/export/starexec/sandbox2/solver/bin/starexec_run_standard /export/starexec/sandbox2/benchmark/theBenchmark.hs /export/starexec/sandbox2/output/output_files -------------------------------------------------------------------------------- YES proof of /export/starexec/sandbox2/benchmark/theBenchmark.hs # AProVE Commit ID: 48fb2092695e11cc9f56e44b17a92a5f88ffb256 marcel 20180622 unpublished dirty H-Termination with start terms of the given HASKELL could be proven: (0) HASKELL (1) BR [EQUIVALENT, 0 ms] (2) HASKELL (3) COR [EQUIVALENT, 0 ms] (4) HASKELL (5) Narrow [EQUIVALENT, 35 ms] (6) YES ---------------------------------------- (0) Obligation: mainModule Main module Main where { import qualified Prelude; data Main.Char = Char MyInt ; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; flip :: (a -> b -> c) -> b -> a -> c; flip f x y = f y x; fromEnumChar :: Main.Char -> MyInt; fromEnumChar = primCharToInt; msMyInt :: MyInt -> MyInt -> MyInt; msMyInt = primMinusInt; predChar :: Main.Char -> Main.Char; predChar = pt toEnumChar (pt (subtractMyInt (Main.Pos (Main.Succ Main.Zero))) fromEnumChar); primCharToInt :: Main.Char -> MyInt; primCharToInt (Main.Char x) = x; primIntToChar :: MyInt -> Main.Char; primIntToChar x = Main.Char x; primMinusInt :: MyInt -> MyInt -> MyInt; primMinusInt (Main.Pos x) (Main.Neg y) = Main.Pos (primPlusNat x y); primMinusInt (Main.Neg x) (Main.Pos y) = Main.Neg (primPlusNat x y); primMinusInt (Main.Neg x) (Main.Neg y) = primMinusNat y x; primMinusInt (Main.Pos x) (Main.Pos y) = primMinusNat x y; primMinusNat :: Main.Nat -> Main.Nat -> MyInt; primMinusNat Main.Zero Main.Zero = Main.Pos Main.Zero; primMinusNat Main.Zero (Main.Succ y) = Main.Neg (Main.Succ y); primMinusNat (Main.Succ x) Main.Zero = Main.Pos (Main.Succ x); primMinusNat (Main.Succ x) (Main.Succ y) = primMinusNat x y; primPlusNat :: Main.Nat -> Main.Nat -> Main.Nat; primPlusNat Main.Zero Main.Zero = Main.Zero; primPlusNat Main.Zero (Main.Succ y) = Main.Succ y; primPlusNat (Main.Succ x) Main.Zero = Main.Succ x; primPlusNat (Main.Succ x) (Main.Succ y) = Main.Succ (Main.Succ (primPlusNat x y)); pt :: (a -> c) -> (b -> a) -> b -> c; pt f g x = f (g x); subtractMyInt :: MyInt -> MyInt -> MyInt; subtractMyInt = flip msMyInt; toEnumChar :: MyInt -> Main.Char; toEnumChar = primIntToChar; } ---------------------------------------- (1) BR (EQUIVALENT) Replaced joker patterns by fresh variables and removed binding patterns. ---------------------------------------- (2) Obligation: mainModule Main module Main where { import qualified Prelude; data Main.Char = Char MyInt ; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; flip :: (a -> b -> c) -> b -> a -> c; flip f x y = f y x; fromEnumChar :: Main.Char -> MyInt; fromEnumChar = primCharToInt; msMyInt :: MyInt -> MyInt -> MyInt; msMyInt = primMinusInt; predChar :: Main.Char -> Main.Char; predChar = pt toEnumChar (pt (subtractMyInt (Main.Pos (Main.Succ Main.Zero))) fromEnumChar); primCharToInt :: Main.Char -> MyInt; primCharToInt (Main.Char x) = x; primIntToChar :: MyInt -> Main.Char; primIntToChar x = Main.Char x; primMinusInt :: MyInt -> MyInt -> MyInt; primMinusInt (Main.Pos x) (Main.Neg y) = Main.Pos (primPlusNat x y); primMinusInt (Main.Neg x) (Main.Pos y) = Main.Neg (primPlusNat