0.00/0.01 YES 0.00/0.01 0.00/0.01 Problem 1: 0.00/0.01 0.00/0.01 (VAR v_NonEmpty:S X:S Y:S) 0.00/0.01 (RULES 0.00/0.01 first(0,X:S) -> nil 0.00/0.01 first(s(X:S),cons(Y:S)) -> cons(Y:S) 0.00/0.01 from(X:S) -> cons(X:S) 0.00/0.01 ) 0.00/0.01 (STRATEGY INNERMOST) 0.00/0.01 0.00/0.01 Problem 1: 0.00/0.01 0.00/0.01 Dependency Pairs Processor: 0.00/0.01 -> Pairs: 0.00/0.01 Empty 0.00/0.01 -> Rules: 0.00/0.01 first(0,X:S) -> nil 0.00/0.01 first(s(X:S),cons(Y:S)) -> cons(Y:S) 0.00/0.01 from(X:S) -> cons(X:S) 0.00/0.01 0.00/0.01 Problem 1: 0.00/0.01 0.00/0.01 SCC Processor: 0.00/0.01 -> Pairs: 0.00/0.01 Empty 0.00/0.01 -> Rules: 0.00/0.01 first(0,X:S) -> nil 0.00/0.01 first(s(X:S),cons(Y:S)) -> cons(Y:S) 0.00/0.01 from(X:S) -> cons(X:S) 0.00/0.01 ->Strongly Connected Components: 0.00/0.01 There is no strongly connected component 0.00/0.01 0.00/0.01 The problem is finite. 0.00/0.01 EOF