8.37/3.64 YES 10.00/4.15 proof of /export/starexec/sandbox/benchmark/theBenchmark.hs 10.00/4.15 # AProVE Commit ID: 48fb2092695e11cc9f56e44b17a92a5f88ffb256 marcel 20180622 unpublished dirty 10.00/4.15 10.00/4.15 10.00/4.15 H-Termination with start terms of the given HASKELL could be proven: 10.00/4.15 10.00/4.15 (0) HASKELL 10.00/4.15 (1) BR [EQUIVALENT, 0 ms] 10.00/4.15 (2) HASKELL 10.00/4.15 (3) COR [EQUIVALENT, 0 ms] 10.00/4.15 (4) HASKELL 10.00/4.15 (5) Narrow [EQUIVALENT, 20 ms] 10.00/4.15 (6) YES 10.00/4.15 10.00/4.15 10.00/4.15 ---------------------------------------- 10.00/4.15 10.00/4.15 (0) 10.00/4.15 Obligation: 10.00/4.15 mainModule Main 10.00/4.15 module Main where { 10.00/4.15 import qualified Prelude; 10.00/4.15 data MyBool = MyTrue | MyFalse ; 10.00/4.15 10.00/4.15 data MyInt = Pos Main.Nat | Neg Main.Nat ; 10.00/4.15 10.00/4.15 data Main.Nat = Succ Main.Nat | Zero ; 10.00/4.15 10.00/4.15 data Ordering = LT | EQ | GT ; 10.00/4.15 10.00/4.15 data Ratio a = CnPc a a ; 10.00/4.15 10.00/4.15 absMyInt :: MyInt -> MyInt; 10.00/4.15 absMyInt = absReal; 10.00/4.15 10.00/4.15 absRatio :: Ratio MyInt -> Ratio MyInt; 10.00/4.15 absRatio (CnPc x y) = CnPc (absMyInt x) y; 10.00/4.15 10.00/4.15 absReal x = absReal2 x; 10.00/4.15 10.00/4.15 absReal0 x MyTrue = negateMyInt x; 10.00/4.15 10.00/4.15 absReal1 x MyTrue = x; 10.00/4.15 absReal1 x MyFalse = absReal0 x otherwise; 10.00/4.15 10.00/4.15 absReal2 x = absReal1 x (gtEsMyInt x (fromIntMyInt (Main.Pos Main.Zero))); 10.00/4.15 10.00/4.15 compareMyInt :: MyInt -> MyInt -> Ordering; 10.00/4.15 compareMyInt = primCmpInt; 10.00/4.15 10.00/4.15 esEsOrdering :: Ordering -> Ordering -> MyBool; 10.00/4.15 esEsOrdering LT LT = MyTrue; 10.00/4.15 esEsOrdering LT EQ = MyFalse; 10.00/4.15 esEsOrdering LT GT = MyFalse; 10.00/4.15 esEsOrdering EQ LT = MyFalse; 10.00/4.15 esEsOrdering EQ EQ = MyTrue; 10.00/4.15 esEsOrdering EQ GT = MyFalse; 10.00/4.15 esEsOrdering GT LT = MyFalse; 10.00/4.15 esEsOrdering GT EQ = MyFalse; 10.00/4.15 esEsOrdering GT GT = MyTrue; 10.00/4.15 10.00/4.15 fromIntMyInt :: MyInt -> MyInt; 10.00/4.15 fromIntMyInt x = x; 10.00/4.15 10.00/4.15 fsEsOrdering :: Ordering -> Ordering -> MyBool; 10.00/4.15 fsEsOrdering x y = not (esEsOrdering x y); 10.00/4.15 10.00/4.15 gtEsMyInt :: MyInt -> MyInt -> MyBool; 10.00/4.15 gtEsMyInt x y = fsEsOrdering (compareMyInt x y) LT; 10.00/4.15 10.00/4.15 negateMyInt :: MyInt -> MyInt; 10.00/4.15 negateMyInt = primNegInt; 10.00/4.15 10.00/4.15 not :: MyBool -> MyBool; 10.00/4.15 not MyTrue = MyFalse; 10.00/4.15 not MyFalse = MyTrue; 10.00/4.15 10.00/4.15 otherwise :: MyBool; 10.00/4.15 otherwise = MyTrue; 10.00/4.15 10.00/4.15 primCmpInt :: MyInt -> MyInt -> Ordering; 10.00/4.15 primCmpInt (Main.Pos