/export/starexec/sandbox/solver/bin/starexec_run_standard /export/starexec/sandbox/benchmark/theBenchmark.hs /export/starexec/sandbox/output/output_files -------------------------------------------------------------------------------- YES proof of /export/starexec/sandbox/benchmark/theBenchmark.hs # AProVE Commit ID: 48fb2092695e11cc9f56e44b17a92a5f88ffb256 marcel 20180622 unpublished dirty H-Termination with start terms of the given HASKELL could be proven: (0) HASKELL (1) BR [EQUIVALENT, 0 ms] (2) HASKELL (3) COR [EQUIVALENT, 0 ms] (4) HASKELL (5) Narrow [EQUIVALENT, 22 ms] (6) YES ---------------------------------------- (0) Obligation: mainModule Main module Main where { import qualified Prelude; data MyBool = MyTrue | MyFalse ; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; data Ordering = LT | EQ | GT ; esEsMyInt :: MyInt -> MyInt -> MyBool; esEsMyInt = primEqInt; flip :: (c -> b -> a) -> b -> c -> a; flip f x y = f y x; fromEnumOrdering :: Ordering -> MyInt; fromEnumOrdering LT = Main.Pos Main.Zero; fromEnumOrdering EQ = Main.Pos (Main.Succ Main.Zero); fromEnumOrdering GT = Main.Pos (Main.Succ (Main.Succ Main.Zero)); msMyInt :: MyInt -> MyInt -> MyInt; msMyInt = primMinusInt; predOrdering :: Ordering -> Ordering; predOrdering = pt toEnumOrdering (pt (subtractMyInt (Main.Pos (Main.Succ Main.Zero))) fromEnumOrdering); primEqInt :: MyInt -> MyInt -> MyBool; primEqInt (Main.Pos (Main.Succ x)) (Main.Pos (Main.Succ y)) = primEqNat x y; primEqInt (Main.Neg (Main.Succ x)) (Main.Neg (Main.Succ y)) = primEqNat x y; primEqInt (Main.Pos Main.Zero) (Main.Neg Main.Zero) = MyTrue; primEqInt (Main.Neg Main.Zero) (Main.Pos Main.Zero) = MyTrue; primEqInt (Main.Neg Main.Zero) (Main.Neg Main.Zero) = MyTrue; primEqInt (Main.Pos Main.Zero) (Main.Pos Main.Zero) = MyTrue; primEqInt vv vw = MyFalse; primEqNat :: Main.Nat -> Main.Nat -> MyBool; primEqNat Main.Zero Main.Zero = MyTrue; primEqNat Main.Zero (Main.Succ y) = MyFalse; primEqNat (Main.Succ x) Main.Zero = MyFalse; primEqNat (Main.Succ x) (Main.Succ y) = primEqNat x y; primMinusInt :: MyInt -> MyInt -> MyInt; primMinusInt (Main.Pos x) (Main.Neg y) = Main.Pos (primPlusNat x y); primMinusInt (Main.Neg x) (Main.Pos y) = Main.Neg (primPlusNat x y); primMinusInt (Main.Neg x) (Main.Neg y) = primMinusNat y x; primMinusInt (Main.Pos x) (Main.Pos y) = primMinusNat x y; primMinusNat :: Main.Nat -> Main.Nat -> MyInt; primMinusNat Main.Zero Main.Zero = Main.Pos Main.Zero; primMinusNat Main.Zero (Main.Succ y) = Main.Neg (Main.Succ y); primMinusNat (Main.Succ x) Main.Zero = Main.Pos (Main.Succ x); primMinusNat (Main.Succ x) (Main.Succ y) = primMinusNat x y; primPlusNat :: Main.Nat -> Main.Nat -> Main.Nat; primPlusNat Main.Zero Main.Zero = Main.Zero; primPlusNat Main.Zero (Main.Succ y) = Main.Succ y; primPlusNat (Main.Succ x) Main.Zero = Main.Succ x; primPlusNat (Main.Succ x) (Main.Succ y) = Main.Succ (Main.Succ (primPlusNat x y)); pt :: (b -> a) -> (c -> b) -> c -> a; pt f g x = f (g x); subtractMyInt :: MyInt -> MyInt -> MyInt; subtractMyInt = flip msMyInt; toEnum0 MyTrue vx = GT; toEnum1 vx = toEnum0 (esEsMyInt vx (Main.Pos (Main.Succ (Main.Succ Main.Zero)))) vx; toEnum2 MyTrue vy = EQ; toEnum2 vz wu = toEnum1 wu; toEnum3 vy = toEnum2 (esEsMyInt vy (Main.Pos (Main.Succ Main.Zero))) vy; toEnum3 wv = toEnum1 wv; toEnum4 MyTrue ww = LT; toEnum4 wx wy = toEnum3 wy; toEnum5 ww = toEnum4 (esEsMyInt ww (Main.Pos Main.Zero)) ww; toEnum5 wz = toEnum3 wz; toEnumOrdering :: MyInt -> Ordering; toEnumOrdering ww = toEnum5 ww; toEnumOrdering vy = toEnum3 vy; toEnumOrdering vx = toEnum1 vx; } ---------------------------------------- (1) BR (EQUIVALENT) Replaced joker patterns by fresh variables and removed binding patterns. ---------------------------------------- (2) Obligation: mainModule Main module Main where { import qualified Prelude; data MyBool = MyTrue | MyFalse ; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; data Ordering = LT | EQ | GT ; esEsMyInt :: MyInt -> MyInt -> MyBool; esEsMyInt = primEqInt; flip :: (a -> b -> c) -> b -> a -> c; flip f x y = f y x; fromEnumOrdering :: Ordering -> MyInt; fromEnumOrdering LT = Main.Pos Main.Zero; fromEnumOrdering EQ = Main.Pos (Main.Succ Main.Zero); fromEnumOrdering GT = Main.Pos (Main.Succ (Main.Succ Main.Zero)); msMyInt :: MyInt -> MyInt -> MyInt; msMyInt = primMinusInt; predOrdering :: Ordering -> Ordering; predOrdering = pt toEnumOrdering (pt (subtractMyInt (Main.Pos (Main.Succ Main.Zero))) fromEnumOrdering); primEqInt :: MyInt -> MyInt -> MyBool; primEqInt (Main.Pos (Main.Succ x)) (Main.Pos (Main.Succ y)) = primEqNat x y; primEqInt (Main.Neg (Main.Succ x)) (Main.Neg (Main.Succ y)) = primEqNat x y; primEqInt (Main.Pos Main.Zero) (Main.Neg Main.Zero) = MyTrue; primEqInt (Main.Neg Main.Zero) (Main.Pos Main.Zero) = MyTrue; primEqInt (Main.Neg Main.Zero) (Main.Neg Main.Zero) = MyTrue; primEqInt (Main.Pos Main.Zero) (Main.Pos Main.Zero) = MyTrue; primEqInt vv vw = MyFalse; primEqNat :: Main.Nat -> Main.Nat -> MyBool; primEqNat Main.Zero Main.Zero = MyTrue; primEqNat Main.Zero (Main.Succ y) = MyFalse; primEqNat (Main.Succ x) Main.Zero = MyFalse; primEqNat (Main.Succ x) (Main.Succ y) = primEqNat x y; primMinusInt :: MyInt -> MyInt -> MyInt; primMinusInt (Main.Pos x) (Main.Neg y) = Main.Pos (primPlusNat x y); primMinusInt (Main.Neg x) (Main.Pos y) = Main.Neg (primPlusNat x y); primMinusInt (Main.Neg x) (Main.Neg y) = primMinusNat y x; primMinusInt (Main.Pos x) (Main.Pos y) = primMinusNat x y; primMinusNat :: Main.Nat -> Main.Nat -> MyInt; primMinusNat Main.Zero Main.Zero = Main.Pos Main.Zero; primMinusNat Main.Zero (Main.Succ y) = Main.Neg (Main.Succ y); primMinusNat (Main.Succ x) Main.Zero = Main.Pos (Main.Succ x); primMinusNat (Main.Succ x) (Main.Succ y) = primMinusNat x y; primPlusNat :: Main.Nat -> Main.Nat -> Main.Nat; primPlusNat Main.Zero Main.Zero = Main.Zero; primPlusNat Main.Zero (Main.Succ y) = Main.Succ y; primPlusNat (Main.Succ x) Main.Zero = Main.Succ x; primPlusNat (Main.Succ x) (Main.Succ y) = Main.Succ (Main.Succ (primPlusNat x y)); pt :: (c -> b) -> (a -> c) -> a -> b; pt f g x = f (g x); subtractMyInt :: MyInt -> MyInt -> MyInt; subtractMyInt = flip msMyInt; toEnum0 MyTrue vx = GT; toEnum1 vx = toEnum0 (esEsMyInt vx (Main.Pos (Main.Succ (Main.Succ Main.Zero)))) vx; toEnum2 MyTrue vy = EQ; toEnum2 vz wu = toEnum1 wu; toEnum3 vy = toEnum2 (esEsMyInt vy (Main.Pos (Main.Succ Main.Zero))) vy; toEnum3 wv = toEnum1 wv; toEnum4 MyTrue ww = LT; toEnum4 wx wy = toEnum3 wy; toEnum5 ww = toEnum4 (esEsMyInt ww (Main.Pos Main.Zero)) ww; toEnum5 wz = toEnum3 wz; toEnumOrdering :: MyInt -> Ordering; toEnumOrdering ww = toEnum5 ww; toEnumOrdering vy = toEnum3 vy; toEnumOrdering vx = toEnum1 vx; } ---------------------------------------- (3) COR (EQUIVALENT) Cond Reductions: The following Function with conditions "undefined |Falseundefined; " is transformed to "undefined = undefined1; " "undefined0 True = undefined; " "undefined1 = undefined0 False; " ---------------------------------------- (4) Obligation: mainModule Main module Main where { import qualified Prelude; data MyBool = MyTrue | MyFalse ; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; data Ordering = LT | EQ | GT ; esEsMyInt :: MyInt -> MyInt -> MyBool; esEsMyInt = primEqInt; flip :: (b -> a -> c) -> a -> b -> c; flip f x y = f y x; fromEnumOrdering :: Ordering -> MyInt; fromEnumOrdering LT = Main.Pos Main.Zero; fromEnumOrdering EQ = Main.Pos (Main.Succ Main.Zero); fromEnumOrdering GT = Main.Pos (Main.Succ (Main.Succ Main.Zero)); msMyInt :: MyInt -> MyInt -> MyInt; msMyInt = primMinusInt; predOrdering :: Ordering -> Ordering; predOrdering = pt toEnumOrdering (pt (subtractMyInt (Main.Pos (Main.Succ Main.Zero))) fromEnumOrdering); primEqInt :: MyInt -> MyInt -> MyBool; primEqInt (Main.Pos (Main.Succ x)) (Main.Pos (Main.Succ y)) = primEqNat x y; primEqInt (Main.Neg (Main.Succ x)) (Main.Neg (Main.Succ y)) = primEqNat x y; primEqInt (Main.Pos Main.Zero) (Main.Neg Main.Zero) = MyTrue; primEqInt (Main.Neg Main.Zero) (Main.Pos Main.Zero) = MyTrue; primEqInt (Main.Neg Main.Zero) (Main.Neg Main.Zero) = MyTrue; primEqInt (Main.Pos Main.Zero) (Main.Pos Main.Zero) = MyTrue; primEqInt vv vw = MyFalse; primEqNat :: Main.Nat -> Main.Nat -> MyBool; primEqNat Main.Zero Main.Zero = MyTrue; primEqNat Main.Zero (Main.Succ y) = MyFalse; primEqNat (Main.Succ x) Main.Zero = MyFalse; primEqNat (Main.Succ x) (Main.Succ y) = primEqNat x y; primMinusInt :: MyInt -> MyInt -> MyInt; primMinusInt (Main.Pos x) (Main.Neg y) = Main.Pos (primPlusNat x y); primMinusInt (Main.Neg x) (Main.Pos y) = Main.Neg (primPlusNat x y); primMinusInt (Main.Neg x) (Main.Neg y) = primMinusNat y x; primMinusInt (Main.Pos x) (Main.Pos y) = primMinusNat x y; primMinusNat :: Main.Nat -> Main.Nat -> MyInt; primMinusNat Main.Zero Main.Zero = Main.Pos Main.Zero; primMinusNat Main.Zero (Main.Succ y) = Main.Neg (Main.Succ y); primMinusNat (Main.Succ x) Main.Zero = Main.Pos (Main.Succ x); primMinusNat (Main.Succ x) (Main.Succ y) = primMinusNat x y; primPlusNat :: Main.Nat -> Main.Nat -> Main.Nat; primPlusNat Main.Zero Main.Zero = Main.Zero; primPlusNat Main.Zero (Main.Succ y) = Main.Succ y; primPlusNat (Main.Succ x) Main.Zero = Main.Succ x; primPlusNat (Main.Succ x) (Main.Succ y) = Main.Succ (Main.Succ (primPlusNat x y)); pt :: (b -> a) -> (c -> b) -> c -> a; pt f g x = f (g