6.56/3.35 MAYBE 6.56/3.36 proof of /export/starexec/sandbox/benchmark/theBenchmark.koat 6.56/3.36 # AProVE Commit ID: 48fb2092695e11cc9f56e44b17a92a5f88ffb256 marcel 20180622 unpublished dirty 6.56/3.36 6.56/3.36 6.56/3.36 The runtime complexity of the given CpxIntTrs could be proven to be BOUNDS(1, INF). 6.56/3.36 6.56/3.36 (0) CpxIntTrs 6.56/3.36 (1) Loat Proof [FINISHED, 521 ms] 6.56/3.36 (2) BOUNDS(1, INF) 6.56/3.36 6.56/3.36 6.56/3.36 ---------------------------------------- 6.56/3.36 6.56/3.36 (0) 6.56/3.36 Obligation: 6.56/3.36 Complexity Int TRS consisting of the following rules: 6.56/3.36 evalspeedFails4start(A, B, C, D) -> Com_1(evalspeedFails4entryin(A, B, C, D)) :|: TRUE 6.56/3.36 evalspeedFails4entryin(A, B, C, D) -> Com_1(evalspeedFails4bb6in(1, C, A, B)) :|: A >= 1 6.56/3.36 evalspeedFails4entryin(A, B, C, D) -> Com_1(evalspeedFails4bb6in(-(1), C, A, B)) :|: 0 >= A 6.56/3.36 evalspeedFails4bb6in(A, B, C, D) -> Com_1(evalspeedFails4bb3in(A, B, C, D)) :|: B >= D 6.56/3.36 evalspeedFails4bb6in(A, B, C, D) -> Com_1(evalspeedFails4returnin(A, B, C, D)) :|: D >= B + 1 6.56/3.36 evalspeedFails4bb3in(A, B, C, D) -> Com_1(evalspeedFails4bb4in(A, B, C, D)) :|: C >= 1 6.56/3.36 evalspeedFails4bb3in(A, B, C, D) -> Com_1(evalspeedFails4bb5in(A, B, C, D)) :|: 0 >= C 6.56/3.36 evalspeedFails4bb4in(A, B, C, D) -> Com_1(evalspeedFails4bb6in(A, B, C, D + A)) :|: TRUE 6.56/3.36 evalspeedFails4bb5in(A, B, C, D) -> Com_1(evalspeedFails4bb6in(A, B, C, D - A)) :|: TRUE 6.56/3.36 evalspeedFails4returnin(A, B, C, D) -> Com_1(evalspeedFails4stop(A, B, C, D)) :|: TRUE 6.56/3.36 6.56/3.36 The start-symbols are:[evalspeedFails4start_4] 6.56/3.36 6.56/3.36 6.56/3.36 ---------------------------------------- 6.56/3.36 6.56/3.36 (1) Loat Proof (FINISHED) 6.56/3.36 6.56/3.36 6.56/3.36 ### Pre-processing the ITS problem ### 6.56/3.36 6.56/3.36 6.56/3.36 6.56/3.36 Initial linear ITS problem 6.56/3.36 6.56/3.36 Start location: evalspeedFails4start 6.56/3.36 6.56/3.36 0: evalspeedFails4start -> evalspeedFails4entryin : [], cost: 1 6.56/3.36 6.56/3.36 1: evalspeedFails4entryin -> evalspeedFails4bb6in : A'=1, B'=C, C'=A, D'=B, [ A>=1 ], cost: 1 6.56/3.36 6.56/3.36 2: evalspeedFails4entryin -> evalspeedFails4bb6in : A'=-1, B'=C, C'=A, D'=B, [ 0>=A ], cost: 1 6.56/3.36 6.56/3.36 3: evalspeedFails4bb6in -> evalspeedFails4bb3in : [ B>=D ], cost: 1 6.56/3.36 6.56/3.36 4: evalspeedFails4bb6in -> evalspeedFails4returnin : [ D>=1+B ], cost: 1 6.56/3.36 6.56/3.36 5: evalspeedFails4bb3in -> evalspeedFails4bb4in : [ C>=1 ], cost: 1 6.56/3.36 6.56/3.36 6: evalspeedFails4bb3in -> evalspeedFails4bb5in : [ 0>=C ], cost: 1 6.56/3.36 6.56/3.36 7: evalspeedFails4bb4in -> evalspeedFails4bb6in : D'=D+A, [], cost: 1 6.56/3.36 6.56/3.36 8: evalspeedFails4bb5in -> evalspeedFails4bb6in : D'=D-A, [], cost: 1 6.56/3.36 6.56/3.36 9: evalspeedFails4returnin -> evalspeedFails4stop : [], cost: 1 6.56/3.36 6.56/3.36 6.56/3.36 6.56/3.36 Removed unreachable and leaf rules: 6.56/3.36 6.56/3.36 Start location: evalspeedFails4start 6.56/3.36 6.56/3.36 0: evalspeedFails4start -> evalspeedFails4entryin : [], cost: 1 6.56/3.36 6.56/3.36 1: evalspeedFails4entryin -> evalspeedFails4bb6in : A'=1, B'=C, C'=A, D'=B, [ A>=1 ], cost: 1 6.56/3.36 6.56/3.36 2: evalspeedFails4entryin -> evalspeedFails4bb6in : A'=-1, B'=C, C'=A, D'=B, [ 0>=A ], cost: 1 6.56/3.36 6.56/3.36 3: evalspeedFails4bb6in -> evalspeedFails4bb3in : [ B>=D ], cost: 1 6.56/3.36 6.56/3.36 5: evalspeedFails4bb3in -> evalspeedFails4bb4in : [ C>=1 ], cost: 1 6.56/3.36 6.56/3.36 6: evalspeedFails4bb3in -> evalspeedFails4bb5in : [ 0>=C ], cost: 1 6.56/3.36 6.56/3.36 7: evalspeedFails4bb4in -> evalspeedFails4bb6in : D'=D+A, [], cost: 1 6.56/3.36 6.56/3.36 8: evalspeedFails4bb5in -> evalspeedFails4bb6in : D'=D-A, [], cost: 1 6.56/3.36 6.56/3.36 6.56/3.36 6.56/3.36 ### Simplification by acceleration and chaining ### 6.56/3.36 6.56/3.36 6.56/3.36 6.56/3.36 Eliminated locations (on linear paths): 6.56/3.36 6.56/3.36 Start location: evalspeedFails4start 6.56/3.36 6.56/3.36 0: evalspeedFails4start -> evalspeedFails4entryin : [], cost: 1 6.56/3.36 6.56/3.36 1: evalspeedFails4entryin -> evalspeedFails4bb6in : A'=1, B'=C, C'=A, D'=B, [ A>=1 ], cost: 1 6.56/3.36 6.56/3.36 2: evalspeedFails4entryin -> evalspeedFails4bb6in : A'=-1, B'=C, C'=A, D'=B, [ 0>=A ], cost: 1 6.56/3.36 6.56/3.36 3: evalspeedFails4bb6in -> evalspeedFails4bb3in : [ B>=D ], cost: 1 6.56/3.36 6.56/3.36 10: evalspeedFails4bb3in -> evalspeedFails4bb6in : D'=D+A, [ C>=1 ], cost: 2 6.56/3.36 6.56/3.36 11: evalspeedFails4bb3in -> evalspeedFails4bb6in : D'=D-A, [ 0>=C ], cost: 2 6.56/3.36 6.56/3.36 6.56/3.36 6.56/3.36 Eliminated locations (on tree-shaped paths): 6.56/3.36 6.56/3.36 Start location: evalspeedFails4start 6.56/3.36 6.56/3.36 12: evalspeedFails4start -> evalspeedFails4bb6in : A'=1, B'=C, C'=A, D'=B, [ A>=1 ], cost: 2 6.56/3.36 6.56/3.36 13: evalspeedFails4start -> evalspeedFails4bb6in : A'=-1, B'=C, C'=A, D'=B, [ 0>=A ], cost: 2 6.56/3.36 6.56/3.36 14: evalspeedFails4bb6in -> evalspeedFails4bb6in : D'=D+A, [ B>=D && C>=1 ], cost: 3 6.56/3.36 6.56/3.36 15: evalspeedFails4bb6in -> evalspeedFails4bb6in : D'=D-A, [ B>=D && 0>=C ], cost: 3 6.56/3.36 6.56/3.36 6.56/3.36 6.56/3.36 Accelerating simple loops of location 2. 