/export/starexec/sandbox2/solver/bin/starexec_run_standard /export/starexec/sandbox2/benchmark/theBenchmark.hs /export/starexec/sandbox2/output/output_files -------------------------------------------------------------------------------- YES proof of /export/starexec/sandbox2/benchmark/theBenchmark.hs # AProVE Commit ID: 48fb2092695e11cc9f56e44b17a92a5f88ffb256 marcel 20180622 unpublished dirty H-Termination with start terms of the given HASKELL could be proven: (0) HASKELL (1) BR [EQUIVALENT, 0 ms] (2) HASKELL (3) COR [EQUIVALENT, 0 ms] (4) HASKELL (5) Narrow [SOUND, 0 ms] (6) AND (7) QDP (8) QDPSizeChangeProof [EQUIVALENT, 0 ms] (9) YES (10) QDP (11) QDPSizeChangeProof [EQUIVALENT, 0 ms] (12) YES (13) QDP (14) DependencyGraphProof [EQUIVALENT, 0 ms] (15) QDP (16) QDPSizeChangeProof [EQUIVALENT, 0 ms] (17) YES ---------------------------------------- (0) Obligation: mainModule Main module Main where { import qualified Prelude; data Double = Double MyInt MyInt ; data Float = Float MyInt MyInt ; data Integer = Integer MyInt ; data MyBool = MyTrue | MyFalse ; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; data Ordering = LT | EQ | GT ; compareMyInt :: MyInt -> MyInt -> Ordering; compareMyInt = primCmpInt; doubleToFloat :: Double -> Float; doubleToFloat (Double x y) = Float x y; encodeFloatFloat :: Integer -> MyInt -> Float; encodeFloatFloat = primFloatEncode; esEsMyInt :: MyInt -> MyInt -> MyBool; esEsMyInt = primEqInt; esEsOrdering :: Ordering -> Ordering -> MyBool; esEsOrdering LT LT = MyTrue; esEsOrdering LT EQ = MyFalse; esEsOrdering LT GT = MyFalse; esEsOrdering EQ LT = MyFalse; esEsOrdering EQ EQ = MyTrue; esEsOrdering EQ GT = MyFalse; esEsOrdering GT LT = MyFalse; esEsOrdering GT EQ = MyFalse; esEsOrdering GT GT = MyTrue; fromDoubleFloat :: Double -> Float; fromDoubleFloat = doubleToFloat; fromIntFloat :: MyInt -> Float; fromIntFloat = primIntToFloat; fromIntegerFloat :: Integer -> Float; fromIntegerFloat = primIntegerToFloat; fsEsOrdering :: Ordering -> Ordering -> MyBool; fsEsOrdering x y = not (esEsOrdering x y); fsFloat :: Float -> Float -> Float; fsFloat = primDivFloat; gtEsMyInt :: MyInt -> MyInt -> MyBool; gtEsMyInt x y = fsEsOrdering (compareMyInt x y) LT; msMyInt :: MyInt -> MyInt -> MyInt; msMyInt = primMinusInt; negateMyInt :: MyInt -> MyInt; negateMyInt = primNegInt; not :: MyBool -> MyBool; not MyTrue = MyFalse; not MyFalse = MyTrue; primCmpInt :: MyInt -> MyInt -> Ordering; primCmpInt (Main.Pos Main.Zero) (Main.Pos Main.Zero) = EQ; primCmpInt (Main.Pos Main.Zero) (Main.Neg Main.Zero) = EQ; primCmpInt (Main.Neg Main.Zero) (Main.Pos Main.Zero) = EQ; primCmpInt (Main.Neg Main.Zero) (Main.Neg Main.Zero) = EQ; primCmpInt (Main.Pos x) (Main.Pos y) = primCmpNat x y; primCmpInt (Main.Pos x) (Main.Neg y) = GT; primCmpInt (Main.Neg x) (Main.Pos y) = LT; primCmpInt (Main.Neg x) (Main.Neg y) = primCmpNat y x; primCmpNat :: Main.Nat -> Main.Nat -> Ordering; primCmpNat Main.Zero Main.Zero = EQ; primCmpNat Main.Zero (Main.Succ y) = LT; primCmpNat (Main.Succ x) Main.Zero = GT; primCmpNat (Main.Succ x) (Main.Succ y) = primCmpNat x y; primDivFloat :: Float -> Float -> Float; primDivFloat (Float x1 x2) (Float y1 y2) = Float (srMyInt x1 y2) (srMyInt x2 y1); primEqInt :: MyInt -> MyInt -> MyBool; primEqInt (Main.Pos (Main.Succ x)) (Main.Pos (Main.Succ y)) = primEqNat x y; primEqInt (Main.Neg (Main.Succ x)) (Main.Neg (Main.Succ y)) = primEqNat x y; primEqInt (Main.Pos Main.Zero) (Main.Neg Main.Zero) = MyTrue; primEqInt (Main.Neg Main.Zero) (Main.Pos Main.Zero) = MyTrue; primEqInt (Main.Neg Main.Zero) (Main.Neg Main.Zero) = MyTrue; primEqInt (Main.Pos Main.Zero) (Main.Pos Main.Zero) = MyTrue; primEqInt vx vy = MyFalse; primEqNat :: Main.Nat -> Main.Nat -> MyBool; primEqNat Main.Zero Main.Zero = MyTrue; primEqNat Main.Zero (Main.Succ y) = MyFalse; primEqNat (Main.Succ x) Main.Zero = MyFalse; primEqNat (Main.Succ x) (Main.Succ y) = primEqNat x y; primFloatEncode :: Integer -> MyInt -> Float; primFloatEncode x y = srFloat (fromIntegerFloat x) (primFloatEncodePower (Main.Pos (Main.Succ (Main.Succ Main.Zero))) y); primFloatEncodePower :: MyInt -> MyInt -> Float; primFloatEncodePower vv wy = primFloatEncodePower4 vv wy; primFloatEncodePower x vw = primFloatEncodePower2 x vw; primFloatEncodePower x y = primFloatEncodePower0 x y; primFloatEncodePower0 x y = fsFloat (fromDoubleFloat (Double (Main.Pos (Main.Succ Main.Zero)) (Main.Pos (Main.Succ Main.Zero)))) (primFloatEncodePower x (negateMyInt y)); primFloatEncodePower1 MyTrue x vw = srFloat (fromIntFloat x) (primFloatEncodePower x (msMyInt vw (Main.Pos (Main.Succ Main.Zero)))); primFloatEncodePower1 vz wu wv = primFloatEncodePower0 wu wv; primFloatEncodePower2 x vw = primFloatEncodePower1 (gtEsMyInt vw (Main.Pos (Main.Succ Main.Zero))) x vw; primFloatEncodePower2 ww wx = primFloatEncodePower0 ww wx; primFloatEncodePower3 MyTrue vv wy = fromDoubleFloat (Double (Main.Pos (Main.Succ Main.Zero)) (Main.Pos (Main.Succ Main.Zero))); primFloatEncodePower3 wz xu xv = primFloatEncodePower2 xu xv; primFloatEncodePower4 vv wy = primFloatEncodePower3 (esEsMyInt wy (Main.Pos Main.Zero)) vv wy; primFloatEncodePower4 xw xx = primFloatEncodePower2 xw xx; primIntToFloat :: MyInt -> Float; primIntToFloat x = Float x (Main.Pos (Main.Succ Main.Zero)); primIntegerToFloat :: Integer -> Float; primIntegerToFloat (Integer x) = primIntToFloat x; primMinusInt :: MyInt -> MyInt -> MyInt; primMinusInt (Main.Pos x) (Main.Neg y) = Main.Pos (primPlusNat x y); primMinusInt (Main.Neg x) (Main.Pos y) = Main.Neg (primPlusNat x y); primMinusInt (Main.Neg x) (Main.Neg y) = primMinusNat y x; primMinusInt (Main.Pos