/export/starexec/sandbox/solver/bin/starexec_run_standard /export/starexec/sandbox/benchmark/theBenchmark.hs /export/starexec/sandbox/output/output_files -------------------------------------------------------------------------------- YES proof of /export/starexec/sandbox/benchmark/theBenchmark.hs # AProVE Commit ID: 48fb2092695e11cc9f56e44b17a92a5f88ffb256 marcel 20180622 unpublished dirty H-Termination with start terms of the given HASKELL could be proven: (0) HASKELL (1) BR [EQUIVALENT, 0 ms] (2) HASKELL (3) COR [EQUIVALENT, 0 ms] (4) HASKELL (5) Narrow [SOUND, 0 ms] (6) AND (7) QDP (8) QDPSizeChangeProof [EQUIVALENT, 0 ms] (9) YES (10) QDP (11) QDPSizeChangeProof [EQUIVALENT, 0 ms] (12) YES ---------------------------------------- (0) Obligation: mainModule Main module Main where { import qualified Prelude; data Float = Float MyInt MyInt ; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; primMulFloat :: Float -> Float -> Float; primMulFloat (Float x1 x2) (Float y1 y2) = Float (srMyInt x1 y1) (srMyInt x2 y2); primMulInt :: MyInt -> MyInt -> MyInt; primMulInt (Main.Pos x) (Main.Pos y) = Main.Pos (primMulNat x y); primMulInt (Main.Pos x) (Main.Neg y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Pos y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Neg y) = Main.Pos (primMulNat x y); primMulNat :: Main.Nat -> Main.Nat -> Main.Nat; primMulNat Main.Zero Main.Zero = Main.Zero; primMulNat Main.Zero (Main.Succ y) = Main.Zero; primMulNat (Main.Succ x) Main.Zero = Main.Zero; primMulNat (Main.Succ x) (Main.Succ y) = primPlusNat (primMulNat x (Main.Succ y)) (Main.Succ y); primPlusNat :: Main.Nat -> Main.Nat -> Main.Nat; primPlusNat Main.Zero Main.Zero = Main.Zero; primPlusNat Main.Zero (Main.Succ y) = Main.Succ y; primPlusNat (Main.Succ x) Main.Zero = Main.Succ x; primPlusNat (Main.Succ x) (Main.Succ y) = Main.Succ (Main.Succ (primPlusNat x y)); srFloat :: Float -> Float -> Float; srFloat = primMulFloat; srMyInt :: MyInt -> MyInt -> MyInt; srMyInt = primMulInt; } ---------------------------------------- (1) BR (EQUIVALENT) Replaced joker patterns by fresh variables and removed binding patterns. ---------------------------------------- (2) Obligation: mainModule Main module Main where { import qualified Prelude; data Float = Float MyInt MyInt ; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; primMulFloat :: Float -> Float -> Float; primMulFloat (Float x1 x2) (Float y1 y2) = Float (srMyInt x1 y1) (srMyInt x2 y2); primMulInt :: MyInt -> MyInt -> MyInt; primMulInt (Main.Pos x) (Main.Pos y) = Main.Pos (primMulNat x y); primMulInt (Main.Pos x) (Main.Neg y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Pos y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Neg y) = Main.Pos (primMulNat x y); primMulNat :: Main.Nat -> Main.Nat -> Main.Nat; primMulNat Main.Zero Main.Zero = Main.Zero; primMulNat Main.Zero (Main.Succ y) = Main.Zero; primMulNat (Main.Succ x) Main.Zero = Main.Zero; primMulNat (Main.Succ x) (Main.Succ y) = primPlusNat (primMulNat x (Main.Succ y)) (Main.Succ y); primPlusNat :: Main.Nat -> Main.Nat -> Main.Nat; primPlusNat Main.Zero Main.Zero = Main.Zero; primPlusNat Main.Zero (Main.Succ y) = Main.Succ y; primPlusNat (Main.Succ x) Main.Zero = Main.Succ x; primPlusNat (Main.Succ x) (Main.Succ y) = Main.Succ (Main.Succ (primPlusNat x y)); srFloat :: Float -> Float -> Float; srFloat = primMulFloat; srMyInt :: MyInt -> MyInt -> MyInt; srMyInt = primMulInt; } ---------------------------------------- (3) COR (EQUIVALENT) Cond Reductions: The following Function with conditions "undefined |Falseundefined; " is transformed to "undefined = undefined1; " "undefined0 True = undefined; " "undefined1 = undefined0 