Main.Zero) (Main.Pos Main.Zero) = EQ; 10.00/4.15 primCmpInt (Main.Pos Main.Zero) (Main.Neg Main.Zero) = EQ; 10.00/4.15 primCmpInt (Main.Neg Main.Zero) (Main.Pos Main.Zero) = EQ; 10.00/4.15 primCmpInt (Main.Neg Main.Zero) (Main.Neg Main.Zero) = EQ; 10.00/4.15 primCmpInt (Main.Pos x) (Main.Pos y) = primCmpNat x y; 10.00/4.15 primCmpInt (Main.Pos x) (Main.Neg y) = GT; 10.00/4.15 primCmpInt (Main.Neg x) (Main.Pos y) = LT; 10.00/4.15 primCmpInt (Main.Neg x) (Main.Neg y) = primCmpNat y x; 10.00/4.15 10.00/4.15 primCmpNat :: Main.Nat -> Main.Nat -> Ordering; 10.00/4.15 primCmpNat Main.Zero Main.Zero = EQ; 10.00/4.15 primCmpNat Main.Zero (Main.Succ y) = LT; 10.00/4.15 primCmpNat (Main.Succ x) Main.Zero = GT; 10.00/4.15 primCmpNat (Main.Succ x) (Main.Succ y) = primCmpNat x y; 10.00/4.15 10.00/4.15 primNegInt :: MyInt -> MyInt; 10.00/4.15 primNegInt (Main.Pos x) = Main.Neg x; 10.00/4.15 primNegInt (Main.Neg x) = Main.Pos x; 10.00/4.15 10.00/4.15 } 10.00/4.15 10.00/4.15 ---------------------------------------- 10.00/4.15 10.00/4.15 (1) BR (EQUIVALENT) 10.00/4.15 Replaced joker patterns by fresh variables and removed binding patterns. 10.00/4.15 ---------------------------------------- 10.00/4.15 10.00/4.15 (2) 10.00/4.15 Obligation: 10.00/4.15 mainModule Main 10.00/4.15 module Main where { 10.00/4.15 import qualified Prelude; 10.00/4.15 data MyBool = MyTrue | MyFalse ; 10.00/4.15 10.00/4.15 data MyInt = Pos Main.Nat | Neg Main.Nat ; 10.00/4.15 10.00/4.15 data Main.Nat = Succ Main.Nat | Zero ; 10.00/4.15 10.00/4.15 data Ordering = LT | EQ | GT ; 10.00/4.15 10.00/4.15 data Ratio a = CnPc a a ; 10.00/4.15 10.00/4.15 absMyInt :: MyInt -> MyInt; 10.00/4.15 absMyInt = absReal; 10.00/4.15 10.00/4.15 absRatio :: Ratio MyInt -> Ratio MyInt; 10.00/4.15 absRatio (CnPc x y) = CnPc (absMyInt x) y; 10.00/4.15 10.00/4.15 absReal x = absReal2 x; 10.00/4.15 10.00/4.15 absReal0 x MyTrue = negateMyInt x; 10.00/4.15 10.00/4.15 absReal1 x MyTrue = x; 10.00/4.15 absReal1 x MyFalse = absReal0 x otherwise; 10.00/4.15 10.00/4.15 absReal2 x = absReal1 x (gtEsMyInt x (fromIntMyInt (Main.Pos Main.Zero))); 10.00/4.15 10.00/4.15 compareMyInt :: MyInt -> MyInt -> Ordering; 10.00/4.15 compareMyInt = primCmpInt; 10.00/4.15 10.00/4.15 esEsOrdering :: Ordering -> Ordering -> MyBool; 10.00/4.15 esEsOrdering LT LT = MyTrue; 10.00/4.15 esEsOrdering LT EQ = MyFalse; 10.00/4.15 esEsOrdering LT GT = MyFalse; 10.00/4.15 esEsOrdering EQ LT = MyFalse; 10.00/4.15 esEsOrdering EQ EQ = MyTrue; 10.00/4.15 esEsOrdering EQ GT = MyFalse; 10.00/4.15 esEsOrdering GT LT = MyFalse; 10.00/4.15 esEsOrdering GT EQ = MyFalse; 10.00/4.15 esEsOrdering GT GT = MyTrue; 10.00/4.15 10.00/4.15 fromIntMyInt :: MyInt -> MyInt; 10.00/4.15 fromIntMyInt x = x; 10.00/4.15 