0.00/0.06 YES 0.00/0.06 property Termination 0.00/0.06 has value True 0.00/0.06 for SRS ( [b, q, b] -> [b, p, b], [0, p, 0] ->= [q], [1, p, 1] ->= [q], [0, q, 0] ->= [q], [1, q, 1] ->= [q], [p] ->= [1, p, 1, 0, 1]) 0.00/0.06 reason 0.00/0.06 remap for 6 rules 0.00/0.06 property Termination 0.00/0.06 has value True 0.00/0.06 for SRS ( [0, 1, 0] -> [0, 2, 0], [3, 2, 3] ->= [1], [4, 2, 4] ->= [1], [3, 1, 3] ->= [1], [4, 1, 4] ->= [1], [2] ->= [4, 2, 4, 3, 4]) 0.00/0.06 reason 0.00/0.06 Tiling { method = Overlap, width = 2, state_type = Bit64, map_type = Enum, verbose = False, tracing = False} 0.00/0.06 using 24 tiles 0.00/0.06 [ [0, >] , [1, >] , [4, >] , [<, 0] , [1, 0] , [2, 0] , [4, 0] , [<, 1] , [0, 1] , [1, 1] , [2, 1] , [3, 1] , [4, 1] , [0, 2] , [1, 2] , [4, 2] , [1, 3] , [4, 3] , [<, 4] , [0, 4] , [1, 4] , [2, 4] , [3, 4] , [4, 4] ] 0.00/0.06 remove some unmatched rules 0.00/0.06 0.00/0.06 property Termination 0.00/0.06 has value True 0.00/0.06 for SRS ( [[0], [1], [0]] -> [[0], [2], [0]], [[4], [2], [4]] ->= [[1]], [[3], [1], [3]] ->= [[1]], [[4], [1], [4]] ->= [[1]], [[2]] ->= [[4], [2], [4], [3], [4]]) 0.00/0.06 reason 0.00/0.06 remap for 5 rules 0.00/0.06 property Termination 0.00/0.06 has value True 0.00/0.06 for SRS ( [0, 1, 0] -> [0, 2, 0], [3, 2, 3] ->= [1], [4, 1, 4] ->= [1], [3, 1, 3] ->= [1], [2] ->= [3, 2, 3, 4, 3]) 0.00/0.06 reason 0.00/0.06 Tiling { method = Overlap, width = 3, state_type = Bit64, map_type = Enum, verbose = False, tracing = False} 0.00/0.06 using 71 tiles 0.00/0.06 [ [<, 1, >] , [0, 1, >] , [1, 0, >] , [1, 1, >] , [1, 3, >] , [2, 0, >] , [2, 1, >] , [3, 0, >] , [3, 1, >] , [4, 1, >] , [4, 3, >] , [<, <, 0] , [<, 1, 0] , [0, 2, 0] , [1, 3, 0] , [4, 3, 0] , [<, <, 1] , [<, 0, 1] , [<, 1, 1] , [<, 3, 1] , [0, 1, 1] , [0, 3, 1] , [1, 0, 1] , [1, 1, 1] , [1, 2, 1] , [1, 3, 1] , [1, 4, 1] , [2, 0, 1] , [2, 3, 1] , [3, 0, 1] , [3, 1, 1] , [3, 2, 1] , [3, 3, 1] , [3, 4, 1] , [4, 1, 1] , [4, 3, 1] , [<, 0, 2] , [<, 1, 2] , [<, 3, 2] , [0, 3, 2] , [1, 0, 2] , [1, 1, 2] , [1, 3, 2] , [2, 0, 2] , [3, 0, 2] , [3, 3, 2] , [4, 1, 2] , [<, <, 3] , [<, 0, 3] , [<, 1, 3] , [<, 3, 3] , [0, 3, 3] , [1, 0, 3] , [1, 1, 3] , [1, 2, 3] , [1, 3, 3] , [1, 4, 3] , [2, 0, 3] , [3, 0, 3] , [3, 2, 3] , [3, 3, 3] , [3, 4, 3] , [4, 1, 3] , [4, 3, 3] , [<, 1, 4] , [0, 1, 4] , [1, 1, 4] , [1, 3, 4] , [2, 3, 4] , [3, 1, 4] , [3, 3, 4] ] 0.00/0.06 remove some unmatched rules 0.00/0.06 0.00/0.06 property Termination 0.00/0.06 has value True 0.00/0.06 for SRS ( [[3], [2], [3]] ->= [[1]], [[2]] ->= [[3], [2], [3], [4], [3]]) 0.00/0.06 reason 0.00/0.06 remap for 2 rules 0.00/0.06 property Termination 0.00/0.06 has value True 0.00/0.06 for SRS ( [0, 1, 0] ->= [2], [1] ->= [0, 1, 0, 3, 0]) 0.00/0.06 reason 0.00/0.06 has no strict rules 0.00/0.06 0.00/0.06 ************************************************** 0.00/0.06 summary 0.00/0.06 ************************************************** 0.00/0.06 SRS with 6 rules on 5 letters Remap { tracing = False} 0.00/0.06 SRS with 6 rules on 5 letters remove some, by Tiling { method = Overlap, width = 2, state_type = Bit64, map_type = Enum, verbose = False, tracing = False} 0.00/0.06 SRS with 5 rules on 5 letters Remap { tracing = False} 0.00/0.06 SRS with 5 rules on 5 letters remove some, by Tiling { method = Overlap, width = 3, state_type = Bit64, map_type = Enum, verbose = False, tracing = False} 0.00/0.06 SRS with 2 rules on 4 letters Remap { tracing = False} 0.00/0.06 SRS with 2 rules on 4 letters has no strict rules 0.00/0.06 0.00/0.06 ************************************************** 0.00/0.06 (6, 5)\TileRemoveROC{2}(5, 5)\TileRemoveROC{3}(2, 4)[] 0.00/0.06 ************************************************** 0.00/0.06 let { done = Worker No_Strict_Rules;mo = Pre (Or_Else Count (IfSizeLeq 10000 GLPK Fail));wop = Or_Else (Worker (Weight { modus = mo})) Pass;weighted = \ m -> And_Then m wop;when_small = \ m -> And_Then (Worker (SizeAtmost 100)) m;when_medium = \ m -> And_Then (Worker (SizeAtmost 10000)) m;tiling = \ m w -> weighted (And_Then (Worker (Tiling { method = m,width = w})) (Worker Remap));matrix = \ mo dom dim bits -> weighted (Worker (Matrix { monotone = mo,domain = dom,dim = dim,bits = bits}));kbo = \ b -> weighted (Worker (KBO { bits = b,solver = Minisatapi}));method = Apply wop (Tree_Search_Preemptive 0 done ([ ] <> ([ when_medium (kbo 1), when_medium (And_Then (Worker Mirror) (kbo 1))] <> ((for [ 3, 4] (\ d -> when_small (matrix Strict Natural d 3))) <> (for [ 2, 3, 5, 8] (\ w -> tiling Overlap w))))))} 0.00/0.06 in Apply (Worker Remap) method 0.00/0.07 EOF