/export/starexec/sandbox2/solver/bin/starexec_run_standard /export/starexec/sandbox2/benchmark/theBenchmark.hs /export/starexec/sandbox2/output/output_files -------------------------------------------------------------------------------- YES proof of /export/starexec/sandbox2/benchmark/theBenchmark.hs # AProVE Commit ID: 48fb2092695e11cc9f56e44b17a92a5f88ffb256 marcel 20180622 unpublished dirty H-Termination with start terms of the given HASKELL could be proven: (0) HASKELL (1) BR [EQUIVALENT, 0 ms] (2) HASKELL (3) COR [EQUIVALENT, 0 ms] (4) HASKELL (5) Narrow [SOUND, 0 ms] (6) AND (7) QDP (8) QDPSizeChangeProof [EQUIVALENT, 1 ms] (9) YES (10) QDP (11) QDPSizeChangeProof [EQUIVALENT, 0 ms] (12) YES (13) QDP (14) QDPSizeChangeProof [EQUIVALENT, 0 ms] (15) YES ---------------------------------------- (0) Obligation: mainModule Main module Main where { import qualified Prelude; data Float = Float MyInt MyInt ; data List a = Cons a (List a) | Nil ; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; data Main.WHNF a = WHNF a ; dsEm :: (b -> a) -> b -> a; dsEm f x = Main.seq x (f x); enforceWHNF :: Main.WHNF b -> a -> a; enforceWHNF (Main.WHNF x) y = y; foldl' :: (b -> a -> b) -> b -> List a -> b; foldl' f a Nil = a; foldl' f a (Cons x xs) = dsEm (foldl' f) (f a x) xs; fromIntFloat :: MyInt -> Float; fromIntFloat = primIntToFloat; primIntToFloat :: MyInt -> Float; primIntToFloat x = Float x (Main.Pos (Main.Succ Main.Zero)); primMulFloat :: Float -> Float -> Float; primMulFloat (Float x1 x2) (Float y1 y2) = Float (srMyInt x1 y1) (srMyInt x2 y2); primMulInt :: MyInt -> MyInt -> MyInt; primMulInt (Main.Pos x) (Main.Pos y) = Main.Pos (primMulNat x y); primMulInt (Main.Pos x) (Main.Neg y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Pos y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Neg y) = Main.Pos (primMulNat x y); primMulNat :: Main.Nat -> Main.Nat -> Main.Nat; primMulNat Main.Zero Main.Zero = Main.Zero; primMulNat Main.Zero (Main.Succ y) = Main.Zero; primMulNat (Main.Succ x) Main.Zero = Main.Zero; primMulNat (Main.Succ x) (Main.Succ y) = primPlusNat (primMulNat x (Main.Succ y)) (Main.Succ y); primPlusNat :: Main.Nat -> Main.Nat -> Main.Nat; primPlusNat Main.Zero Main.Zero = Main.Zero; primPlusNat Main.Zero (Main.Succ y) = Main.Succ y; primPlusNat (Main.Succ x) Main.Zero = Main.Succ x; primPlusNat (Main.Succ x) (Main.Succ y) = Main.Succ (Main.Succ (primPlusNat x y)); productFloat :: List Float -> Float; productFloat = foldl' srFloat (fromIntFloat (Main.Pos (Main.Succ Main.Zero))); seq :: a -> b -> b; seq x y = Main.enforceWHNF (Main.WHNF x) y; srFloat :: Float -> Float -> Float; srFloat = primMulFloat; srMyInt :: MyInt -> MyInt -> MyInt; srMyInt = primMulInt; } ---------------------------------------- (1) BR (EQUIVALENT) Replaced joker patterns by fresh variables and removed binding patterns. ---------------------------------------- (2) Obligation: mainModule Main module Main where { import qualified Prelude; data Float = Float MyInt MyInt ; data List a = Cons a (List a) | Nil ; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; data Main.WHNF a = WHNF a ; dsEm :: (b -> a) -> b -> a; dsEm f x = Main.seq x (f x); enforceWHNF :: Main.WHNF b -> a -> a; enforceWHNF (Main.WHNF x) y = y; foldl' :: (a -> b -> a) -> a -> List b -> a; foldl' f a Nil = a; foldl' f a (Cons x xs) = dsEm (foldl' f) (f a x) xs; fromIntFloat :: MyInt -> Float; fromIntFloat = primIntToFloat; primIntToFloat :: MyInt -> Float; primIntToFloat x = Float x (Main.Pos (Main.Succ Main.Zero)); primMulFloat :: Float -> Float -> Float; primMulFloat (Float x1 x2) (Float y1 y2) = Float (srMyInt x1 y1) (srMyInt x2 y2); primMulInt :: MyInt -> MyInt -> MyInt; primMulInt (Main.Pos x) (Main.Pos y) = Main.Pos (primMulNat x y); primMulInt (Main.Pos x) (Main.Neg y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Pos y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Neg y) = Main.Pos (primMulNat x y); primMulNat :: Main.Nat -> Main.Nat -> Main.Nat; primMulNat Main.Zero Main.Zero = Main.Zero; primMulNat Main.Zero (Main.Succ y) = Main.Zero; primMulNat (Main.Succ x) Main.Zero = Main.Zero; primMulNat (Main.Succ x) (Main.Succ y) = primPlusNat (primMulNat x (Main.Succ y)) (Main.Succ y); primPlusNat :: Main.Nat -> Main.Nat -> Main.Nat; primPlusNat Main.Zero Main.Zero = Main.Zero; primPlusNat Main.Zero (Main.Succ y) = Main.Succ y; primPlusNat (Main.Succ x) Main.Zero = Main.Succ x; primPlusNat (Main.Succ x) (Main.Succ y) = Main.Succ (Main.Succ (primPlusNat x y)); productFloat :: List Float -> Float; productFloat = foldl' srFloat (fromIntFloat (Main.Pos (Main.Succ Main.Zero))); seq :: b -> a -> a; seq x y = Main.enforceWHNF (Main.WHNF x) y; srFloat :: Float -> Float -> Float; srFloat = primMulFloat; srMyInt :: MyInt -> MyInt -> MyInt; srMyInt = primMulInt; } ---------------------------------------- (3) COR (EQUIVALENT) Cond Reductions: The following Function with conditions "undefined |Falseundefined; " is transformed to "undefined = undefined1; " "undefined0 True = undefined; " "undefined1 = undefined0 False; " ---------------------------------------- (4) Obligation: mainModule Main module Main where { import qualified Prelude; data Float = Float MyInt MyInt ; data List a = Cons a (List a) | Nil ; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; data Main.WHNF a = WHNF a ; dsEm :: (b -> a) -> b -> a; dsEm f x = Main.seq x (f x); enforceWHNF :: Main.WHNF b -> a -> a; enforceWHNF (Main.WHNF x) y = y; foldl' :: (a -> b -> a) -> a -> List b -> a; foldl' f a Nil = a; foldl' f a (Cons x xs) = dsEm (foldl' f) (f a x) xs; fromIntFloat :: MyInt -> Float; fromIntFloat = primIntToFloat; primIntToFloat :: MyInt -> Float; primIntToFloat x = Float x (Main.Pos (Main.Succ Main.Zero)); primMulFloat :: Float -> Float -> Float; primMulFloat (Float x1 x2) (Float y1 y2) = Float (srMyInt x1 y1) (srMyInt x2 y2); primMulInt :: MyInt -> MyInt -> MyInt; primMulInt (Main.Pos x) (Main.Pos y) = Main.Pos (primMulNat x y); primMulInt (Main.Pos x) (Main.Neg y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Pos y) = Main.Neg (primMulNat x y); primMulInt (Main.Neg x) (Main.Neg y) = Main.Pos (primMulNat x y); primMulNat :: Main.Nat -> Main.Nat -> Main.Nat; primMulNat Main.Zero Main.Zero = Main.Zero; primMulNat Main.Zero (Main.Succ y) = Main.Zero; primMulNat (Main.Succ x) Main.Zero = Main.Zero; primMulNat (Main.Succ x) (Main.Succ y) = primPlusNat (primMulNat x (Main.Succ y)) (Main.Succ y); primPlusNat :: Main.Nat -> Main.Nat -> Main.Nat; primPlusNat Main.Zero Main.Zero = Main.Zero; primPlusNat Main.Zero (Main.Succ y) = Main.Succ y; primPlusNat (Main.Succ x) Main.Zero = Main.Succ x; primPlusNat (Main.Succ x) (Main.Succ y) = Main.Succ (Main.Succ (primPlusNat x y)); productFloat :: List Float -> Float; productFloat = foldl' srFloat (fromIntFloat (Main.Pos (Main.Succ Main.Zero))); seq :: b -> a -> a; seq x y = Main.enforceWHNF (Main.WHNF x) y; srFloat :: Float -> Float -> Float; srFloat = primMulFloat; srMyInt :: MyInt -> MyInt -> MyInt; srMyInt = primMulInt; } ---------------------------------------- (5) Narrow (SOUND) Haskell To QDPs digraph dp_graph { node [outthreshold=100, inthreshold=100];1[label="productFloat",fontsize=16,color="grey",shape="box"];1 -> 3[label="",style="dashed", color="grey", weight=3]; 3[label="productFloat vx3",fontsize=16,color="black",shape="triangle"];3 -> 4[label="",style="solid", color="black", weight=3]; 4[label="foldl' srFloat (fromIntFloat (Pos (Succ Zero))) vx3",fontsize=16,color="burlywood",shape="box"];85[label="vx3/Cons vx30 vx31",fontsize=10,color="white",style="solid",shape="box"];4 -> 85[label="",style="solid", color="burlywood", weight=9]; 85 -> 5[label="",style="solid", color="burlywood", weight=3]; 86[label="vx3/Nil",fontsize=10,color="white",style="solid",shape="box"];4 -> 86[label="",style="solid", color="burlywood", weight=9]; 86 -> 6[label="",style="solid", color="burlywood", weight=3]; 5[label="foldl' srFloat (fromIntFloat (Pos (Succ Zero))) (Cons vx30 vx31)",fontsize=16,color="black",shape="box"];5 -> 7[label="",style="solid", color="black", weight=3]; 6[label="foldl' srFloat (fromIntFloat (Pos (Succ Zero))) Nil",fontsize=16,color="black",shape="box"];6 -> 8[label="",style="solid", color="black", weight=3]; 7[label="dsEm (foldl' srFloat) (srFloat (fromIntFloat (Pos (Succ Zero))) vx30) vx31",fontsize=16,color="black",shape="box"];7 -> 9[label="",style="solid", color="black", weight=3]; 8[label="fromIntFloat (Pos (Succ Zero))",fontsize=16,color="black",shape="triangle"];8 -> 10[label="",style="solid", color="black", weight=3]; 9 -> 11[label="",style="dashed", color="red", weight=0]; 9[label="seq (srFloat (fromIntFloat (Pos (Succ Zero))) vx30) (foldl' srFloat (srFloat (fromIntFloat (Pos (Succ Zero))) vx30)) vx31",fontsize=16,color="magenta"];9 -> 12[label="",style="dashed", color="magenta", weight=3]; 9 -> 13[label="",style="dashed", color="magenta", weight=3]; 10[label="primIntToFloat (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];10 -> 14[label="",style="solid", color="black", weight=3]; 12 -> 8[label="",style="dashed", color="red", weight=0]; 12[label="fromIntFloat (Pos (Succ Zero))",fontsize=16,color="magenta"];13 -> 8[label="",style="dashed", color="red", weight=0]; 13[label="fromIntFloat (Pos (Succ Zero))",fontsize=16,color="magenta"];11[label="seq (srFloat vx4 vx30) (foldl' srFloat (srFloat vx5 vx30)) vx31",fontsize=16,color="black",shape="triangle"];11 -> 15[label="",style="solid", color="black", weight=3]; 14[label="Float (Pos (Succ Zero)) (Pos (Succ Zero))",fontsize=16,color="green",shape="box"];15[label="enforceWHNF (WHNF (srFloat vx4 vx30)) (foldl' srFloat (srFloat vx5 vx30)) vx31",fontsize=16,color="black",shape="box"];15 -> 16[label="",style="solid", color="black", weight=3]; 16[label="foldl' srFloat (srFloat vx5 vx30) vx31",fontsize=16,color="burlywood",shape="box"];87[label="vx31/Cons vx310 vx311",fontsize=10,color="white",style="solid",shape="box"];16 -> 87[label="",style="solid", color="burlywood", weight=9]; 87 -> 17[label="",style="solid", color="burlywood", weight=3]; 88[label="vx31/Nil",fontsize=10,color="white",style="solid",shape="box"];16 -> 88[label="",style="solid", color="burlywood", weight=9]; 88 -> 18[label="",style="solid", color="burlywood", weight=3]; 17[label="foldl' srFloat (srFloat vx5 vx30) (Cons vx310 