/export/starexec/sandbox2/solver/bin/starexec_run_standard /export/starexec/sandbox2/benchmark/theBenchmark.hs /export/starexec/sandbox2/output/output_files -------------------------------------------------------------------------------- YES proof of /export/starexec/sandbox2/benchmark/theBenchmark.hs # AProVE Commit ID: 48fb2092695e11cc9f56e44b17a92a5f88ffb256 marcel 20180622 unpublished dirty H-Termination with start terms of the given HASKELL could be proven: (0) HASKELL (1) BR [EQUIVALENT, 0 ms] (2) HASKELL (3) COR [EQUIVALENT, 0 ms] (4) HASKELL (5) Narrow [EQUIVALENT, 26 ms] (6) YES ---------------------------------------- (0) Obligation: mainModule Main module Main where { import qualified Prelude; data Float = Float MyInt MyInt ; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; negateFloat :: Float -> Float; negateFloat = primNegFloat; negateMyInt :: MyInt -> MyInt; negateMyInt = primNegInt; primNegFloat :: Float -> Float; primNegFloat (Float x1 x2) = Float (negateMyInt x1) x2; primNegInt :: MyInt -> MyInt; primNegInt (Main.Pos x) = Main.Neg x; primNegInt (Main.Neg x) = Main.Pos x; } ---------------------------------------- (1) BR (EQUIVALENT) Replaced joker patterns by fresh variables and removed binding patterns. ---------------------------------------- (2) Obligation: mainModule Main module Main where { import qualified Prelude; data Float = Float MyInt MyInt ; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; negateFloat :: Float -> Float; negateFloat = primNegFloat; negateMyInt :: MyInt -> MyInt; negateMyInt = primNegInt; primNegFloat :: Float -> Float; primNegFloat (Float x1 x2) = Float (negateMyInt x1) x2; primNegInt :: MyInt -> MyInt; primNegInt (Main.Pos x) = Main.Neg x; primNegInt (Main.Neg x) = Main.Pos x; } ---------------------------------------- (3) COR (EQUIVALENT) Cond Reductions: The following Function with conditions "undefined |Falseundefined; " is transformed to "undefined = undefined1; " "undefined0 True = undefined; " "undefined1 = undefined0 False; " ---------------------------------------- (4) Obligation: mainModule Main module Main where { import qualified Prelude; data Float = Float MyInt MyInt ; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; negateFloat :: Float -> Float; negateFloat = primNegFloat; negateMyInt :: MyInt -> MyInt; negateMyInt = primNegInt; primNegFloat :: Float -> Float; primNegFloat (Float x1 x2) = Float (negateMyInt x1) x2; primNegInt :: MyInt -> MyInt; primNegInt (Main.Pos x) = Main.Neg x; primNegInt (Main.Neg x) = Main.Pos x; } ---------------------------------------- (5) Narrow (EQUIVALENT) Haskell To QDPs digraph dp_graph { node [outthreshold=100, inthreshold=100];1[label="negateFloat",fontsize=16,color="grey",shape="box"];1 -> 3[label="",style="dashed", color="grey", weight=3]; 3[label="negateFloat vx3",fontsize=16,color="black",shape="triangle"];3 -> 4[label="",style="solid", color="black", weight=3]; 4[label="primNegFloat vx3",fontsize=16,color="burlywood",shape="box"];13[label="vx3/Float vx30 vx31",fontsize=10,color="white",style="solid",shape="box"];4 -> 13[label="",style="solid", color="burlywood", weight=9]; 13 -> 5[label="",style="solid", color="burlywood", weight=3]; 5[label="primNegFloat (Float vx30 vx31)",fontsize=16,color="black",shape="box"];5 -> 6[label="",style="solid", color="black", weight=3]; 6[label="Float (negateMyInt vx30) vx31",fontsize=16,color="green",shape="box"];6 -> 7[label="",style="dashed", color="green", weight=3]; 7[label="negateMyInt vx30",fontsize=16,color="black",shape="box"];7 -> 8[label="",style="solid", color="black", weight=3]; 8[label="primNegInt vx30",fontsize=16,color="burlywood",shape="box"];14[label="vx30/Pos vx300",fontsize=10,color="white",style="solid",shape="box"];8 -> 14[label="",style="solid", color="burlywood", weight=9]; 14 -> 9[label="",style="solid", color="burlywood", weight=3]; 15[label="vx30/Neg vx300",fontsize=10,color="white",style="solid",shape="box"];8 -> 15[label="",style="solid", color="burlywood", weight=9]; 15 -> 10[label="",style="solid", color="burlywood", weight=3]; 9[label="primNegInt (Pos vx300)",fontsize=16,color="black",shape="box"];9 -> 11[label="",style="solid", color="black", weight=3]; 10[label="primNegInt (Neg vx300)",fontsize=16,color="black",shape="box"];10 -> 12[label="",style="solid", color="black", weight=3]; 11[label="Neg vx300",fontsize=16,color="green",shape="box"];12[label="Pos vx300",fontsize=16,color="green",shape="box"];} ---------------------------------------- (6) YES