False; " ---------------------------------------- (4) Obligation: mainModule Main module Main where { import qualified Prelude; data Float = Float MyInt MyInt ; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; primMulFloat :: Float -> Float -> Float; primMulFloat (Float x1 x2) (Float y1 y2) = Float (srMyInt x1 y1) (srMyInt x2 y2); primMulInt :: MyInt -> MyInt -> MyInt; primMulInt (Main.Pos x) (Main.Pos y) = Main.Pos (primMulNat x y); primMulInt (Main.Pos x) (Main.Neg y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Pos y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Neg y) = Main.Pos (primMulNat x y); primMulNat :: Main.Nat -> Main.Nat -> Main.Nat; primMulNat Main.Zero Main.Zero = Main.Zero; primMulNat Main.Zero (Main.Succ y) = Main.Zero; primMulNat (Main.Succ x) Main.Zero = Main.Zero; primMulNat (Main.Succ x) (Main.Succ y) = primPlusNat (primMulNat x (Main.Succ y)) (Main.Succ y); primPlusNat :: Main.Nat -> Main.Nat -> Main.Nat; primPlusNat Main.Zero Main.Zero = Main.Zero; primPlusNat Main.Zero (Main.Succ y) = Main.Succ y; primPlusNat (Main.Succ x) Main.Zero = Main.Succ x; primPlusNat (Main.Succ x) (Main.Succ y) = Main.Succ (Main.Succ (primPlusNat x y)); srFloat :: Float -> Float -> Float; srFloat = primMulFloat; srMyInt :: MyInt -> MyInt -> MyInt; srMyInt = primMulInt; } ---------------------------------------- (5) Narrow (SOUND) Haskell To QDPs digraph dp_graph { node [outthreshold=100, inthreshold=100];1[label="srFloat",fontsize=16,color="grey",shape="box"];1 -> 3[label="",style="dashed", color="grey", weight=3]; 3[label="srFloat vx3",fontsize=16,color="grey",shape="box"];3 -> 4[label="",style="dashed", color="grey", weight=3]; 4[label="srFloat vx3 vx4",fontsize=16,color="black",shape="triangle"];4 -> 5[label="",style="solid", color="black", weight=3]; 5[label="primMulFloat vx3 vx4",fontsize=16,color="burlywood",shape="box"];64[label="vx3/Float vx30 vx31",fontsize=10,color="white",style="solid",shape="box"];5 -> 64[label="",style="solid", color="burlywood", weight=9]; 64 -> 6[label="",style="solid", color="burlywood", weight=3]; 6[label="primMulFloat (Float vx30 vx31) vx4",fontsize=16,color="burlywood",shape="box"];65[label="vx4/Float vx40 vx41",fontsize=10,color="white",style="solid",shape="box"];6 -> 65[label="",style="solid", color="burlywood", weight=9]; 65 -> 7[label="",style="solid", color="burlywood", weight=3]; 7[label="primMulFloat (Float vx30 vx31) (Float vx40 vx41)",fontsize=16,color="black",shape="box"];7 -> 8[label="",style="solid", color="black", weight=3]; 8[label="Float (srMyInt vx30 vx40) (srMyInt vx31 vx41)",fontsize=16,color="green",shape="box"];8 -> 9[label="",style="dashed", color="green", weight=3]; 8 -> 10[label="",style="dashed", color="green", weight=3]; 9[label="srMyInt vx30 vx40",fontsize=16,color="black",shape="triangle"];9 -> 11[label="",style="solid", color="black", weight=3]; 10 -> 9[label="",style="dashed", color="red", weight=0]; 10[label="srMyInt vx31 vx41",fontsize=16,color="magenta"];10 -> 12[label="",style="dashed", color="magenta", weight=3]; 10 -> 13[label="",style="dashed", color="magenta", weight=3]; 11[label="primMulInt vx30 vx40",fontsize=16,color="burlywood",shape="box"];66[label="vx30/Pos vx300",fontsize=10,color="white",style="solid",shape="box"];11 -> 66[label="",style="solid", color="burlywood", weight=9]; 66 -> 14[label="",style="solid", color="burlywood", weight=3]; 67[label="vx30/Neg vx300",fontsize=10,color="white",style="solid",shape="box"];11 -> 67[label="",style="solid", color="burlywood", weight=9]; 67 -> 15[label="",style="solid", color="burlywood", weight=3]; 12[label="vx31",fontsize=16,color="green",shape="box"];13[label="vx41",fontsize=16,color="green",shape="box"];14[label="primMulInt (Pos vx300) vx40",fontsize=16,color="burlywood",shape="box"];68[label="vx40/Pos vx400",fontsize=10,color="white",style="solid",shape="box"];14 -> 68[label="",style="solid", color="burlywood", weight=9]; 68 -> 16[label="",style="solid", color="burlywood", weight=3]; 69[label="vx40/Neg vx400",fontsize=10,color="white",style="solid",shape="box"];14 -> 69[label="",style="solid", color="burlywood", weight=9]; 69 -> 17[label="",style="solid", color="burlywood", weight=3]; 15[label="primMulInt (Neg vx300) vx40",fontsize=16,color="burlywood",shape="box"];70[label="vx40/Pos vx400",fontsize=10,color="white",style="solid",shape="box"];15 -> 70[label="",style="solid", color="burlywood", weight=9]; 70 -> 18[label="",style="solid", color="burlywood", weight=3]; 71[label="vx40/Neg vx400",fontsize=10,color="white",style="solid",shape="box"];15 -> 71[label="",style="solid", color="burlywood", weight=9]; 71 -> 19[label="",style="solid", color="burlywood", weight=3]; 16[label="primMulInt (Pos vx300) (Pos vx400)",fontsize=16,color="black",shape="box"];16 -> 20[label="",style="solid", color="black", weight=3]; 17[label="primMulInt (Pos vx300) (Neg vx400)",fontsize=16,color="black",shape="box"];17 -> 21[label="",style="solid", color="black", weight=3]; 18[label="primMulInt (Neg vx300) (Pos vx400)",fontsize=16,color="black",shape="box"];18 -> 22[label="",style="solid", color="black", weight=3]; 19[label="primMulInt (Neg vx300) (Neg vx400)",fontsize=16,color="black",shape="box"];19 -> 23[label="",style="solid", color="black", weight=3]; 20[label="Pos (primMulNat vx300 vx400)",fontsize=16,color="green",shape="box"];20 -> 24[label="",style="dashed", color="green", weight=3]; 21[label="Neg (primMulNat vx300 vx400)",fontsize=16,color="green",shape="box"];21 -> 25[label="",style="dashed", color="green", weight=3]; 22[label="Neg (primMulNat vx300 vx400)",fontsize=16,color="green",shape="box"];22 -> 26[label="",style="dashed", color="green", weight=3]; 23[label="Pos (primMulNat vx300 vx400)",fontsize=16,color="green",shape="box"];23 -> 27[label="",style="dashed", color="green", weight=3]; 24[label="primMulNat vx300 vx400",fontsize=16,color="burlywood",shape="triangle"];72[label="vx300/Succ vx3000",fontsize=10,color="white",style="solid",shape="box"];24 -> 72[label="",style="solid", color="burlywood", weight=9]; 72 -> 28[label="",style="solid", color="burlywood", weight=3]; 73[label="vx300/Zero",fontsize=10,color="white",style="solid",shape="box"];24 -> 73[label="",style="solid", color="burlywood", weight=9]; 73 -> 29[label="",style="solid", color="burlywood", weight=3]; 25 -> 24[label="",style="dashed", color="red", weight=0]; 25[label="primMulNat vx300 vx400",fontsize=16,color="magenta"];25 -> 30[label="",style="dashed", color="magenta", weight=3]; 26 -> 24[label="",style="dashed", color="red", weight=0]; 26[label="primMulNat vx300 vx400",fontsize=16,color="magenta"];26 -> 31[label="",style="dashed", color="magenta", weight=3]; 27 -> 24[label="",style="dashed", color="red", weight=0]; 27[label="primMulNat vx300 vx400",fontsize=16,color="magenta"];27 -> 32[label="",style="dashed", color="magenta", weight=3]; 27 -> 33[label="",style="dashed", color="magenta", weight=3]; 28[label="primMulNat (Succ vx3000) vx400",fontsize=16,color="burlywood",shape="box"];74[label="vx400/Succ vx4000",fontsize=10,color="white",style="solid",shape="box"];28 -> 74[label="",style="solid", color="burlywood", weight=9]; 74 -> 34[label="",style="solid", color="burlywood", weight=3]; 75[label="vx400/Zero",fontsize=10,color="white",style="solid",shape="box"];28 -> 75[label="",style="solid", color="burlywood", weight=9]; 75 -> 35[label="",style="solid", color="burlywood", weight=3]; 