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Haskell pair #487598523
details
property
value
status
complete
benchmark
Prelude_threadToIOResult_1.hs
ran by
Akihisa Yamada
cpu timeout
1200 seconds
wallclock timeout
300 seconds
memory limit
137438953472 bytes
execution host
n075.star.cs.uiowa.edu
space
full_haskell
run statistics
property
value
solver
AProVE
configuration
standard
runtime (wallclock)
5.67267203331 seconds
cpu usage
9.494989056
max memory
5.484544E8
stage attributes
key
value
output-size
3936
starexec-result
YES
output
/export/starexec/sandbox/solver/bin/starexec_run_standard /export/starexec/sandbox/benchmark/theBenchmark.hs /export/starexec/sandbox/output/output_files -------------------------------------------------------------------------------- YES proof of /export/starexec/sandbox/benchmark/theBenchmark.hs # AProVE Commit ID: 794c25de1cacf0d048858bcd21c9a779e1221865 marcel 20200619 unpublished dirty H-Termination with start terms of the given HASKELL could be proven: (0) HASKELL (1) BR [EQUIVALENT, 0 ms] (2) HASKELL (3) COR [EQUIVALENT, 0 ms] (4) HASKELL (5) Narrow [EQUIVALENT, 0 ms] (6) YES ---------------------------------------- (0) Obligation: mainModule Main module Main where { import qualified Prelude; } ---------------------------------------- (1) BR (EQUIVALENT) Replaced joker patterns by fresh variables and removed binding patterns. ---------------------------------------- (2) Obligation: mainModule Main module Main where { import qualified Prelude; } ---------------------------------------- (3) COR (EQUIVALENT) Cond Reductions: The following Function with conditions "undefined |Falseundefined; " is transformed to "undefined = undefined1; " "undefined0 True = undefined; " "undefined1 = undefined0 False; " ---------------------------------------- (4) Obligation: mainModule Main module Main where { import qualified Prelude; } ---------------------------------------- (5) Narrow (EQUIVALENT) Haskell To QDPs digraph dp_graph { node [outthreshold=100, inthreshold=100];1[label="threadToIOResult",fontsize=16,color="grey",shape="box"];1 -> 3[label="",style="dashed", color="grey", weight=3]; 3[label="threadToIOResult vy3",fontsize=16,color="burlywood",shape="triangle"];16[label="vy3/IO vy30",fontsize=10,color="white",style="solid",shape="box"];3 -> 16[label="",style="solid", color="burlywood", weight=9]; 16 -> 4[label="",style="solid", color="burlywood", weight=3]; 17[label="vy3/AProVE_IO vy30",fontsize=10,color="white",style="solid",shape="box"];3 -> 17[label="",style="solid", color="burlywood", weight=9]; 17 -> 5[label="",style="solid", color="burlywood", weight=3]; 18[label="vy3/AProVE_Exception vy30",fontsize=10,color="white",style="solid",shape="box"];3 -> 18[label="",style="solid", color="burlywood", weight=9]; 18 -> 6[label="",style="solid", color="burlywood", weight=3]; 19[label="vy3/AProVE_Error vy30",fontsize=10,color="white",style="solid",shape="box"];3 -> 19[label="",style="solid", color="burlywood", weight=9]; 19 -> 7[label="",style="solid", color="burlywood", weight=3]; 4[label="threadToIOResult (IO vy30)",fontsize=16,color="black",shape="box"];4 -> 8[label="",style="solid", color="black", weight=3]; 5[label="threadToIOResult (AProVE_IO vy30)",fontsize=16,color="black",shape="box"];5 -> 9[label="",style="solid", color="black", weight=3]; 6[label="threadToIOResult (AProVE_Exception vy30)",fontsize=16,color="black",shape="box"];6 -> 10[label="",style="solid", color="black", weight=3]; 7[label="threadToIOResult (AProVE_Error vy30)",fontsize=16,color="black",shape="box"];7 -> 11[label="",style="solid", color="black", weight=3]; 8[label="vy30 Hugs_Error (const Hugs_DeadThread)",fontsize=16,color="green",shape="box"];8 -> 12[label="",style="dashed", color="green", weight=3]; 8 -> 13[label="",style="dashed", color="green", weight=3]; 9[label="error []",fontsize=16,color="red",shape="box"];10[label="error []",fontsize=16,color="red",shape="box"];11[label="error []",fontsize=16,color="red",shape="box"];12[label="Hugs_Error",fontsize=16,color="green",shape="box"];13[label="const Hugs_DeadThread",fontsize=16,color="grey",shape="box"];13 -> 14[label="",style="dashed", color="grey", weight=3]; 14[label="const Hugs_DeadThread vy4",fontsize=16,color="black",shape="triangle"];14 -> 15[label="",style="solid", color="black", weight=3]; 15[label="Hugs_DeadThread",fontsize=16,color="green",shape="box"];} ---------------------------------------- (6) YES
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