/export/starexec/sandbox/solver/bin/starexec_run_standard /export/starexec/sandbox/benchmark/theBenchmark.hs /export/starexec/sandbox/output/output_files -------------------------------------------------------------------------------- YES proof of /export/starexec/sandbox/benchmark/theBenchmark.hs # AProVE Commit ID: 48fb2092695e11cc9f56e44b17a92a5f88ffb256 marcel 20180622 unpublished dirty H-Termination with start terms of the given HASKELL could be proven: (0) HASKELL (1) BR [EQUIVALENT, 0 ms] (2) HASKELL (3) COR [EQUIVALENT, 0 ms] (4) HASKELL (5) Narrow [EQUIVALENT, 31 ms] (6) YES ---------------------------------------- (0) Obligation: mainModule Main module Main where { import qualified Prelude; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; succMyInt :: MyInt -> MyInt; succMyInt (Main.Pos Main.Zero) = Main.Pos (Main.Succ Main.Zero); succMyInt (Main.Neg Main.Zero) = Main.Pos (Main.Succ Main.Zero); succMyInt (Main.Pos (Main.Succ x)) = Main.Pos (Main.Succ (Main.Succ x)); succMyInt (Main.Neg (Main.Succ x)) = Main.Neg x; } ---------------------------------------- (1) BR (EQUIVALENT) Replaced joker patterns by fresh variables and removed binding patterns. ---------------------------------------- (2) Obligation: mainModule Main module Main where { import qualified Prelude; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; succMyInt :: MyInt -> MyInt; succMyInt (Main.Pos Main.Zero) = Main.Pos (Main.Succ Main.Zero); succMyInt (Main.Neg Main.Zero) = Main.Pos (Main.Succ Main.Zero); succMyInt (Main.Pos (Main.Succ x)) = Main.Pos (Main.Succ (Main.Succ x)); succMyInt (Main.Neg (Main.Succ x)) = Main.Neg x; } ---------------------------------------- (3) COR (EQUIVALENT) Cond Reductions: The following Function with conditions "undefined |Falseundefined; " is transformed to "undefined = undefined1; " "undefined0 True = undefined; " "undefined1 = undefined0 False; " ---------------------------------------- (4) Obligation: mainModule Main module Main where { import qualified Prelude; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; succMyInt :: MyInt -> MyInt; succMyInt (Main.Pos Main.Zero) = Main.Pos (Main.Succ Main.Zero); succMyInt (Main.Neg Main.Zero) = Main.Pos (Main.Succ Main.Zero); succMyInt (Main.Pos (Main.Succ x)) = Main.Pos (Main.Succ (Main.Succ x)); succMyInt (Main.Neg (Main.Succ x)) = Main.Neg x; } ---------------------------------------- (5) Narrow (EQUIVALENT) Haskell To QDPs digraph dp_graph { node [outthreshold=100, inthreshold=100];1[label="succMyInt",fontsize=16,color="grey",shape="box"];1 -> 3[label="",style="dashed", color="grey", weight=3]; 3[label="succMyInt vx3",fontsize=16,color="burlywood",shape="triangle"];14[label="vx3/Pos vx30",fontsize=10,color="white",style="solid",shape="box"];3 -> 14[label="",style="solid", color="burlywood", weight=9]; 14 -> 4[label="",style="solid", color="burlywood", weight=3]; 15[label="vx3/Neg vx30",fontsize=10,color="white",style="solid",shape="box"];3 -> 15[label="",style="solid", color="burlywood", weight=9]; 15 -> 5[label="",style="solid", color="burlywood", weight=3]; 4[label="succMyInt (Pos vx30)",fontsize=16,color="burlywood",shape="box"];16[label="vx30/Succ vx300",fontsize=10,color="white",style="solid",shape="box"];4 -> 16[label="",style="solid", color="burlywood", weight=9]; 16 -> 6[label="",style="solid", color="burlywood", weight=3]; 17[label="vx30/Zero",fontsize=10,color="white",style="solid",shape="box"];4 -> 17[label="",style="solid", color="burlywood", weight=9]; 17 -> 7[label="",style="solid", color="burlywood", weight=3]; 5[label="succMyInt (Neg vx30)",fontsize=16,color="burlywood",shape="box"];18[label="vx30/Succ vx300",fontsize=10,color="white",style="solid",shape="box"];5 -> 18[label="",style="solid", color="burlywood", weight=9]; 18 -> 8[label="",style="solid", color="burlywood", weight=3]; 19[label="vx30/Zero",fontsize=10,color="white",style="solid",shape="box"];5 -> 19[label="",style="solid", color="burlywood", weight=9]; 19 -> 9[label="",style="solid", color="burlywood", weight=3]; 6[label="succMyInt (Pos (Succ vx300))",fontsize=16,color="black",shape="box"];6 -> 10[label="",style="solid", color="black", weight=3]; 7[label="succMyInt (Pos Zero)",fontsize=16,color="black",shape="box"];7 -> 11[label="",style="solid", color="black", weight=3]; 8[label="succMyInt (Neg (Succ vx300))",fontsize=16,color="black",shape="box"];8 -> 12[label="",style="solid", color="black", weight=3]; 9[label="succMyInt (Neg Zero)",fontsize=16,color="black",shape="box"];9 -> 13[label="",style="solid", color="black", weight=3]; 10[label="Pos (Succ (Succ vx300))",fontsize=16,color="green",shape="box"];11[label="Pos (Succ Zero)",fontsize=16,color="green",shape="box"];12[label="Neg vx300",fontsize=16,color="green",shape="box"];13[label="Pos (Succ Zero)",fontsize=16,color="green",shape="box"];} ---------------------------------------- (6) YES