/export/starexec/sandbox2/solver/bin/starexec_run_standard /export/starexec/sandbox2/benchmark/theBenchmark.hs /export/starexec/sandbox2/output/output_files -------------------------------------------------------------------------------- YES proof of /export/starexec/sandbox2/benchmark/theBenchmark.hs # AProVE Commit ID: 48fb2092695e11cc9f56e44b17a92a5f88ffb256 marcel 20180622 unpublished dirty H-Termination with start terms of the given HASKELL could be proven: (0) HASKELL (1) BR [EQUIVALENT, 0 ms] (2) HASKELL (3) COR [EQUIVALENT, 0 ms] (4) HASKELL (5) Narrow [EQUIVALENT, 32 ms] (6) YES ---------------------------------------- (0) Obligation: mainModule Main module Main where { import qualified Prelude; data Float = Float MyInt MyInt ; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; fromIntFloat :: MyInt -> Float; fromIntFloat = primIntToFloat; fsFloat :: Float -> Float -> Float; fsFloat = primDivFloat; primDivFloat :: Float -> Float -> Float; primDivFloat (Float x1 x2) (Float y1 y2) = Float (srMyInt x1 y2) (srMyInt x2 y1); primIntToFloat :: MyInt -> Float; primIntToFloat x = Float x (Main.Pos (Main.Succ Main.Zero)); primMulInt :: MyInt -> MyInt -> MyInt; primMulInt (Main.Pos x) (Main.Pos y) = Main.Pos (primMulNat x y); primMulInt (Main.Pos x) (Main.Neg y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Pos y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Neg y) = Main.Pos (primMulNat x y); primMulNat :: Main.Nat -> Main.Nat -> Main.Nat; primMulNat Main.Zero Main.Zero = Main.Zero; primMulNat Main.Zero (Main.Succ y) = Main.Zero; primMulNat (Main.Succ x) Main.Zero = Main.Zero; primMulNat (Main.Succ x) (Main.Succ y) = primPlusNat (primMulNat x (Main.Succ y)) (Main.Succ y); primPlusNat :: Main.Nat -> Main.Nat -> Main.Nat; primPlusNat Main.Zero Main.Zero = Main.Zero; primPlusNat Main.Zero (Main.Succ y) = Main.Succ y; primPlusNat (Main.Succ x) Main.Zero = Main.Succ x; primPlusNat (Main.Succ x) (Main.Succ y) = Main.Succ (Main.Succ (primPlusNat x y)); recipFloat :: Float -> Float; recipFloat x = fsFloat (fromIntFloat (Main.Pos (Main.Succ Main.Zero))) x; srMyInt :: MyInt -> MyInt -> MyInt; srMyInt = primMulInt; } ---------------------------------------- (1) BR (EQUIVALENT) Replaced joker patterns by fresh variables and removed binding patterns. ---------------------------------------- (2) Obligation: mainModule Main module Main where { import qualified Prelude; data Float = Float MyInt MyInt ; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; fromIntFloat :: MyInt -> Float; fromIntFloat = primIntToFloat; fsFloat :: Float -> Float -> Float; fsFloat = primDivFloat; primDivFloat :: Float -> Float -> Float; primDivFloat (Float x1 x2) (Float y1 y2) = Float (srMyInt x1 y2) (srMyInt x2 y1); primIntToFloat :: MyInt -> Float; primIntToFloat x = Float x (Main.Pos (Main.Succ Main.Zero)); primMulInt :: MyInt -> MyInt -> MyInt; primMulInt (Main.Pos x) (Main.Pos y) = Main.Pos (primMulNat x y); primMulInt (Main.Pos x) (Main.Neg y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Pos y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Neg y) = Main.Pos (primMulNat x y); primMulNat :: Main.Nat -> Main.Nat -> Main.Nat; primMulNat Main.Zero Main.Zero = Main.Zero; primMulNat Main.Zero (Main.Succ y) = Main.Zero; primMulNat (Main.Succ x) Main.Zero = Main.Zero; primMulNat (Main.Succ x) (Main.Succ y) = primPlusNat (primMulNat x (Main.Succ y)) (Main.Succ y); primPlusNat :: Main.Nat -> Main.Nat -> Main.Nat; primPlusNat Main.Zero Main.Zero = Main.Zero; primPlusNat Main.Zero (Main.Succ y) = Main.Succ y; primPlusNat (Main.Succ x) Main.Zero = Main.Succ x; primPlusNat (Main.Succ x) (Main.Succ y) = Main.Succ (Main.Succ (primPlusNat x y)); recipFloat :: Float -> Float; recipFloat x = fsFloat (fromIntFloat (Main.Pos (Main.Succ Main.Zero))) x; srMyInt :: MyInt -> MyInt -> MyInt; srMyInt = primMulInt; } ---------------------------------------- (3) COR (EQUIVALENT) Cond Reductions: The following Function with conditions "undefined |Falseundefined; " is transformed to "undefined = undefined1; " "undefined0 True = undefined; " "undefined1 = undefined0 False; " ---------------------------------------- (4) Obligation: mainModule Main module Main where { import qualified Prelude; data Float = Float MyInt MyInt ; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; fromIntFloat :: MyInt -> Float; fromIntFloat = primIntToFloat; fsFloat :: Float -> Float -> Float; fsFloat = primDivFloat; primDivFloat :: Float -> Float -> Float; primDivFloat (Float x1 x2) (Float y1 y2) = Float (srMyInt x1 y2) (srMyInt x2 y1); primIntToFloat :: MyInt -> Float; primIntToFloat x = Float x (Main.Pos (Main.Succ Main.Zero)); primMulInt :: MyInt -> MyInt -> MyInt; primMulInt (Main.Pos x) (Main.Pos y) = Main.Pos (primMulNat x y); primMulInt (Main.Pos x) (Main.Neg y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Pos y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Neg y) = Main.Pos (primMulNat x y); primMulNat :: Main.Nat -> Main.Nat -> Main.Nat; primMulNat Main.Zero Main.Zero = Main.Zero; primMulNat Main.Zero (Main.Succ y) = Main.Zero; primMulNat (Main.Succ x) Main.Zero = Main.Zero; primMulNat (Main.Succ x) (Main.Succ y) = primPlusNat (primMulNat x (Main.Succ y)) (Main.Succ y); primPlusNat :: Main.Nat -> Main.Nat -> Main.Nat; primPlusNat Main.Zero Main.Zero = Main.Zero; primPlusNat Main.Zero (Main.Succ y) = Main.Succ y; primPlusNat (Main.Succ x) Main.Zero = Main.Succ x; primPlusNat (Main.Succ x) (Main.Succ y) = Main.Succ (Main.Succ (primPlusNat x y)); recipFloat :: Float -> Float; recipFloat x = fsFloat (fromIntFloat (Main.Pos (Main.Succ Main.Zero))) x; srMyInt :: MyInt -> MyInt -> MyInt; srMyInt = primMulInt; } ---------------------------------------- (5) Narrow (EQUIVALENT) Haskell To QDPs digraph dp_graph { node [outthreshold=100, inthreshold=100];1[label="recipFloat",fontsize=16,color="grey",shape="box"];1 -> 3[label="",style="dashed", color="grey", weight=3]; 3[label="recipFloat vx3",fontsize=16,color="black",shape="triangle"];3 -> 4[label="",style="solid", color="black", weight=3]; 4[label="fsFloat (fromIntFloat (Pos (Succ Zero))) vx3",fontsize=16,color="black",shape="box"];4 -> 5[label="",style="solid", color="black", weight=3]; 5[label="primDivFloat (fromIntFloat (Pos (Succ Zero))) vx3",fontsize=16,color="black",shape="box"];5 -> 6[label="",style="solid", color="black", weight=3]; 6[label="primDivFloat (primIntToFloat (Pos (Succ Zero))) vx3",fontsize=16,color="black",shape="box"];6 -> 7[label="",style="solid", color="black", weight=3]; 7[label="primDivFloat (Float (Pos (Succ Zero)) (Pos (Succ Zero))) vx3",fontsize=16,color="burlywood",shape="box"];27[label="vx3/Float vx30 vx31",fontsize=10,color="white",style="solid",shape="box"];7 -> 27[label="",style="solid", color="burlywood", weight=9]; 27 -> 8[label="",style="solid", color="burlywood", weight=3]; 