3.03/0.79 NO 3.03/0.79 property Termination 3.03/0.79 has value False 3.03/0.79 for SRS ( [b, a, c, a, a, a, a, a, a] -> [a, a, a, a, a, a, a, b, a, c, b, a, c]) 3.03/0.79 reason 3.03/0.79 remap for 1 rules 3.03/0.79 property Termination 3.03/0.79 has value False 3.03/0.79 for SRS ( [0, 1, 2, 1, 1, 1, 1, 1, 1] -> [1, 1, 1, 1, 1, 1, 1, 0, 1, 2, 0, 1, 2]) 3.03/0.80 reason 3.03/0.80 looping SRS derivation 3.03/0.80 Closure source : abcbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb 3.03/0.80 target : bbbbbbbabcbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbabcabcbabcabcbbabcabcbabcabcbbbabcabcbabcabcbbabcabcbabcabcbbbbabcabcbabcabcbbabcabcbabcabcbbbabcabcbabcabcbbabcabcbabcabcbbbbbabcabcbabcabcbbabcabcbabcabcbbbabcabcbabcabcbbabcabcbabcabcbbbbabcabcbabcabcbbabcabcbabcabcbbbabcabcbabcabcbbabcabcbabcabc 3.03/0.80 steps : 64 3.03/0.80 strict : True 3.03/0.80 last_rule_app_source : 0 3.03/0.80 last_rule_app_target : 45 3.03/0.80 reason : Overlap (Inside 45) 3.03/0.80 Overlap (Inside 48) 3.03/0.80 Overlap (Inside 52) 3.03/0.80 Overlap (Inside 55) 3.03/0.80 Overlap (Inside 60) 3.03/0.80 Overlap (Inside 63) 3.03/0.80 Overlap (Inside 67) 3.03/0.80 Overlap (Inside 70) 3.03/0.80 Overlap (Inside 76) 3.03/0.80 Overlap (Inside 79) 3.03/0.80 Overlap (Inside 83) 3.03/0.80 Overlap (Inside 86) 3.03/0.80 Overlap (Inside 91) 3.03/0.80 Overlap (Inside 94) 3.03/0.80 Overlap (Inside 98) 3.03/0.80 Overlap (Inside 101) 3.03/0.80 Overlap (Inside 108) 3.03/0.80 Overlap (Inside 111) 3.03/0.80 Overlap (Inside 115) 3.03/0.80 Overlap (Inside 118) 3.03/0.80 Overlap (Inside 123) 3.03/0.80 Overlap (Inside 126) 3.03/0.80 Overlap (Inside 130) 3.03/0.80 Overlap (Inside 133) 3.03/0.80 Overlap (Inside 139) 3.03/0.80 Overlap (Inside 142) 3.03/0.80 Overlap (Inside 146) 3.03/0.80 Overlap (Inside 149) 3.03/0.80 Overlap (Inside 154) 3.03/0.80 Overlap (Inside 157) 3.03/0.80 Overlap (Inside 161) 3.03/0.80 Overlap (Right 3) 3.03/0.80 Overlap (Inside 38) 3.03/0.80 Overlap (Inside 41) 3.03/0.80 Overlap (Inside 45) 3.03/0.80 Overlap (Inside 48) 3.03/0.80 Overlap (Inside 53) 3.03/0.80 Overlap (Inside 56) 3.03/0.80 Overlap (Inside 60) 3.03/0.80 Overlap (Inside 63) 3.03/0.80 Overlap (Inside 69) 3.03/0.80 Overlap (Inside 72) 3.03/0.80 Overlap (Inside 76) 3.03/0.80 Overlap (Inside 79) 3.03/0.80 Overlap (Inside 84) 3.03/0.80 Overlap (Inside 87) 3.03/0.80 Overlap (Inside 91) 3.03/0.80 Overlap (Right 3) 3.03/0.80 Overlap (Inside 31) 3.03/0.80 Overlap (Inside 34) 3.03/0.80 Overlap (Inside 38) 3.03/0.80 Overlap (Inside 41) 3.03/0.80 Overlap (Inside 46) 3.03/0.80 Overlap (Inside 49) 3.03/0.80 Overlap (Inside 53) 3.03/0.80 Overlap (Right 3) 3.03/0.80 Overlap (Inside 24) 3.03/0.80 Overlap (Inside 27) 3.03/0.80 Overlap (Inside 31) 3.03/0.80 Overlap (Right 3) 3.03/0.80 Overlap (Inside 17) 3.03/0.80 Overlap (Right 3) 3.03/0.80 Overlap (Right 3) 3.03/0.80 Rule 0 3.03/0.80 Rule 0 3.03/0.80 Rule 0 3.03/0.80 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 Rule 0 3.03/0.81 3.03/0.81 3.03/0.81 ************************************************** 3.03/0.81 summary 3.03/0.81 ************************************************** 3.03/0.81 SRS with 1 rules on 3 letters Remap { tracing = False} 3.03/0.81 SRS with 1 rules on 3 letters looping SRS derivation 3.03/0.81 Closure source : abcbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb 3.03/0.81 target : bbbbbbbabcbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbabcabcbabcabcbbabcabcbabcabcbbbabcabcbabcabcbbabcabcbabcabcbbbbabcabcbabcabcbbabcabcbabcabcbbbabcabcbabcabcbbabcabcbabcabcbbbbbabcabcbabcabcbbabcabcbabcabcbbbabcabcbabcabcbbabcabcbabcabcbbbbabcabcbabcabcbbabcabcbabcabcbbbabcabcbabcabcbbabcabcbabcabc 3.03/0.81 steps : 64 3.03/0.81 strict : True 3.03/0.81 last_rule_app_source : 0 3.03/0.81 last_rule_app_target : 45 3.03/0.81 reason : Overlap (Inside 45) 3.03/0.81 Overlap (Inside 48) 3.03/0.81 Overlap (Inside 52) 3.03/0.81 Overlap (Inside 55) 3.03/0.81 Overlap (Inside 60) 3.03/0.81 Overlap (Inside 63) 3.03/0.81 Overlap (Inside 67) 3.03/0.81 Overlap (Inside 70) 3.03/0.81 Overlap (Inside 76) 3.03/0.81 Overlap (Inside 79) 3.03/0.81 Overlap (Inside 83) 3.03/0.81 Overlap (Inside 86) 3.03/0.81 Overlap (Inside 91) 3.03/0.81 Overlap (Inside 94) 3.03/0.81 Overlap (Inside 98) 3.03/0.81 Overlap (Inside 101) 3.03/0.81 Overlap (Inside 108) 3.03/0.81 Overlap (Inside 111) 3.03/0.81 Overlap (Inside 115) 3.03/0.81 Overlap (Inside 118) 3.03/0.81 Overlap (Inside 123) 3.03/0.81 Overlap (Inside 126) 3.03/0.81 Overlap (Inside 130) 3.03/0.81 Overlap (Inside 133) 3.03/0.81 Overlap (Inside 139) 3.03/0.82 Overlap (Inside 142) 3.03/0.82 Overlap (Inside 146) 3.03/0.82 Overlap (Inside 149) 3.03/0.82 Overlap (Inside 154) 3.03/0.82 Overlap (Inside 157) 3.03/0.82 Overlap (Inside 161) 3.03/0.82 Overlap (Right 3) 3.03/0.82 Overlap (Inside 38) 3.03/0.82 Overlap (Inside 41) 3.03/0.82 Overlap (Inside 45) 3.03/0.82 Overlap (Inside 48) 3.03/0.82 Overlap (Inside 53) 3.03/0.82 Overlap (Inside 56) 3.03/0.82 Overlap (Inside 60) 3.03/0.82 Overlap (Inside 63) 3.03/0.82 Overlap (Inside 69) 3.03/0.82 Overlap (Inside 72) 3.03/0.82 Overlap (Inside 76) 3.03/0.82 Overlap (Inside 79) 3.03/0.82 Overlap (Inside 84) 3.03/0.82 Overlap (Inside 87) 3.03/0.82 Overlap (Inside 91) 3.03/0.82 Overlap (Right 3) 