14.63/3.78 NO 14.63/3.78 property Termination 14.63/3.78 has value False 14.63/3.78 for SRS ( [b, a, b, a, b, a, a] -> [a, a, a, a, a, b, a, b, a, b, a, b, a]) 14.63/3.78 reason 14.63/3.78 remap for 1 rules 14.63/3.78 property Termination 14.63/3.78 has value False 14.63/3.78 for SRS ( [0, 1, 0, 1, 0, 1, 1] -> [1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1]) 14.63/3.78 reason 14.63/3.78 looping SRS derivation 14.63/3.78 Closure source : ababababababababababababb 14.63/3.78 target : bbbbbabbbbbbabbbbbbabbbbbbabbbbbbababbbbbbabbbbbbabbbbbbabbbbbbabbbbbbababbbbbbabbbbbbabbbbbbabbbbbbabbbbbbababbbbbbabbbbbbabbbbbbabbbbbbabbbbbbababbbbbbabbbbbbabbbbbbabbbbbbabbbbbbababababababababababababbbbbabababab 14.63/3.78 steps : 32 14.63/3.78 strict : True 14.63/3.78 last_rule_app_source : 0 14.63/3.78 last_rule_app_target : 176 14.63/3.78 reason : Overlap (Inside 176) 14.63/3.78 Overlap (Inside 169) 14.63/3.78 Overlap (Inside 162) 14.63/3.78 Overlap (Inside 155) 14.63/3.78 Overlap (Inside 148) 14.63/3.78 Overlap (Inside 154) 14.63/3.78 Overlap (Inside 139) 14.63/3.78 Overlap (Inside 132) 14.63/3.78 Overlap (Inside 125) 14.63/3.78 Overlap (Inside 118) 14.63/3.78 Overlap (Inside 111) 14.63/3.78 Overlap (Inside 117) 14.63/3.78 Overlap (Inside 102) 14.89/3.78 Overlap (Inside 95) 14.89/3.78 Overlap (Inside 88) 14.89/3.78 Overlap (Inside 81) 14.89/3.78 Overlap (Inside 74) 14.89/3.78 Overlap (Inside 80) 14.89/3.78 Overlap (Inside 65) 14.89/3.78 Overlap (Inside 58) 14.89/3.78 Overlap (Inside 51) 14.89/3.78 Overlap (Inside 44) 14.89/3.78 Overlap (Inside 37) 14.89/3.78 Overlap (Inside 43) 14.89/3.78 Overlap (Inside 28) 14.89/3.78 Overlap (Inside 21) 14.89/3.78 Overlap (Inside 14) 14.89/3.78 Overlap (Inside 7) 14.89/3.79 Overlap (Left 1) 14.89/3.79 Overlap (Left 1) 14.89/3.79 Overlap (Left 1) 14.89/3.79 Rule 0 14.89/3.79 Rule 0 14.89/3.79 Rule 0 14.89/3.79 Rule 0 14.89/3.79 Rule 0 14.89/3.79 Rule 0 14.89/3.79 Rule 0 14.89/3.79 Rule 0 14.89/3.79 Rule 0 14.89/3.79 Rule 0 14.89/3.79 Rule 0 14.89/3.79 Rule 0 14.89/3.79 Rule 0 14.89/3.79 Rule 0 14.89/3.79 Rule 0 14.89/3.79 Rule 0 14.89/3.79 Rule 0 14.89/3.79 Rule 0 14.89/3.79 Rule 0 14.89/3.79 Rule 0 14.89/3.79 Rule 0 14.89/3.79 Rule 0 14.89/3.79 Rule 0 14.89/3.79 Rule 0 14.89/3.79 Rule 0 14.89/3.79 Rule 0 14.89/3.80 Rule 0 14.89/3.80 Rule 0 14.89/3.80 Rule 0 14.89/3.80 Rule 0 14.89/3.80 Rule 0 14.89/3.80 Rule 0 14.89/3.80 14.89/3.80 14.89/3.80 ************************************************** 14.89/3.80 summary 14.89/3.80 ************************************************** 14.89/3.80 SRS with 1 rules on 2 letters Remap { tracing = False} 14.89/3.80 SRS with 1 rules on 2 letters looping SRS derivation 14.89/3.80 Closure source : ababababababababababababb 14.89/3.80 target : bbbbbabbbbbbabbbbbbabbbbbbabbbbbbababbbbbbabbbbbbabbbbbbabbbbbbabbbbbbababbbbbbabbbbbbabbbbbbabbbbbbabbbbbbababbbbbbabbbbbbabbbbbbabbbbbbabbbbbbababbbbbbabbbbbbabbbbbbabbbbbbabbbbbbababababababababababababbbbbabababab 14.89/3.80 steps : 32 14.89/3.80 strict : True 14.89/3.80 last_rule_app_source : 0 14.89/3.80 last_rule_app_target : 176 14.89/3.80 reason : Overlap (Inside 176) 14.89/3.80 Overlap (Inside 169) 14.89/3.80 Overlap (Inside 