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SRS_Standard 2019-03-29 03.29 pair #432289676
details
property
value
status
complete
benchmark
size-12-alpha-3-num-369.xml
ran by
Akihisa Yamada
cpu timeout
1200 seconds
wallclock timeout
300 seconds
memory limit
137438953472 bytes
execution host
n058.star.cs.uiowa.edu
space
Waldmann_07_size12
run statistics
property
value
solver
matchbox-2019-03-17
configuration
std.sh
runtime (wallclock)
0.784632 seconds
cpu usage
2.99154
user time
2.60237
system time
0.389169
max virtual memory
1.16545788E8
max residence set size
162728.0
stage attributes
key
value
starexec-result
NO
output
2.60/0.73 NO 2.60/0.73 property Termination 2.60/0.73 has value False 2.60/0.73 for SRS ( [a] -> [b], [a, b, c] -> [c, c, b, a, a], [c, c] -> []) 2.60/0.73 reason 2.60/0.73 remap for 3 rules 2.60/0.73 property Termination 2.60/0.73 has value False 2.60/0.73 for SRS ( [0] -> [1], [0, 1, 2] -> [2, 2, 1, 0, 0], [2, 2] -> []) 2.60/0.73 reason 2.60/0.73 looping SRS derivation 2.60/0.73 Closure source : aababaac 2.60/0.73 target : ccbccbaababaacbaabaa 2.60/0.73 steps : 14 2.60/0.73 strict : True 2.60/0.73 last_rule_app_source : 0 2.60/0.73 last_rule_app_target : 10 2.60/0.73 reason : Overlap (Inside 10) 2.60/0.73 Overlap (Inside 3) 2.60/0.73 Overlap (Inside 4) 2.60/0.73 Overlap (Left 2) 2.60/0.73 Overlap (Inside 5) 2.60/0.73 Overlap (Inside 7) 2.60/0.73 Overlap (Inside 8) 2.60/0.73 Overlap (Inside 1) 2.60/0.73 Overlap (Inside 2) 2.60/0.73 Overlap (Inside 0) 2.60/0.73 Overlap (Left 1) 2.60/0.73 Overlap (Left 1) 2.60/0.73 Overlap (Outside 1) 2.60/0.73 Rule 0 2.60/0.73 Rule 1 2.60/0.73 Rule 1 2.60/0.73 Rule 1 2.60/0.73 Rule 2 2.60/0.73 Rule 0 2.60/0.73 Rule 1 2.60/0.73 Rule 0 2.60/0.73 Rule 1 2.60/0.73 Rule 1 2.60/0.73 Rule 1 2.60/0.73 Rule 0 2.60/0.73 Rule 1 2.60/0.73 Rule 2 2.60/0.73 2.60/0.73 2.60/0.73 ************************************************** 2.60/0.73 summary 2.60/0.73 ************************************************** 2.60/0.73 SRS with 3 rules on 3 letters Remap { tracing = False} 2.60/0.73 SRS with 3 rules on 3 letters looping SRS derivation 2.60/0.73 Closure source : aababaac 2.60/0.73 target : ccbccbaababaacbaabaa 2.60/0.73 steps : 14 2.60/0.73 strict : True 2.60/0.73 last_rule_app_source : 0 2.60/0.73 last_rule_app_target : 10 2.60/0.73 reason : Overlap (Inside 10) 2.60/0.73 Overlap (Inside 3) 2.60/0.73 Overlap (Inside 4) 2.60/0.73 Overlap (Left 2) 2.60/0.73 Overlap (Inside 5) 2.60/0.73 Overlap (Inside 7) 2.60/0.73 Overlap (Inside 8) 2.60/0.73 Overlap (Inside 1) 2.60/0.73 Overlap (Inside 2) 2.60/0.73 Overlap (Inside 0) 2.60/0.73 Overlap (Left 1) 2.60/0.73 Overlap (Left 1) 2.60/0.73 Overlap (Outside 1) 2.60/0.73 Rule 0 2.60/0.73 Rule 1 2.60/0.73 Rule 1 2.60/0.73 Rule 1 2.60/0.73 Rule 2 2.60/0.73 Rule 0 2.60/0.73 Rule 1 2.60/0.73 Rule 0 2.60/0.73 Rule 1 2.60/0.73 Rule 1 2.60/0.73 Rule 1 2.60/0.73 Rule 0 2.60/0.73 Rule 1 2.60/0.73 Rule 2 2.60/0.73 2.60/0.73 2.60/0.73 ************************************************** 2.60/0.73 (3, 3)\Loop[] 2.60/0.73 ************************************************** 2.86/0.77 let { done = Worker No_Strict_Rules;mo = Pre (Or_Else Count (IfSizeLeq 10000 GLPK Fail));wop = Or_Else (Worker (Weight { modus = mo})) Pass;weighted = \ m -> And_Then m wop;tiling = \ m w -> weighted (And_Then (Worker (Tiling { method = m,width = w})) (Worker Remap));when_small = \ m -> And_Then (Worker (SizeAtmost 100)) m;when_medium = \ m -> And_Then (Worker (SizeAtmost 10000)) m;solver = Minisatapi;qpi = \ dim bits -> weighted (when_small (Worker (QPI { tracing = True,dim = dim,bits = bits,solver = solver})));matrix = \ dom dim bits -> weighted (when_small (Worker (Matrix { monotone = Weak,domain = dom,dim = dim,bits = bits,tracing = False,solver = solver})));kbo = \ b -> weighted (when_small (Worker (KBO { bits = b,solver = solver})));mb = Worker (Matchbound { method = RFC,max_size = 100000});remove = First_Of ([ Worker (Weight { modus = mo})] <> ([ Seq [ qpi 2 4, qpi 3 4, qpi 4 4], Seq [ qpi 5 4, qpi 6 3, qpi 7 3]] <> ([ matrix Arctic 4 3, matrix Natural 4 3] <> [ kbo 1, And_Then (Worker Mirror) (kbo 1)])));remove_tile = Seq [ remove, tiling Overlap 3];dp = As_Transformer (Apply (And_Then (Worker (DP { tracing = False})) (Worker Remap)) (Apply wop (Branch (Worker (EDG { tracing = False})) remove_tile)));noh = [ Timeout 10 (Worker (Enumerate { closure = Forward})), Timeout 10 (Worker (Enumerate { closure = Backward}))];yeah = Tree_Search_Preemptive 0 done [ Worker (Weight { modus = mo}), mb, And_Then (Worker Mirror) mb, dp, And_Then (Worker Mirror) dp]} 2.86/0.77 in Apply (Worker Remap) (First_Of ([ yeah] <> noh)) 2.96/0.78 EOF
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