x); subtractMyInt :: MyInt -> MyInt -> MyInt; subtractMyInt = flip msMyInt; toEnum0 MyTrue vx = GT; toEnum1 vx = toEnum0 (esEsMyInt vx (Main.Pos (Main.Succ (Main.Succ Main.Zero)))) vx; toEnum2 MyTrue vy = EQ; toEnum2 vz wu = toEnum1 wu; toEnum3 vy = toEnum2 (esEsMyInt vy (Main.Pos (Main.Succ Main.Zero))) vy; toEnum3 wv = toEnum1 wv; toEnum4 MyTrue ww = LT; toEnum4 wx wy = toEnum3 wy; toEnum5 ww = toEnum4 (esEsMyInt ww (Main.Pos Main.Zero)) ww; toEnum5 wz = toEnum3 wz; toEnumOrdering :: MyInt -> Ordering; toEnumOrdering ww = toEnum5 ww; toEnumOrdering vy = toEnum3 vy; toEnumOrdering vx = toEnum1 vx; } ---------------------------------------- (5) Narrow (EQUIVALENT) Haskell To QDPs digraph dp_graph { node [outthreshold=100, inthreshold=100];1[label="predOrdering",fontsize=16,color="grey",shape="box"];1 -> 3[label="",style="dashed", color="grey", weight=3]; 3[label="predOrdering xw3",fontsize=16,color="black",shape="triangle"];3 -> 4[label="",style="solid", color="black", weight=3]; 4[label="pt toEnumOrdering (pt (subtractMyInt (Pos (Succ Zero))) fromEnumOrdering) xw3",fontsize=16,color="black",shape="box"];4 -> 5[label="",style="solid", color="black", weight=3]; 5[label="toEnumOrdering (pt (subtractMyInt (Pos (Succ Zero))) fromEnumOrdering xw3)",fontsize=16,color="black",shape="box"];5 -> 6[label="",style="solid", color="black", weight=3]; 6[label="toEnum5 (pt (subtractMyInt (Pos (Succ Zero))) fromEnumOrdering xw3)",fontsize=16,color="black",shape="box"];6 -> 7[label="",style="solid", color="black", weight=3]; 7[label="toEnum4 (esEsMyInt (pt (subtractMyInt (Pos (Succ Zero))) fromEnumOrdering xw3) (Pos Zero)) (pt (subtractMyInt (Pos (Succ Zero))) fromEnumOrdering xw3)",fontsize=16,color="black",shape="box"];7 -> 8[label="",style="solid", color="black", weight=3]; 8[label="toEnum4 (primEqInt (pt (subtractMyInt (Pos (Succ Zero))) fromEnumOrdering xw3) (Pos Zero)) (pt (subtractMyInt (Pos (Succ Zero))) fromEnumOrdering xw3)",fontsize=16,color="black",shape="box"];8 -> 9[label="",style="solid", color="black", weight=3]; 9[label="toEnum4 (primEqInt (subtractMyInt (Pos (Succ Zero)) (fromEnumOrdering xw3)) (Pos Zero)) (subtractMyInt (Pos (Succ Zero)) (fromEnumOrdering xw3))",fontsize=16,color="black",shape="box"];9 -> 10[label="",style="solid", color="black", weight=3]; 10[label="toEnum4 (primEqInt (flip msMyInt (Pos (Succ Zero)) (fromEnumOrdering xw3)) (Pos Zero)) (flip msMyInt (Pos (Succ Zero)) (fromEnumOrdering xw3))",fontsize=16,color="black",shape="box"];10 -> 11[label="",style="solid", color="black", weight=3]; 11[label="toEnum4 (primEqInt (msMyInt (fromEnumOrdering xw3) (Pos (Succ Zero))) (Pos Zero)) (msMyInt (fromEnumOrdering xw3) (Pos (Succ Zero)))",fontsize=16,color="black",shape="box"];11 -> 12[label="",style="solid", color="black", weight=3]; 12[label="toEnum4 (primEqInt (primMinusInt (fromEnumOrdering xw3) (Pos (Succ Zero))) (Pos Zero)) (primMinusInt (fromEnumOrdering xw3) (Pos (Succ Zero)))",fontsize=16,color="burlywood",shape="box"];46[label="xw3/LT",fontsize=10,color="white",style="solid",shape="box"];12 -> 46[label="",style="solid", color="burlywood", weight=9]; 