/export/starexec/sandbox/solver/bin/starexec_run_standard /export/starexec/sandbox/benchmark/theBenchmark.hs /export/starexec/sandbox/output/output_files -------------------------------------------------------------------------------- YES proof of /export/starexec/sandbox/benchmark/theBenchmark.hs # AProVE Commit ID: 48fb2092695e11cc9f56e44b17a92a5f88ffb256 marcel 20180622 unpublished dirty H-Termination with start terms of the given HASKELL could be proven: (0) HASKELL (1) BR [EQUIVALENT, 0 ms] (2) HASKELL (3) COR [EQUIVALENT, 0 ms] (4) HASKELL (5) Narrow [SOUND, 0 ms] (6) AND (7) QDP (8) QDPSizeChangeProof [EQUIVALENT, 0 ms] (9) YES (10) QDP (11) QDPSizeChangeProof [EQUIVALENT, 0 ms] (12) YES (13) QDP (14) QDPSizeChangeProof [EQUIVALENT, 0 ms] (15) YES (16) QDP (17) QDPSizeChangeProof [EQUIVALENT, 0 ms] (18) YES ---------------------------------------- (0) Obligation: mainModule Main module Main where { import qualified Prelude; data Float = Float MyInt MyInt ; data List a = Cons a (List a) | Nil ; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; data Main.WHNF a = WHNF a ; dsEm :: (b -> a) -> b -> a; dsEm f x = Main.seq x (f x); enforceWHNF :: Main.WHNF b -> a -> a; enforceWHNF (Main.WHNF x) y = y; foldl' :: (a -> b -> a) -> a -> List b -> a; foldl' f a Nil = a; foldl' f a (Cons x xs) = dsEm (foldl' f) (f a x) xs; fromIntFloat :: MyInt -> Float; fromIntFloat = primIntToFloat; primIntToFloat :: MyInt -> Float; primIntToFloat x = Float x (Main.Pos (Main.Succ Main.Zero)); primMinusNat :: Main.Nat -> Main.Nat -> MyInt; primMinusNat Main.Zero Main.Zero = Main.Pos Main.Zero; primMinusNat Main.Zero (Main.Succ y) = Main.Neg (Main.Succ y); primMinusNat (Main.Succ x) Main.Zero = Main.Pos (Main.Succ x); primMinusNat (Main.Succ x) (Main.Succ y) = primMinusNat x y; primMulInt :: MyInt -> MyInt -> MyInt; primMulInt (Main.Pos x) (Main.Pos y) = Main.Pos (primMulNat x y); primMulInt (Main.Pos x) (Main.Neg y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Pos y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Neg y) = Main.Pos (primMulNat x y); primMulNat :: Main.Nat -> Main.Nat -> Main.Nat; primMulNat Main.Zero Main.Zero = Main.Zero; primMulNat Main.Zero (Main.Succ y) = Main.Zero; primMulNat (Main.Succ x) Main.Zero = Main.Zero; primMulNat (Main.Succ x) (Main.Succ y) = primPlusNat (primMulNat x (Main.Succ y)) (Main.Succ y); primPlusFloat :: Float -> Float -> Float; primPlusFloat (Float x1 x2) (Float y1 y2) = Float (psMyInt x1 y1) (srMyInt x2 y2); primPlusInt :: MyInt -> MyInt -> MyInt; primPlusInt (Main.Pos x) (Main.Neg y) = primMinusNat x y; primPlusInt (Main.Neg x) (Main.Pos y) = primMinusNat y x; primPlusInt (Main.Neg x) (Main.Neg y) = Main.Neg (primPlusNat x y); primPlusInt (Main.Pos x) (Main.Pos y) = Main.Pos (primPlusNat x y); primPlusNat :: Main.Nat -> Main.Nat -> Main.Nat; primPlusNat Main.Zero Main.Zero = Main.Zero; primPlusNat Main.Zero (Main.Succ y) = Main.Succ y; primPlusNat (Main.Succ x) Main.Zero = Main.Succ x; primPlusNat (Main.Succ x) (Main.Succ y) = Main.Succ (Main.Succ (primPlusNat x y)); psFloat :: Float -> Float -> Float; psFloat = primPlusFloat; psMyInt :: MyInt -> MyInt -> MyInt; psMyInt = primPlusInt; seq :: b -> a -> a; seq x y = Main.enforceWHNF (Main.WHNF x) y; srMyInt :: MyInt -> MyInt -> MyInt; srMyInt = primMulInt; sumFloat :: List Float -> Float; sumFloat = foldl' psFloat (fromIntFloat (Main.Pos Main.Zero)); } ---------------------------------------- (1) BR (EQUIVALENT) Replaced joker patterns by fresh variables and removed binding patterns. ---------------------------------------- (2) Obligation: mainModule Main module Main where { import qualified Prelude; data Float = Float MyInt MyInt ; data List a = Cons a (List a) | Nil ; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; data Main.WHNF a = WHNF a ; dsEm :: (a -> b) -> a -> b; dsEm f x = Main.seq x (f x); enforceWHNF :: Main.WHNF b -> a -> a; enforceWHNF (Main.WHNF x) y = y; foldl' :: (a -> b -> a) -> a -> List b -> a; foldl' f a Nil = a; foldl' f a (Cons x xs) = dsEm (foldl' f) (f a x) xs; fromIntFloat :: MyInt -> Float; fromIntFloat = primIntToFloat; primIntToFloat :: MyInt -> Float; primIntToFloat x = Float x (Main.Pos (Main.Succ Main.Zero)); primMinusNat :: Main.Nat -> Main.Nat -> MyInt; primMinusNat Main.Zero Main.Zero = Main.Pos Main.Zero; primMinusNat Main.Zero (Main.Succ y) = Main.Neg (Main.Succ y); primMinusNat (Main.Succ x) Main.Zero = Main.Pos (Main.Succ x); primMinusNat (Main.Succ x) (Main.Succ y) = primMinusNat x y; primMulInt :: MyInt -> MyInt -> MyInt; primMulInt (Main.Pos x) (Main.Pos y) = Main.Pos (primMulNat x y); primMulInt (Main.Pos x) (Main.Neg y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Pos y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Neg y) = Main.Pos (primMulNat x y); primMulNat :: Main.Nat -> Main.Nat -> Main.Nat; primMulNat Main.Zero Main.Zero = Main.Zero; primMulNat Main.Zero (Main.Succ y) = Main.Zero; primMulNat (Main.Succ x) Main.Zero = Main.Zero; primMulNat (Main.Succ x) (Main.Succ y) = primPlusNat (primMulNat x (Main.Succ y)) (Main.Succ y); primPlusFloat :: Float -> Float -> Float; primPlusFloat (Float x1 x2) (Float y1 y2) = Float (psMyInt x1 y1) (srMyInt x2 y2); primPlusInt :: MyInt -> MyInt -> MyInt; primPlusInt (Main.Pos x) (Main.Neg y) = primMinusNat x y; primPlusInt (Main.Neg x) (Main.Pos y) = primMinusNat y x; primPlusInt (Main.Neg x) (Main.Neg y) = Main.Neg (primPlusNat x y); primPlusInt (Main.Pos x) (Main.Pos y) = Main.Pos (primPlusNat x y); primPlusNat :: Main.Nat -> Main.Nat -> Main.Nat; primPlusNat Main.Zero Main.Zero = Main.Zero; primPlusNat Main.Zero (Main.Succ y) = Main.Succ y; primPlusNat (Main.Succ x) Main.Zero = Main.Succ x; primPlusNat (Main.Succ x) (Main.Succ y) = Main.Succ (Main.Succ (primPlusNat x y)); psFloat :: Float -> Float -> Float; psFloat = primPlusFloat; psMyInt :: MyInt -> MyInt -> MyInt; psMyInt = primPlusInt; seq :: b -> a -> a; seq x y = Main.enforceWHNF (Main.WHNF x) y; srMyInt :: MyInt -> MyInt -> MyInt; srMyInt = primMulInt; sumFloat :: List Float -> Float; sumFloat = foldl' psFloat (fromIntFloat (Main.Pos Main.Zero)); } ---------------------------------------- (3) COR (EQUIVALENT) Cond Reductions: The following Function with conditions "undefined |Falseundefined; " is transformed to "undefined = undefined1; " "undefined0 True = undefined; " "undefined1 = undefined0 False; " ---------------------------------------- (4) Obligation: mainModule Main module Main where { import qualified Prelude; data Float = Float MyInt MyInt ; data List a = Cons a (List a) | Nil ; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; data Main.WHNF a = WHNF a ; dsEm :: (b -> a) -> b -> a; dsEm f x = Main.seq x (f x); enforceWHNF :: Main.WHNF b -> a -> a; enforceWHNF (Main.WHNF x) y = y; foldl' :: (a -> b -> a) -> a -> List b -> a; foldl' f a Nil = a; foldl' f a (Cons x xs) = dsEm (foldl' f) (f a x) xs; fromIntFloat :: MyInt -> Float; fromIntFloat = primIntToFloat; primIntToFloat :: MyInt -> Float; primIntToFloat x = Float x (Main.Pos (Main.Succ Main.Zero)); primMinusNat :: Main.Nat -> Main.Nat -> MyInt; primMinusNat Main.Zero Main.Zero = Main.Pos Main.Zero; primMinusNat Main.Zero (Main.Succ y) = Main.Neg (Main.Succ y); primMinusNat (Main.Succ x) Main.Zero = Main.Pos (Main.Succ x); primMinusNat (Main.Succ x) (Main.Succ y) = primMinusNat x y; primMulInt :: MyInt -> MyInt -> MyInt; primMulInt (Main.Pos x) (Main.Pos y) = Main.Pos (primMulNat x y); primMulInt (Main.Pos x) (Main.Neg y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Pos y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Neg y) = Main.Pos (primMulNat x y); primMulNat :: Main.Nat -> Main.Nat -> Main.Nat; primMulNat Main.Zero Main.Zero = Main.Zero; primMulNat Main.Zero (Main.Succ y) = Main.Zero; primMulNat (Main.Succ x) Main.Zero = Main.Zero; primMulNat (Main.Succ x) (Main.Succ y) = primPlusNat (primMulNat x (Main.Succ y)) (Main.Succ y); primPlusFloat :: Float -> Float -> Float; primPlusFloat (Float x1 x2) (Float y1 y2) = Float (psMyInt x1 y1) (srMyInt x2 y2); primPlusInt :: MyInt -> MyInt -> MyInt; primPlusInt (Main.Pos x) (Main.Neg y) = primMinusNat x y; primPlusInt (Main.Neg x) (Main.Pos y) = primMinusNat y x; primPlusInt (Main.Neg x) (Main.Neg y) = Main.Neg (primPlusNat x y); primPlusInt (Main.Pos x) (Main.Pos y) = Main.Pos (primPlusNat x y); primPlusNat :: Main.Nat -> Main.Nat -> Main.Nat; primPlusNat Main.Zero Main.Zero = Main.Zero; primPlusNat Main.Zero (Main.Succ y) = Main.Succ y; primPlusNat (Main.Succ x) Main.Zero = Main.Succ x; primPlusNat (Main.Succ x) (Main.Succ y) = Main.Succ (Main.Succ (primPlusNat x y)); psFloat :: Float -> Float -> Float; psFloat = primPlusFloat; psMyInt :: MyInt -> MyInt -> MyInt; psMyInt = primPlusInt; seq :: b -> a -> a; seq x y = Main.enforceWHNF (Main.WHNF x) y; srMyInt :: MyInt -> MyInt -> MyInt; srMyInt = primMulInt; sumFloat :: List Float -> Float; sumFloat = foldl' psFloat (fromIntFloat (Main.Pos