162) 14.89/3.80 Overlap (Inside 155) 14.89/3.80 Overlap (Inside 148) 14.89/3.80 Overlap (Inside 154) 14.89/3.80 Overlap (Inside 139) 14.89/3.81 Overlap (Inside 132) 14.89/3.81 Overlap (Inside 125) 14.89/3.81 Overlap (Inside 118) 14.89/3.81 Overlap (Inside 111) 14.89/3.81 Overlap (Inside 117) 14.89/3.81 Overlap (Inside 102) 14.89/3.81 Overlap (Inside 95) 14.89/3.81 Overlap (Inside 88) 14.89/3.81 Overlap (Inside 81) 14.89/3.81 Overlap (Inside 74) 14.89/3.81 Overlap (Inside 80) 14.89/3.81 Overlap (Inside 65) 14.89/3.81 Overlap (Inside 58) 14.89/3.81 Overlap (Inside 51) 14.89/3.81 Overlap (Inside 44) 14.89/3.81 Overlap (Inside 37) 14.89/3.81 Overlap (Inside 43) 14.89/3.81 Overlap (Inside 28) 14.89/3.81 Overlap (Inside 21) 14.89/3.81 Overlap (Inside 14) 14.89/3.81 Overlap (Inside 7) 14.89/3.82 Overlap (Left 1) 14.89/3.82 Overlap (Left 1) 14.89/3.82 Overlap (Left 1) 14.89/3.82 Rule 0 14.89/3.82 Rule 0 14.89/3.82 Rule 0 14.89/3.82 Rule 0 14.89/3.82 Rule 0 14.89/3.82 Rule 0 14.89/3.82 Rule 0 14.89/3.82 Rule 0 14.89/3.82 Rule 0 14.89/3.82 Rule 0 14.89/3.82 Rule 0 14.89/3.82 Rule 0 14.89/3.82 Rule 0 14.89/3.82 Rule 0 14.89/3.82 Rule 0 14.89/3.82 Rule 0 14.89/3.82 Rule 0 14.89/3.82 Rule 0 14.89/3.82 Rule 0 14.89/3.82 Rule 0 14.89/3.82 Rule 0 14.89/3.82 Rule 0 14.89/3.82 Rule 0 14.89/3.82 Rule 0 14.89/3.82 Rule 0 14.89/3.83 Rule 0 14.89/3.83 Rule 0 14.89/3.83 Rule 0 14.89/3.83 Rule 0 14.89/3.83 Rule 0 14.89/3.83 Rule 0 14.89/3.83 Rule 0 14.89/3.83 14.89/3.83 14.89/3.83 ************************************************** 14.89/3.83 (1, 2)\Loop[] 14.89/3.83 ************************************************** 22.55/5.74 let { done = Worker No_Strict_Rules;mo = Pre (Or_Else Count (IfSizeLeq 10000 GLPK Fail));wop = Or_Else (Worker (Weight { modus = mo})) Pass;weighted = \ m -> And_Then m wop;tiling = \ m w -> weighted (And_Then (Worker (Tiling { method = m,width = w})) (Worker Remap));when_small = \ m -> And_Then (Worker (SizeAtmost 100)) m;when_medium = \ m -> And_Then (Worker (SizeAtmost 10000)) m;solver = Minisatapi;qpi = \ dim bits -> weighted (when_small (Worker (QPI { tracing = True,dim = dim,bits = bits,solver = solver})));matrix = \ dom dim bits -> weighted (when_small (Worker (Matrix { monotone = Weak,domain = dom,dim = dim,bits = bits,tracing = False,solver = solver})));kbo = \ b -> weighted (when_small (Worker (KBO { bits = b,solver = solver})));mb = Worker (Matchbound { method = RFC,max_size = 100000});remove = First_Of ([ Worker (Weight { modus = mo})] <> ([ Seq [ qpi 2 4, qpi 3 4, qpi 4 4], Seq [ qpi 5 4, qpi 6 3, qpi 7 3]] <> ([ matrix Arctic 4 3, matrix Natural 4 3] <> [ kbo 1, And_Then (Worker Mirror) (kbo 1)])));remove_tile = Seq [ remove, tiling Overlap 3];dp = As_Transformer (Apply (And_Then (Worker (DP { tracing = False})) (Worker Remap)) (Apply wop (Branch (Worker (EDG { tracing = False})) remove_tile)));noh = [ Timeout 10 (Worker (Enumerate { closure = Forward})), Timeout 10 (Worker (Enumerate { closure = Backward}))];yeah = Tree_Search_Preemptive 0 done [ Worker (Weight { modus = mo}), mb, And_Then (Worker Mirror) mb, dp, And_Then (Worker Mirror) dp]} 22.55/5.74 in Apply (Worker Remap) (First_Of ([ yeah] <> noh)) 22.83/5.81 EOF