x) (Main.Pos y) = primMinusNat x y; primMinusNat :: Main.Nat -> Main.Nat -> MyInt; primMinusNat Main.Zero Main.Zero = Main.Pos Main.Zero; primMinusNat Main.Zero (Main.Succ y) = Main.Neg (Main.Succ y); primMinusNat (Main.Succ x) Main.Zero = Main.Pos (Main.Succ x); primMinusNat (Main.Succ x) (Main.Succ y) = primMinusNat x y; primMulFloat :: Float -> Float -> Float; primMulFloat (Float x1 x2) (Float y1 y2) = Float (srMyInt x1 y1) (srMyInt x2 y2); primMulInt :: MyInt -> MyInt -> MyInt; primMulInt (Main.Pos x) (Main.Pos y) = Main.Pos (primMulNat x y); primMulInt (Main.Pos x) (Main.Neg y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Pos y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Neg y) = Main.Pos (primMulNat x y); primMulNat :: Main.Nat -> Main.Nat -> Main.Nat; primMulNat Main.Zero Main.Zero = Main.Zero; primMulNat Main.Zero (Main.Succ y) = Main.Zero; primMulNat (Main.Succ x) Main.Zero = Main.Zero; primMulNat (Main.Succ x) (Main.Succ y) = primPlusNat (primMulNat x (Main.Succ y)) (Main.Succ y); primNegInt :: MyInt -> MyInt; primNegInt (Main.Pos x) = Main.Neg x; primNegInt (Main.Neg x) = Main.Pos x; primPlusNat :: Main.Nat -> Main.Nat -> Main.Nat; primPlusNat Main.Zero Main.Zero = Main.Zero; primPlusNat Main.Zero (Main.Succ y) = Main.Succ y; primPlusNat (Main.Succ x) Main.Zero = Main.Succ x; primPlusNat (Main.Succ x) (Main.Succ y) = Main.Succ (Main.Succ (primPlusNat x y)); srFloat :: Float -> Float -> Float; srFloat = primMulFloat; srMyInt :: MyInt -> MyInt -> MyInt; srMyInt = primMulInt; } ---------------------------------------- (1) BR (EQUIVALENT) Replaced joker patterns by fresh variables and removed binding patterns. ---------------------------------------- (2) Obligation: mainModule Main module Main where { import qualified Prelude; data Double = Double MyInt MyInt ; data Float = Float MyInt MyInt ; data Integer = Integer MyInt ; data MyBool = MyTrue | MyFalse ; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; data Ordering = LT | EQ | GT ; compareMyInt :: MyInt -> MyInt -> Ordering; compareMyInt = primCmpInt; doubleToFloat :: Double -> Float; doubleToFloat (Double x y) = Float x y; encodeFloatFloat :: Integer -> MyInt -> Float; encodeFloatFloat = primFloatEncode; esEsMyInt :: MyInt -> MyInt -> MyBool; esEsMyInt = primEqInt; esEsOrdering :: Ordering -> Ordering -> MyBool; esEsOrdering LT LT = MyTrue; esEsOrdering LT EQ = MyFalse; esEsOrdering LT GT = MyFalse; esEsOrdering EQ LT = MyFalse; esEsOrdering EQ EQ = MyTrue; esEsOrdering EQ GT = MyFalse; esEsOrdering GT LT = MyFalse; esEsOrdering GT EQ = MyFalse; esEsOrdering GT GT = MyTrue; fromDoubleFloat :: Double -> Float; fromDoubleFloat = doubleToFloat; fromIntFloat :: MyInt -> Float; fromIntFloat = primIntToFloat; fromIntegerFloat :: Integer -> Float; fromIntegerFloat = primIntegerToFloat; fsEsOrdering :: Ordering -> Ordering -> MyBool; fsEsOrdering x y = not (esEsOrdering x y); fsFloat :: Float -> Float -> Float; fsFloat = primDivFloat; gtEsMyInt :: MyInt -> MyInt -> MyBool; gtEsMyInt x y = fsEsOrdering (compareMyInt x y) LT; msMyInt :: MyInt -> MyInt -> MyInt; msMyInt = primMinusInt; negateMyInt :: MyInt -> MyInt; negateMyInt = primNegInt; not :: MyBool -> MyBool; not MyTrue = MyFalse; not MyFalse = MyTrue; primCmpInt :: MyInt -> MyInt -> Ordering; primCmpInt (Main.Pos Main.Zero) (Main.Pos Main.Zero) = EQ; primCmpInt (Main.Pos Main.Zero) (Main.Neg Main.Zero) = EQ; primCmpInt (Main.Neg Main.Zero) (Main.Pos Main.Zero) = EQ; primCmpInt (Main.Neg Main.Zero) (Main.Neg Main.Zero) = EQ; primCmpInt (Main.Pos x) (Main.Pos y) = primCmpNat x y; primCmpInt (Main.Pos x) (Main.Neg y) = GT; primCmpInt (Main.Neg x) (Main.Pos y) = LT; primCmpInt (Main.Neg x) (Main.Neg y) = primCmpNat y x; primCmpNat :: Main.Nat -> Main.Nat -> Ordering; primCmpNat Main.Zero Main.Zero = EQ; primCmpNat Main.Zero (Main.Succ y) = LT; primCmpNat (Main.Succ x) Main.Zero = GT; primCmpNat (Main.Succ x) (Main.Succ y) = primCmpNat x y; primDivFloat :: Float -> Float -> Float; primDivFloat (Float x1 x2) (Float y1 y2) = Float (srMyInt x1 y2) (srMyInt x2 y1); primEqInt :: MyInt -> MyInt -> MyBool; primEqInt (Main.Pos (Main.Succ x)) (Main.Pos (Main.Succ y)) = primEqNat x y; primEqInt (Main.Neg (Main.Succ x)) (Main.Neg (Main.Succ y)) = primEqNat x y; primEqInt (Main.Pos Main.Zero) (Main.Neg Main.Zero) = MyTrue; primEqInt (Main.Neg Main.Zero) (Main.Pos Main.Zero) = MyTrue; primEqInt (Main.Neg Main.Zero) (Main.Neg Main.Zero) = MyTrue; primEqInt (Main.Pos Main.Zero) (Main.Pos Main.Zero) = MyTrue; primEqInt vx vy = MyFalse; primEqNat :: Main.Nat -> Main.Nat -> MyBool; primEqNat Main.Zero Main.Zero = MyTrue; primEqNat Main.Zero (Main.Succ y) = MyFalse; primEqNat (Main.Succ x) Main.Zero = MyFalse; primEqNat (Main.Succ x) (Main.Succ y) = primEqNat x y; primFloatEncode :: Integer -> MyInt -> Float; primFloatEncode x y = srFloat (fromIntegerFloat x) (primFloatEncodePower (Main.Pos (Main.Succ (Main.Succ Main.Zero))) y); primFloatEncodePower :: MyInt -> MyInt -> Float; primFloatEncodePower vv wy = primFloatEncodePower4 vv wy; primFloatEncodePower x vw = primFloatEncodePower2 x vw; primFloatEncodePower x y = primFloatEncodePower0 x y; primFloatEncodePower0 x y = fsFloat (fromDoubleFloat (Double (Main.Pos (Main.Succ Main.Zero)) (Main.Pos (Main.Succ Main.Zero)))) (primFloatEncodePower x (negateMyInt y)); primFloatEncodePower1 MyTrue x vw = srFloat (fromIntFloat x) (primFloatEncodePower x (msMyInt vw (Main.Pos (Main.Succ Main.Zero)))); primFloatEncodePower1 vz wu wv = primFloatEncodePower0 wu wv; primFloatEncodePower2 x vw = primFloatEncodePower1 (gtEsMyInt vw (Main.Pos (Main.Succ Main.Zero))) x vw; primFloatEncodePower2 