8.99/3.90 MAYBE 11.11/4.50 proof of /export/starexec/sandbox/benchmark/theBenchmark.hs 11.11/4.50 # AProVE Commit ID: 48fb2092695e11cc9f56e44b17a92a5f88ffb256 marcel 20180622 unpublished dirty 11.11/4.50 11.11/4.50 11.11/4.50 H-Termination with start terms of the given HASKELL could not be shown: 11.11/4.50 11.11/4.50 (0) HASKELL 11.11/4.50 (1) BR [EQUIVALENT, 0 ms] 11.11/4.50 (2) HASKELL 11.11/4.50 (3) COR [EQUIVALENT, 0 ms] 11.11/4.50 (4) HASKELL 11.11/4.50 (5) Narrow [SOUND, 0 ms] 11.11/4.50 (6) AND 11.11/4.50 (7) QDP 11.11/4.50 (8) MRRProof [EQUIVALENT, 121 ms] 11.11/4.50 (9) QDP 11.11/4.50 (10) NonTerminationLoopProof [COMPLETE, 0 ms] 11.11/4.50 (11) NO 11.11/4.50 (12) QDP 11.11/4.50 (13) QDPSizeChangeProof [EQUIVALENT, 0 ms] 11.11/4.50 (14) YES 11.11/4.50 (15) Narrow [COMPLETE, 0 ms] 11.11/4.50 (16) TRUE 11.11/4.50 11.11/4.50 11.11/4.50 ---------------------------------------- 11.11/4.50 11.11/4.50 (0) 11.11/4.50 Obligation: 11.11/4.50 mainModule Main 11.11/4.50 module Main where { 11.11/4.50 import qualified Prelude; 11.11/4.50 data Float = Float MyInt MyInt ; 11.11/4.50 11.11/4.50 data List a = Cons a (List a) | Nil ; 11.11/4.50 11.11/4.50 data MyInt = Pos Main.Nat | Neg Main.Nat ; 11.11/4.50 11.11/4.50 data Main.Nat = Succ Main.Nat | Zero ; 11.11/4.50 11.11/4.50 data Main.WHNF a = WHNF a ; 11.11/4.50 11.11/4.50 dsEm :: (b -> a) -> b -> a; 11.11/4.50 dsEm f x = Main.seq x (f x); 11.11/4.50 11.11/4.50 enforceWHNF :: Main.WHNF a -> b -> b; 11.11/4.50 enforceWHNF (Main.WHNF x) y = y; 11.11/4.50 11.11/4.50 enumFromFloat :: Float -> List Float; 11.11/4.50 enumFromFloat = numericEnumFrom; 11.11/4.50 11.11/4.50 fromIntFloat :: MyInt -> Float; 11.11/4.50 fromIntFloat = primIntToFloat; 11.11/4.50 11.11/4.50 numericEnumFrom n = Cons n (dsEm numericEnumFrom (psFloat n (fromIntFloat (Main.Pos (Main.Succ Main.Zero))))); 11.11/4.50 11.11/4.50 primIntToFloat :: MyInt -> Float; 11.11/4.50 primIntToFloat x = Float x (Main.Pos (Main.Succ Main.Zero)); 11.11/4.50 11.11/4.50 primMinusNat :: Main.Nat -> Main.Nat -> MyInt; 11.11/4.50 primMinusNat Main.Zero Main.Zero = Main.Pos Main.Zero; 11.11/4.50 primMinusNat Main.Zero (Main.Succ y) = Main.Neg (Main.Succ y); 11.11/4.50 primMinusNat (Main.Succ x) Main.Zero = Main.Pos (Main.Succ x); 11.11/4.50 primMinusNat (Main.Succ x) (Main.Succ y) = primMinusNat x y; 11.11/4.50 11.11/4.50 primMulInt :: MyInt -> MyInt -> MyInt; 11.11/4.50 primMulInt (Main.Pos x) (Main.Pos y) = Main.Pos (primMulNat x y); 11.11/4.50 primMulInt (Main.Pos x) (Main.Neg y) = Main.Neg (primMulNat x y); 11.11/4.50 primMulInt (Main.Neg x) (Main.Pos y) = Main.Neg (primMulNat x y); 11.11/4.50 primMulInt (Main.Neg x) (Main.Neg y) = Main.Pos (primMulNat x y); 11.11/4.50 11.11/4.50 primMulNat :: Main.Nat -> Main.Nat -> Main.Nat; 11.11/4.50 primMulNat Main.Zero Main.Zero = Main.Zero; 11.11/4.50 primMulNat Main.Zero (Main.Succ y) = Main.Zero; 11.11/4.50 primMulNat (Main.Succ x) Main.Zero = Main.Zero; 11.11/4.50 primMulNat (Main.Succ x) (Main.Succ y) = primPlusNat (primMulNat x (Main.Succ y)) (Main.Succ y); 11.11/4.50 11.11/4.50 primPlusFloat :: Float -> Float -> Float; 11.11/4.50 primPlusFloat (Float x1 x2) (Float y1 y2) = Float (psMyInt x1 y1) (srMyInt x2 y2); 11.11/4.50 11.11/4.50 primPlusInt :: MyInt -> MyInt -> MyInt; 11.11/4.50 primPlusInt (Main.Pos x) (Main.Neg y) = primMinusNat x y; 11.11/4.50 primPlusInt (Main.Neg x) (Main.Pos y) = primMinusNat y x; 11.11/4.50 primPlusInt (Main.Neg x) (Main.Neg y) = Main.Neg (primPlusNat x y); 11.11/4.50 primPlusInt (Main.Pos x) (Main.Pos y) = Main.Pos (primPlusNat x y); 11.11/4.50 11.11/4.50 primPlusNat :: Main.Nat -> Main.Nat -> Main.Nat; 11.11/4.50 primPlusNat Main.Zero Main.Zero = Main.Zero; 11.11/4.50 primPlusNat Main.Zero (Main.Succ y) = Main.Succ y; 11.11/4.50 primPlusNat (Main.Succ x) Main.Zero = Main.Succ x; 11.11/4.50 primPlusNat (Main.Succ x) (Main.Succ y) = Main.Succ (Main.Succ (primPlusNat x y)); 11.11/4.50 11.11/4.50 psFloat :: Float -> Float -> Float; 11.11/4.50 psFloat = primPlusFloat; 11.11/4.50 11.11/4.50 psMyInt :: MyInt -> MyInt -> MyInt; 11.11/4.50 psMyInt = primPlusInt; 11.11/4.50 11.11/4.50 seq :: a -> b -> b; 11.11/4.50 seq x y = Main.enforceWHNF (Main.WHNF x) y; 11.11/4.50 11.11/4.50 srMyInt :: MyInt -> MyInt -> MyInt; 11.11/4.50 srMyInt = primMulInt; 11.11/4.50 11.11/4.50 } 11.11/4.50 11.11/4.50 ---------------------------------------- 11.11/4.50 11.11/4.50 (1) BR (EQUIVALENT) 11.11/4.50 Replaced joker patterns by fresh variables and removed binding patterns. 11.11/4.50 ---------------------------------------- 11.11/4.50 11.11/4.50 (2) 11.11/4.50 Obligation: 11.11/4.50 mainModule Main 11.11/4.50 module Main where { 11.11/4.50 import qualified Prelude; 11.11/4.50 data Float = Float MyInt MyInt ; 11.11/4.50 11.11/4.50 data List a = Cons a (List a) | Nil ; 11.11/4.50 11.11/4.50 data MyInt = Pos Main.Nat | Neg Main.Nat ; 11.11/4.50 11.11/4.50 data Main.Nat = Succ Main.Nat | Zero ; 11.11/4.50 11.11/4.50 data Main.WHNF a = WHNF a ; 11.11/4.50 11.11/4.50 dsEm :: (a -> b) -> a -> b; 11.11/4.50 dsEm f x = Main.seq x (f x); 11.11/4.50 11.11/4.50 enforceWHNF :: Main.WHNF a -> b -> b; 11.11/4.50 enforceWHNF (Main.WHNF x) y = y; 11.11/4.50 11.11/4.50 enumFromFloat :: Float -> List Float; 11.11/4.50 enumFromFloat = numericEnumFrom; 11.11/4.50 11.11/4.50 fromIntFloat :: MyInt -> Float; 11.11/4.50 fromIntFloat = primIntToFloat; 11.11/4.50 11.11/4.50 numericEnumFrom n = Cons n (dsEm numericEnumFrom (psFloat n (fromIntFloat (Main.Pos (Main.Succ Main.Zero))))); 11.11/4.50 11.11/4.50 primIntToFloat :: MyInt -> Float; 11.11/4.50 primIntToFloat x = Float x (Main.Pos (Main.Succ Main.Zero)); 