/export/starexec/sandbox/solver/bin/starexec_run_standard /export/starexec/sandbox/benchmark/theBenchmark.hs /export/starexec/sandbox/output/output_files -------------------------------------------------------------------------------- YES proof of /export/starexec/sandbox/benchmark/theBenchmark.hs # AProVE Commit ID: 48fb2092695e11cc9f56e44b17a92a5f88ffb256 marcel 20180622 unpublished dirty H-Termination with start terms of the given HASKELL could be proven: (0) HASKELL (1) BR [EQUIVALENT, 0 ms] (2) HASKELL (3) COR [EQUIVALENT, 0 ms] (4) HASKELL (5) Narrow [EQUIVALENT, 0 ms] (6) YES ---------------------------------------- (0) Obligation: mainModule Main module Main where { import qualified Prelude; data Float = Float MyInt MyInt ; data Integer = Integer MyInt ; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; fromIntegerFloat :: Integer -> Float; fromIntegerFloat = primIntegerToFloat; fromIntegral = pt fromIntegerFloat toIntegerMyInt; primIntToFloat :: MyInt -> Float; primIntToFloat x = Float x (Main.Pos (Main.Succ Main.Zero)); primIntegerToFloat :: Integer -> Float; primIntegerToFloat (Integer x) = primIntToFloat x; pt :: (b -> a) -> (c -> b) -> c -> a; pt f g x = f (g x); toIntegerMyInt :: MyInt -> Integer; toIntegerMyInt x = Integer x; } ---------------------------------------- (1) BR (EQUIVALENT) Replaced joker patterns by fresh variables and removed binding patterns. ---------------------------------------- (2) Obligation: mainModule Main module Main where { import qualified Prelude; data Float = Float MyInt MyInt ; data Integer = Integer MyInt ; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; fromIntegerFloat :: Integer -> Float; fromIntegerFloat = primIntegerToFloat; fromIntegral = pt fromIntegerFloat toIntegerMyInt; primIntToFloat :: MyInt -> Float; primIntToFloat x = Float x (Main.Pos (Main.Succ Main.Zero)); primIntegerToFloat :: Integer -> Float; primIntegerToFloat (Integer x) = primIntToFloat x; pt :: (b -> a) -> (c -> b) -> c -> a; pt f g x = f (g x); toIntegerMyInt :: MyInt -> Integer; toIntegerMyInt x = Integer x; } ---------------------------------------- (3) COR (EQUIVALENT) Cond Reductions: The following Function with conditions "undefined |Falseundefined; " is transformed to "undefined = undefined1; " "undefined0 True = undefined; " "undefined1 = undefined0 False; " ---------------------------------------- (4) Obligation: mainModule Main module Main where { import qualified Prelude; data Float = Float MyInt MyInt ; data Integer = Integer MyInt ; data MyInt = Pos Main.Nat | Neg Main.Nat ; data Main.Nat = Succ Main.Nat | Zero ; fromIntegerFloat :: Integer -> Float; fromIntegerFloat = primIntegerToFloat; fromIntegral = pt fromIntegerFloat toIntegerMyInt; primIntToFloat :: MyInt -> Float; primIntToFloat x = Float x (Main.Pos (Main.Succ Main.Zero)); primIntegerToFloat :: Integer -> Float; primIntegerToFloat (Integer x) = primIntToFloat x; pt :: (c -> b) -> (a -> c) -> a -> b; pt f g x = f (g x); toIntegerMyInt :: MyInt -> Integer; toIntegerMyInt x = Integer x; } ---------------------------------------- (5) Narrow (EQUIVALENT) Haskell To QDPs digraph dp_graph { node [outthreshold=100, inthreshold=100];1[label="fromIntegral",fontsize=16,color="grey",shape="box"];1 -> 3[label="",style="dashed", color="grey", weight=3]; 3[label="fromIntegral vx3",fontsize=16,color="black",shape="triangle"];3 -> 4[label="",style="solid", color="black", weight=3]; 4[label="pt fromIntegerFloat toIntegerMyInt vx3",fontsize=16,color="black",shape="box"];4 -> 5[label="",style="solid", color="black", weight=3]; 5[label="fromIntegerFloat (toIntegerMyInt vx3)",fontsize=16,color="black",shape="box"];5 -> 6[label="",style="solid", color="black", weight=3]; 6[label="primIntegerToFloat (toIntegerMyInt vx3)",fontsize=16,color="black",shape="box"];6 -> 7[label="",style="solid", color="black", weight=3]; 7[label="primIntegerToFloat (Integer vx3)",fontsize=16,color="black",shape="box"];7 -> 8[label="",style="solid", color="black", weight=3]; 8[label="primIntToFloat vx3",fontsize=16,color="black",shape="box"];8 -> 9[label="",style="solid", color="black", weight=3]; 9[label="Float vx3 (Pos (Succ Zero))",fontsize=16,color="green",shape="box"];} ---------------------------------------- (6) YES