ww wx = primFloatEncodePower0 ww wx; primFloatEncodePower3 MyTrue vv wy = fromDoubleFloat (Double (Main.Pos (Main.Succ Main.Zero)) (Main.Pos (Main.Succ Main.Zero))); primFloatEncodePower3 wz xu xv = primFloatEncodePower2 xu xv; primFloatEncodePower4 vv wy = primFloatEncodePower3 (esEsMyInt wy (Main.Pos Main.Zero)) vv wy; primFloatEncodePower4 xw xx = primFloatEncodePower2 xw xx; primIntToFloat :: MyInt -> Float; primIntToFloat x = Float x (Main.Pos (Main.Succ Main.Zero)); primIntegerToFloat :: Integer -> Float; primIntegerToFloat (Integer x) = primIntToFloat x; primMinusInt :: MyInt -> MyInt -> MyInt; primMinusInt (Main.Pos x) (Main.Neg y) = Main.Pos (primPlusNat x y); primMinusInt (Main.Neg x) (Main.Pos y) = Main.Neg (primPlusNat x y); primMinusInt (Main.Neg x) (Main.Neg y) = primMinusNat y x; primMinusInt (Main.Pos x) (Main.Pos y) = primMinusNat x y; primMinusNat :: Main.Nat -> Main.Nat -> MyInt; primMinusNat Main.Zero Main.Zero = Main.Pos Main.Zero; primMinusNat Main.Zero (Main.Succ y) = Main.Neg (Main.Succ y); primMinusNat (Main.Succ x) Main.Zero = Main.Pos (Main.Succ x); primMinusNat (Main.Succ x) (Main.Succ y) = primMinusNat x y; primMulFloat :: Float -> Float -> Float; primMulFloat (Float x1 x2) (Float y1 y2) = Float (srMyInt x1 y1) (srMyInt x2 y2); primMulInt :: MyInt -> MyInt -> MyInt; primMulInt (Main.Pos x) (Main.Pos y) = Main.Pos (primMulNat x y); primMulInt (Main.Pos x) (Main.Neg y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Pos y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Neg y) = Main.Pos (primMulNat x y); primMulNat :: Main.Nat -> Main.Nat -> Main.Nat; primMulNat Main.Zero Main.Zero = Main.Zero; primMulNat Main.Zero (Main.Succ y) = Main.Zero; primMulNat (Main.Succ x) Main.Zero = Main.Zero; primMulNat (Main.Succ x) (Main.Succ y) = primPlusNat (primMulNat x (Main.Succ y)) (Main.Succ y); primNegInt :: MyInt -> MyInt; primNegInt (Main.Pos x) = Main.Neg x; primNegInt (Main.Neg x) = Main.Pos x; primPlusNat :: Main.Nat -> Main.Nat -> Main.Nat; primPlusNat Main.Zero Main.Zero = Main.Zero; primPlusNat Main.Zero (Main.Succ y) = Main.Succ y; primPlusNat (Main.Succ x) Main.Zero = Main.Succ x; primPlusNat (Main.Succ x) (Main.Succ y) = Main.Succ (Main.Succ (primPlusNat x y)); srFloat :: Float -> Float -> Float; srFloat = primMulFloat; srMyInt :: MyInt -> MyInt -> MyInt; srMyInt = primMulInt; } ---------------------------------------- (3) COR (EQUIVALENT) Cond Reductions: The following Function with conditions "undefined |Falseundefined; " is transformed to "undefined = undefined1; " "undefined0 True = undefined; " "undefined1 = undefined0 False; " ---------------------------------------- (4) Obligation: mainModule Main module Main where { import qualified Prelude; data Double = Double MyInt MyInt ; data Float = Float MyInt MyInt ; data Integer = Integer MyInt ; data MyBool = MyTrue | MyFalse ; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; data Ordering = LT | EQ | GT ; compareMyInt :: MyInt -> MyInt -> Ordering; compareMyInt = primCmpInt; doubleToFloat :: Double -> Float; doubleToFloat (Double x y) = Float x y; encodeFloatFloat :: Integer -> MyInt -> Float; encodeFloatFloat = primFloatEncode; esEsMyInt :: MyInt -> MyInt -> MyBool; esEsMyInt = primEqInt; esEsOrdering :: Ordering -> Ordering -> MyBool; esEsOrdering LT LT = MyTrue; esEsOrdering LT EQ = MyFalse; esEsOrdering LT GT = MyFalse; esEsOrdering EQ LT = MyFalse; esEsOrdering EQ EQ = MyTrue; esEsOrdering EQ GT = MyFalse; esEsOrdering GT LT = MyFalse; esEsOrdering GT EQ = MyFalse; esEsOrdering GT GT = MyTrue; fromDoubleFloat :: Double -> Float; fromDoubleFloat = doubleToFloat; fromIntFloat :: MyInt -> Float; fromIntFloat = primIntToFloat; fromIntegerFloat :: Integer -> Float; fromIntegerFloat = primIntegerToFloat; fsEsOrdering :: Ordering -> Ordering -> MyBool; fsEsOrdering x y = not (esEsOrdering x y); fsFloat :: Float -> Float -> Float; fsFloat = primDivFloat; gtEsMyInt :: MyInt -> MyInt -> MyBool; gtEsMyInt x y = fsEsOrdering (compareMyInt x y) LT; msMyInt :: MyInt -> MyInt -> MyInt; msMyInt = primMinusInt; negateMyInt :: MyInt -> MyInt; negateMyInt = primNegInt; not :: MyBool -> MyBool; not MyTrue = MyFalse; not MyFalse = MyTrue; primCmpInt :: MyInt -> MyInt -> Ordering; primCmpInt (Main.Pos Main.Zero) (Main.Pos Main.Zero) = EQ; primCmpInt (Main.Pos Main.Zero) (Main.Neg Main.Zero) = EQ; primCmpInt (Main.Neg Main.Zero) (Main.Pos Main.Zero) = EQ; primCmpInt (Main.Neg Main.Zero) (Main.Neg Main.Zero) = EQ; primCmpInt (Main.Pos x) (Main.Pos y) = primCmpNat x y; primCmpInt (Main.Pos x) (Main.Neg y) = GT; primCmpInt (Main.Neg x) (Main.Pos y) = LT; primCmpInt (Main.Neg x) (Main.Neg y) = primCmpNat y x; primCmpNat :: Main.Nat -> Main.Nat -> Ordering; primCmpNat Main.Zero Main.Zero = EQ; primCmpNat Main.Zero (Main.Succ y) = LT; primCmpNat (Main.Succ x) Main.Zero = GT; primCmpNat (Main.Succ x) (Main.Succ y) = primCmpNat x y; primDivFloat :: Float -> Float -> Float; primDivFloat (Float x1 x2) (Float y1 y2) = Float (srMyInt x1 y2) (srMyInt x2 y1); primEqInt :: MyInt -> MyInt -> MyBool; primEqInt (Main.Pos (Main.Succ x)) (Main.Pos (Main.Succ y)) = primEqNat x y; primEqInt (Main.Neg (Main.Succ x)) (Main.Neg (Main.Succ y)) = primEqNat x y; primEqInt (Main.Pos Main.Zero) (Main.Neg Main.Zero) = MyTrue; primEqInt (Main.Neg Main.Zero) (Main.Pos Main.Zero) = MyTrue; primEqInt (Main.Neg Main.Zero) (Main.Neg Main.Zero) = MyTrue; primEqInt (Main.Pos Main.Zero) (Main.Pos Main.Zero) = MyTrue; primEqInt vx vy = MyFalse; primEqNat :: Main.Nat -> Main.Nat -> MyBool; primEqNat Main.Zero Main.Zero = MyTrue; primEqNat Main.Zero (Main.Succ y) = MyFalse; primEqNat (Main.Succ x) Main.Zero = MyFalse; primEqNat (Main.Succ x) (Main.Succ y) = primEqNat x y; primFloatEncode :: Integer -> MyInt -> Float; primFloatEncode x y = srFloat (fromIntegerFloat x) (primFloatEncodePower (Main.Pos (Main.Succ (Main.Succ Main.Zero))) y); primFloatEncodePower :: MyInt -> MyInt -> Float; primFloatEncodePower vv wy = primFloatEncodePower4 vv wy; primFloatEncodePower x vw = primFloatEncodePower2 x vw; primFloatEncodePower x y = primFloatEncodePower0 x y; primFloatEncodePower0 x y = fsFloat (fromDoubleFloat (Double (Main.Pos (Main.Succ Main.Zero)) (Main.Pos (Main.Succ Main.Zero)))) (primFloatEncodePower x (negateMyInt y)); primFloatEncodePower1 MyTrue x vw = srFloat (fromIntFloat x) (primFloatEncodePower x (msMyInt vw (Main.Pos (Main.Succ Main.Zero)))); primFloatEncodePower1 vz wu wv = primFloatEncodePower0 wu wv; primFloatEncodePower2 x vw = primFloatEncodePower1 (gtEsMyInt vw (Main.Pos (Main.Succ Main.Zero))) x vw; primFloatEncodePower2 ww wx = primFloatEncodePower0 ww wx; primFloatEncodePower3 MyTrue vv wy = fromDoubleFloat (Double (Main.Pos (Main.Succ Main.Zero)) (Main.Pos (Main.Succ Main.Zero))); primFloatEncodePower3 wz xu xv = primFloatEncodePower2 xu xv; primFloatEncodePower4 vv wy = primFloatEncodePower3 (esEsMyInt wy (Main.Pos Main.Zero)) vv wy; primFloatEncodePower4 xw xx = primFloatEncodePower2 xw xx; primIntToFloat :: MyInt -> Float; primIntToFloat x = Float x (Main.Pos (Main.Succ Main.Zero)); primIntegerToFloat :: Integer -> Float; primIntegerToFloat (Integer x) = primIntToFloat x; primMinusInt :: MyInt -> MyInt -> MyInt; primMinusInt (Main.Pos x) (Main.Neg y) = Main.Pos (primPlusNat x y); primMinusInt (Main.Neg x) (Main.Pos y) = Main.Neg (primPlusNat x y); primMinusInt (Main.Neg x) (Main.Neg y) = primMinusNat y x; primMinusInt (Main.Pos x) (Main.Pos y) = primMinusNat x y; primMinusNat :: Main.Nat -> Main.Nat -> MyInt; primMinusNat Main.Zero Main.Zero = Main.Pos Main.Zero; primMinusNat Main.Zero (Main.Succ y) = Main.Neg (Main.Succ y); primMinusNat (Main.Succ x) Main.Zero = Main.Pos (Main.Succ x); primMinusNat (Main.Succ x) (Main.Succ y) = primMinusNat x y; primMulFloat :: Float -> Float -> Float; primMulFloat (Float x1 x2) (Float y1 y2) = Float (srMyInt x1 y1) (srMyInt x2 y2); primMulInt :: MyInt -> MyInt -> MyInt; primMulInt (Main.Pos x) (Main.Pos y) = Main.Pos (primMulNat x y); primMulInt (Main.Pos x) (Main.Neg y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Pos y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Neg y) = Main.Pos (primMulNat x y); primMulNat :: Main.Nat -> Main.Nat -> Main.Nat; primMulNat Main.Zero Main.Zero = Main.Zero; primMulNat Main.Zero (Main.Succ y) = Main.Zero; primMulNat (Main.Succ x) Main.Zero = Main.Zero; primMulNat (Main.Succ x) (Main.Succ y) = primPlusNat (primMulNat x (Main.Succ y)) (Main.Succ y); primNegInt :: MyInt -> MyInt; primNegInt (Main.Pos x) = Main.Neg x; primNegInt (Main.Neg x) = Main.Pos x; primPlusNat :: Main.Nat -> Main.Nat -> Main.Nat; primPlusNat Main.Zero Main.Zero = Main.Zero; primPlusNat Main.Zero (Main.Succ y) = Main.Succ y; primPlusNat (Main.Succ x) Main.Zero = Main.Succ x; primPlusNat (Main.Succ x) (Main.Succ y) = Main.Succ (Main.Succ (primPlusNat x y)); srFloat :: Float -> Float -> Float; srFloat = primMulFloat; srMyInt :: MyInt -> MyInt -> MyInt; srMyInt = primMulInt; } ---------------------------------------- (5) Narrow (SOUND) Haskell To QDPs digraph dp_graph { node [outthreshold=100, inthreshold=100];1[label="encodeFloatFloat",fontsize=16,color="grey",shape="box"];1 -> 3[label="",style="dashed", color="grey", weight=3]; 3[label="encodeFloatFloat yu3",fontsize=16,color="grey",shape="box"];3 -> 4[label="",style="dashed", color="grey", weight=3]; 4[label="encodeFloatFloat yu3 yu4",fontsize=16,color="black",shape="triangle"];4 -> 5[label="",style="solid", color="black", weight=3]; 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141[label="primFloatEncodePower3 (primEqInt (Neg yu40) (Pos Zero)) (Pos (Succ (Succ Zero))) (Neg yu40)",fontsize=16,color="burlywood",shape="box"];274[label="yu40/Succ yu400",fontsize=10,color="white",style="solid",shape="box"];141 -> 274[label="",style="solid", color="burlywood", weight=9]; 274 -> 147[label="",style="solid", color="burlywood", weight=3]; 275[label="yu40/Zero",fontsize=10,color="white",style="solid",shape="box"];141 -> 275[label="",style="solid", color="burlywood", weight=9]; 275 -> 148[label="",style="solid", color="burlywood", weight=3]; 142[label="primMulInt yu30 yu60",fontsize=16,color="burlywood",shape="box"];276[label="yu30/Pos yu300",fontsize=10,color="white",style="solid",shape="box"];142 -> 276[label="",style="solid", color="burlywood", weight=9]; 276 -> 149[label="",style="solid", color="burlywood", weight=3]; 277[label="yu30/Neg yu300",fontsize=10,color="white",style="solid",shape="box"];142 -> 277[label="",style="solid", color="burlywood", weight=9]; 277 -> 150[label="",style="solid", color="burlywood", weight=3]; 143[label="Pos (Succ Zero)",fontsize=16,color="green",shape="box"];144[label="yu61",fontsize=16,color="green",shape="box"];145[label="primFloatEncodePower3 (primEqInt (Pos (Succ yu400)) (Pos Zero)) (Pos (Succ (Succ Zero))) (Pos (Succ yu400))",fontsize=16,color="black",shape="box"];145 -> 151[label="",style="solid", color="black", weight=3]; 146[label="primFloatEncodePower3 (primEqInt (Pos Zero) (Pos Zero)) (Pos (Succ (Succ Zero))) (Pos Zero)",fontsize=16,color="black",shape="box"];146 -> 152[label="",style="solid", color="black", weight=3]; 147[label="primFloatEncodePower3 (primEqInt (Neg (Succ yu400)) (Pos Zero)) (Pos (Succ (Succ Zero))) (Neg (Succ yu400))",fontsize=16,color="black",shape="box"];147 -> 153[label="",style="solid", color="black", weight=3]; 148[label="primFloatEncodePower3 (primEqInt (Neg Zero) (Pos Zero)) (Pos (Succ (Succ Zero))) (Neg Zero)",fontsize=16,color="black",shape="box"];148 -> 154[label="",style="solid", color="black", weight=3]; 149[label="primMulInt (Pos yu300) yu60",fontsize=16,color="burlywood",shape="box"];278[label="yu60/Pos yu600",fontsize=10,color="white",style="solid",shape="box"];149 -> 278[label="",style="solid", color="burlywood", weight=9]; 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153[label="primFloatEncodePower3 MyFalse (Pos (Succ (Succ Zero))) (Neg (Succ yu400))",fontsize=16,color="black",shape="box"];153 -> 161[label="",style="solid", color="black", weight=3]; 154[label="primFloatEncodePower3 MyTrue (Pos (Succ (Succ Zero))) (Neg Zero)",fontsize=16,color="black",shape="box"];154 -> 162[label="",style="solid", color="black", weight=3]; 155[label="primMulInt (Pos yu300) (Pos yu600)",fontsize=16,color="black",shape="box"];155 -> 163[label="",style="solid", color="black", weight=3]; 156[label="primMulInt (Pos yu300) (Neg yu600)",fontsize=16,color="black",shape="box"];156 -> 164[label="",style="solid", color="black", weight=3]; 157[label="primMulInt (Neg yu300) (Pos yu600)",fontsize=16,color="black",shape="box"];157 -> 165[label="",style="solid", color="black", weight=3]; 158[label="primMulInt (Neg yu300) (Neg yu600)",fontsize=16,color="black",shape="box"];158 -> 166[label="",style="solid", color="black", weight=3]; 159[label="primFloatEncodePower2 (Pos (Succ (Succ Zero))) (Pos (Succ yu400))",fontsize=16,color="black",shape="box"];159 -> 167[label="",style="solid", color="black", weight=3]; 160[label="fromDoubleFloat (Double (Pos (Succ Zero)) (Pos (Succ Zero)))",fontsize=16,color="black",shape="triangle"];160 -> 168[label="",style="solid", color="black", weight=3]; 161[label="primFloatEncodePower2 (Pos (Succ (Succ Zero))) (Neg (Succ yu400))",fontsize=16,color="black",shape="box"];161 -> 169[label="",style="solid", color="black", weight=3]; 162 -> 160[label="",style="dashed", color="red", weight=0]; 162[label="fromDoubleFloat (Double (Pos (Succ Zero)) (Pos (Succ Zero)))",fontsize=16,color="magenta"];163[label="Pos (primMulNat yu300 yu600)",fontsize=16,color="green",shape="box"];163 -> 170[label="",style="dashed", color="green", weight=3]; 164[label="Neg (primMulNat yu300 yu600)",fontsize=16,color="green",shape="box"];164 -> 171[label="",style="dashed", color="green", weight=3]; 165[label="Neg (primMulNat yu300 yu600)",fontsize=16,color="green",shape="box"];165 -> 172[label="",style="dashed", color="green", weight=3]; 166[label="Pos (primMulNat yu300 yu600)",fontsize=16,color="green",shape="box"];166 -> 173[label="",style="dashed", color="green", weight=3]; 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283 -> 178[label="",style="solid", color="burlywood", weight=3]; 171 -> 170[label="",style="dashed", color="red", weight=0]; 171[label="primMulNat yu300 yu600",fontsize=16,color="magenta"];171 -> 179[label="",style="dashed", color="magenta", weight=3]; 172 -> 170[label="",style="dashed", color="red", weight=0]; 172[label="primMulNat yu300 yu600",fontsize=16,color="magenta"];172 -> 180[label="",style="dashed", color="magenta", weight=3]; 173 -> 170[label="",style="dashed", color="red", weight=0]; 173[label="primMulNat yu300 yu600",fontsize=16,color="magenta"];173 -> 181[label="",style="dashed", color="magenta", weight=3]; 173 -> 182[label="",style="dashed", color="magenta", weight=3]; 174[label="primFloatEncodePower1 (fsEsOrdering (compareMyInt (Pos (Succ yu400)) (Pos (Succ Zero))) LT) (Pos (Succ (Succ Zero))) (Pos (Succ yu400))",fontsize=16,color="black",shape="box"];174 -> 183[label="",style="solid", color="black", weight=3]; 175[label="Float (Pos (Succ Zero)) (Pos (Succ Zero))",fontsize=16,color="green",shape="box"];176[label="primFloatEncodePower1 (fsEsOrdering (compareMyInt (Neg (Succ yu400)) (Pos (Succ Zero))) LT) (Pos (Succ (Succ Zero))) (Neg (Succ yu400))",fontsize=16,color="black",shape="box"];176 -> 184[label="",style="solid", color="black", weight=3]; 177[label="primMulNat (Succ yu3000) yu600",fontsize=16,color="burlywood",shape="box"];284[label="yu600/Succ yu6000",fontsize=10,color="white",style="solid",shape="box"];177 -> 284[label="",style="solid", color="burlywood", weight=9]; 284 -> 185[label="",style="solid", color="burlywood", weight=3]; 285[label="yu600/Zero",fontsize=10,color="white",style="solid",shape="box"];177 -> 285[label="",style="solid", color="burlywood", weight=9]; 285 -> 186[label="",style="solid", color="burlywood", weight=3]; 178[label="primMulNat Zero yu600",fontsize=16,color="burlywood",shape="box"];286[label="yu600/Succ yu6000",fontsize=10,color="white",style="solid",shape="box"];178 -> 286[label="",style="solid", color="burlywood", weight=9]; 286 -> 187[label="",style="solid", color="burlywood", weight=3]; 287[label="yu600/Zero",fontsize=10,color="white",style="solid",shape="box"];178 -> 287[label="",style="solid", color="burlywood", weight=9]; 287 -> 188[label="",style="solid", color="burlywood", weight=3]; 179[label="yu600",fontsize=16,color="green",shape="box"];180[label="yu300",fontsize=16,color="green",shape="box"];181[label="yu300",fontsize=16,color="green",shape="box"];182[label="yu600",fontsize=16,color="green",shape="box"];183[label="primFloatEncodePower1 (not (esEsOrdering (compareMyInt (Pos (Succ yu400)) (Pos (Succ Zero))) LT)) (Pos (Succ (Succ Zero))) (Pos (Succ yu400))",fontsize=16,color="black",shape="box"];183 -> 189[label="",style="solid", color="black", weight=3]; 