3.03/0.82 Overlap (Inside 31) 3.03/0.82 Overlap (Inside 34) 3.03/0.82 Overlap (Inside 38) 3.03/0.82 Overlap (Inside 41) 3.03/0.82 Overlap (Inside 46) 3.03/0.82 Overlap (Inside 49) 3.03/0.82 Overlap (Inside 53) 3.03/0.82 Overlap (Right 3) 3.03/0.82 Overlap (Inside 24) 3.03/0.82 Overlap (Inside 27) 3.03/0.82 Overlap (Inside 31) 3.03/0.82 Overlap (Right 3) 3.03/0.82 Overlap (Inside 17) 3.03/0.82 Overlap (Right 3) 3.03/0.82 Overlap (Right 3) 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.82 Rule 0 3.03/0.83 Rule 0 3.03/0.83 Rule 0 3.03/0.83 Rule 0 3.03/0.83 Rule 0 3.03/0.83 Rule 0 3.03/0.83 Rule 0 3.03/0.83 Rule 0 3.03/0.83 Rule 0 3.03/0.83 Rule 0 3.03/0.83 Rule 0 3.03/0.83 Rule 0 3.03/0.83 Rule 0 3.03/0.83 Rule 0 3.03/0.83 Rule 0 3.03/0.83 Rule 0 3.03/0.83 Rule 0 3.03/0.83 Rule 0 3.03/0.83 Rule 0 3.03/0.83 Rule 0 3.03/0.83 Rule 0 3.03/0.83 Rule 0 3.03/0.83 Rule 0 3.03/0.83 Rule 0 3.03/0.83 3.03/0.83 3.03/0.83 ************************************************** 3.03/0.83 (1, 3)\Loop[] 3.03/0.83 ************************************************** 4.03/1.07 let { done = Worker No_Strict_Rules;mo = Pre (Or_Else Count (IfSizeLeq 10000 GLPK Fail));wop = Or_Else (Worker (Weight { modus = mo})) Pass;weighted = \ m -> And_Then m wop;tiling = \ m w -> weighted (And_Then (Worker (Tiling { method = m,width = w})) (Worker Remap));when_small = \ m -> And_Then (Worker (SizeAtmost 100)) m;when_medium = \ m -> And_Then (Worker (SizeAtmost 10000)) m;solver = Minisatapi;qpi = \ dim bits -> weighted (when_small (Worker (QPI { tracing = True,dim = dim,bits = bits,solver = solver})));matrix = \ dom dim bits -> weighted (when_small (Worker (Matrix { monotone = Weak,domain = dom,dim = dim,bits = bits,tracing = False,solver = solver})));kbo = \ b -> weighted (when_small (Worker (KBO { bits = b,solver = solver})));mb = Worker (Matchbound { method = RFC,max_size = 100000});remove = First_Of ([ Worker (Weight { modus = mo})] <> ([ Seq [ qpi 2 4, qpi 3 4, qpi 4 4], Seq [ qpi 5 4, qpi 6 3, qpi 7 3]] <> ([ matrix Arctic 4 3, matrix Natural 4 3] <> [ kbo 1, And_Then (Worker Mirror) (kbo 1)])));remove_tile = Seq [ remove, tiling Overlap 3];dp = As_Transformer (Apply (And_Then (Worker (DP { tracing = False})) (Worker Remap)) (Apply wop (Branch (Worker (EDG { tracing = False})) remove_tile)));noh = [ Timeout 10 (Worker (Enumerate { closure = Forward})), Timeout 10 (Worker (Enumerate { closure = Backward}))];yeah = Tree_Search_Preemptive 0 done [ Worker (Weight { modus = mo}), mb, And_Then (Worker Mirror) mb, dp, And_Then (Worker Mirror) dp]} 4.03/1.07 in Apply (Worker Remap) (First_Of ([ yeah] <> noh)) 4.20/1.09 EOF