/export/starexec/sandbox/solver/bin/starexec_run_standard /export/starexec/sandbox/benchmark/theBenchmark.hs /export/starexec/sandbox/output/output_files -------------------------------------------------------------------------------- YES proof of /export/starexec/sandbox/benchmark/theBenchmark.hs # AProVE Commit ID: 48fb2092695e11cc9f56e44b17a92a5f88ffb256 marcel 20180622 unpublished dirty H-Termination with start terms of the given HASKELL could be proven: (0) HASKELL (1) BR [EQUIVALENT, 0 ms] (2) HASKELL (3) COR [EQUIVALENT, 0 ms] (4) HASKELL (5) NumRed [SOUND, 0 ms] (6) HASKELL (7) Narrow [EQUIVALENT, 23 ms] (8) YES ---------------------------------------- (0) Obligation: mainModule Main module Main where { import qualified Prelude; } ---------------------------------------- (1) BR (EQUIVALENT) Replaced joker patterns by fresh variables and removed binding patterns. ---------------------------------------- (2) Obligation: mainModule Main module Main where { import qualified Prelude; } ---------------------------------------- (3) COR (EQUIVALENT) Cond Reductions: The following Function with conditions "undefined |Falseundefined; " is transformed to "undefined = undefined1; " "undefined0 True = undefined; " "undefined1 = undefined0 False; " ---------------------------------------- (4) Obligation: mainModule Main module Main where { import qualified Prelude; } ---------------------------------------- (5) NumRed (SOUND) Num Reduction:All numbers are transformed to their corresponding representation with Succ, Pred and Zero. ---------------------------------------- (6) Obligation: mainModule Main module Main where { import qualified Prelude; } ---------------------------------------- (7) Narrow (EQUIVALENT) Haskell To QDPs digraph dp_graph { node [outthreshold=100, inthreshold=100];1[label="fromInt",fontsize=16,color="grey",shape="box"];1 -> 3[label="",style="dashed", color="grey", weight=3]; 3[label="fromInt vx3",fontsize=16,color="blue",shape="box"];25[label="fromInt :: Int -> Ratio a",fontsize=10,color="white",style="solid",shape="box"];3 -> 25[label="",style="solid", color="blue", weight=9]; 25 -> 4[label="",style="solid", color="blue", weight=3]; 26[label="fromInt :: Int -> Float",fontsize=10,color="white",style="solid",shape="box"];3 -> 26[label="",style="solid", color="blue", weight=9]; 26 -> 5[label="",style="solid", color="blue", weight=3]; 27[label="fromInt :: Int -> Double",fontsize=10,color="white",style="solid",shape="box"];3 -> 27[label="",style="solid", color="blue", weight=9]; 27 -> 6[label="",style="solid", color="blue", weight=3]; 28[label="fromInt :: Int -> Integer",fontsize=10,color="white",style="solid",shape="box"];3 -> 28[label="",style="solid", color="blue", weight=9]; 28 -> 7[label="",style="solid", color="blue", weight=3]; 29[label="fromInt :: Int -> Int",fontsize=10,color="white",style="solid",shape="box"];3 -> 29[label="",style="solid", color="blue", weight=9]; 29 -> 8[label="",style="solid", color="blue", weight=3]; 4[label="fromInt vx3",fontsize=16,color="black",shape="box"];4 -> 9[label="",style="solid", color="black", weight=3]; 5[label="fromInt vx3",fontsize=16,color="black",shape="box"];5 -> 10[label="",style="solid", color="black", weight=3]; 6[label="fromInt vx3",fontsize=16,color="black",shape="box"];6 -> 11[label="",style="solid", color="black", weight=3]; 7[label="fromInt vx3",fontsize=16,color="black",shape="triangle"];7 -> 12[label="",style="solid", color="black", weight=3]; 8[label="fromInt vx3",fontsize=16,color="black",shape="triangle"];8 -> 13[label="",style="solid", color="black", weight=3]; 9[label="intToRatio vx3",fontsize=16,color="black",shape="box"];9 -> 14[label="",style="solid", color="black", weight=3]; 10[label="primIntToFloat vx3",fontsize=16,color="black",shape="box"];10 -> 15[label="",style="solid", color="black", weight=3]; 11[label="primIntToDouble vx3",fontsize=16,color="black",shape="box"];11 -> 16[label="",style="solid", color="black", weight=3]; 12[label="Integer vx3",fontsize=16,color="green",shape="box"];13[label="vx3",fontsize=16,color="green",shape="box"];14[label="fromInt vx3 :% fromInt (Pos (Succ Zero))",fontsize=16,color="green",shape="box"];14 -> 17[label="",style="dashed", color="green", weight=3]; 14 -> 18[label="",style="dashed", color="green", weight=3]; 15[label="Float vx3 (Pos (Succ Zero))",fontsize=16,color="green",shape="box"];16[label="Double vx3 (Pos (Succ Zero))",fontsize=16,color="green",shape="box"];17[label="fromInt vx3",fontsize=16,color="blue",shape="box"];30[label="fromInt :: Int -> Integer",fontsize=10,color="white",style="solid",shape="box"];17 -> 30[label="",style="solid", color="blue", weight=9]; 30 -> 19[label="",style="solid", color="blue", weight=3]; 31[label="fromInt :: Int -> Int",fontsize=10,color="white",style="solid",shape="box"];17 -> 31[label="",style="solid", color="blue", weight=9]; 31 -> 20[label="",style="solid", color="blue", weight=3]; 18[label="fromInt (Pos (Succ Zero))",fontsize=16,color="blue",shape="box"];32[label="fromInt :: -> Int Integer",fontsize=10,color="white",style="solid",shape="box"];18 -> 32[label="",style="solid", color="blue", weight=9]; 32 -> 21[label="",style="solid", color="blue", weight=3]; 33[label="fromInt :: -> Int Int",fontsize=10,color="white",style="solid",shape="box"];18 -> 33[label="",style="solid", color="blue", weight=9]; 33 -> 22[label="",style="solid", color="blue", weight=3]; 19 -> 7[label="",style="dashed", color="red", weight=0]; 19[label="fromInt vx3",fontsize=16,color="magenta"];20 -> 8[label="",style="dashed", color="red", weight=0]; 20[label="fromInt vx3",fontsize=16,color="magenta"];21 -> 7[label="",style="dashed", color="red", weight=0]; 21[label="fromInt (Pos (Succ Zero))",fontsize=16,color="magenta"];21 -> 23[label="",style="dashed", color="magenta", weight=3]; 22 -> 8[label="",style="dashed", color="red", weight=0]; 22[label="fromInt (Pos (Succ Zero))",fontsize=16,color="magenta"];22 -> 24[label="",style="dashed", color="magenta", weight=3]; 23[label="Pos (Succ Zero)",fontsize=16,color="green",shape="box"];24[label="Pos (Succ Zero)",fontsize=16,color="green",shape="box"];} ---------------------------------------- (8) YES