184[label="primFloatEncodePower1 (not (esEsOrdering (compareMyInt (Neg (Succ yu400)) (Pos (Succ Zero))) LT)) (Pos (Succ (Succ Zero))) (Neg (Succ yu400))",fontsize=16,color="black",shape="box"];184 -> 190[label="",style="solid", color="black", weight=3]; 185[label="primMulNat (Succ yu3000) (Succ yu6000)",fontsize=16,color="black",shape="box"];185 -> 191[label="",style="solid", color="black", weight=3]; 186[label="primMulNat (Succ yu3000) Zero",fontsize=16,color="black",shape="box"];186 -> 192[label="",style="solid", color="black", weight=3]; 187[label="primMulNat Zero (Succ yu6000)",fontsize=16,color="black",shape="box"];187 -> 193[label="",style="solid", color="black", weight=3]; 188[label="primMulNat Zero Zero",fontsize=16,color="black",shape="box"];188 -> 194[label="",style="solid", color="black", weight=3]; 189[label="primFloatEncodePower1 (not (esEsOrdering (primCmpInt (Pos (Succ yu400)) (Pos (Succ Zero))) LT)) (Pos (Succ (Succ Zero))) (Pos (Succ yu400))",fontsize=16,color="black",shape="box"];189 -> 195[label="",style="solid", color="black", weight=3]; 190[label="primFloatEncodePower1 (not (esEsOrdering (primCmpInt (Neg (Succ yu400)) (Pos (Succ Zero))) LT)) (Pos (Succ (Succ Zero))) (Neg (Succ yu400))",fontsize=16,color="black",shape="box"];190 -> 196[label="",style="solid", color="black", weight=3]; 191 -> 197[label="",style="dashed", color="red", weight=0]; 191[label="primPlusNat (primMulNat yu3000 (Succ yu6000)) (Succ yu6000)",fontsize=16,color="magenta"];191 -> 198[label="",style="dashed", color="magenta", weight=3]; 192[label="Zero",fontsize=16,color="green",shape="box"];193[label="Zero",fontsize=16,color="green",shape="box"];194[label="Zero",fontsize=16,color="green",shape="box"];195[label="primFloatEncodePower1 (not (esEsOrdering (primCmpNat (Succ yu400) (Succ Zero)) LT)) (Pos (Succ (Succ Zero))) (Pos (Succ yu400))",fontsize=16,color="black",shape="box"];195 -> 199[label="",style="solid", color="black", weight=3]; 196[label="primFloatEncodePower1 (not (esEsOrdering LT LT)) (Pos (Succ (Succ Zero))) (Neg (Succ yu400))",fontsize=16,color="black",shape="box"];196 -> 200[label="",style="solid", color="black", weight=3]; 198 -> 170[label="",style="dashed", color="red", weight=0]; 198[label="primMulNat yu3000 (Succ yu6000)",fontsize=16,color="magenta"];198 -> 201[label="",style="dashed", color="magenta", weight=3]; 198 -> 202[label="",style="dashed", color="magenta", weight=3]; 197[label="primPlusNat yu7 (Succ yu6000)",fontsize=16,color="burlywood",shape="triangle"];288[label="yu7/Succ yu70",fontsize=10,color="white",style="solid",shape="box"];197 -> 288[label="",style="solid", color="burlywood", weight=9]; 288 -> 203[label="",style="solid", color="burlywood", weight=3]; 289[label="yu7/Zero",fontsize=10,color="white",style="solid",shape="box"];197 -> 289[label="",style="solid", color="burlywood", weight=9]; 289 -> 204[label="",style="solid", color="burlywood", weight=3]; 199[label="primFloatEncodePower1 (not (esEsOrdering (primCmpNat yu400 Zero) LT)) (Pos (Succ (Succ Zero))) (Pos (Succ yu400))",fontsize=16,color="burlywood",shape="box"];290[label="yu400/Succ yu4000",fontsize=10,color="white",style="solid",shape="box"];199 -> 290[label="",style="solid", color="burlywood", weight=9]; 290 -> 205[label="",style="solid", color="burlywood", weight=3]; 291[label="yu400/Zero",fontsize=10,color="white",style="solid",shape="box"];199 -> 291[label="",style="solid", color="burlywood", weight=9]; 291 -> 206[label="",style="solid", color="burlywood", weight=3]; 200[label="primFloatEncodePower1 (not MyTrue) (Pos (Succ (Succ Zero))) (Neg (Succ yu400))",fontsize=16,color="black",shape="box"];200 -> 207[label="",style="solid", color="black", weight=3]; 201[label="yu3000",fontsize=16,color="green",shape="box"];202[label="Succ yu6000",fontsize=16,color="green",shape="box"];203[label="primPlusNat (Succ yu70) (Succ yu6000)",fontsize=16,color="black",shape="box"];203 -> 208[label="",style="solid", color="black", weight=3]; 204[label="primPlusNat Zero (Succ yu6000)",fontsize=16,color="black",shape="box"];204 -> 209[label="",style="solid", color="black", weight=3]; 205[label="primFloatEncodePower1 (not (esEsOrdering (primCmpNat (Succ yu4000) Zero) LT)) (Pos (Succ (Succ Zero))) (Pos (Succ (Succ yu4000)))",fontsize=16,color="black",shape="box"];205 -> 210[label="",style="solid", color="black", weight=3]; 206[label="primFloatEncodePower1 (not (esEsOrdering (primCmpNat Zero Zero) LT)) (Pos (Succ (Succ Zero))) (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];206 -> 211[label="",style="solid", color="black", weight=3]; 207[label="primFloatEncodePower1 MyFalse (Pos (Succ (Succ Zero))) (Neg (Succ yu400))",fontsize=16,color="black",shape="box"];207 -> 212[label="",style="solid", color="black", weight=3]; 208[label="Succ (Succ (primPlusNat yu70 yu6000))",fontsize=16,color="green",shape="box"];208 -> 213[label="",style="dashed", color="green", weight=3]; 209[label="Succ yu6000",fontsize=16,color="green",shape="box"];210[label="primFloatEncodePower1 (not (esEsOrdering GT LT)) (Pos (Succ (Succ Zero))) (Pos (Succ (Succ yu4000)))",fontsize=16,color="black",shape="box"];210 -> 214[label="",style="solid", color="black", weight=3]; 211[label="primFloatEncodePower1 (not (esEsOrdering EQ LT)) (Pos (Succ (Succ Zero))) (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];211 -> 215[label="",style="solid", color="black", weight=3]; 212[label="primFloatEncodePower0 (Pos (Succ (Succ Zero))) (Neg (Succ yu400))",fontsize=16,color="black",shape="box"];212 -> 216[label="",style="solid", color="black", weight=3]; 213[label="primPlusNat yu70 