vx311)",fontsize=16,color="black",shape="box"];17 -> 19[label="",style="solid", color="black", weight=3]; 18[label="foldl' srFloat (srFloat vx5 vx30) Nil",fontsize=16,color="black",shape="box"];18 -> 20[label="",style="solid", color="black", weight=3]; 19[label="dsEm (foldl' srFloat) (srFloat (srFloat vx5 vx30) vx310) vx311",fontsize=16,color="black",shape="box"];19 -> 21[label="",style="solid", color="black", weight=3]; 20[label="srFloat vx5 vx30",fontsize=16,color="black",shape="triangle"];20 -> 22[label="",style="solid", color="black", weight=3]; 21 -> 11[label="",style="dashed", color="red", weight=0]; 21[label="seq (srFloat (srFloat vx5 vx30) vx310) (foldl' srFloat (srFloat (srFloat vx5 vx30) vx310)) vx311",fontsize=16,color="magenta"];21 -> 23[label="",style="dashed", color="magenta", weight=3]; 21 -> 24[label="",style="dashed", color="magenta", weight=3]; 21 -> 25[label="",style="dashed", color="magenta", weight=3]; 21 -> 26[label="",style="dashed", color="magenta", weight=3]; 22[label="primMulFloat vx5 vx30",fontsize=16,color="burlywood",shape="box"];89[label="vx5/Float vx50 vx51",fontsize=10,color="white",style="solid",shape="box"];22 -> 89[label="",style="solid", color="burlywood", weight=9]; 89 -> 27[label="",style="solid", color="burlywood", weight=3]; 23 -> 20[label="",style="dashed", color="red", weight=0]; 23[label="srFloat vx5 vx30",fontsize=16,color="magenta"];24[label="vx310",fontsize=16,color="green",shape="box"];25[label="vx311",fontsize=16,color="green",shape="box"];26 -> 20[label="",style="dashed", color="red", weight=0]; 26[label="srFloat vx5 vx30",fontsize=16,color="magenta"];27[label="primMulFloat (Float vx50 vx51) vx30",fontsize=16,color="burlywood",shape="box"];90[label="vx30/Float vx300 vx301",fontsize=10,color="white",style="solid",shape="box"];27 -> 90[label="",style="solid", color="burlywood", weight=9]; 90 -> 28[label="",style="solid", color="burlywood", weight=3]; 28[label="primMulFloat (Float vx50 vx51) (Float vx300 vx301)",fontsize=16,color="black",shape="box"];28 -> 29[label="",style="solid", color="black", weight=3]; 29[label="Float (srMyInt vx50 vx300) (srMyInt vx51 vx301)",fontsize=16,color="green",shape="box"];29 -> 30[label="",style="dashed", color="green", weight=3]; 29 -> 31[label="",style="dashed", color="green", weight=3]; 30[label="srMyInt vx50 vx300",fontsize=16,color="black",shape="triangle"];30 -> 32[label="",style="solid", color="black", weight=3]; 31 -> 30[label="",style="dashed", color="red", weight=0]; 31[label="srMyInt vx51 vx301",fontsize=16,color="magenta"];31 -> 33[label="",style="dashed", color="magenta", weight=3]; 31 -> 34[label="",style="dashed", color="magenta", weight=3]; 32[label="primMulInt vx50 vx300",fontsize=16,color="burlywood",shape="box"];91[label="vx50/Pos vx500",fontsize=10,color="white",style="solid",shape="box"];32 -> 91[label="",style="solid", color="burlywood", weight=9]; 91 -> 35[label="",style="solid", color="burlywood", weight=3]; 92[label="vx50/Neg vx500",fontsize=10,color="white",style="solid",shape="box"];32 -> 92[label="",style="solid", color="burlywood", weight=9]; 92 -> 36[label="",style="solid", color="burlywood", weight=3]; 33[label="vx51",fontsize=16,color="green",shape="box"];34[label="vx301",fontsize=16,color="green",shape="box"];35[label="primMulInt (Pos vx500) vx300",fontsize=16,color="burlywood",shape="box"];93[label="vx300/Pos vx3000",fontsize=10,color="white",style="solid",shape="box"];35 -> 