6.56/3.36 6.56/3.36 Accelerating the following rules: 6.56/3.36 6.56/3.36 14: evalspeedFails4bb6in -> evalspeedFails4bb6in : D'=D+A, [ B>=D && C>=1 ], cost: 3 6.56/3.36 6.56/3.36 15: evalspeedFails4bb6in -> evalspeedFails4bb6in : D'=D-A, [ B>=D && 0>=C ], cost: 3 6.56/3.36 6.56/3.36 6.56/3.36 6.56/3.36 Found no metering function for rule 14. 6.56/3.36 6.56/3.36 Found no metering function for rule 15. 6.56/3.36 6.56/3.36 Removing the simple loops:. 6.56/3.36 6.56/3.36 6.56/3.36 6.56/3.36 Accelerated all simple loops using metering functions (where possible): 6.56/3.36 6.56/3.36 Start location: evalspeedFails4start 6.56/3.36 6.56/3.36 12: evalspeedFails4start -> evalspeedFails4bb6in : A'=1, B'=C, C'=A, D'=B, [ A>=1 ], cost: 2 6.56/3.36 6.56/3.36 13: evalspeedFails4start -> evalspeedFails4bb6in : A'=-1, B'=C, C'=A, D'=B, [ 0>=A ], cost: 2 6.56/3.36 6.56/3.36 14: evalspeedFails4bb6in -> evalspeedFails4bb6in : D'=D+A, [ B>=D && C>=1 ], cost: 3 6.56/3.36 6.56/3.36 15: evalspeedFails4bb6in -> evalspeedFails4bb6in : D'=D-A, [ B>=D && 0>=C ], cost: 3 6.56/3.36 6.56/3.36 6.56/3.36 6.56/3.36 Chained accelerated rules (with incoming rules): 6.56/3.36 6.56/3.36 Start location: evalspeedFails4start 6.56/3.36 6.56/3.36 12: evalspeedFails4start -> evalspeedFails4bb6in : A'=1, B'=C, C'=A, D'=B, [ A>=1 ], cost: 2 6.56/3.36 6.56/3.36 13: evalspeedFails4start -> evalspeedFails4bb6in : A'=-1, B'=C, C'=A, D'=B, [ 0>=A ], cost: 2 6.56/3.36 6.56/3.36 16: evalspeedFails4start -> evalspeedFails4bb6in : A'=1, B'=C, C'=A, D'=1+B, [ A>=1 && C>=B ], cost: 5 6.56/3.36 6.56/3.36 17: evalspeedFails4start -> evalspeedFails4bb6in : A'=-1, B'=C, C'=A, D'=1+B, [ 0>=A && C>=B ], cost: 5 6.56/3.36 6.56/3.36 6.56/3.36 6.56/3.36 Removed unreachable locations (and leaf rules with constant cost): 6.56/3.36 6.56/3.36 Start location: evalspeedFails4start 6.56/3.36 6.56/3.36 6.56/3.36 6.56/3.36 ### Computing asymptotic complexity ### 6.56/3.36 6.56/3.36 6.56/3.36 6.56/3.36 Fully simplified ITS problem 6.56/3.36 6.56/3.36 Start location: evalspeedFails4start 6.56/3.36 6.56/3.36 6.56/3.36 6.56/3.36 Obtained the following overall complexity (w.r.t. the length of the input n): 6.56/3.36 6.56/3.36 Complexity: Unknown 6.56/3.36 6.56/3.36 Cpx degree: ? 6.56/3.36 6.56/3.36 Solved cost: 0 6.56/3.36 6.56/3.36 Rule cost: 0 6.56/3.36 6.56/3.36 Rule guard: [] 6.56/3.36 6.56/3.36 6.56/3.36 6.56/3.36 WORST_CASE(Omega(0),?) 6.56/3.36 6.56/3.36 6.56/3.36 ---------------------------------------- 6.56/3.36 6.56/3.36 (2) 6.56/3.36 BOUNDS(1, INF) 6.56/3.39 EOF