Main.Zero)); } ---------------------------------------- (5) Narrow (SOUND) Haskell To QDPs digraph dp_graph { node [outthreshold=100, inthreshold=100];1[label="sumFloat",fontsize=16,color="grey",shape="box"];1 -> 3[label="",style="dashed", color="grey", weight=3]; 3[label="sumFloat vx3",fontsize=16,color="black",shape="triangle"];3 -> 4[label="",style="solid", color="black", weight=3]; 4[label="foldl' psFloat (fromIntFloat (Pos Zero)) vx3",fontsize=16,color="burlywood",shape="box"];107[label="vx3/Cons vx30 vx31",fontsize=10,color="white",style="solid",shape="box"];4 -> 107[label="",style="solid", color="burlywood", weight=9]; 107 -> 5[label="",style="solid", color="burlywood", weight=3]; 108[label="vx3/Nil",fontsize=10,color="white",style="solid",shape="box"];4 -> 108[label="",style="solid", color="burlywood", weight=9]; 108 -> 6[label="",style="solid", color="burlywood", weight=3]; 5[label="foldl' psFloat (fromIntFloat (Pos Zero)) (Cons vx30 vx31)",fontsize=16,color="black",shape="box"];5 -> 7[label="",style="solid", color="black", weight=3]; 6[label="foldl' psFloat (fromIntFloat (Pos Zero)) Nil",fontsize=16,color="black",shape="box"];6 -> 8[label="",style="solid", color="black", weight=3]; 7[label="dsEm (foldl' psFloat) (psFloat (fromIntFloat (Pos Zero)) vx30) vx31",fontsize=16,color="black",shape="box"];7 -> 9[label="",style="solid", color="black", weight=3]; 8[label="fromIntFloat (Pos Zero)",fontsize=16,color="black",shape="triangle"];8 -> 10[label="",style="solid", color="black", weight=3]; 9 -> 11[label="",style="dashed", color="red", weight=0]; 9[label="seq (psFloat (fromIntFloat (Pos Zero)) vx30) (foldl' psFloat (psFloat (fromIntFloat (Pos Zero)) vx30)) vx31",fontsize=16,color="magenta"];9 -> 12[label="",style="dashed", color="magenta", weight=3]; 9 -> 13[label="",style="dashed", color="magenta", weight=3]; 10[label="primIntToFloat (Pos Zero)",fontsize=16,color="black",shape="box"];10 -> 14[label="",style="solid", color="black", weight=3]; 12 -> 8[label="",style="dashed", color="red", weight=0]; 12[label="fromIntFloat (Pos Zero)",fontsize=16,color="magenta"];13 -> 8[label="",style="dashed", color="red", weight=0]; 13[label="fromIntFloat (Pos Zero)",fontsize=16,color="magenta"];11[label="seq (psFloat vx4 vx30) (foldl' psFloat (psFloat vx5 vx30)) vx31",fontsize=16,color="black",shape="triangle"];11 -> 15[label="",style="solid", color="black", weight=3]; 14[label="Float (Pos Zero) (Pos (Succ Zero))",fontsize=16,color="green",shape="box"];15[label="enforceWHNF (WHNF (psFloat vx4 vx30)) (foldl' psFloat (psFloat vx5 vx30)) vx31",fontsize=16,color="black",shape="box"];15 -> 16[label="",style="solid", color="black", weight=3]; 16[label="foldl' psFloat (psFloat vx5 vx30) vx31",fontsize=16,color="burlywood",shape="box"];109[label="vx31/Cons vx310 vx311",fontsize=10,color="white",style="solid",shape="box"];16 -> 109[label="",style="solid", color="burlywood", weight=9]; 109 -> 17[label="",style="solid", color="burlywood", weight=3]; 110[label="vx31/Nil",fontsize=10,color="white",style="solid",shape="box"];16 -> 110[label="",style="solid", color="burlywood", weight=9]; 110 -> 18[label="",style="solid", color="burlywood", weight=3]; 17[label="foldl' psFloat (psFloat vx5 vx30) (Cons vx310 vx311)",fontsize=16,color="black",shape="box"];17 -> 19[label="",style="solid", color="black", weight=3]; 18[label="foldl' psFloat (psFloat vx5 vx30) Nil",fontsize=16,color="black",shape="box"];18 -> 20[label="",style="solid", color="black", weight=3]; 19[label="dsEm (foldl' psFloat) (psFloat (psFloat vx5 vx30) vx310) vx311",fontsize=16,color="black",shape="box"];19 -> 21[label="",style="solid", color="black", weight=3]; 20[label="psFloat vx5 vx30",fontsize=16,color="black",shape="triangle"];20 -> 22[label="",style="solid", color="black", weight=3]; 21 -> 11[label="",style="dashed", color="red", weight=0]; 21[label="seq (psFloat (psFloat vx5 vx30) vx310) (foldl' psFloat (psFloat (psFloat vx5 vx30) vx310)) vx311",fontsize=16,color="magenta"];21 -> 23[label="",style="dashed", color="magenta", weight=3]; 21 -> 24[label="",style="dashed", color="magenta", weight=3]; 21 -> 25[label="",style="dashed", color="magenta", weight=3]; 21 -> 26[label="",style="dashed", color="magenta", weight=3]; 22[label="primPlusFloat vx5 vx30",fontsize=16,color="burlywood",shape="box"];111[label="vx5/Float vx50 vx51",fontsize=10,color="white",style="solid",shape="box"];22 -> 111[label="",style="solid", color="burlywood", weight=9]; 