10.00/4.15 fsEsOrdering :: Ordering -> Ordering -> MyBool; 10.00/4.15 fsEsOrdering x y = not (esEsOrdering x y); 10.00/4.15 10.00/4.15 gtEsMyInt :: MyInt -> MyInt -> MyBool; 10.00/4.15 gtEsMyInt x y = fsEsOrdering (compareMyInt x y) LT; 10.00/4.15 10.00/4.15 negateMyInt :: MyInt -> MyInt; 10.00/4.15 negateMyInt = primNegInt; 10.00/4.15 10.00/4.15 not :: MyBool -> MyBool; 10.00/4.15 not MyTrue = MyFalse; 10.00/4.15 not MyFalse = MyTrue; 10.00/4.15 10.00/4.15 otherwise :: MyBool; 10.00/4.15 otherwise = MyTrue; 10.00/4.15 10.00/4.15 primCmpInt :: MyInt -> MyInt -> Ordering; 10.00/4.15 primCmpInt (Main.Pos Main.Zero) (Main.Pos Main.Zero) = EQ; 10.00/4.15 primCmpInt (Main.Pos Main.Zero) (Main.Neg Main.Zero) = EQ; 10.00/4.15 primCmpInt (Main.Neg Main.Zero) (Main.Pos Main.Zero) = EQ; 10.00/4.15 primCmpInt (Main.Neg Main.Zero) (Main.Neg Main.Zero) = EQ; 10.00/4.15 primCmpInt (Main.Pos x) (Main.Pos y) = primCmpNat x y; 10.00/4.15 primCmpInt (Main.Pos x) (Main.Neg y) = GT; 10.00/4.15 primCmpInt (Main.Neg x) (Main.Pos y) = LT; 10.00/4.15 primCmpInt (Main.Neg x) (Main.Neg y) = primCmpNat y x; 10.00/4.15 10.00/4.15 primCmpNat :: Main.Nat -> Main.Nat -> Ordering; 10.00/4.15 primCmpNat Main.Zero Main.Zero = EQ; 10.00/4.15 primCmpNat Main.Zero (Main.Succ y) = LT; 10.00/4.15 primCmpNat (Main.Succ x) Main.Zero = GT; 10.00/4.15 primCmpNat (Main.Succ x) (Main.Succ y) = primCmpNat x y; 10.00/4.15 10.00/4.15 primNegInt :: MyInt -> MyInt; 10.00/4.15 primNegInt (Main.Pos x) = Main.Neg x; 10.00/4.15 primNegInt (Main.Neg x) = Main.Pos x; 10.00/4.15 10.00/4.15 } 10.00/4.15 10.00/4.15 ---------------------------------------- 10.00/4.15 10.00/4.15 (3) COR (EQUIVALENT) 10.00/4.15 Cond Reductions: 10.00/4.15 The following Function with conditions 10.00/4.15 "undefined |Falseundefined; 10.00/4.15 " 10.00/4.15 is transformed to 10.00/4.15 "undefined = undefined1; 10.00/4.15 " 10.00/4.15 "undefined0 True = undefined; 10.00/4.15 " 10.00/4.15 "undefined1 = undefined0 False; 10.00/4.15 " 10.00/4.15 10.00/4.15 ---------------------------------------- 10.00/4.15 10.00/4.15 (4) 10.00/4.15 Obligation: 10.00/4.15 mainModule Main 10.00/4.15 module Main where { 10.00/4.15 import qualified Prelude; 10.00/4.15 data MyBool = MyTrue | MyFalse ; 10.00/4.15 10.00/4.15 data MyInt = Pos Main.Nat | Neg Main.Nat ; 10.00/4.15 10.00/4.15 data Main.Nat = Succ Main.Nat | Zero ; 10.00/4.15 10.00/4.15 data Ordering = LT | EQ | GT ; 10.00/4.15 10.00/4.15 data Ratio a = CnPc a a ; 10.00/4.15 10.00/4.15 absMyInt :: MyInt -> MyInt; 10.00/4.15 absMyInt = absReal; 10.00/4.15 10.00/4.15 absRatio :: Ratio MyInt -> Ratio MyInt; 10.00/4.15 absRatio (CnPc x y) = CnPc (absMyInt x) y; 10.00/4.15 10.00/4.15 absReal x = absReal2 x; 10.00/4.15 10.00/4.15 absReal0 x MyTrue = negateMyInt x; 10.00/4.15 10.00/4.15 absReal1 x MyTrue = x; 10.00/4.15 absReal1 x MyFalse = absReal0 x otherwise; 10.00/4.15 10.00/4.15 absReal2 x = absReal1 x (gtEsMyInt x (fromIntMyInt (Main.Pos Main.Zero))); 10.00/4.15 10.00/4.15 compareMyInt :: MyInt -> MyInt -> Ordering; 10.00/4.15 compareMyInt = primCmpInt; 10.00/4.15 10.00/4.15 esEsOrdering :: Ordering -> Ordering -> MyBool; 10.00/4.15 esEsOrdering LT LT = MyTrue; 10.00/4.15 esEsOrdering LT EQ = MyFalse; 10.00/4.15 esEsOrdering LT GT = MyFalse; 10.00/4.15 esEsOrdering EQ LT = MyFalse; 10.00/4.15 esEsOrdering EQ EQ = MyTrue; 10.00/4.15 esEsOrdering EQ GT = MyFalse; 10.00/4.15 esEsOrdering GT LT = MyFalse; 10.00/4.15 esEsOrdering GT EQ = MyFalse; 10.00/4.15 esEsOrdering GT GT = MyTrue; 10.00/4.15 10.00/4.15 fromIntMyInt :: MyInt -> MyInt; 10.00/4.15 fromIntMyInt x = x; 10.00/4.15 10.00/4.15 fsEsOrdering :: Ordering -> Ordering -> MyBool; 10.00/4.15 fsEsOrdering x y = not (esEsOrdering x y); 10.00/4.15 10.00/4.15 gtEsMyInt :: MyInt -> MyInt -> MyBool; 10.00/4.15 gtEsMyInt x y = fsEsOrdering (compareMyInt x y) LT; 10.00/4.15 10.00/4.15 negateMyInt :: MyInt -> MyInt; 10.00/4.15 negateMyInt = primNegInt; 10.00/4.15 10.00/4.15 not :: MyBool -> MyBool; 10.00/4.15 not MyTrue = MyFalse; 10.00/4.15 not MyFalse = MyTrue; 10.00/4.15 10.00/4.15 otherwise :: MyBool; 10.00/4.15 otherwise = MyTrue; 10.00/4.15 10.00/4.15 primCmpInt :: MyInt -> MyInt -> Ordering; 10.00/4.15 primCmpInt (Main.Pos Main.Zero) (Main.Pos Main.Zero) = EQ; 10.00/4.15 primCmpInt (Main.Pos Main.Zero) (Main.Neg Main.Zero) = EQ; 10.00/4.15 primCmpInt (Main.Neg Main.Zero) (Main.Pos Main.Zero) = EQ; 10.00/4.15 primCmpInt (Main.Neg Main.Zero) (Main.Neg Main.Zero) = EQ; 10.00/4.15 primCmpInt (Main.Pos x) (Main.Pos y) = primCmpNat x y; 10.00/4.15 primCmpInt (Main.Pos x) (Main.Neg y) = GT; 10.00/4.15 primCmpInt (Main.Neg x) (Main.Pos y) = LT; 10.00/4.15 primCmpInt (Main.Neg x) (Main.Neg y) = primCmpNat y x; 10.00/4.15 10.00/4.15 primCmpNat :: Main.Nat -> Main.Nat -> Ordering; 10.00/4.15 primCmpNat Main.Zero Main.Zero = EQ; 10.00/4.15 primCmpNat Main.Zero (Main.Succ y) = LT; 10.00/4.15 primCmpNat (Main.Succ x) Main.Zero = GT; 10.00/4.15 primCmpNat (Main.Succ x) (Main.Succ y) = primCmpNat x y; 10.00/4.15 10.00/4.15 primNegInt :: MyInt -> MyInt; 10.00/4.15 primNegInt (Main.Pos x) = Main.Neg x; 10.00/4.15 primNegInt (Main.Neg x) = Main.Pos x; 10.00/4.15 10.00/4.15 } 10.00/4.15 10.00/4.15 ---------------------------------------- 10.00/4.15 10.00/4.15 (5) Narrow (EQUIVALENT) 10.00/4.15 Haskell To QDPs 10.00/4.15 10.00/4.15 digraph dp_graph { 10.00/4.15 node [outthreshold=100, inthreshold=100];1[label="absRatio",fontsize=16,color="grey",shape="box"];1 -> 3[label="",style="dashed", color="grey", weight=3]; 