yu6000",fontsize=16,color="burlywood",shape="triangle"];292[label="yu70/Succ yu700",fontsize=10,color="white",style="solid",shape="box"];213 -> 292[label="",style="solid", color="burlywood", weight=9]; 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217[label="primPlusNat (Succ yu700) yu6000",fontsize=16,color="burlywood",shape="box"];294[label="yu6000/Succ yu60000",fontsize=10,color="white",style="solid",shape="box"];217 -> 294[label="",style="solid", color="burlywood", weight=9]; 294 -> 224[label="",style="solid", color="burlywood", weight=3]; 295[label="yu6000/Zero",fontsize=10,color="white",style="solid",shape="box"];217 -> 295[label="",style="solid", color="burlywood", weight=9]; 295 -> 225[label="",style="solid", color="burlywood", weight=3]; 218[label="primPlusNat Zero yu6000",fontsize=16,color="burlywood",shape="box"];296[label="yu6000/Succ yu60000",fontsize=10,color="white",style="solid",shape="box"];218 -> 296[label="",style="solid", color="burlywood", weight=9]; 296 -> 226[label="",style="solid", color="burlywood", weight=3]; 297[label="yu6000/Zero",fontsize=10,color="white",style="solid",shape="box"];218 -> 297[label="",style="solid", color="burlywood", weight=9]; 297 -> 227[label="",style="solid", color="burlywood", weight=3]; 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225[label="primPlusNat (Succ yu700) Zero",fontsize=16,color="black",shape="box"];225 -> 233[label="",style="solid", color="black", weight=3]; 226[label="primPlusNat Zero (Succ yu60000)",fontsize=16,color="black",shape="box"];226 -> 234[label="",style="solid", color="black", weight=3]; 227[label="primPlusNat Zero Zero",fontsize=16,color="black",shape="box"];227 -> 235[label="",style="solid", color="black", weight=3]; 228 -> 236[label="",style="dashed", color="red", weight=0]; 228[label="srFloat (fromIntFloat (Pos (Succ (Succ Zero)))) (primFloatEncodePower (Pos (Succ (Succ Zero))) (msMyInt (Pos (Succ (Succ yu4000))) (Pos (Succ Zero))))",fontsize=16,color="magenta"];228 -> 237[label="",style="dashed", color="magenta", weight=3]; 229 -> 236[label="",style="dashed", color="red", weight=0]; 229[label="srFloat (fromIntFloat (Pos (Succ (Succ Zero)))) (primFloatEncodePower (Pos (Succ (Succ Zero))) (msMyInt (Pos (Succ Zero)) (Pos (Succ Zero))))",fontsize=16,color="magenta"];229 -> 238[label="",style="dashed", color="magenta", weight=3]; 230[label="negateMyInt (Neg (Succ yu400))",fontsize=16,color="black",shape="box"];230 -> 239[label="",style="solid", color="black", weight=3]; 231[label="primDivFloat yu9 yu8",fontsize=16,color="burlywood",shape="box"];298[label="yu9/Float yu90 yu91",fontsize=10,color="white",style="solid",shape="box"];231 -> 298[label="",style="solid", color="burlywood", weight=9]; 298 -> 240[label="",style="solid", color="burlywood", weight=3]; 232[label="Succ (Succ (primPlusNat yu700 yu60000))",fontsize=16,color="green",shape="box"];232 -> 241[label="",style="dashed", color="green", weight=3]; 233[label="Succ yu700",fontsize=16,color="green",shape="box"];234[label="Succ yu60000",fontsize=16,color="green",shape="box"];235[label="Zero",fontsize=16,color="green",shape="box"];237 -> 88[label="",style="dashed", color="red", weight=0]; 237[label="primFloatEncodePower (Pos (Succ (Succ Zero))) (msMyInt (Pos (Succ (Succ yu4000))) (Pos (Succ Zero)))",fontsize=16,color="magenta"];237 -> 242[label="",style="dashed", color="magenta", weight=3]; 236[label="srFloat (fromIntFloat (Pos (Succ (Succ Zero)))) yu10",fontsize=16,color="black",shape="triangle"];236 -> 243[label="",style="solid", color="black", weight=3]; 238 -> 88[label="",style="dashed", color="red", weight=0]; 238[label="primFloatEncodePower (Pos (Succ (Succ Zero))) (msMyInt (Pos (Succ Zero)) (Pos (Succ Zero)))",fontsize=16,color="magenta"];238 -> 244[label="",style="dashed", color="magenta", weight=3]; 239[label="primNegInt (Neg (Succ yu400))",fontsize=16,color="black",shape="box"];239 -> 245[label="",style="solid", color="black", weight=3]; 240[label="primDivFloat (Float yu90 yu91) yu8",fontsize=16,color="burlywood",shape="box"];299[label="yu8/Float yu80 yu81",fontsize=10,color="white",style="solid",shape="box"];240 -> 299[label="",style="solid", color="burlywood", weight=9]; 299 -> 246[label="",style="solid", color="burlywood", weight=3]; 241 -> 213[label="",style="dashed", color="red", weight=0]; 241[label="primPlusNat yu700 yu60000",fontsize=16,color="magenta"];241 -> 247[label="",style="dashed", color="magenta", weight=3]; 241 -> 248[label="",style="dashed", color="magenta", weight=3]; 242[label="msMyInt (Pos (Succ (Succ yu4000))) (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];242 -> 249[label="",style="solid", color="black", weight=3]; 243[label="primMulFloat (fromIntFloat (Pos (Succ (Succ Zero)))) yu10",fontsize=16,color="black",shape="box"];243 -> 250[label="",style="solid", color="black", weight=3]; 244[label="msMyInt (Pos (Succ Zero)) (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];244 -> 251[label="",style="solid", color="black", weight=3]; 245[label="Pos (Succ yu400)",fontsize=16,color="green",shape="box"];246[label="primDivFloat (Float yu90 yu91) (Float yu80 yu81)",fontsize=16,color="black",shape="box"];246 -> 252[label="",style="solid", color="black", weight=3]; 247[label="yu700",fontsize=16,color="green",shape="box"];248[label="yu60000",fontsize=16,color="green",shape="box"];249[label="primMinusInt (Pos (Succ (Succ yu4000))) (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];249 -> 253[label="",style="solid", color="black", weight=3]; 250[label="primMulFloat (primIntToFloat (Pos (Succ (Succ Zero)))) yu10",fontsize=16,color="black",shape="box"];250 -> 