max_4.hs

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owner Johannes Waldmann
uploaded 2017-08-17 03:45:00.0
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processor id 1
description this is the default benchmark type for rejected benchmarks and benchmarks that are not associated with a type.
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{-# htermination (maxFloat :: Float  ->  Float  ->  Float) #-} 
import qualified Prelude 
data MyBool = MyTrue | MyFalse 
data List a = Cons a (List a) | Nil 
data Float = Float MyInt MyInt ;

data MyInt = Pos Nat  | Neg Nat ;

data Nat = Succ Nat  | Zero ;

data Ordering = LT  | EQ  | GT ;

primCmpNat :: Nat  ->  Nat  ->  Ordering;
primCmpNat Zero Zero = EQ;
primCmpNat Zero (Succ y) = LT;
primCmpNat (Succ x) Zero = GT;
primCmpNat (Succ x) (Succ y) = primCmpNat x y;

primCmpInt :: MyInt  ->  MyInt  ->  Ordering;
primCmpInt (Pos Zero) (Pos Zero) = EQ;
primCmpInt (Pos Zero) (Neg Zero) = EQ;
primCmpInt (Neg Zero) (Pos Zero) = EQ;
primCmpInt (Neg Zero) (Neg Zero) = EQ;
primCmpInt (Pos x) (Pos y) = primCmpNat x y;
primCmpInt (Pos x) (Neg y) = GT;
primCmpInt (Neg x) (Pos y) = LT;
primCmpInt (Neg x) (Neg y) = primCmpNat y x;

compareMyInt :: MyInt  ->  MyInt  ->  Ordering
compareMyInt = primCmpInt;

primPlusNat :: Nat  ->  Nat  ->  Nat;
primPlusNat Zero Zero = Zero;
primPlusNat Zero (Succ y) = Succ y;
primPlusNat (Succ x) Zero = Succ x;
primPlusNat (Succ x) (Succ y) = Succ (Succ (primPlusNat x y));

primMulNat :: Nat  ->  Nat  ->  Nat;
primMulNat Zero Zero = Zero;
primMulNat Zero (Succ y) = Zero;
primMulNat (Succ x) Zero = Zero;
primMulNat (Succ x) (Succ y) = primPlusNat (primMulNat x (Succ y)) (Succ y);

primMulInt :: MyInt  ->  MyInt  ->  MyInt;
primMulInt (Pos x) (Pos y) = Pos (primMulNat x y);
primMulInt (Pos x) (Neg y) = Neg (primMulNat x y);
primMulInt (Neg x) (Pos y) = Neg (primMulNat x y);
primMulInt (Neg x) (Neg y) = Pos (primMulNat x y);

srMyInt :: MyInt  ->  MyInt  ->  MyInt
srMyInt = primMulInt;

primCmpFloat :: Float  ->  Float  ->  Ordering;
primCmpFloat (Float x1 x2) (Float y1 y2) = compareMyInt (srMyInt x1 y1) (srMyInt x2 y2);

compareFloat :: Float  ->  Float  ->  Ordering
compareFloat = primCmpFloat;

esEsOrdering :: Ordering  ->  Ordering  ->  MyBool
esEsOrdering LT LT = MyTrue;
esEsOrdering LT EQ = MyFalse;
esEsOrdering LT GT = MyFalse;
esEsOrdering EQ LT = MyFalse;
esEsOrdering EQ EQ = MyTrue;
esEsOrdering EQ GT = MyFalse;
esEsOrdering GT LT = MyFalse;
esEsOrdering GT EQ = MyFalse;
esEsOrdering GT GT = MyTrue;

not :: MyBool  ->  MyBool;
not MyTrue = MyFalse;
not MyFalse = MyTrue;

fsEsOrdering :: Ordering  ->  Ordering  ->  MyBool
fsEsOrdering x y = not (esEsOrdering x y);

ltEsFloat :: Float  ->  Float  ->  MyBool
ltEsFloat x y = fsEsOrdering (compareFloat x y) GT;

max0 x y MyTrue = x;

otherwise :: MyBool;
otherwise = MyTrue;

max1 x y MyTrue = y;
max1 x y MyFalse = max0 x y otherwise;

max2 x y = max1 x y (ltEsFloat x y);

maxFloat :: Float  ->  Float  ->  Float
maxFloat x y = max2 x y;

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