0.00/0.40 NO 0.00/0.40 property Termination 0.00/0.40 has value False 0.00/0.40 for SRS ( [a, a] -> [b, a, b, c, c], [c, a] -> [], [c, b] -> [a]) 0.00/0.40 reason 0.00/0.40 remap for 3 rules 0.00/0.41 property Termination 0.00/0.41 has value False 0.00/0.41 for SRS ( [0, 0] -> [1, 0, 1, 2, 2], [2, 0] -> [], [2, 1] -> [0]) 0.00/0.41 reason 0.00/0.41 looping SRS derivation 0.00/0.41 Closure source : aabababaab 0.00/0.41 target : babbabaabababaabcc 0.00/0.41 steps : 22 0.00/0.41 strict : True 0.00/0.41 last_rule_app_source : 0 0.00/0.41 last_rule_app_target : 13 0.00/0.41 reason : Overlap (Inside 13) 0.00/0.41 Overlap (Inside 14) 0.00/0.41 Overlap (Right 1) 0.00/0.41 Overlap (Right 1) 0.00/0.41 Overlap (Inside 14) 0.00/0.41 Overlap (Inside 10) 0.00/0.41 Overlap (Inside 9) 0.00/0.41 Overlap (Inside 11) 0.00/0.41 Overlap (Right 1) 0.00/0.41 Overlap (Right 1) 0.00/0.41 Overlap (Inside 10) 0.00/0.41 Overlap (Inside 6) 0.00/0.41 Overlap (Inside 7) 0.00/0.41 Overlap (Inside 8) 0.00/0.41 Overlap (Right 1) 0.00/0.41 Overlap (Right 1) 0.00/0.41 Overlap (Inside 7) 0.00/0.41 Overlap (Inside 3) 0.00/0.41 Overlap (Inside 3) 0.00/0.41 Overlap (Right 1) 0.00/0.41 Overlap (Right 1) 0.00/0.41 Rule 0 0.00/0.41 Rule 2 0.00/0.41 Rule 0 0.00/0.41 Rule 2 0.00/0.41 Rule 0 0.00/0.41 Rule 2 0.00/0.41 Rule 2 0.00/0.41 Rule 0 0.00/0.41 Rule 2 0.00/0.41 Rule 0 0.00/0.41 Rule 2 0.00/0.41 Rule 1 0.00/0.41 Rule 2 0.00/0.41 Rule 0 0.00/0.41 Rule 2 0.00/0.41 Rule 2 0.00/0.41 Rule 0 0.00/0.41 Rule 2 0.00/0.41 Rule 1 0.00/0.41 Rule 2 0.00/0.41 Rule 0 0.00/0.41 Rule 2 0.00/0.41 0.00/0.41 0.00/0.41 ************************************************** 0.00/0.41 summary 0.00/0.41 ************************************************** 0.00/0.41 SRS with 3 rules on 3 letters Remap { tracing = False} 0.00/0.41 SRS with 3 rules on 3 letters looping SRS derivation 0.00/0.41 Closure source : aabababaab 0.00/0.41 target : babbabaabababaabcc 0.00/0.41 steps : 22 0.00/0.41 strict : True 0.00/0.41 last_rule_app_source : 0 0.00/0.41 last_rule_app_target : 13 0.00/0.41 reason : Overlap (Inside 13) 0.00/0.41 Overlap (Inside 14) 0.00/0.41 Overlap (Right 1) 0.00/0.42 Overlap (Right 1) 0.00/0.42 Overlap (Inside 14) 0.00/0.42 Overlap (Inside 10) 0.00/0.42 Overlap (Inside 9) 0.00/0.42 Overlap (Inside 11) 0.00/0.42 Overlap (Right 1) 0.00/0.42 Overlap (Right 1) 0.00/0.42 Overlap (Inside 10) 0.00/0.42 Overlap (Inside 6) 0.00/0.42 Overlap (Inside 7) 0.00/0.42 Overlap (Inside 8) 0.00/0.42 Overlap (Right 1) 0.00/0.42 Overlap (Right 1) 0.00/0.42 Overlap (Inside 7) 0.00/0.42 Overlap (Inside 3) 0.00/0.42 Overlap (Inside 3) 0.00/0.45 Overlap (Right 1) 0.00/0.45 Overlap (Right 1) 0.00/0.45 Rule 0 0.00/0.45 Rule 2 0.00/0.45 Rule 0 0.00/0.45 Rule 2 0.00/0.45 Rule 0 0.00/0.45 Rule 2 0.00/0.45 Rule 2 0.00/0.45 Rule 0 0.00/0.45 Rule 2 0.00/0.45 Rule 0 0.00/0.45 Rule 2 0.00/0.45 Rule 1 0.00/0.45 Rule 2 0.00/0.45 Rule 0 0.00/0.45 Rule 2 0.00/0.45 Rule 2 0.00/0.45 Rule 0 0.00/0.45 Rule 2 0.00/0.45 Rule 1 0.00/0.45 Rule 2 0.00/0.45 Rule 0 0.00/0.45 Rule 2 0.00/0.45 0.00/0.45 0.00/0.45 ************************************************** 0.00/0.45 (3, 3)\Loop[] 0.00/0.45 ************************************************** 2.32/0.68 let { done = Worker No_Strict_Rules;mo = Pre (Or_Else Count (IfSizeLeq 10000 GLPK Fail));wop = Or_Else (Worker (Weight { modus = mo})) Pass;weighted = \ m -> And_Then m wop;tiling = \ m w -> weighted (And_Then (Worker (Tiling { method = m,width = w})) (Worker Remap));when_small = \ m -> And_Then (Worker (SizeAtmost 100)) m;when_medium = \ m -> And_Then (Worker (SizeAtmost 10000)) m;solver = Minisatapi;qpi = \ dim bits -> weighted (when_small (Worker (QPI { tracing = True,dim = dim,bits = bits,solver = solver})));matrix = \ dom dim bits -> weighted (when_small (Worker (Matrix { monotone = Weak,domain = dom,dim = dim,bits = bits,tracing = False,solver = solver})));kbo = \ b -> weighted (when_small (Worker (KBO { bits = b,solver = solver})));mb = Worker (Matchbound { method = RFC,max_size = 100000});remove = First_Of ([ Worker (Weight { modus = mo})] <> ([ Seq [ qpi 2 4, qpi 3 4, qpi 4 4], Seq [ qpi 5 4, qpi 6 3, qpi 7 3]] <> ([ matrix Arctic 4 3, matrix Natural 4 3] <> [ kbo 1, And_Then (Worker Mirror) (kbo 1)])));remove_tile = Seq [ remove, tiling Overlap 3];dp = As_Transformer (Apply (And_Then (Worker (DP { tracing = False})) (Worker Remap)) (Apply wop (Branch (Worker (EDG { tracing = False})) remove_tile)));noh = [ Timeout 10 (Worker (Enumerate { closure = Forward})), Timeout 10 (Worker (Enumerate { closure = Backward}))];yeah = Tree_Search_Preemptive 0 done [ Worker (Weight { modus = mo}), mb, And_Then (Worker Mirror) mb, dp, And_Then (Worker Mirror) dp]} 2.32/0.69 in Apply (Worker Remap) (First_Of ([ yeah] <> noh)) 2.32/0.70 EOF