29[label="primMulNat Zero vx400",fontsize=16,color="burlywood",shape="box"];76[label="vx400/Succ vx4000",fontsize=10,color="white",style="solid",shape="box"];29 -> 76[label="",style="solid", color="burlywood", weight=9]; 76 -> 36[label="",style="solid", color="burlywood", weight=3]; 77[label="vx400/Zero",fontsize=10,color="white",style="solid",shape="box"];29 -> 77[label="",style="solid", color="burlywood", weight=9]; 77 -> 37[label="",style="solid", color="burlywood", weight=3]; 30[label="vx400",fontsize=16,color="green",shape="box"];31[label="vx300",fontsize=16,color="green",shape="box"];32[label="vx300",fontsize=16,color="green",shape="box"];33[label="vx400",fontsize=16,color="green",shape="box"];34[label="primMulNat (Succ vx3000) (Succ vx4000)",fontsize=16,color="black",shape="box"];34 -> 38[label="",style="solid", color="black", weight=3]; 35[label="primMulNat (Succ vx3000) Zero",fontsize=16,color="black",shape="box"];35 -> 39[label="",style="solid", color="black", weight=3]; 36[label="primMulNat Zero (Succ vx4000)",fontsize=16,color="black",shape="box"];36 -> 40[label="",style="solid", color="black", weight=3]; 37[label="primMulNat Zero Zero",fontsize=16,color="black",shape="box"];37 -> 41[label="",style="solid", color="black", weight=3]; 38 -> 42[label="",style="dashed", color="red", weight=0]; 38[label="primPlusNat (primMulNat vx3000 (Succ vx4000)) (Succ vx4000)",fontsize=16,color="magenta"];38 -> 43[label="",style="dashed", color="magenta", weight=3]; 39[label="Zero",fontsize=16,color="green",shape="box"];40[label="Zero",fontsize=16,color="green",shape="box"];41[label="Zero",fontsize=16,color="green",shape="box"];43 -> 24[label="",style="dashed", color="red", weight=0]; 43[label="primMulNat vx3000 (Succ vx4000)",fontsize=16,color="magenta"];43 -> 44[label="",style="dashed", color="magenta", weight=3]; 43 -> 45[label="",style="dashed", color="magenta", weight=3]; 42[label="primPlusNat vx5 (Succ vx4000)",fontsize=16,color="burlywood",shape="triangle"];78[label="vx5/Succ vx50",fontsize=10,color="white",style="solid",shape="box"];42 -> 78[label="",style="solid", color="burlywood", weight=9]; 78 -> 46[label="",style="solid", color="burlywood", weight=3]; 79[label="vx5/Zero",fontsize=10,color="white",style="solid",shape="box"];42 -> 79[label="",style="solid", color="burlywood", weight=9]; 79 -> 47[label="",style="solid", color="burlywood", weight=3]; 44[label="vx3000",fontsize=16,color="green",shape="box"];45[label="Succ vx4000",fontsize=16,color="green",shape="box"];46[label="primPlusNat (Succ vx50) (Succ vx4000)",fontsize=16,color="black",shape="box"];46 -> 48[label="",style="solid", color="black", weight=3]; 47[label="primPlusNat Zero (Succ vx4000)",fontsize=16,color="black",shape="box"];47 -> 49[label="",style="solid", color="black", weight=3]; 48[label="Succ (Succ (primPlusNat vx50 vx4000))",fontsize=16,color="green",shape="box"];48 -> 50[label="",style="dashed", color="green", weight=3]; 49[label="Succ vx4000",fontsize=16,color="green",shape="box"];50[label="primPlusNat vx50 vx4000",fontsize=16,color="burlywood",shape="triangle"];80[label="vx50/Succ vx500",fontsize=10,color="white",style="solid",shape="box"];50 -> 80[label="",style="solid", color="burlywood", weight=9]; 80 -> 51[label="",style="solid", color="burlywood", weight=3]; 81[label="vx50/Zero",fontsize=10,color="white",style="solid",shape="box"];50 -> 81[label="",style="solid", color="burlywood", weight=9]; 81 -> 52[label="",style="solid", color="burlywood", weight=3]; 51[label="primPlusNat (Succ vx500) vx4000",fontsize=16,color="burlywood",shape="box"];82[label="vx4000/Succ vx40000",fontsize=10,color="white",style="solid",shape="box"];51 -> 