46 -> 13[label="",style="solid", color="burlywood", weight=3]; 47[label="xw3/EQ",fontsize=10,color="white",style="solid",shape="box"];12 -> 47[label="",style="solid", color="burlywood", weight=9]; 47 -> 14[label="",style="solid", color="burlywood", weight=3]; 48[label="xw3/GT",fontsize=10,color="white",style="solid",shape="box"];12 -> 48[label="",style="solid", color="burlywood", weight=9]; 48 -> 15[label="",style="solid", color="burlywood", weight=3]; 13[label="toEnum4 (primEqInt (primMinusInt (fromEnumOrdering LT) (Pos (Succ Zero))) (Pos Zero)) (primMinusInt (fromEnumOrdering LT) (Pos (Succ Zero)))",fontsize=16,color="black",shape="box"];13 -> 16[label="",style="solid", color="black", weight=3]; 14[label="toEnum4 (primEqInt (primMinusInt (fromEnumOrdering EQ) (Pos (Succ Zero))) (Pos Zero)) (primMinusInt (fromEnumOrdering EQ) (Pos (Succ Zero)))",fontsize=16,color="black",shape="box"];14 -> 17[label="",style="solid", color="black", weight=3]; 15[label="toEnum4 (primEqInt (primMinusInt (fromEnumOrdering GT) (Pos (Succ Zero))) (Pos Zero)) (primMinusInt (fromEnumOrdering GT) (Pos (Succ Zero)))",fontsize=16,color="black",shape="box"];15 -> 18[label="",style="solid", color="black", weight=3]; 16[label="toEnum4 (primEqInt (primMinusInt (Pos Zero) (Pos (Succ Zero))) (Pos Zero)) (primMinusInt (Pos Zero) (Pos (Succ Zero)))",fontsize=16,color="black",shape="box"];16 -> 19[label="",style="solid", color="black", weight=3]; 17[label="toEnum4 (primEqInt (primMinusInt (Pos (Succ Zero)) (Pos (Succ Zero))) (Pos Zero)) (primMinusInt (Pos (Succ Zero)) (Pos (Succ Zero)))",fontsize=16,color="black",shape="box"];17 -> 20[label="",style="solid", color="black", weight=3]; 18[label="toEnum4 (primEqInt (primMinusInt (Pos (Succ (Succ Zero))) (Pos (Succ Zero))) (Pos Zero)) (primMinusInt (Pos (Succ (Succ Zero))) (Pos (Succ Zero)))",fontsize=16,color="black",shape="box"];18 -> 21[label="",style="solid", color="black", weight=3]; 19[label="toEnum4 (primEqInt (primMinusNat Zero (Succ Zero)) (Pos Zero)) (primMinusNat Zero (Succ Zero))",fontsize=16,color="black",shape="box"];19 -> 22[label="",style="solid", color="black", weight=3]; 20[label="toEnum4 (primEqInt (primMinusNat (Succ Zero) (Succ Zero)) (Pos Zero)) (primMinusNat (Succ Zero) (Succ Zero))",fontsize=16,color="black",shape="box"];20 -> 23[label="",style="solid", color="black", weight=3]; 21[label="toEnum4 (primEqInt (primMinusNat (Succ (Succ Zero)) (Succ Zero)) (Pos Zero)) (primMinusNat (Succ (Succ Zero)) (Succ Zero))",fontsize=16,color="black",shape="box"];21 -> 24[label="",style="solid", color="black", weight=3]; 22[label="toEnum4 (primEqInt (Neg (Succ Zero)) (Pos Zero)) (Neg (Succ Zero))",fontsize=16,color="black",shape="box"];22 -> 25[label="",style="solid", color="black", weight=3]; 23[label="toEnum4 (primEqInt (primMinusNat Zero Zero) (Pos Zero)) (primMinusNat Zero Zero)",fontsize=16,color="black",shape="box"];23 -> 26[label="",style="solid", color="black", weight=3]; 24[label="toEnum4 (primEqInt (primMinusNat (Succ Zero) Zero) (Pos Zero)) (primMinusNat (Succ Zero) Zero)",fontsize=16,color="black",shape="box"];24 -> 