10.00/4.15 3[label="absRatio vx3",fontsize=16,color="burlywood",shape="triangle"];44[label="vx3/CnPc vx30 vx31",fontsize=10,color="white",style="solid",shape="box"];3 -> 44[label="",style="solid", color="burlywood", weight=9]; 10.00/4.15 44 -> 4[label="",style="solid", color="burlywood", weight=3]; 10.00/4.15 4[label="absRatio (CnPc vx30 vx31)",fontsize=16,color="black",shape="box"];4 -> 5[label="",style="solid", color="black", weight=3]; 10.00/4.15 5[label="CnPc (absMyInt vx30) vx31",fontsize=16,color="green",shape="box"];5 -> 6[label="",style="dashed", color="green", weight=3]; 10.00/4.15 6[label="absMyInt vx30",fontsize=16,color="black",shape="box"];6 -> 7[label="",style="solid", color="black", weight=3]; 10.00/4.15 7[label="absReal vx30",fontsize=16,color="black",shape="box"];7 -> 8[label="",style="solid", color="black", weight=3]; 10.00/4.15 8[label="absReal2 vx30",fontsize=16,color="black",shape="box"];8 -> 9[label="",style="solid", color="black", weight=3]; 10.00/4.15 9[label="absReal1 vx30 (gtEsMyInt vx30 (fromIntMyInt (Pos Zero)))",fontsize=16,color="black",shape="box"];9 -> 10[label="",style="solid", color="black", weight=3]; 10.00/4.15 10[label="absReal1 vx30 (fsEsOrdering (compareMyInt vx30 (fromIntMyInt (Pos Zero))) LT)",fontsize=16,color="black",shape="box"];10 -> 11[label="",style="solid", color="black", weight=3]; 10.00/4.15 11[label="absReal1 vx30 (not (esEsOrdering (compareMyInt vx30 (fromIntMyInt (Pos Zero))) LT))",fontsize=16,color="black",shape="box"];11 -> 12[label="",style="solid", color="black", weight=3]; 10.00/4.15 12[label="absReal1 vx30 (not (esEsOrdering (primCmpInt vx30 (fromIntMyInt (Pos Zero))) LT))",fontsize=16,color="burlywood",shape="box"];45[label="vx30/Pos vx300",fontsize=10,color="white",style="solid",shape="box"];12 -> 45[label="",style="solid", color="burlywood", weight=9]; 10.00/4.15 45 -> 13[label="",style="solid", color="burlywood", weight=3]; 10.00/4.15 46[label="vx30/Neg vx300",fontsize=10,color="white",style="solid",shape="box"];12 -> 46[label="",style="solid", color="burlywood", weight=9]; 10.00/4.15 46 -> 14[label="",style="solid", color="burlywood", weight=3]; 10.00/4.15 13[label="absReal1 (Pos vx300) (not (esEsOrdering (primCmpInt (Pos vx300) (fromIntMyInt (Pos Zero))) LT))",fontsize=16,color="burlywood",shape="box"];47[label="vx300/Succ vx3000",fontsize=10,color="white",style="solid",shape="box"];13 -> 47[label="",style="solid", color="burlywood", weight=9]; 10.00/4.15 47 -> 15[label="",style="solid", color="burlywood", weight=3]; 10.00/4.15 48[label="vx300/Zero",fontsize=10,color="white",style="solid",shape="box"];13 -> 48[label="",style="solid", color="burlywood", weight=9]; 10.00/4.15 48 -> 16[label="",style="solid", color="burlywood", weight=3]; 