11.11/4.50 11.11/4.50 primMinusNat :: Main.Nat -> Main.Nat -> MyInt; 11.11/4.50 primMinusNat Main.Zero Main.Zero = Main.Pos Main.Zero; 11.11/4.50 primMinusNat Main.Zero (Main.Succ y) = Main.Neg (Main.Succ y); 11.11/4.50 primMinusNat (Main.Succ x) Main.Zero = Main.Pos (Main.Succ x); 11.11/4.50 primMinusNat (Main.Succ x) (Main.Succ y) = primMinusNat x y; 11.11/4.50 11.11/4.50 primMulInt :: MyInt -> MyInt -> MyInt; 11.11/4.50 primMulInt (Main.Pos x) (Main.Pos y) = Main.Pos (primMulNat x y); 11.11/4.50 primMulInt (Main.Pos x) (Main.Neg y) = Main.Neg (primMulNat x y); 11.11/4.50 primMulInt (Main.Neg x) (Main.Pos y) = Main.Neg (primMulNat x y); 11.11/4.50 primMulInt (Main.Neg x) (Main.Neg y) = Main.Pos (primMulNat x y); 11.11/4.50 11.11/4.50 primMulNat :: Main.Nat -> Main.Nat -> Main.Nat; 11.11/4.50 primMulNat Main.Zero Main.Zero = Main.Zero; 11.11/4.50 primMulNat Main.Zero (Main.Succ y) = Main.Zero; 11.11/4.50 primMulNat (Main.Succ x) Main.Zero = Main.Zero; 11.11/4.50 primMulNat (Main.Succ x) (Main.Succ y) = primPlusNat (primMulNat x (Main.Succ y)) (Main.Succ y); 11.11/4.50 11.11/4.50 primPlusFloat :: Float -> Float -> Float; 11.11/4.50 primPlusFloat (Float x1 x2) (Float y1 y2) = Float (psMyInt x1 y1) (srMyInt x2 y2); 11.11/4.50 11.11/4.50 primPlusInt :: MyInt -> MyInt -> MyInt; 11.11/4.50 primPlusInt (Main.Pos x) (Main.Neg y) = primMinusNat x y; 11.11/4.50 primPlusInt (Main.Neg x) (Main.Pos y) = primMinusNat y x; 11.11/4.50 primPlusInt (Main.Neg x) (Main.Neg y) = Main.Neg (primPlusNat x y); 11.11/4.50 primPlusInt (Main.Pos x) (Main.Pos y) = Main.Pos (primPlusNat x y); 11.11/4.50 11.11/4.50 primPlusNat :: Main.Nat -> Main.Nat -> Main.Nat; 11.11/4.50 primPlusNat Main.Zero Main.Zero = Main.Zero; 11.11/4.50 primPlusNat Main.Zero (Main.Succ y) = Main.Succ y; 11.11/4.50 primPlusNat (Main.Succ x) Main.Zero = Main.Succ x; 11.11/4.50 primPlusNat (Main.Succ x) (Main.Succ y) = Main.Succ (Main.Succ (primPlusNat x y)); 11.11/4.50 11.11/4.50 psFloat :: Float -> Float -> Float; 11.11/4.50 psFloat = primPlusFloat; 11.11/4.50 11.11/4.50 psMyInt :: MyInt -> MyInt -> MyInt; 11.11/4.50 psMyInt = primPlusInt; 11.11/4.50 11.11/4.50 seq :: a -> b -> b; 11.11/4.50 seq x y = Main.enforceWHNF (Main.WHNF x) y; 11.11/4.50 11.11/4.50 srMyInt :: MyInt -> MyInt -> MyInt; 11.11/4.50 srMyInt = primMulInt; 11.11/4.50 11.11/4.50 } 11.11/4.50 11.11/4.50 ---------------------------------------- 11.11/4.50 11.11/4.50 (3) COR (EQUIVALENT) 11.11/4.50 Cond Reductions: 11.11/4.50 The following Function with conditions 11.11/4.50 "undefined |Falseundefined; 11.11/4.50 " 11.11/4.50 is transformed to 11.11/4.50 "undefined = undefined1; 11.11/4.50 " 11.11/4.50 "undefined0 True = undefined; 11.11/4.50 " 11.11/4.50 "undefined1 = undefined0 False; 11.11/4.50 " 11.11/4.50 11.11/4.50 ---------------------------------------- 