111 -> 27[label="",style="solid", color="burlywood", weight=3]; 23 -> 20[label="",style="dashed", color="red", weight=0]; 23[label="psFloat vx5 vx30",fontsize=16,color="magenta"];24 -> 20[label="",style="dashed", color="red", weight=0]; 24[label="psFloat vx5 vx30",fontsize=16,color="magenta"];25[label="vx310",fontsize=16,color="green",shape="box"];26[label="vx311",fontsize=16,color="green",shape="box"];27[label="primPlusFloat (Float vx50 vx51) vx30",fontsize=16,color="burlywood",shape="box"];112[label="vx30/Float vx300 vx301",fontsize=10,color="white",style="solid",shape="box"];27 -> 112[label="",style="solid", color="burlywood", weight=9]; 112 -> 28[label="",style="solid", color="burlywood", weight=3]; 28[label="primPlusFloat (Float vx50 vx51) (Float vx300 vx301)",fontsize=16,color="black",shape="box"];28 -> 29[label="",style="solid", color="black", weight=3]; 29[label="Float (psMyInt vx50 vx300) (srMyInt vx51 vx301)",fontsize=16,color="green",shape="box"];29 -> 30[label="",style="dashed", color="green", weight=3]; 29 -> 31[label="",style="dashed", color="green", weight=3]; 30[label="psMyInt vx50 vx300",fontsize=16,color="black",shape="box"];30 -> 32[label="",style="solid", color="black", weight=3]; 31[label="srMyInt vx51 vx301",fontsize=16,color="black",shape="box"];31 -> 33[label="",style="solid", color="black", weight=3]; 32[label="primPlusInt vx50 vx300",fontsize=16,color="burlywood",shape="box"];113[label="vx50/Pos vx500",fontsize=10,color="white",style="solid",shape="box"];32 -> 113[label="",style="solid", color="burlywood", weight=9]; 113 -> 34[label="",style="solid", color="burlywood", weight=3]; 114[label="vx50/Neg vx500",fontsize=10,color="white",style="solid",shape="box"];32 -> 114[label="",style="solid", color="burlywood", weight=9]; 114 -> 35[label="",style="solid", color="burlywood", weight=3]; 33[label="primMulInt vx51 vx301",fontsize=16,color="burlywood",shape="box"];115[label="vx51/Pos vx510",fontsize=10,color="white",style="solid",shape="box"];33 -> 115[label="",style="solid", color="burlywood", weight=9]; 115 -> 36[label="",style="solid", color="burlywood", weight=3]; 116[label="vx51/Neg vx510",fontsize=10,color="white",style="solid",shape="box"];33 -> 116[label="",style="solid", color="burlywood", weight=9]; 116 -> 37[label="",style="solid", color="burlywood", weight=3]; 34[label="primPlusInt (Pos vx500) vx300",fontsize=16,color="burlywood",shape="box"];117[label="vx300/Pos vx3000",fontsize=10,color="white",style="solid",shape="box"];34 -> 117[label="",style="solid", color="burlywood", weight=9]; 117 -> 38[label="",style="solid", color="burlywood", weight=3]; 118[label="vx300/Neg vx3000",fontsize=10,color="white",style="solid",shape="box"];34 -> 118[label="",style="solid", color="burlywood", weight=9]; 118 -> 39[label="",style="solid", color="burlywood", weight=3]; 35[label="primPlusInt (Neg vx500) vx300",fontsize=16,color="burlywood",shape="box"];119[label="vx300/Pos vx3000",fontsize=10,color="white",style="solid",shape="box"];35 -> 119[label="",style="solid", color="burlywood", weight=9]; 119 -> 40[label="",style="solid", color="burlywood", weight=3]; 120[label="vx300/Neg vx3000",fontsize=10,color="white",style="solid",shape="box"];35 -> 120[label="",style="solid", color="burlywood", weight=9]; 120 -> 41[label="",style="solid", color="burlywood", weight=3]; 36[label="primMulInt (Pos vx510) vx301",fontsize=16,color="burlywood",shape="box"];121[label="vx301/Pos vx3010",fontsize=10,color="white",style="solid",shape="box"];36 -> 121[label="",style="solid", color="burlywood", weight=9]; 121 -> 42[label="",style="solid", color="burlywood", weight=3]; 122[label="vx301/Neg vx3010",fontsize=10,color="white",style="solid",shape="box"];36 -> 122[label="",style="solid", color="burlywood", weight=9]; 122 -> 43[label="",style="solid", color="burlywood", weight=3]; 37[label="primMulInt (Neg vx510) vx301",fontsize=16,color="burlywood",shape="box"];123[label="vx301/Pos vx3010",fontsize=10,color="white",style="solid",shape="box"];37 -> 123[label="",style="solid", color="burlywood", weight=9]; 123 -> 44[label="",style="solid", color="burlywood", weight=3]; 124[label="vx301/Neg vx3010",fontsize=10,color="white",style="solid",shape="box"];37 -> 124[label="",style="solid", color="burlywood", weight=9]; 124 -> 45[label="",style="solid", color="burlywood", weight=3]; 38[label="primPlusInt (Pos vx500) (Pos vx3000)",fontsize=16,color="black",shape="box"];38 -> 