0.00/0.02 YES 0.00/0.02 property Termination 0.00/0.02 has value True 0.00/0.02 for SRS ( [a, b, b, b, a] -> [], [] ->= [a, b, a]) 0.00/0.02 reason 0.00/0.02 remap for 2 rules 0.00/0.02 property Termination 0.00/0.02 has value True 0.00/0.02 for SRS ( [0, 1, 1, 1, 0] -> [], [] ->= [0, 1, 0]) 0.00/0.02 reason 0.00/0.02 Tiling { method = Overlap, width = 2, state_type = Bit64, map_type = Enum, verbose = False, tracing = False} 0.00/0.02 using 9 tiles 0.00/0.02 [[<, >], [0, >], [1, >], [<, 0], [0, 0], [1, 0], [<, 1], [0, 1], [1, 1]] 0.00/0.02 tile all rules 0.00/0.02 0.00/0.02 property Termination 0.00/0.02 has value True 0.00/0.02 for SRS ( [[<, 0], [0, 1], [1, 1], [1, 1], [1, 0], [0, >]] -> [[<, >]], [[<, 0], [0, 1], [1, 1], [1, 1], [1, 0], [0, 0]] -> [[<, 0]], [[<, 0], [0, 1], [1, 1], [1, 1], [1, 0], [0, 1]] -> [[<, 1]], [[0, 0], [0, 1], [1, 1], [1, 1], [1, 0], [0, >]] -> [[0, >]], [[0, 0], [0, 1], [1, 1], [1, 1], [1, 0], [0, 0]] -> [[0, 0]], [[0, 0], [0, 1], [1, 1], [1, 1], [1, 0], [0, 1]] -> [[0, 1]], [[1, 0], [0, 1], [1, 1], [1, 1], [1, 0], [0, >]] -> [[1, >]], [[1, 0], [0, 1], [1, 1], [1, 1], [1, 0], [0, 0]] -> [[1, 0]], [[1, 0], [0, 1], [1, 1], [1, 1], [1, 0], [0, 1]] -> [[1, 1]], [[<, >]] ->= [[<, 0], [0, 1], [1, 0], [0, >]], [[<, 0]] ->= [[<, 0], [0, 1], [1, 0], [0, 0]], [[<, 1]] ->= [[<, 0], [0, 1], [1, 0], [0, 1]], [[0, >]] ->= [[0, 0], [0, 1], [1, 0], [0, >]], [[0, 0]] ->= [[0, 0], [0, 1], [1, 0], [0, 0]], [[0, 1]] ->= [[0, 0], [0, 1], [1, 0], [0, 1]], [[1, >]] ->= [[1, 0], [0, 1], [1, 0], [0, >]], [[1, 0]] ->= [[1, 0], [0, 1], [1, 0], [0, 0]], [[1, 1]] ->= [[1, 0], [0, 1], [1, 0], [0, 1]]) 0.00/0.02 reason 0.00/0.02 remap for 18 rules 0.00/0.02 property Termination 0.00/0.02 has value True 0.00/0.02 for SRS ( [0, 1, 2, 2, 3, 4] -> [5], [0, 1, 2, 2, 3, 6] -> [0], [0, 1, 2, 2, 3, 1] -> [7], [6, 1, 2, 2, 3, 4] -> [4], [6, 1, 2, 2, 3, 6] -> [6], [6, 1, 2, 2, 3, 1] -> [1], [3, 1, 2, 2, 3, 4] -> [8], [3, 1, 2, 2, 3, 6] -> [3], [3, 1, 2, 2, 3, 1] -> [2], [5] ->= [0, 1, 3, 4], [0] ->= [0, 1, 3, 6], [7] ->= [0, 1, 3, 1], [4] ->= [6, 1, 3, 4], [6] ->= [6, 1, 3, 6], [1] ->= [6, 1, 3, 1], [8] ->= [3, 1, 3, 4], [3] ->= [3, 1, 3, 6], [2] ->= [3, 1, 3, 1]) 0.00/0.02 reason 0.00/0.02 weights 0.00/0.02 Map [(2, 2/1), (5, 1/1), (7, 1/1), (8, 1/1)] 0.00/0.02 0.00/0.02 property Termination 0.00/0.02 has value True 0.00/0.02 for SRS ( [0] ->= [0, 1, 3, 6], [4] ->= [6, 1, 3, 4], [6] ->= [6, 1, 3, 6], [1] ->= [6, 1, 3, 1], [3] ->= [3, 1, 3, 6]) 0.00/0.02 reason 0.00/0.02 has no strict rules 0.00/0.02 0.00/0.02 ************************************************** 0.00/0.02 summary 0.00/0.02 ************************************************** 0.00/0.02 SRS with 2 rules on 2 letters Remap { tracing = False} 0.00/0.02 SRS with 2 rules on 2 letters tile all, by Tiling { method = Overlap, width = 2, state_type = Bit64, map_type = Enum, verbose = False, tracing = False} 0.00/0.02 SRS with 18 rules on 9 letters Remap { tracing = False} 0.00/0.02 SRS with 18 rules on 9 letters weights 0.00/0.02 SRS with 5 rules on 5 letters has no strict rules 0.00/0.02 0.00/0.02 ************************************************** 0.00/0.02 (2, 2)\TileAllROC{2}(18, 9)\Weight(5, 5)[] 0.00/0.02 ************************************************** 0.00/0.02 let { done = Worker No_Strict_Rules;mo = Pre (Or_Else Count (IfSizeLeq 10000 GLPK Fail));wop = Or_Else (Worker (Weight { modus = mo})) Pass;weighted = \ m -> And_Then m wop;when_small = \ m -> And_Then (Worker (SizeAtmost 100)) m;when_medium = \ m -> And_Then (Worker (SizeAtmost 10000)) m;tiling = \ m w -> weighted (And_Then (Worker (Tiling { method = m,width = w})) (Worker Remap));matrix = \ mo dom dim bits -> weighted (Worker (Matrix { monotone = mo,domain = dom,dim = dim,bits = bits}));kbo = \ b -> weighted (Worker (KBO { bits = b,solver = Minisatapi}));method = Apply wop (Tree_Search_Preemptive 0 done ([ ] <> ([ when_medium (kbo 1), when_medium (And_Then (Worker Mirror) (kbo 1))] <> ((for [ 3, 4] (\ d -> when_small (matrix Strict Natural d 3))) <> (for [ 2, 3, 5, 8] (\ w -> tiling Overlap w))))))} 0.00/0.02 in Apply (Worker Remap) method 0.00/0.03 EOF