93[label="",style="solid", color="burlywood", weight=9]; 93 -> 37[label="",style="solid", color="burlywood", weight=3]; 94[label="vx300/Neg vx3000",fontsize=10,color="white",style="solid",shape="box"];35 -> 94[label="",style="solid", color="burlywood", weight=9]; 94 -> 38[label="",style="solid", color="burlywood", weight=3]; 36[label="primMulInt (Neg vx500) vx300",fontsize=16,color="burlywood",shape="box"];95[label="vx300/Pos vx3000",fontsize=10,color="white",style="solid",shape="box"];36 -> 95[label="",style="solid", color="burlywood", weight=9]; 95 -> 39[label="",style="solid", color="burlywood", weight=3]; 96[label="vx300/Neg vx3000",fontsize=10,color="white",style="solid",shape="box"];36 -> 96[label="",style="solid", color="burlywood", weight=9]; 96 -> 40[label="",style="solid", color="burlywood", weight=3]; 37[label="primMulInt (Pos vx500) (Pos vx3000)",fontsize=16,color="black",shape="box"];37 -> 41[label="",style="solid", color="black", weight=3]; 38[label="primMulInt (Pos vx500) (Neg vx3000)",fontsize=16,color="black",shape="box"];38 -> 42[label="",style="solid", color="black", weight=3]; 39[label="primMulInt (Neg vx500) (Pos vx3000)",fontsize=16,color="black",shape="box"];39 -> 43[label="",style="solid", color="black", weight=3]; 40[label="primMulInt (Neg vx500) (Neg vx3000)",fontsize=16,color="black",shape="box"];40 -> 44[label="",style="solid", color="black", weight=3]; 41[label="Pos (primMulNat vx500 vx3000)",fontsize=16,color="green",shape="box"];41 -> 45[label="",style="dashed", color="green", weight=3]; 42[label="Neg (primMulNat vx500 vx3000)",fontsize=16,color="green",shape="box"];42 -> 46[label="",style="dashed", color="green", weight=3]; 43[label="Neg (primMulNat vx500 vx3000)",fontsize=16,color="green",shape="box"];43 -> 47[label="",style="dashed", color="green", weight=3]; 44[label="Pos (primMulNat vx500 vx3000)",fontsize=16,color="green",shape="box"];44 -> 48[label="",style="dashed", color="green", weight=3]; 45[label="primMulNat vx500 vx3000",fontsize=16,color="burlywood",shape="triangle"];97[label="vx500/Succ vx5000",fontsize=10,color="white",style="solid",shape="box"];45 -> 97[label="",style="solid", color="burlywood", weight=9]; 97 -> 49[label="",style="solid", color="burlywood", weight=3]; 98[label="vx500/Zero",fontsize=10,color="white",style="solid",shape="box"];45 -> 98[label="",style="solid", color="burlywood", weight=9]; 98 -> 50[label="",style="solid", color="burlywood", weight=3]; 46 -> 45[label="",style="dashed", color="red", weight=0]; 46[label="primMulNat vx500 vx3000",fontsize=16,color="magenta"];46 -> 51[label="",style="dashed", color="magenta", weight=3]; 47 -> 45[label="",style="dashed", color="red", weight=0]; 47[label="primMulNat vx500 vx3000",fontsize=16,color="magenta"];47 -> 52[label="",style="dashed", color="magenta", weight=3]; 48 -> 45[label="",style="dashed", color="red", weight=0]; 48[label="primMulNat vx500 vx3000",fontsize=16,color="magenta"];48 -> 53[label="",style="dashed", color="magenta", weight=3]; 48 -> 54[label="",style="dashed", color="magenta", weight=3]; 49[label="primMulNat (Succ vx5000) vx3000",fontsize=16,color="burlywood",shape="box"];99[label="vx3000/Succ vx30000",fontsize=10,color="white",style="solid",shape="box"];49 -> 99[label="",style="solid", color="burlywood", weight=9]; 99 -> 55[label="",style="solid", color="burlywood", weight=3]; 100[label="vx3000/Zero",fontsize=10,color="white",style="solid",shape="box"];49 -> 