82[label="",style="solid", color="burlywood", weight=9]; 82 -> 53[label="",style="solid", color="burlywood", weight=3]; 83[label="vx4000/Zero",fontsize=10,color="white",style="solid",shape="box"];51 -> 83[label="",style="solid", color="burlywood", weight=9]; 83 -> 54[label="",style="solid", color="burlywood", weight=3]; 52[label="primPlusNat Zero vx4000",fontsize=16,color="burlywood",shape="box"];84[label="vx4000/Succ vx40000",fontsize=10,color="white",style="solid",shape="box"];52 -> 84[label="",style="solid", color="burlywood", weight=9]; 84 -> 55[label="",style="solid", color="burlywood", weight=3]; 85[label="vx4000/Zero",fontsize=10,color="white",style="solid",shape="box"];52 -> 85[label="",style="solid", color="burlywood", weight=9]; 85 -> 56[label="",style="solid", color="burlywood", weight=3]; 53[label="primPlusNat (Succ vx500) (Succ vx40000)",fontsize=16,color="black",shape="box"];53 -> 57[label="",style="solid", color="black", weight=3]; 54[label="primPlusNat (Succ vx500) Zero",fontsize=16,color="black",shape="box"];54 -> 58[label="",style="solid", color="black", weight=3]; 55[label="primPlusNat Zero (Succ vx40000)",fontsize=16,color="black",shape="box"];55 -> 59[label="",style="solid", color="black", weight=3]; 56[label="primPlusNat Zero Zero",fontsize=16,color="black",shape="box"];56 -> 60[label="",style="solid", color="black", weight=3]; 57[label="Succ (Succ (primPlusNat vx500 vx40000))",fontsize=16,color="green",shape="box"];57 -> 61[label="",style="dashed", color="green", weight=3]; 58[label="Succ vx500",fontsize=16,color="green",shape="box"];59[label="Succ vx40000",fontsize=16,color="green",shape="box"];60[label="Zero",fontsize=16,color="green",shape="box"];61 -> 50[label="",style="dashed", color="red", weight=0]; 61[label="primPlusNat vx500 vx40000",fontsize=16,color="magenta"];61 -> 62[label="",style="dashed", color="magenta", weight=3]; 61 -> 63[label="",style="dashed", color="magenta", weight=3]; 62[label="vx500",fontsize=16,color="green",shape="box"];63[label="vx40000",fontsize=16,color="green",shape="box"];} ---------------------------------------- (6) Complex Obligation (AND) ---------------------------------------- (7) Obligation: Q DP problem: The TRS P consists of the following rules: new_primMulNat(Main.Succ(vx3000), Main.Succ(vx4000)) -> new_primMulNat(vx3000, Main.Succ(vx4000)) R is empty. Q is empty. We have to consider all minimal (P,Q,R)-chains. ---------------------------------------- (8) QDPSizeChangeProof (EQUIVALENT) By using the subterm criterion [SUBTERM_CRITERION] together with the size-change analysis [AAECC05] we have proven that there are no infinite chains for this DP problem. From the DPs we obtained the following set of size-change graphs: *new_primMulNat(Main.Succ(vx3000), Main.Succ(vx4000)) -> new_primMulNat(vx3000, Main.Succ(vx4000)) The graph contains the following edges 1 > 1, 2 >= 2 ---------------------------------------- (9) YES ---------------------------------------- (10) Obligation: Q DP problem: The TRS P consists of the following rules: new_primPlusNat(Main.Succ(vx500), Main.Succ(vx40000)) -> new_primPlusNat(vx500, vx40000) R is empty. Q is empty. We have to consider all minimal (P,Q,R)-chains. ---------------------------------------- (11) QDPSizeChangeProof (EQUIVALENT) By using the subterm criterion [SUBTERM_CRITERION] together with the size-change analysis [AAECC05] we have proven that there are no infinite chains for this DP problem. From the DPs we obtained the following set of size-change graphs: *new_primPlusNat(Main.Succ(vx500), Main.Succ(vx40000)) -> new_primPlusNat(vx500, vx40000) The graph contains the following edges 1 > 1, 2 > 2 ---------------------------------------- (12) YES