10.00/4.15 14[label="absReal1 (Neg vx300) (not (esEsOrdering (primCmpInt (Neg vx300) (fromIntMyInt (Pos Zero))) LT))",fontsize=16,color="burlywood",shape="box"];49[label="vx300/Succ vx3000",fontsize=10,color="white",style="solid",shape="box"];14 -> 49[label="",style="solid", color="burlywood", weight=9]; 10.00/4.15 49 -> 17[label="",style="solid", color="burlywood", weight=3]; 10.00/4.15 50[label="vx300/Zero",fontsize=10,color="white",style="solid",shape="box"];14 -> 50[label="",style="solid", color="burlywood", weight=9]; 10.00/4.15 50 -> 18[label="",style="solid", color="burlywood", weight=3]; 10.00/4.15 15[label="absReal1 (Pos (Succ vx3000)) (not (esEsOrdering (primCmpInt (Pos (Succ vx3000)) (fromIntMyInt (Pos Zero))) LT))",fontsize=16,color="black",shape="box"];15 -> 19[label="",style="solid", color="black", weight=3]; 10.00/4.15 16[label="absReal1 (Pos Zero) (not (esEsOrdering (primCmpInt (Pos Zero) (fromIntMyInt (Pos Zero))) LT))",fontsize=16,color="black",shape="box"];16 -> 20[label="",style="solid", color="black", weight=3]; 10.00/4.15 17[label="absReal1 (Neg (Succ vx3000)) (not (esEsOrdering (primCmpInt (Neg (Succ vx3000)) (fromIntMyInt (Pos Zero))) LT))",fontsize=16,color="black",shape="box"];17 -> 21[label="",style="solid", color="black", weight=3]; 10.00/4.15 18[label="absReal1 (Neg Zero) (not (esEsOrdering (primCmpInt (Neg Zero) (fromIntMyInt (Pos Zero))) LT))",fontsize=16,color="black",shape="box"];18 -> 22[label="",style="solid", color="black", weight=3]; 10.00/4.15 19[label="absReal1 (Pos (Succ vx3000)) (not (esEsOrdering (primCmpInt (Pos (Succ vx3000)) (Pos Zero)) LT))",fontsize=16,color="black",shape="box"];19 -> 23[label="",style="solid", color="black", weight=3]; 10.00/4.15 20[label="absReal1 (Pos Zero) (not (esEsOrdering (primCmpInt (Pos Zero) (Pos Zero)) LT))",fontsize=16,color="black",shape="box"];20 -> 24[label="",style="solid", color="black", weight=3]; 10.00/4.15 21[label="absReal1 (Neg (Succ vx3000)) (not (esEsOrdering (primCmpInt (Neg (Succ vx3000)) (Pos Zero)) LT))",fontsize=16,color="black",shape="box"];21 -> 25[label="",style="solid", color="black", weight=3]; 10.00/4.15 22[label="absReal1 (Neg Zero) (not (esEsOrdering (primCmpInt (Neg Zero) (Pos Zero)) LT))",fontsize=16,color="black",shape="box"];22 -> 26[label="",style="solid", color="black", weight=3]; 10.00/4.15 23[label="absReal1 (Pos (Succ vx3000)) (not (esEsOrdering (primCmpNat (Succ vx3000) Zero) LT))",fontsize=16,color="black",shape="box"];23 -> 27[label="",style="solid", color="black", weight=3]; 10.00/4.15 24[label="absReal1 (Pos Zero) (not (esEsOrdering EQ LT))",fontsize=16,color="black",shape="box"];24 -> 28[label="",style="solid", color="black", weight=3]; 10.00/4.15 