15.55/3.95 NO 15.55/3.95 property Termination 15.55/3.95 has value False 15.63/4.00 for SRS ( [a] -> [b], [a, c, b] -> [c, a, b, a, c], [b, c] -> []) 15.63/4.00 reason 15.63/4.01 remap for 3 rules 15.63/4.01 property Termination 15.86/4.02 has value False 16.01/4.06 for SRS ( [0] -> [1], [0, 2, 1] -> [2, 0, 1, 0, 2], [1, 2] -> []) 16.01/4.06 reason 16.01/4.09 looping SRS derivation 16.01/4.10 Closure source : aaaacb 16.01/4.10 target : cabcaaaacbac 16.01/4.10 steps : 19 16.01/4.12 strict : True 16.01/4.12 last_rule_app_source : 0 16.33/4.14 last_rule_app_target : 7 16.33/4.15 reason : Overlap (Inside 7) 16.33/4.16 Overlap (Inside 8) 16.33/4.17 Overlap (Inside 8) 16.75/4.24 Overlap (Inside 6) 16.83/4.30 Overlap (Inside 7) 17.22/4.39 Overlap (Inside 9) 17.55/4.45 Overlap (Inside 5) 17.71/4.51 Overlap (Inside 6) 17.98/4.56 Overlap (Inside 3) 17.98/4.56 Overlap (Left 2) 17.98/4.56 Overlap (Inside 1) 17.98/4.57 Overlap (Inside 2) 17.98/4.58 Overlap (Inside 2) 17.98/4.59 Overlap (Inside 3) 17.98/4.59 Overlap (Left 2) 18.20/4.61 Overlap (Inside 1) 18.20/4.62 Overlap (Left 2) 18.20/4.63 Overlap (Inside 1) 18.20/4.65 Rule 1 18.38/4.66 Rule 0 18.38/4.66 Rule 1 18.38/4.67 Rule 0 18.38/4.67 Rule 1 18.38/4.67 Rule 1 18.38/4.67 Rule 2 18.38/4.68 Rule 0 18.38/4.68 Rule 0 18.38/4.68 Rule 1 18.38/4.68 Rule 1 18.38/4.69 Rule 1 18.38/4.69 Rule 2 18.38/4.69 Rule 0 18.38/4.69 Rule 1 18.38/4.70 Rule 2 18.38/4.70 Rule 0 18.38/4.70 Rule 2 18.38/4.70 Rule 2 18.38/4.70 18.38/4.70 18.38/4.70 ************************************************** 18.38/4.70 summary 18.38/4.70 ************************************************** 18.74/4.75 SRS with 3 rules on 3 letters Remap { tracing = False} 18.90/4.80 SRS with 3 rules on 3 letters looping SRS derivation 18.90/4.81 Closure source : aaaacb 18.90/4.83 target : cabcaaaacbac 18.90/4.83 steps : 19 19.16/4.86 strict : True 19.16/4.86 last_rule_app_source : 0 19.16/4.87 last_rule_app_target : 7 19.16/4.90 reason : Overlap (Inside 7) 19.42/4.93 Overlap (Inside 8) 19.61/4.97 Overlap (Inside 8) 19.61/5.01 Overlap (Inside 6) 19.97/5.06 Overlap (Inside 7) 20.26/5.14 Overlap (Inside 9) 20.57/5.25 Overlap (Inside 5) 20.57/5.25 Overlap (Inside 6) 20.57/5.25 Overlap (Inside 3) 20.57/5.25 Overlap (Left 2) 20.57/5.25 Overlap (Inside 1) 20.57/5.25 Overlap (Inside 2) 20.57/5.25 Overlap (Inside 2) 20.57/5.25 Overlap (Inside 3) 20.57/5.25 Overlap (Left 2) 20.57/5.25 Overlap (Inside 1) 20.57/5.25 Overlap (Left 2) 20.57/5.25 Overlap (Inside 1) 20.57/5.25 Rule 1 20.57/5.25 Rule 0 20.57/5.25 Rule 1 20.57/5.25 Rule 0 20.57/5.25 Rule 1 20.57/5.25 Rule 1 20.57/5.25 Rule 2 20.57/5.25 Rule 0 20.57/5.25 Rule 0 20.57/5.25 Rule 1 20.57/5.25 Rule 1 20.57/5.25 Rule 1 20.57/5.25 Rule 2 20.57/5.25 Rule 0 20.57/5.25 Rule 1 20.57/5.25 Rule 2 20.57/5.25 Rule 0 20.57/5.25 Rule 2 20.57/5.25 Rule 2 20.57/5.25 20.57/5.25 20.57/5.25 ************************************************** 20.57/5.25 (3, 3)\Loop[] 20.57/5.25 ************************************************** 25.98/6.60 let { done = Worker No_Strict_Rules;mo = Pre (Or_Else Count (IfSizeLeq 10000 GLPK Fail));wop = Or_Else (Worker (Weight { modus = mo})) Pass;weighted = \ m -> And_Then m wop;tiling = \ m w -> weighted (And_Then (Worker (Tiling { method = m,width = w})) (Worker Remap));when_small = \ m -> And_Then (Worker (SizeAtmost 100)) m;when_medium = \ m -> And_Then (Worker (SizeAtmost 10000)) m;solver = Minisatapi;qpi = \ dim bits -> weighted (when_small (Worker (QPI { tracing = True,dim = dim,bits = bits,solver = solver})));matrix = \ dom dim bits -> weighted (when_small (Worker (Matrix { monotone = Weak,domain = dom,dim = dim,bits = bits,tracing = False,solver = solver})));kbo = \ b -> weighted (when_small (Worker (KBO { bits = b,solver = solver})));mb = Worker (Matchbound { method = RFC,max_size = 100000});remove = First_Of ([ Worker (Weight { modus = mo})] <> ([ Seq [ qpi 2 4, qpi 3 4, qpi 4 4], Seq [ qpi 5 4, qpi 6 3, qpi 7 3]] <> ([ matrix Arctic 4 3, matrix Natural 4 3] <> [ kbo 1, And_Then (Worker Mirror) (kbo 1)])));remove_tile = Seq [ remove, tiling Overlap 3];dp = As_Transformer (Apply (And_Then (Worker (DP { tracing = False})) (Worker Remap)) (Apply wop (Branch (Worker (EDG { tracing = False})) remove_tile)));noh = [ Timeout 10 (Worker (Enumerate { closure = Forward})), Timeout 10 (Worker (Enumerate { closure = Backward}))];yeah = Tree_Search_Preemptive 0 done [ Worker (Weight { modus = mo}), mb, And_Then (Worker Mirror) mb, dp, And_Then (Worker Mirror) dp]} 25.98/6.60 in Apply (Worker Remap) (First_Of ([ yeah] <> noh)) 26.11/6.71 EOF