x y); primMinusInt (Main.Neg x) (Main.Neg y) = primMinusNat y x; primMinusInt (Main.Pos x) (Main.Pos y) = primMinusNat x y; primMinusNat :: Main.Nat -> Main.Nat -> MyInt; primMinusNat Main.Zero Main.Zero = Main.Pos Main.Zero; primMinusNat Main.Zero (Main.Succ y) = Main.Neg (Main.Succ y); primMinusNat (Main.Succ x) Main.Zero = Main.Pos (Main.Succ x); primMinusNat (Main.Succ x) (Main.Succ y) = primMinusNat x y; primPlusNat :: Main.Nat -> Main.Nat -> Main.Nat; primPlusNat Main.Zero Main.Zero = Main.Zero; primPlusNat Main.Zero (Main.Succ y) = Main.Succ y; primPlusNat (Main.Succ x) Main.Zero = Main.Succ x; primPlusNat (Main.Succ x) (Main.Succ y) = Main.Succ (Main.Succ (primPlusNat x y)); pt :: (a -> b) -> (c -> a) -> c -> b; pt f g x = f (g x); subtractMyInt :: MyInt -> MyInt -> MyInt; subtractMyInt = flip msMyInt; toEnumChar :: MyInt -> Main.Char; toEnumChar = primIntToChar; } ---------------------------------------- (3) COR (EQUIVALENT) Cond Reductions: The following Function with conditions "undefined |Falseundefined; " is transformed to "undefined = undefined1; " "undefined0 True = undefined; " "undefined1 = undefined0 False; " ---------------------------------------- (4) Obligation: mainModule Main module Main where { import qualified Prelude; data Main.Char = Char MyInt ; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; flip :: (b -> c -> a) -> c -> b -> a; flip f x y = f y x; fromEnumChar :: Main.Char -> MyInt; fromEnumChar = primCharToInt; msMyInt :: MyInt -> MyInt -> MyInt; msMyInt = primMinusInt; predChar :: Main.Char -> Main.Char; predChar = pt toEnumChar (pt (subtractMyInt (Main.Pos (Main.Succ Main.Zero))) fromEnumChar); primCharToInt :: Main.Char -> MyInt; primCharToInt (Main.Char x) = x; primIntToChar :: MyInt -> Main.Char; primIntToChar x = Main.Char x; primMinusInt :: MyInt -> MyInt -> MyInt; primMinusInt (Main.Pos x) (Main.Neg y) = Main.Pos (primPlusNat x y); primMinusInt (Main.Neg x) (Main.Pos y) = Main.Neg (primPlusNat x y); primMinusInt (Main.Neg x) (Main.Neg y) = primMinusNat y x; primMinusInt (Main.Pos x) (Main.Pos y) = primMinusNat x y; primMinusNat :: Main.Nat -> Main.Nat -> MyInt; primMinusNat Main.Zero Main.Zero = Main.Pos Main.Zero; primMinusNat Main.Zero (Main.Succ y) = Main.Neg (Main.Succ y); primMinusNat (Main.Succ x) Main.Zero = Main.Pos (Main.Succ x); primMinusNat (Main.Succ x) (Main.Succ y) = primMinusNat x y; primPlusNat :: Main.Nat -> Main.Nat -> Main.Nat; primPlusNat Main.Zero Main.Zero = Main.Zero; primPlusNat Main.Zero (Main.Succ y) = Main.Succ y; primPlusNat (Main.Succ x) Main.Zero = Main.Succ x; primPlusNat (Main.Succ x) (Main.Succ y) = Main.Succ (Main.Succ (primPlusNat x y)); pt :: (a -> b) -> (c -> a) -> c -> b; pt f g x = f (g x); subtractMyInt :: MyInt -> MyInt -> MyInt; subtractMyInt = flip msMyInt; toEnumChar :: MyInt -> Main.Char; toEnumChar = primIntToChar; } ---------------------------------------- (5) Narrow (EQUIVALENT) Haskell To QDPs digraph dp_graph { node [outthreshold=100, inthreshold=100];1[label="predChar",fontsize=16,color="grey",shape="box"];1 -> 3[label="",style="dashed", color="grey", weight=3]; 3[label="predChar vx3",fontsize=16,color="black",shape="triangle"];3 -> 4[label="",style="solid", color="black", weight=3]; 4[label="pt toEnumChar (pt (subtractMyInt (Pos (Succ Zero))) fromEnumChar) vx3",fontsize=16,color="black",shape="box"];4 -> 5[label="",style="solid", color="black", weight=3]; 5[label="toEnumChar (pt (subtractMyInt (Pos (Succ Zero))) fromEnumChar vx3)",fontsize=16,color="black",shape="box"];5 -> 6[label="",style="solid", color="black", weight=3]; 6[label="primIntToChar (pt (subtractMyInt (Pos (Succ Zero))) fromEnumChar vx3)",fontsize=16,color="black",shape="box"];6 -> 7[label="",style="solid", color="black", weight=3]; 7[label="Char (pt (subtractMyInt (Pos (Succ Zero))) fromEnumChar vx3)",fontsize=16,color="green",shape="box"];7 -> 8[label="",style="dashed", color="green", weight=3]; 8[label="pt (subtractMyInt (Pos (Succ Zero))) fromEnumChar vx3",fontsize=16,color="black",shape="box"];8 -> 9[label="",style="solid", color="black", weight=3]; 9[label="subtractMyInt (Pos (Succ Zero)) (fromEnumChar vx3)",fontsize=16,color="black",shape="box"];9 -> 10[label="",style="solid", color="black", weight=3]; 10[label="flip msMyInt (Pos (Succ Zero)) (fromEnumChar vx3)",fontsize=16,color="black",shape="box"];10 -> 11[label="",style="solid", color="black", weight=3]; 11[label="msMyInt (fromEnumChar vx3) (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];11 -> 12[label="",style="solid", color="black", weight=3]; 12[label="primMinusInt (fromEnumChar vx3) (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];12 -> 13[label="",style="solid", color="black", weight=3]; 13[label="primMinusInt (primCharToInt vx3) (Pos (Succ Zero))",fontsize=16,color="burlywood",shape="box"];38[label="vx3/Char vx30",fontsize=10,color="white",style="solid",shape="box"];13 -> 38[label="",style="solid", color="burlywood", weight=9]; 38 -> 14[label="",style="solid", color="burlywood", weight=3]; 14[label="primMinusInt (primCharToInt (Char vx30)) (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];14 -> 15[label="",style="solid", color="black", weight=3]; 15[label="primMinusInt vx30 (Pos (Succ Zero))",fontsize=16,color="burlywood",shape="box"];39[label="vx30/Pos vx300",fontsize=10,color="white",style="solid",shape="box"];15 -> 39[label="",style="solid", color="burlywood", weight=9]; 39 -> 16[label="",style="solid", color="burlywood", weight=3]; 40[label="vx30/Neg vx300",fontsize=10,color="white",style="solid",shape="box"];15 -> 40[label="",style="solid", color="burlywood", weight=9]; 40 -> 17[label="",style="solid", color="burlywood", weight=3]; 16[label="primMinusInt (Pos vx300) (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];16 -> 18[label="",style="solid", color="black", weight=3]; 17[label="primMinusInt (Neg vx300) (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];17 -> 19[label="",style="solid", color="black", weight=3]; 18[label="primMinusNat vx300 (Succ Zero)",fontsize=16,color="burlywood",shape="box"];41[label="vx300/Succ vx3000",fontsize=10,color="white",style="solid",shape="box"];18 -> 41[label="",style="solid", color="burlywood", weight=9]; 41 -> 20[label="",style="solid", color="burlywood", weight=3]; 42[label="vx300/Zero",fontsize=10,color="white",style="solid",shape="box"];18 -> 42[label="",style="solid", color="burlywood", weight=9]; 42 -> 21[label="",style="solid", color="burlywood", weight=3]; 19[label="Neg (primPlusNat vx300 (Succ Zero))",fontsize=16,color="green",shape="box"];19 -> 22[label="",style="dashed", color="green", weight=3]; 20[label="primMinusNat (Succ vx3000) (Succ Zero)",fontsize=16,color="black",shape="box"];20 -> 23[label="",style="solid", color="black", weight=3]; 21[label="primMinusNat Zero (Succ Zero)",fontsize=16,color="black",shape="box"];21 -> 24[label="",style="solid", color="black", weight=3]; 22[label="primPlusNat vx300 (Succ Zero)",fontsize=16,color="burlywood",shape="box"];43[label="vx300/Succ vx3000",fontsize=10,color="white",style="solid",shape="box"];22 -> 43[label="",style="solid", color="burlywood", weight=9]; 43 -> 25[label="",style="solid", color="burlywood", weight=3]; 44[label="vx300/Zero",fontsize=10,color="white",style="solid",shape="box"];22 -> 44[label="",style="solid", color="burlywood", weight=9]; 44 -> 26[label="",style="solid", color="burlywood", weight=3]; 23[label="primMinusNat vx3000 Zero",fontsize=16,color="burlywood",shape="box"];45[label="vx3000/Succ vx30000",fontsize=10,color="white",style="solid",shape="box"];23 -> 45[label="",style="solid", color="burlywood", weight=9]; 45 -> 27[label="",style="solid", color="burlywood", weight=3]; 46[label="vx3000/Zero",fontsize=10,color="white",style="solid",shape="box"];23 -> 46[label="",style="solid", color="burlywood", weight=9]; 46 -> 28[label="",style="solid", color="burlywood", weight=3]; 24[label="Neg (Succ Zero)",fontsize=16,color="green",shape="box"];25[label="primPlusNat (Succ vx3000) (Succ Zero)",fontsize=16,color="black",shape="box"];25 -> 29[label="",style="solid", color="black", weight=3]; 26[label="primPlusNat Zero (Succ Zero)",fontsize=16,color="black",shape="box"];26 -> 30[label="",style="solid", color="black", weight=3]; 27[label="primMinusNat (Succ vx30000) Zero",fontsize=16,color="black",shape="box"];27 -> 31[label="",style="solid", color="black", weight=3]; 28[label="primMinusNat Zero Zero",fontsize=16,color="black",shape="box"];28 -> 32[label="",style="solid", color="black", weight=3]; 29[label="Succ (Succ (primPlusNat vx3000 Zero))",fontsize=16,color="green",shape="box"];29 -> 33[label="",style="dashed", color="green", weight=3]; 30[label="Succ Zero",fontsize=16,color="green",shape="box"];31[label="Pos (Succ vx30000)",fontsize=16,color="green",shape="box"];32[label="Pos Zero",fontsize=16,color="green",shape="box"];33[label="primPlusNat vx3000 Zero",fontsize=16,color="burlywood",shape="box"];47[label="vx3000/Succ vx30000",fontsize=10,color="white",style="solid",shape="box"];33 -> 47[label="",style="solid", color="burlywood", weight=9]; 47 -> 34[label="",style="solid", color="burlywood", weight=3]; 48[label="vx3000/Zero",fontsize=10,color="white",style="solid",shape="box"];33 -> 48[label="",style="solid", color="burlywood", weight=9]; 48 -> 35[label="",style="solid", color="burlywood", weight=3]; 34[label="primPlusNat (Succ vx30000) Zero",fontsize=16,color="black",shape="box"];34 -> 36[label="",style="solid", color="black", weight=3]; 35[label="primPlusNat Zero Zero",fontsize=16,color="black",shape="box"];35 -> 37[label="",style="solid", color="black", weight=3]; 36[label="Succ vx30000",fontsize=16,color="green",shape="box"];37[label="Zero",fontsize=16,color="green",shape="box"];} ---------------------------------------- (6) YES