25[label="absReal1 (Neg (Succ vx3000)) (not (esEsOrdering LT LT))",fontsize=16,color="black",shape="box"];25 -> 29[label="",style="solid", color="black", weight=3]; 10.00/4.15 26[label="absReal1 (Neg Zero) (not (esEsOrdering EQ LT))",fontsize=16,color="black",shape="box"];26 -> 30[label="",style="solid", color="black", weight=3]; 10.00/4.15 27[label="absReal1 (Pos (Succ vx3000)) (not (esEsOrdering GT LT))",fontsize=16,color="black",shape="box"];27 -> 31[label="",style="solid", color="black", weight=3]; 10.00/4.15 28[label="absReal1 (Pos Zero) (not MyFalse)",fontsize=16,color="black",shape="box"];28 -> 32[label="",style="solid", color="black", weight=3]; 10.00/4.15 29[label="absReal1 (Neg (Succ vx3000)) (not MyTrue)",fontsize=16,color="black",shape="box"];29 -> 33[label="",style="solid", color="black", weight=3]; 10.00/4.15 30[label="absReal1 (Neg Zero) (not MyFalse)",fontsize=16,color="black",shape="box"];30 -> 34[label="",style="solid", color="black", weight=3]; 10.00/4.15 31[label="absReal1 (Pos (Succ vx3000)) (not MyFalse)",fontsize=16,color="black",shape="box"];31 -> 35[label="",style="solid", color="black", weight=3]; 10.00/4.15 32[label="absReal1 (Pos Zero) MyTrue",fontsize=16,color="black",shape="box"];32 -> 36[label="",style="solid", color="black", weight=3]; 10.00/4.15 33[label="absReal1 (Neg (Succ vx3000)) MyFalse",fontsize=16,color="black",shape="box"];33 -> 37[label="",style="solid", color="black", weight=3]; 10.00/4.15 34[label="absReal1 (Neg Zero) MyTrue",fontsize=16,color="black",shape="box"];34 -> 38[label="",style="solid", color="black", weight=3]; 10.00/4.15 35[label="absReal1 (Pos (Succ vx3000)) MyTrue",fontsize=16,color="black",shape="box"];35 -> 39[label="",style="solid", color="black", weight=3]; 10.00/4.15 36[label="Pos Zero",fontsize=16,color="green",shape="box"];37[label="absReal0 (Neg (Succ vx3000)) otherwise",fontsize=16,color="black",shape="box"];37 -> 40[label="",style="solid", color="black", weight=3]; 10.00/4.15 38[label="Neg Zero",fontsize=16,color="green",shape="box"];39[label="Pos (Succ vx3000)",fontsize=16,color="green",shape="box"];40[label="absReal0 (Neg (Succ vx3000)) MyTrue",fontsize=16,color="black",shape="box"];40 -> 41[label="",style="solid", color="black", weight=3]; 10.00/4.15 41[label="negateMyInt (Neg (Succ vx3000))",fontsize=16,color="black",shape="box"];41 -> 42[label="",style="solid", color="black", weight=3]; 10.00/4.15 42[label="primNegInt (Neg (Succ vx3000))",fontsize=16,color="black",shape="box"];42 -> 43[label="",style="solid", color="black", weight=3]; 10.00/4.15 43[label="Pos (Succ vx3000)",fontsize=16,color="green",shape="box"];} 10.00/4.15 10.00/4.15 ---------------------------------------- 10.00/4.15 10.00/4.15 (6) 10.00/4.15 YES 10.29/4.19 EOF