27[label="",style="solid", color="black", weight=3]; 25[label="toEnum4 MyFalse (Neg (Succ Zero))",fontsize=16,color="black",shape="box"];25 -> 28[label="",style="solid", color="black", weight=3]; 26[label="toEnum4 (primEqInt (Pos Zero) (Pos Zero)) (Pos Zero)",fontsize=16,color="black",shape="box"];26 -> 29[label="",style="solid", color="black", weight=3]; 27[label="toEnum4 (primEqInt (Pos (Succ Zero)) (Pos Zero)) (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];27 -> 30[label="",style="solid", color="black", weight=3]; 28[label="toEnum3 (Neg (Succ Zero))",fontsize=16,color="black",shape="box"];28 -> 31[label="",style="solid", color="black", weight=3]; 29[label="toEnum4 MyTrue (Pos Zero)",fontsize=16,color="black",shape="box"];29 -> 32[label="",style="solid", color="black", weight=3]; 30[label="toEnum4 MyFalse (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];30 -> 33[label="",style="solid", color="black", weight=3]; 31[label="toEnum2 (esEsMyInt (Neg (Succ Zero)) (Pos (Succ Zero))) (Neg (Succ Zero))",fontsize=16,color="black",shape="box"];31 -> 34[label="",style="solid", color="black", weight=3]; 32[label="LT",fontsize=16,color="green",shape="box"];33[label="toEnum3 (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];33 -> 35[label="",style="solid", color="black", weight=3]; 34[label="toEnum2 (primEqInt (Neg (Succ Zero)) (Pos (Succ Zero))) (Neg (Succ Zero))",fontsize=16,color="black",shape="box"];34 -> 36[label="",style="solid", color="black", weight=3]; 35[label="toEnum2 (esEsMyInt (Pos (Succ Zero)) (Pos (Succ Zero))) (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];35 -> 37[label="",style="solid", color="black", weight=3]; 36[label="toEnum2 MyFalse (Neg (Succ Zero))",fontsize=16,color="black",shape="box"];36 -> 38[label="",style="solid", color="black", weight=3]; 37[label="toEnum2 (primEqInt (Pos (Succ Zero)) (Pos (Succ Zero))) (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];37 -> 39[label="",style="solid", color="black", weight=3]; 38[label="toEnum1 (Neg (Succ Zero))",fontsize=16,color="black",shape="box"];38 -> 40[label="",style="solid", color="black", weight=3]; 39[label="toEnum2 (primEqNat Zero Zero) (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];39 -> 41[label="",style="solid", color="black", weight=3]; 40[label="toEnum0 (esEsMyInt (Neg (Succ Zero)) (Pos (Succ (Succ Zero)))) (Neg (Succ Zero))",fontsize=16,color="black",shape="box"];40 -> 42[label="",style="solid", color="black", weight=3]; 41[label="toEnum2 MyTrue (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];41 -> 43[label="",style="solid", color="black", weight=3]; 42[label="toEnum0 (primEqInt (Neg (Succ Zero)) (Pos (Succ (Succ Zero)))) (Neg (Succ Zero))",fontsize=16,color="black",shape="box"];42 -> 44[label="",style="solid", color="black", weight=3]; 43[label="EQ",fontsize=16,color="green",shape="box"];44[label="toEnum0 MyFalse (Neg (Succ Zero))",fontsize=16,color="black",shape="box"];44 -> 45[label="",style="solid", color="black", weight=3]; 45[label="error []",fontsize=16,color="red",shape="box"];} ---------------------------------------- (6) YES