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TRS Standard pair #487073564
details
property
value
status
complete
benchmark
TreeHeight.xml
ran by
Akihisa Yamada
cpu timeout
1200 seconds
wallclock timeout
300 seconds
memory limit
137438953472 bytes
execution host
n181.star.cs.uiowa.edu
space
Applicative_05
run statistics
property
value
solver
muterm 6.0.3
configuration
default
runtime (wallclock)
0.026471 seconds
cpu usage
0.026993
user time
0.013371
system time
0.013622
max virtual memory
113188.0
max residence set size
5804.0
stage attributes
key
value
starexec-result
YES
output
YES Problem 1: (VAR v_NonEmpty:S f:S x:S xs:S y:S ys:S) (RULES app(app(le,app(s,x:S)),app(s,y:S)) -> app(app(le,x:S),y:S) app(app(le,app(s,x:S)),0) -> ffalse app(app(le,0),y:S) -> ttrue app(app(map,f:S),app(app(cons,x:S),xs:S)) -> app(app(cons,app(f:S,x:S)),app(app(map,f:S),xs:S)) app(app(map,f:S),nil) -> nil app(app(maxlist,x:S),app(app(cons,y:S),ys:S)) -> app(app(if,app(app(le,x:S),y:S)),app(app(maxlist,y:S),ys:S)) app(app(maxlist,x:S),nil) -> x:S app(height,app(app(node,x:S),xs:S)) -> app(s,app(app(maxlist,0),app(app(map,height),xs:S))) ) Problem 1: Innermost Equivalent Processor: -> Rules: app(app(le,app(s,x:S)),app(s,y:S)) -> app(app(le,x:S),y:S) app(app(le,app(s,x:S)),0) -> ffalse app(app(le,0),y:S) -> ttrue app(app(map,f:S),app(app(cons,x:S),xs:S)) -> app(app(cons,app(f:S,x:S)),app(app(map,f:S),xs:S)) app(app(map,f:S),nil) -> nil app(app(maxlist,x:S),app(app(cons,y:S),ys:S)) -> app(app(if,app(app(le,x:S),y:S)),app(app(maxlist,y:S),ys:S)) app(app(maxlist,x:S),nil) -> x:S app(height,app(app(node,x:S),xs:S)) -> app(s,app(app(maxlist,0),app(app(map,height),xs:S))) -> The term rewriting system is non-overlaping or locally confluent overlay system. Therefore, innermost termination implies termination. Problem 1: Dependency Pairs Processor: -> Pairs: APP(app(le,app(s,x:S)),app(s,y:S)) -> APP(app(le,x:S),y:S) APP(app(map,f:S),app(app(cons,x:S),xs:S)) -> APP(app(cons,app(f:S,x:S)),app(app(map,f:S),xs:S)) APP(app(map,f:S),app(app(cons,x:S),xs:S)) -> APP(app(map,f:S),xs:S) APP(app(map,f:S),app(app(cons,x:S),xs:S)) -> APP(cons,app(f:S,x:S)) APP(app(map,f:S),app(app(cons,x:S),xs:S)) -> APP(f:S,x:S) APP(app(maxlist,x:S),app(app(cons,y:S),ys:S)) -> APP(app(if,app(app(le,x:S),y:S)),app(app(maxlist,y:S),ys:S)) APP(app(maxlist,x:S),app(app(cons,y:S),ys:S)) -> APP(app(le,x:S),y:S) APP(app(maxlist,x:S),app(app(cons,y:S),ys:S)) -> APP(app(maxlist,y:S),ys:S) APP(app(maxlist,x:S),app(app(cons,y:S),ys:S)) -> APP(if,app(app(le,x:S),y:S)) APP(height,app(app(node,x:S),xs:S)) -> APP(app(map,height),xs:S) APP(height,app(app(node,x:S),xs:S)) -> APP(app(maxlist,0),app(app(map,height),xs:S)) APP(height,app(app(node,x:S),xs:S)) -> APP(s,app(app(maxlist,0),app(app(map,height),xs:S))) -> Rules: app(app(le,app(s,x:S)),app(s,y:S)) -> app(app(le,x:S),y:S) app(app(le,app(s,x:S)),0) -> ffalse app(app(le,0),y:S) -> ttrue app(app(map,f:S),app(app(cons,x:S),xs:S)) -> app(app(cons,app(f:S,x:S)),app(app(map,f:S),xs:S)) app(app(map,f:S),nil) -> nil app(app(maxlist,x:S),app(app(cons,y:S),ys:S)) -> app(app(if,app(app(le,x:S),y:S)),app(app(maxlist,y:S),ys:S)) app(app(maxlist,x:S),nil) -> x:S app(height,app(app(node,x:S),xs:S)) -> app(s,app(app(maxlist,0),app(app(map,height),xs:S))) Problem 1: SCC Processor: -> Pairs: APP(app(le,app(s,x:S)),app(s,y:S)) -> APP(app(le,x:S),y:S) APP(app(map,f:S),app(app(cons,x:S),xs:S)) -> APP(app(cons,app(f:S,x:S)),app(app(map,f:S),xs:S)) APP(app(map,f:S),app(app(cons,x:S),xs:S)) -> APP(app(map,f:S),xs:S) APP(app(map,f:S),app(app(cons,x:S),xs:S)) -> APP(cons,app(f:S,x:S)) APP(app(map,f:S),app(app(cons,x:S),xs:S)) -> APP(f:S,x:S) APP(app(maxlist,x:S),app(app(cons,y:S),ys:S)) -> APP(app(if,app(app(le,x:S),y:S)),app(app(maxlist,y:S),ys:S)) APP(app(maxlist,x:S),app(app(cons,y:S),ys:S)) -> APP(app(le,x:S),y:S) APP(app(maxlist,x:S),app(app(cons,y:S),ys:S)) -> APP(app(maxlist,y:S),ys:S) APP(app(maxlist,x:S),app(app(cons,y:S),ys:S)) -> APP(if,app(app(le,x:S),y:S)) APP(height,app(app(node,x:S),xs:S)) -> APP(app(map,height),xs:S) APP(height,app(app(node,x:S),xs:S)) -> APP(app(maxlist,0),app(app(map,height),xs:S)) APP(height,app(app(node,x:S),xs:S)) -> APP(s,app(app(maxlist,0),app(app(map,height),xs:S))) -> Rules: app(app(le,app(s,x:S)),app(s,y:S)) -> app(app(le,x:S),y:S) app(app(le,app(s,x:S)),0) -> ffalse app(app(le,0),y:S) -> ttrue app(app(map,f:S),app(app(cons,x:S),xs:S)) -> app(app(cons,app(f:S,x:S)),app(app(map,f:S),xs:S)) app(app(map,f:S),nil) -> nil app(app(maxlist,x:S),app(app(cons,y:S),ys:S)) -> app(app(if,app(app(le,x:S),y:S)),app(app(maxlist,y:S),ys:S)) app(app(maxlist,x:S),nil) -> x:S app(height,app(app(node,x:S),xs:S)) -> app(s,app(app(maxlist,0),app(app(map,height),xs:S))) ->Strongly Connected Components: ->->Cycle: ->->-> Pairs: APP(app(le,app(s,x:S)),app(s,y:S)) -> APP(app(le,x:S),y:S) ->->-> Rules: app(app(le,app(s,x:S)),app(s,y:S)) -> app(app(le,x:S),y:S) app(app(le,app(s,x:S)),0) -> ffalse app(app(le,0),y:S) -> ttrue app(app(map,f:S),app(app(cons,x:S),xs:S)) -> app(app(cons,app(f:S,x:S)),app(app(map,f:S),xs:S)) app(app(map,f:S),nil) -> nil app(app(maxlist,x:S),app(app(cons,y:S),ys:S)) -> app(app(if,app(app(le,x:S),y:S)),app(app(maxlist,y:S),ys:S)) app(app(maxlist,x:S),nil) -> x:S app(height,app(app(node,x:S),xs:S)) -> app(s,app(app(maxlist,0),app(app(map,height),xs:S))) ->->Cycle: ->->-> Pairs: APP(app(maxlist,x:S),app(app(cons,y:S),ys:S)) -> APP(app(maxlist,y:S),ys:S) ->->-> Rules: app(app(le,app(s,x:S)),app(s,y:S)) -> app(app(le,x:S),y:S)
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