100[label="",style="solid", color="burlywood", weight=9]; 100 -> 56[label="",style="solid", color="burlywood", weight=3]; 50[label="primMulNat Zero vx3000",fontsize=16,color="burlywood",shape="box"];101[label="vx3000/Succ vx30000",fontsize=10,color="white",style="solid",shape="box"];50 -> 101[label="",style="solid", color="burlywood", weight=9]; 101 -> 57[label="",style="solid", color="burlywood", weight=3]; 102[label="vx3000/Zero",fontsize=10,color="white",style="solid",shape="box"];50 -> 102[label="",style="solid", color="burlywood", weight=9]; 102 -> 58[label="",style="solid", color="burlywood", weight=3]; 51[label="vx3000",fontsize=16,color="green",shape="box"];52[label="vx500",fontsize=16,color="green",shape="box"];53[label="vx3000",fontsize=16,color="green",shape="box"];54[label="vx500",fontsize=16,color="green",shape="box"];55[label="primMulNat (Succ vx5000) (Succ vx30000)",fontsize=16,color="black",shape="box"];55 -> 59[label="",style="solid", color="black", weight=3]; 56[label="primMulNat (Succ vx5000) Zero",fontsize=16,color="black",shape="box"];56 -> 60[label="",style="solid", color="black", weight=3]; 57[label="primMulNat Zero (Succ vx30000)",fontsize=16,color="black",shape="box"];57 -> 61[label="",style="solid", color="black", weight=3]; 58[label="primMulNat Zero Zero",fontsize=16,color="black",shape="box"];58 -> 62[label="",style="solid", color="black", weight=3]; 59 -> 63[label="",style="dashed", color="red", weight=0]; 59[label="primPlusNat (primMulNat vx5000 (Succ vx30000)) (Succ vx30000)",fontsize=16,color="magenta"];59 -> 64[label="",style="dashed", color="magenta", weight=3]; 60[label="Zero",fontsize=16,color="green",shape="box"];61[label="Zero",fontsize=16,color="green",shape="box"];62[label="Zero",fontsize=16,color="green",shape="box"];64 -> 45[label="",style="dashed", color="red", weight=0]; 64[label="primMulNat vx5000 (Succ vx30000)",fontsize=16,color="magenta"];64 -> 65[label="",style="dashed", color="magenta", weight=3]; 64 -> 66[label="",style="dashed", color="magenta", weight=3]; 63[label="primPlusNat vx6 (Succ vx30000)",fontsize=16,color="burlywood",shape="triangle"];103[label="vx6/Succ vx60",fontsize=10,color="white",style="solid",shape="box"];63 -> 103[label="",style="solid", color="burlywood", weight=9]; 103 -> 67[label="",style="solid", color="burlywood", weight=3]; 104[label="vx6/Zero",fontsize=10,color="white",style="solid",shape="box"];63 -> 104[label="",style="solid", color="burlywood", weight=9]; 104 -> 68[label="",style="solid", color="burlywood", weight=3]; 65[label="Succ vx30000",fontsize=16,color="green",shape="box"];66[label="vx5000",fontsize=16,color="green",shape="box"];67[label="primPlusNat (Succ vx60) (Succ vx30000)",fontsize=16,color="black",shape="box"];67 -> 69[label="",style="solid", color="black", weight=3]; 68[label="primPlusNat Zero (Succ vx30000)",fontsize=16,color="black",shape="box"];68 -> 70[label="",style="solid", color="black", weight=3]; 69[label="Succ (Succ (primPlusNat vx60 vx30000))",fontsize=16,color="green",shape="box"];69 -> 71[label="",style="dashed", color="green", weight=3]; 70[label="Succ vx30000",fontsize=16,color="green",shape="box"];71[label="primPlusNat vx60 vx30000",fontsize=16,color="burlywood",shape="triangle"];105[label="vx60/Succ vx600",fontsize=10,color="white",style="solid",shape="box"];71 -> 105[label="",style="solid", color="burlywood", weight=9]; 105 -> 72[label="",style="solid", color="burlywood", weight=3]; 