8[label="primDivFloat (Float (Pos (Succ Zero)) (Pos (Succ Zero))) (Float vx30 vx31)",fontsize=16,color="black",shape="box"];8 -> 9[label="",style="solid", color="black", weight=3]; 9[label="Float (srMyInt (Pos (Succ Zero)) vx31) (srMyInt (Pos (Succ Zero)) vx30)",fontsize=16,color="green",shape="box"];9 -> 10[label="",style="dashed", color="green", weight=3]; 9 -> 11[label="",style="dashed", color="green", weight=3]; 10[label="srMyInt (Pos (Succ Zero)) vx31",fontsize=16,color="black",shape="triangle"];10 -> 12[label="",style="solid", color="black", weight=3]; 11 -> 10[label="",style="dashed", color="red", weight=0]; 11[label="srMyInt (Pos (Succ Zero)) vx30",fontsize=16,color="magenta"];11 -> 13[label="",style="dashed", color="magenta", weight=3]; 12[label="primMulInt (Pos (Succ Zero)) vx31",fontsize=16,color="burlywood",shape="box"];28[label="vx31/Pos vx310",fontsize=10,color="white",style="solid",shape="box"];12 -> 28[label="",style="solid", color="burlywood", weight=9]; 28 -> 14[label="",style="solid", color="burlywood", weight=3]; 29[label="vx31/Neg vx310",fontsize=10,color="white",style="solid",shape="box"];12 -> 29[label="",style="solid", color="burlywood", weight=9]; 29 -> 15[label="",style="solid", color="burlywood", weight=3]; 13[label="vx30",fontsize=16,color="green",shape="box"];14[label="primMulInt (Pos (Succ Zero)) (Pos vx310)",fontsize=16,color="black",shape="box"];14 -> 16[label="",style="solid", color="black", weight=3]; 15[label="primMulInt (Pos (Succ Zero)) (Neg vx310)",fontsize=16,color="black",shape="box"];15 -> 17[label="",style="solid", color="black", weight=3]; 16[label="Pos (primMulNat (Succ Zero) vx310)",fontsize=16,color="green",shape="box"];16 -> 18[label="",style="dashed", color="green", weight=3]; 17[label="Neg (primMulNat (Succ Zero) vx310)",fontsize=16,color="green",shape="box"];17 -> 19[label="",style="dashed", color="green", weight=3]; 18[label="primMulNat (Succ Zero) vx310",fontsize=16,color="burlywood",shape="triangle"];30[label="vx310/Succ vx3100",fontsize=10,color="white",style="solid",shape="box"];18 -> 30[label="",style="solid", color="burlywood", weight=9]; 30 -> 20[label="",style="solid", color="burlywood", weight=3]; 31[label="vx310/Zero",fontsize=10,color="white",style="solid",shape="box"];18 -> 31[label="",style="solid", color="burlywood", weight=9]; 31 -> 21[label="",style="solid", color="burlywood", weight=3]; 19 -> 18[label="",style="dashed", color="red", weight=0]; 19[label="primMulNat (Succ Zero) vx310",fontsize=16,color="magenta"];19 -> 22[label="",style="dashed", color="magenta", weight=3]; 20[label="primMulNat (Succ Zero) (Succ vx3100)",fontsize=16,color="black",shape="box"];20 -> 23[label="",style="solid", color="black", weight=3]; 21[label="primMulNat (Succ Zero) Zero",fontsize=16,color="black",shape="box"];21 -> 24[label="",style="solid", color="black", weight=3]; 22[label="vx310",fontsize=16,color="green",shape="box"];23[label="primPlusNat (primMulNat Zero (Succ vx3100)) (Succ vx3100)",fontsize=16,color="black",shape="box"];23 -> 25[label="",style="solid", color="black", weight=3]; 24[label="Zero",fontsize=16,color="green",shape="box"];25[label="primPlusNat Zero (Succ vx3100)",fontsize=16,color="black",shape="box"];25 -> 26[label="",style="solid", color="black", weight=3]; 26[label="Succ vx3100",fontsize=16,color="green",shape="box"];} ---------------------------------------- (6) YES