46[label="",style="solid", color="black", weight=3]; 39[label="primPlusInt (Pos vx500) (Neg vx3000)",fontsize=16,color="black",shape="box"];39 -> 47[label="",style="solid", color="black", weight=3]; 40[label="primPlusInt (Neg vx500) (Pos vx3000)",fontsize=16,color="black",shape="box"];40 -> 48[label="",style="solid", color="black", weight=3]; 41[label="primPlusInt (Neg vx500) (Neg vx3000)",fontsize=16,color="black",shape="box"];41 -> 49[label="",style="solid", color="black", weight=3]; 42[label="primMulInt (Pos vx510) (Pos vx3010)",fontsize=16,color="black",shape="box"];42 -> 50[label="",style="solid", color="black", weight=3]; 43[label="primMulInt (Pos vx510) (Neg vx3010)",fontsize=16,color="black",shape="box"];43 -> 51[label="",style="solid", color="black", weight=3]; 44[label="primMulInt (Neg vx510) (Pos vx3010)",fontsize=16,color="black",shape="box"];44 -> 52[label="",style="solid", color="black", weight=3]; 45[label="primMulInt (Neg vx510) (Neg vx3010)",fontsize=16,color="black",shape="box"];45 -> 53[label="",style="solid", color="black", weight=3]; 46[label="Pos (primPlusNat vx500 vx3000)",fontsize=16,color="green",shape="box"];46 -> 54[label="",style="dashed", color="green", weight=3]; 47[label="primMinusNat vx500 vx3000",fontsize=16,color="burlywood",shape="triangle"];125[label="vx500/Succ vx5000",fontsize=10,color="white",style="solid",shape="box"];47 -> 125[label="",style="solid", color="burlywood", weight=9]; 125 -> 55[label="",style="solid", color="burlywood", weight=3]; 126[label="vx500/Zero",fontsize=10,color="white",style="solid",shape="box"];47 -> 126[label="",style="solid", color="burlywood", weight=9]; 126 -> 56[label="",style="solid", color="burlywood", weight=3]; 48 -> 47[label="",style="dashed", color="red", weight=0]; 48[label="primMinusNat vx3000 vx500",fontsize=16,color="magenta"];48 -> 57[label="",style="dashed", color="magenta", weight=3]; 48 -> 58[label="",style="dashed", color="magenta", weight=3]; 49[label="Neg (primPlusNat vx500 vx3000)",fontsize=16,color="green",shape="box"];49 -> 59[label="",style="dashed", color="green", weight=3]; 50[label="Pos (primMulNat vx510 vx3010)",fontsize=16,color="green",shape="box"];50 -> 60[label="",style="dashed", color="green", weight=3]; 51[label="Neg (primMulNat vx510 vx3010)",fontsize=16,color="green",shape="box"];51 -> 61[label="",style="dashed", color="green", weight=3]; 52[label="Neg (primMulNat vx510 vx3010)",fontsize=16,color="green",shape="box"];52 -> 62[label="",style="dashed", color="green", weight=3]; 53[label="Pos (primMulNat vx510 vx3010)",fontsize=16,color="green",shape="box"];53 -> 63[label="",style="dashed", color="green", weight=3]; 54[label="primPlusNat vx500 vx3000",fontsize=16,color="burlywood",shape="triangle"];127[label="vx500/Succ vx5000",fontsize=10,color="white",style="solid",shape="box"];54 -> 127[label="",style="solid", color="burlywood", weight=9]; 127 -> 64[label="",style="solid", color="burlywood", weight=3]; 128[label="vx500/Zero",fontsize=10,color="white",style="solid",shape="box"];54 -> 128[label="",style="solid", color="burlywood", weight=9]; 128 -> 65[label="",style="solid", color="burlywood", weight=3]; 55[label="primMinusNat (Succ vx5000) vx3000",fontsize=16,color="burlywood",shape="box"];129[label="vx3000/Succ vx30000",fontsize=10,color="white",style="solid",shape="box"];55 -> 129[label="",style="solid", color="burlywood", weight=9]; 129 -> 66[label="",style="solid", color="burlywood", weight=3]; 130[label="vx3000/Zero",fontsize=10,color="white",style="solid",shape="box"];55 -> 130[label="",style="solid", color="burlywood", weight=9]; 130 -> 67[label="",style="solid", color="burlywood", weight=3]; 56[label="primMinusNat Zero vx3000",fontsize=16,color="burlywood",shape="box"];131[label="vx3000/Succ vx30000",fontsize=10,color="white",style="solid",shape="box"];56 -> 131[label="",style="solid", color="burlywood", weight=9]; 131 -> 68[label="",style="solid", color="burlywood", weight=3]; 132[label="vx3000/Zero",fontsize=10,color="white",style="solid",shape="box"];56 -> 132[label="",style="solid", color="burlywood", weight=9]; 132 -> 69[label="",style="solid", color="burlywood", weight=3]; 57[label="vx500",fontsize=16,color="green",shape="box"];58[label="vx3000",fontsize=16,color="green",shape="box"];59 -> 54[label="",style="dashed", color="red", weight=0]; 59[label="primPlusNat vx500 vx3000",fontsize=16,color="magenta"];59 -> 70[label="",style="dashed", color="magenta", weight=3]; 59 -> 