106[label="vx60/Zero",fontsize=10,color="white",style="solid",shape="box"];71 -> 106[label="",style="solid", color="burlywood", weight=9]; 106 -> 73[label="",style="solid", color="burlywood", weight=3]; 72[label="primPlusNat (Succ vx600) vx30000",fontsize=16,color="burlywood",shape="box"];107[label="vx30000/Succ vx300000",fontsize=10,color="white",style="solid",shape="box"];72 -> 107[label="",style="solid", color="burlywood", weight=9]; 107 -> 74[label="",style="solid", color="burlywood", weight=3]; 108[label="vx30000/Zero",fontsize=10,color="white",style="solid",shape="box"];72 -> 108[label="",style="solid", color="burlywood", weight=9]; 108 -> 75[label="",style="solid", color="burlywood", weight=3]; 73[label="primPlusNat Zero vx30000",fontsize=16,color="burlywood",shape="box"];109[label="vx30000/Succ vx300000",fontsize=10,color="white",style="solid",shape="box"];73 -> 109[label="",style="solid", color="burlywood", weight=9]; 109 -> 76[label="",style="solid", color="burlywood", weight=3]; 110[label="vx30000/Zero",fontsize=10,color="white",style="solid",shape="box"];73 -> 110[label="",style="solid", color="burlywood", weight=9]; 110 -> 77[label="",style="solid", color="burlywood", weight=3]; 74[label="primPlusNat (Succ vx600) (Succ vx300000)",fontsize=16,color="black",shape="box"];74 -> 78[label="",style="solid", color="black", weight=3]; 75[label="primPlusNat (Succ vx600) Zero",fontsize=16,color="black",shape="box"];75 -> 79[label="",style="solid", color="black", weight=3]; 76[label="primPlusNat Zero (Succ vx300000)",fontsize=16,color="black",shape="box"];76 -> 80[label="",style="solid", color="black", weight=3]; 77[label="primPlusNat Zero Zero",fontsize=16,color="black",shape="box"];77 -> 81[label="",style="solid", color="black", weight=3]; 78[label="Succ (Succ (primPlusNat vx600 vx300000))",fontsize=16,color="green",shape="box"];78 -> 82[label="",style="dashed", color="green", weight=3]; 79[label="Succ vx600",fontsize=16,color="green",shape="box"];80[label="Succ vx300000",fontsize=16,color="green",shape="box"];81[label="Zero",fontsize=16,color="green",shape="box"];82 -> 71[label="",style="dashed", color="red", weight=0]; 82[label="primPlusNat vx600 vx300000",fontsize=16,color="magenta"];82 -> 83[label="",style="dashed", color="magenta", weight=3]; 82 -> 84[label="",style="dashed", color="magenta", weight=3]; 83[label="vx300000",fontsize=16,color="green",shape="box"];84[label="vx600",fontsize=16,color="green",shape="box"];} ---------------------------------------- (6) Complex Obligation (AND) ---------------------------------------- (7) Obligation: Q DP problem: The TRS P consists of the following rules: new_seq(vx4, vx30, vx5, Cons(vx310, vx311)) -> new_seq(new_srFloat(vx5, vx30), vx310, new_srFloat(vx5, vx30), vx311) The TRS R consists of the following rules: new_srFloat(Float(vx50, vx51), Float(vx300, vx301)) -> Float(new_srMyInt(vx50, vx300), new_srMyInt(vx51, vx301)) new_primPlusNat1(Main.Succ(vx600), Main.Zero) -> Main.Succ(vx600) new_primPlusNat1(Main.Zero, Main.Succ(vx300000)) -> Main.Succ(vx300000) new_primMulNat0(Main.Zero, Main.Zero) -> Main.Zero new_srMyInt(Main.Pos(vx500), Main.Pos(vx3000)) -> Main.Pos(new_primMulNat0(vx500, vx3000)) new_primPlusNat0(Main.Succ(vx60), vx30000) -> Main.Succ(Main.Succ(new_primPlusNat1(vx60, vx30000))) new_primMulNat0(Main.Succ(vx5000), Main.Zero) -> Main.Zero new_primMulNat0(Main.Zero, Main.Succ(vx30000)) -> Main.Zero