254[label="",style="solid", color="black", weight=3]; 251[label="primMinusInt (Pos (Succ Zero)) (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];251 -> 255[label="",style="solid", color="black", weight=3]; 252[label="Float (srMyInt yu90 yu81) (srMyInt yu91 yu80)",fontsize=16,color="green",shape="box"];252 -> 256[label="",style="dashed", color="green", weight=3]; 252 -> 257[label="",style="dashed", color="green", weight=3]; 253[label="primMinusNat (Succ (Succ yu4000)) (Succ Zero)",fontsize=16,color="black",shape="box"];253 -> 258[label="",style="solid", color="black", weight=3]; 254 -> 87[label="",style="dashed", color="red", weight=0]; 254[label="primMulFloat (Float (Pos (Succ (Succ Zero))) (Pos (Succ Zero))) yu10",fontsize=16,color="magenta"];254 -> 259[label="",style="dashed", color="magenta", weight=3]; 254 -> 260[label="",style="dashed", color="magenta", weight=3]; 255[label="primMinusNat (Succ Zero) (Succ Zero)",fontsize=16,color="black",shape="box"];255 -> 261[label="",style="solid", color="black", weight=3]; 256 -> 138[label="",style="dashed", color="red", weight=0]; 256[label="srMyInt yu90 yu81",fontsize=16,color="magenta"];256 -> 262[label="",style="dashed", color="magenta", weight=3]; 256 -> 263[label="",style="dashed", color="magenta", weight=3]; 257 -> 138[label="",style="dashed", color="red", weight=0]; 257[label="srMyInt yu91 yu80",fontsize=16,color="magenta"];257 -> 264[label="",style="dashed", color="magenta", weight=3]; 257 -> 265[label="",style="dashed", color="magenta", weight=3]; 258[label="primMinusNat (Succ yu4000) Zero",fontsize=16,color="black",shape="box"];258 -> 266[label="",style="solid", color="black", weight=3]; 259[label="Pos (Succ (Succ Zero))",fontsize=16,color="green",shape="box"];260[label="yu10",fontsize=16,color="green",shape="box"];261[label="primMinusNat Zero Zero",fontsize=16,color="black",shape="box"];261 -> 267[label="",style="solid", color="black", weight=3]; 262[label="yu90",fontsize=16,color="green",shape="box"];263[label="yu81",fontsize=16,color="green",shape="box"];264[label="yu91",fontsize=16,color="green",shape="box"];265[label="yu80",fontsize=16,color="green",shape="box"];266[label="Pos (Succ yu4000)",fontsize=16,color="green",shape="box"];267[label="Pos Zero",fontsize=16,color="green",shape="box"];} ---------------------------------------- (6) Complex Obligation (AND) ---------------------------------------- (7) Obligation: Q DP problem: The TRS P consists of the following rules: new_primMulNat(Main.Succ(yu3000), Main.Succ(yu6000)) -> new_primMulNat(yu3000, Main.Succ(yu6000)) R is empty. Q is empty. We have to consider all minimal (P,Q,R)-chains. ---------------------------------------- (8) QDPSizeChangeProof (EQUIVALENT) By using the subterm criterion [SUBTERM_CRITERION] together with the size-change analysis [AAECC05] we have proven that there are no infinite chains for this DP problem. From the DPs we obtained the following set of size-change graphs: *new_primMulNat(Main.Succ(yu3000), Main.Succ(yu6000)) -> new_primMulNat(yu3000, Main.Succ(yu6000)) The graph contains the following edges 1 > 1, 2 >= 2 ---------------------------------------- (9) YES ---------------------------------------- (10) Obligation: Q DP problem: The TRS P consists of the following rules: new_primPlusNat(Main.Succ(yu700), Main.Succ(yu60000)) -> new_primPlusNat(yu700, yu60000) R is empty. Q is empty. We have to consider all minimal (P,Q,R)-chains. ---------------------------------------- (11) QDPSizeChangeProof (EQUIVALENT) By using the subterm criterion [SUBTERM_CRITERION] together with the size-change analysis [AAECC05] we have proven that there are no infinite chains for this DP problem. From the DPs we obtained the following set of size-change graphs: *new_primPlusNat(Main.Succ(yu700), Main.Succ(yu60000)) -> new_primPlusNat(yu700, yu60000) The graph contains the following edges 1 > 1, 2 > 2 ---------------------------------------- (12) YES ---------------------------------------- (13) Obligation: Q DP problem: The TRS P consists of the following rules: new_primFloatEncodePower(Main.Neg(Main.Succ(yu400))) -> new_primFloatEncodePower(Main.Pos(Main.Succ(yu400))) new_primFloatEncodePower(Main.Pos(Main.Succ(Main.Succ(yu4000)))) -> new_primFloatEncodePower(Main.Pos(Main.Succ(yu4000))) new_primFloatEncodePower(Main.Pos(Main.Succ(Main.Zero))) -> new_primFloatEncodePower(Main.Pos(Main.Zero)) R is empty. Q is empty. We have to consider all minimal (P,Q,R)-chains. ---------------------------------------- (14) DependencyGraphProof (EQUIVALENT) The approximation of the Dependency Graph [LPAR04,FROCOS05,EDGSTAR] contains 1 SCC with 2 less nodes. ---------------------------------------- (15) Obligation: Q DP problem: The TRS P consists of the following rules: new_primFloatEncodePower(Main.Pos(Main.Succ(Main.Succ(yu4000)))) -> new_primFloatEncodePower(Main.Pos(Main.Succ(yu4000))) R is empty. Q is empty. We have to consider all minimal (P,Q,R)-chains. ---------------------------------------- (16) QDPSizeChangeProof (EQUIVALENT) We used the following order and afs together with the size-change analysis [AAECC05] to show that there are no infinite chains for this DP problem. Order:EMB rules! AFS: Main.Pos(x1) = x1 Main.Succ(x1) = Main.Succ(x1) From the DPs we obtained the following set of size-change graphs: *new_primFloatEncodePower(Main.Pos(Main.Succ(Main.Succ(yu4000)))) -> new_primFloatEncodePower(Main.Pos(Main.Succ(yu4000))) (allowed arguments on rhs = {1}) The graph contains the following edges 1 > 1 We oriented the following set of usable rules [AAECC05,FROCOS05]. none ---------------------------------------- (17) YES