71[label="",style="dashed", color="magenta", weight=3]; 60[label="primMulNat vx510 vx3010",fontsize=16,color="burlywood",shape="triangle"];133[label="vx510/Succ vx5100",fontsize=10,color="white",style="solid",shape="box"];60 -> 133[label="",style="solid", color="burlywood", weight=9]; 133 -> 72[label="",style="solid", color="burlywood", weight=3]; 134[label="vx510/Zero",fontsize=10,color="white",style="solid",shape="box"];60 -> 134[label="",style="solid", color="burlywood", weight=9]; 134 -> 73[label="",style="solid", color="burlywood", weight=3]; 61 -> 60[label="",style="dashed", color="red", weight=0]; 61[label="primMulNat vx510 vx3010",fontsize=16,color="magenta"];61 -> 74[label="",style="dashed", color="magenta", weight=3]; 62 -> 60[label="",style="dashed", color="red", weight=0]; 62[label="primMulNat vx510 vx3010",fontsize=16,color="magenta"];62 -> 75[label="",style="dashed", color="magenta", weight=3]; 63 -> 60[label="",style="dashed", color="red", weight=0]; 63[label="primMulNat vx510 vx3010",fontsize=16,color="magenta"];63 -> 76[label="",style="dashed", color="magenta", weight=3]; 63 -> 77[label="",style="dashed", color="magenta", weight=3]; 64[label="primPlusNat (Succ vx5000) vx3000",fontsize=16,color="burlywood",shape="box"];135[label="vx3000/Succ vx30000",fontsize=10,color="white",style="solid",shape="box"];64 -> 135[label="",style="solid", color="burlywood", weight=9]; 135 -> 78[label="",style="solid", color="burlywood", weight=3]; 136[label="vx3000/Zero",fontsize=10,color="white",style="solid",shape="box"];64 -> 136[label="",style="solid", color="burlywood", weight=9]; 136 -> 79[label="",style="solid", color="burlywood", weight=3]; 65[label="primPlusNat Zero vx3000",fontsize=16,color="burlywood",shape="box"];137[label="vx3000/Succ vx30000",fontsize=10,color="white",style="solid",shape="box"];65 -> 137[label="",style="solid", color="burlywood", weight=9]; 137 -> 80[label="",style="solid", color="burlywood", weight=3]; 138[label="vx3000/Zero",fontsize=10,color="white",style="solid",shape="box"];65 -> 138[label="",style="solid", color="burlywood", weight=9]; 138 -> 81[label="",style="solid", color="burlywood", weight=3]; 66[label="primMinusNat (Succ vx5000) (Succ vx30000)",fontsize=16,color="black",shape="box"];66 -> 82[label="",style="solid", color="black", weight=3]; 67[label="primMinusNat (Succ vx5000) Zero",fontsize=16,color="black",shape="box"];67 -> 83[label="",style="solid", color="black", weight=3]; 68[label="primMinusNat Zero (Succ vx30000)",fontsize=16,color="black",shape="box"];68 -> 84[label="",style="solid", color="black", weight=3]; 69[label="primMinusNat Zero Zero",fontsize=16,color="black",shape="box"];69 -> 85[label="",style="solid", color="black", weight=3]; 70[label="vx500",fontsize=16,color="green",shape="box"];71[label="vx3000",fontsize=16,color="green",shape="box"];72[label="primMulNat (Succ vx5100) vx3010",fontsize=16,color="burlywood",shape="box"];139[label="vx3010/Succ vx30100",fontsize=10,color="white",style="solid",shape="box"];72 -> 139[label="",style="solid", color="burlywood", weight=9]; 139 -> 86[label="",style="solid", color="burlywood", weight=3]; 140[label="vx3010/Zero",fontsize=10,color="white",style="solid",shape="box"];72 -> 140[label="",style="solid", color="burlywood", weight=9]; 140 -> 87[label="",style="solid", color="burlywood", weight=3]; 73[label="primMulNat Zero vx3010",fontsize=16,color="burlywood",shape="box"];141[label="vx3010/Succ vx30100",fontsize=10,color="white",style="solid",shape="box"];73 -> 141[label="",style="solid", color="burlywood", weight=9]; 141 -> 88[label="",style="solid", color="burlywood", weight=3]; 142[label="vx3010/Zero",fontsize=10,color="white",style="solid",shape="box"];73 -> 142[label="",style="solid", color="burlywood", weight=9]; 142 -> 89[label="",style="solid", color="burlywood", weight=3]; 74[label="vx3010",fontsize=16,color="green",shape="box"];75[label="vx510",fontsize=16,color="green",shape="box"];76[label="vx510",fontsize=16,color="green",shape="box"];77[label="vx3010",fontsize=16,color="green",shape="box"];78[label="primPlusNat (Succ vx5000) (Succ vx30000)",fontsize=16,color="black",shape="box"];78 -> 90[label="",style="solid", color="black", weight=3]; 79[label="primPlusNat (Succ vx5000) Zero",fontsize=16,color="black",shape="box"];79 -> 91[label="",style="solid", color="black", weight=3]; 80[label="primPlusNat Zero (Succ vx30000)",fontsize=16,color="black",shape="box"];80 -> 92[label="",style="solid", color="black", weight=3]; 