new_primPlusNat0(Main.Zero, vx30000) -> Main.Succ(vx30000) new_primPlusNat1(Main.Zero, Main.Zero) -> Main.Zero new_primMulNat0(Main.Succ(vx5000), Main.Succ(vx30000)) -> new_primPlusNat0(new_primMulNat0(vx5000, Main.Succ(vx30000)), vx30000) new_primPlusNat1(Main.Succ(vx600), Main.Succ(vx300000)) -> Main.Succ(Main.Succ(new_primPlusNat1(vx600, vx300000))) new_srMyInt(Main.Neg(vx500), Main.Neg(vx3000)) -> Main.Pos(new_primMulNat0(vx500, vx3000)) new_srMyInt(Main.Pos(vx500), Main.Neg(vx3000)) -> Main.Neg(new_primMulNat0(vx500, vx3000)) new_srMyInt(Main.Neg(vx500), Main.Pos(vx3000)) -> Main.Neg(new_primMulNat0(vx500, vx3000)) The set Q consists of the following terms: new_primPlusNat0(Main.Zero, x0) new_primPlusNat1(Main.Zero, Main.Succ(x0)) new_srMyInt(Main.Neg(x0), Main.Neg(x1)) new_srMyInt(Main.Pos(x0), Main.Pos(x1)) new_primPlusNat1(Main.Succ(x0), Main.Zero) new_primPlusNat0(Main.Succ(x0), x1) new_srMyInt(Main.Pos(x0), Main.Neg(x1)) new_srMyInt(Main.Neg(x0), Main.Pos(x1)) new_primMulNat0(Main.Succ(x0), Main.Zero) new_primPlusNat1(Main.Succ(x0), Main.Succ(x1)) new_primMulNat0(Main.Succ(x0), Main.Succ(x1)) new_srFloat(Float(x0, x1), Float(x2, x3)) new_primPlusNat1(Main.Zero, Main.Zero) new_primMulNat0(Main.Zero, Main.Zero) new_primMulNat0(Main.Zero, Main.Succ(x0)) We have to consider all minimal (P,Q,R)-chains. ---------------------------------------- (8) QDPSizeChangeProof (EQUIVALENT) By using the subterm criterion [SUBTERM_CRITERION] together with the size-change analysis [AAECC05] we have proven that there are no infinite chains for this DP problem. From the DPs we obtained the following set of size-change graphs: *new_seq(vx4, vx30, vx5, Cons(vx310, vx311)) -> new_seq(new_srFloat(vx5, vx30), vx310, new_srFloat(vx5, vx30), vx311) The graph contains the following edges 4 > 2, 4 > 4 ---------------------------------------- (9) YES ---------------------------------------- (10) Obligation: Q DP problem: The TRS P consists of the following rules: new_primMulNat(Main.Succ(vx5000), Main.Succ(vx30000)) -> new_primMulNat(vx5000, Main.Succ(vx30000)) R is empty. Q is empty. We have to consider all minimal (P,Q,R)-chains. ---------------------------------------- (11) QDPSizeChangeProof (EQUIVALENT) By using the subterm criterion [SUBTERM_CRITERION] together with the size-change analysis [AAECC05] we have proven that there are no infinite chains for this DP problem. From the DPs we obtained the following set of size-change graphs: *new_primMulNat(Main.Succ(vx5000), Main.Succ(vx30000)) -> new_primMulNat(vx5000, Main.Succ(vx30000)) The graph contains the following edges 1 > 1, 2 >= 2 ---------------------------------------- (12) YES ---------------------------------------- (13) Obligation: Q DP problem: The TRS P consists of the following rules: new_primPlusNat(Main.Succ(vx600), Main.Succ(vx300000)) -> new_primPlusNat(vx600, vx300000) R is empty. Q is empty. We have to consider all minimal (P,Q,R)-chains. ---------------------------------------- (14) QDPSizeChangeProof (EQUIVALENT) By using the subterm criterion [SUBTERM_CRITERION] together with the size-change analysis [AAECC05] we have proven that there are no infinite chains for this DP problem. From the DPs we obtained the following set of size-change graphs: *new_primPlusNat(Main.Succ(vx600), Main.Succ(vx300000)) -> new_primPlusNat(vx600, vx300000) The graph contains the following edges 1 > 1, 2 > 2 ---------------------------------------- (15) YES