81[label="primPlusNat Zero Zero",fontsize=16,color="black",shape="box"];81 -> 93[label="",style="solid", color="black", weight=3]; 82 -> 47[label="",style="dashed", color="red", weight=0]; 82[label="primMinusNat vx5000 vx30000",fontsize=16,color="magenta"];82 -> 94[label="",style="dashed", color="magenta", weight=3]; 82 -> 95[label="",style="dashed", color="magenta", weight=3]; 83[label="Pos (Succ vx5000)",fontsize=16,color="green",shape="box"];84[label="Neg (Succ vx30000)",fontsize=16,color="green",shape="box"];85[label="Pos Zero",fontsize=16,color="green",shape="box"];86[label="primMulNat (Succ vx5100) (Succ vx30100)",fontsize=16,color="black",shape="box"];86 -> 96[label="",style="solid", color="black", weight=3]; 87[label="primMulNat (Succ vx5100) Zero",fontsize=16,color="black",shape="box"];87 -> 97[label="",style="solid", color="black", weight=3]; 88[label="primMulNat Zero (Succ vx30100)",fontsize=16,color="black",shape="box"];88 -> 98[label="",style="solid", color="black", weight=3]; 89[label="primMulNat Zero Zero",fontsize=16,color="black",shape="box"];89 -> 99[label="",style="solid", color="black", weight=3]; 90[label="Succ (Succ (primPlusNat vx5000 vx30000))",fontsize=16,color="green",shape="box"];90 -> 100[label="",style="dashed", color="green", weight=3]; 91[label="Succ vx5000",fontsize=16,color="green",shape="box"];92[label="Succ vx30000",fontsize=16,color="green",shape="box"];93[label="Zero",fontsize=16,color="green",shape="box"];94[label="vx30000",fontsize=16,color="green",shape="box"];95[label="vx5000",fontsize=16,color="green",shape="box"];96 -> 54[label="",style="dashed", color="red", weight=0]; 96[label="primPlusNat (primMulNat vx5100 (Succ vx30100)) (Succ vx30100)",fontsize=16,color="magenta"];96 -> 101[label="",style="dashed", color="magenta", weight=3]; 96 -> 102[label="",style="dashed", color="magenta", weight=3]; 97[label="Zero",fontsize=16,color="green",shape="box"];98[label="Zero",fontsize=16,color="green",shape="box"];99[label="Zero",fontsize=16,color="green",shape="box"];100 -> 54[label="",style="dashed", color="red", weight=0]; 100[label="primPlusNat vx5000 vx30000",fontsize=16,color="magenta"];100 -> 103[label="",style="dashed", color="magenta", weight=3]; 100 -> 104[label="",style="dashed", color="magenta", weight=3]; 101 -> 60[label="",style="dashed", color="red", weight=0]; 101[label="primMulNat vx5100 (Succ vx30100)",fontsize=16,color="magenta"];101 -> 105[label="",style="dashed", color="magenta", weight=3]; 101 -> 106[label="",style="dashed", color="magenta", weight=3]; 102[label="Succ vx30100",fontsize=16,color="green",shape="box"];103[label="vx5000",fontsize=16,color="green",shape="box"];104[label="vx30000",fontsize=16,color="green",shape="box"];105[label="vx5100",fontsize=16,color="green",shape="box"];106[label="Succ vx30100",fontsize=16,color="green",shape="box"];} ---------------------------------------- (6) Complex Obligation (AND) ---------------------------------------- (7) Obligation: Q DP problem: The TRS P consists of the following rules: new_primMulNat(Main.Succ(vx5100), Main.Succ(vx30100)) -> new_primMulNat(vx5100, Main.Succ(vx30100)) R is empty. Q is empty. We have to consider all minimal (P,Q,R)-chains. ---------------------------------------- (8) QDPSizeChangeProof (EQUIVALENT) By using the subterm criterion [SUBTERM_CRITERION] together with the size-change analysis [AAECC05] we have proven that there are no infinite chains for this DP problem. From the DPs we obtained the following set of size-change graphs: *new_primMulNat(Main.Succ(vx5100), Main.Succ(vx30100)) -> new_primMulNat(vx5100, Main.Succ(vx30100)) The graph contains the following edges 1 > 1, 2 >= 2 ---------------------------------------- (9) YES ---------------------------------------- (10) Obligation: Q DP problem: The TRS P consists of the following rules: new_seq(vx4, vx30, vx5, Cons(vx310, vx311)) -> new_seq(new_psFloat(vx5, vx30), vx310, new_psFloat(vx5, vx30), vx311) The TRS R consists of the following rules: new_primMinusNat0(Main.Zero, Main.Zero) -> Main.Pos(Main.Zero) new_primPlusInt(Main.Pos(vx500), Main.Pos(vx3000)) -> Main.Pos(new_primPlusNat0(vx500, vx3000)) new_primMulInt(Main.Neg(vx510), Main.Neg(vx3010)) -> Main.Pos(new_primMulNat0(vx510, vx3010)) new_primMinusNat0(Main.Succ(vx5000), Main.Succ(vx30000)) -> new_primMinusNat0(vx5000, vx30000) new_primMulInt(Main.Pos(vx510), Main.Pos(vx3010)) -> Main.Pos(new_primMulNat0(vx510, vx3010)) new_primMulNat0(Main.Zero, Main.Zero) -> Main.Zero new_psFloat(Float(vx50, vx51), Float(vx300, vx301)) -> Float(new_primPlusInt(vx50, vx300), new_primMulInt(vx51, vx301)) new_primPlusNat0(Main.Succ(vx5000), Main.Succ(vx30000)) -> Main.Succ(Main.Succ(new_primPlusNat0(vx5000, vx30000))) new_primPlusNat0(Main.Zero, Main.Zero) -> Main.Zero new_primMinusNat0(Main.Zero, Main.Succ(vx30000)) -> Main.Neg(Main.Succ(vx30000)) new_primPlusNat0(Main.Succ(vx5000), Main.Zero) -> Main.Succ(vx5000) new_primPlusNat0(Main.Zero, Main.Succ(vx30000)) -> Main.Succ(vx30000) new_primMulNat0(Main.Succ(vx5100), Main.Zero) -> Main.Zero new_primMulNat0(Main.Zero, Main.Succ(vx30100)) -> Main.Zero new_primPlusInt(Main.Pos(vx500), Main.Neg(vx3000)) -> new_primMinusNat0(vx500, vx3000) new_primPlusInt(Main.Neg(vx500), Main.Pos(vx3000)) -> new_primMinusNat0(vx3000, vx500) new_primMulInt(Main.Pos(vx510), Main.Neg(vx3010)) -> Main.Neg(new_primMulNat0(vx510, vx3010)) new_primMulInt(Main.Neg(vx510), Main.Pos(vx3010)) -> Main.Neg(new_primMulNat0(vx510, vx3010)) new_primPlusInt(Main.Neg(vx500), Main.Neg(vx3000)) -> Main.Neg(new_primPlusNat0(vx500, vx3000)) new_primMinusNat0(Main.Succ(vx5000), Main.Zero) -> Main.Pos(Main.Succ(vx5000)) new_primMulNat0(Main.Succ(vx5100), Main.Succ(vx30100)) -> new_primPlusNat0(new_primMulNat0(vx5100, Main.Succ(vx30100)), Main.Succ(vx30100)) The set Q consists of the following terms: new_primMulNat0(Main.Zero, Main.Succ(x0)) new_primMulNat0(Main.Succ(x0), Main.Zero) new_primMulInt(Main.Neg(x0), Main.Neg(x1)) new_primPlusNat0(Main.Zero, Main.Zero) new_primPlusNat0(Main.Zero, Main.Succ(x0)) new_primPlusInt(Main.Neg(x0), Main.Neg(x1)) new_primMulInt(Main.Pos(x0), Main.Pos(x1)) new_primPlusNat0(Main.Succ(x0), Main.Zero) new_primPlusInt(Main.Pos(x0), Main.Pos(x1)) new_primPlusNat0(Main.Succ(x0), Main.Succ(x1)) new_primMulInt(Main.Pos(x0), Main.Neg(x1)) new_primMulInt(Main.Neg(x0), Main.Pos(x1)) new_primMulNat0(Main.Succ(x0), Main.Succ(x1)) new_primPlusInt(Main.Pos(x0), Main.Neg(x1)) new_primPlusInt(Main.Neg(x0), Main.Pos(x1)) new_primMinusNat0(Main.Zero, Main.Zero) new_primMinusNat0(Main.Succ(x0), Main.Zero) new_primMinusNat0(Main.Succ(x0), Main.Succ(x1)) new_primMinusNat0(Main.Zero, Main.Succ(x0)) new_psFloat(Float(x0, x1), Float(x2, x3)) new_primMulNat0(Main.Zero, Main.Zero) We have to consider all minimal (P,Q,R)-chains. ---------------------------------------- (11) QDPSizeChangeProof (EQUIVALENT) By using the subterm criterion [SUBTERM_CRITERION] together with the size-change analysis [AAECC05] we have proven that there are no infinite chains for this DP problem. From the DPs we obtained the following set of size-change graphs: *new_seq(vx4, vx30, vx5, Cons(vx310, vx311)) -> new_seq(new_psFloat(vx5, vx30), vx310, new_psFloat(vx5, vx30), vx311) The graph contains the following edges 4 > 2, 4 > 4 ---------------------------------------- (12) YES ---------------------------------------- (13) Obligation: Q DP problem: The TRS P consists of the following rules: new_primMinusNat(Main.Succ(vx5000), Main.Succ(vx30000)) -> new_primMinusNat(vx5000, vx30000) R is empty. Q is empty. We have to consider all minimal (P,Q,R)-chains. ---------------------------------------- (14) QDPSizeChangeProof (EQUIVALENT) By using the subterm criterion [SUBTERM_CRITERION] together with the size-change analysis [AAECC05] we have proven that there are no infinite chains for this DP problem. From the DPs we obtained the following set of size-change graphs: *new_primMinusNat(Main.Succ(vx5000), Main.Succ(vx30000)) -> new_primMinusNat(vx5000, vx30000) The graph contains the following edges 1 > 1, 2 > 2 ---------------------------------------- (15) YES ---------------------------------------- (16) Obligation: Q DP problem: The TRS P consists of the following rules: new_primPlusNat(Main.Succ(vx5000), Main.Succ(vx30000)) -> new_primPlusNat(vx5000, vx30000) R is empty. Q is empty. We have to consider all minimal (P,Q,R)-chains. ---------------------------------------- (17) QDPSizeChangeProof (EQUIVALENT) By using the subterm criterion [SUBTERM_CRITERION] together with the size-change analysis [AAECC05] we have proven that there are no infinite chains for this DP problem. From the DPs we obtained the following set of size-change graphs: *new_primPlusNat(Main.Succ(vx5000), Main.Succ(vx30000)) -> new_primPlusNat(vx5000, vx30000) The graph contains the following edges 1 > 1, 2 > 2 ---------------------------------------- (18) YES