11.11/4.50 11.11/4.50 (4) 11.11/4.50 Obligation: 11.11/4.50 mainModule Main 11.11/4.50 module Main where { 11.11/4.50 import qualified Prelude; 11.11/4.50 data Float = Float MyInt MyInt ; 11.11/4.50 11.11/4.50 data List a = Cons a (List a) | Nil ; 11.11/4.50 11.11/4.50 data MyInt = Pos Main.Nat | Neg Main.Nat ; 11.11/4.50 11.11/4.50 data Main.Nat = Succ Main.Nat | Zero ; 11.11/4.50 11.11/4.50 data Main.WHNF a = WHNF a ; 11.11/4.50 11.11/4.50 dsEm :: (a -> b) -> a -> b; 11.11/4.50 dsEm f x = Main.seq x (f x); 11.11/4.50 11.11/4.50 enforceWHNF :: Main.WHNF a -> b -> b; 11.11/4.50 enforceWHNF (Main.WHNF x) y = y; 11.11/4.50 11.11/4.50 enumFromFloat :: Float -> List Float; 11.11/4.50 enumFromFloat = numericEnumFrom; 11.11/4.50 11.11/4.50 fromIntFloat :: MyInt -> Float; 11.11/4.50 fromIntFloat = primIntToFloat; 11.11/4.50 11.11/4.50 numericEnumFrom n = Cons n (dsEm numericEnumFrom (psFloat n (fromIntFloat (Main.Pos (Main.Succ Main.Zero))))); 11.11/4.50 11.11/4.50 primIntToFloat :: MyInt -> Float; 11.11/4.50 primIntToFloat x = Float x (Main.Pos (Main.Succ Main.Zero)); 11.11/4.50 11.11/4.50 primMinusNat :: Main.Nat -> Main.Nat -> MyInt; 11.11/4.50 primMinusNat Main.Zero Main.Zero = Main.Pos Main.Zero; 11.11/4.50 primMinusNat Main.Zero (Main.Succ y) = Main.Neg (Main.Succ y); 11.11/4.50 primMinusNat (Main.Succ x) Main.Zero = Main.Pos (Main.Succ x); 11.11/4.50 primMinusNat (Main.Succ x) (Main.Succ y) = primMinusNat x y; 11.11/4.50 11.11/4.50 primMulInt :: MyInt -> MyInt -> MyInt; 11.11/4.50 primMulInt (Main.Pos x) (Main.Pos y) = Main.Pos (primMulNat x y); 11.11/4.50 primMulInt (Main.Pos x) (Main.Neg y) = Main.Neg (primMulNat x y); 11.11/4.50 primMulInt (Main.Neg x) (Main.Pos y) = Main.Neg (primMulNat x y); 11.11/4.50 primMulInt (Main.Neg x) (Main.Neg y) = Main.Pos (primMulNat x y); 11.11/4.50 11.11/4.50 primMulNat :: Main.Nat -> Main.Nat -> Main.Nat; 11.11/4.50 primMulNat Main.Zero Main.Zero = Main.Zero; 11.11/4.50 primMulNat Main.Zero (Main.Succ y) = Main.Zero; 11.11/4.50 primMulNat (Main.Succ x) Main.Zero = Main.Zero; 11.11/4.50 primMulNat (Main.Succ x) (Main.Succ y) = primPlusNat (primMulNat x (Main.Succ y)) (Main.Succ y); 11.11/4.50 11.11/4.50 primPlusFloat :: Float -> Float -> Float; 11.11/4.50 primPlusFloat (Float x1 x2) (Float y1 y2) = Float (psMyInt x1 y1) (srMyInt x2 y2); 11.11/4.50 11.11/4.50 primPlusInt :: MyInt -> MyInt -> MyInt; 11.11/4.50 primPlusInt (Main.Pos x) (Main.Neg y) = primMinusNat x y; 11.11/4.50 primPlusInt (Main.Neg x) (Main.Pos y) = primMinusNat y x; 11.11/4.50 primPlusInt (Main.Neg x) (Main.Neg y) = Main.Neg (primPlusNat x y); 11.11/4.50 primPlusInt (Main.Pos x) (Main.Pos y) = Main.Pos (primPlusNat x y); 11.11/4.50 11.11/4.50 primPlusNat :: Main.Nat -> Main.Nat -> Main.Nat; 11.11/4.50 primPlusNat Main.Zero Main.Zero = Main.Zero; 11.11/4.50 primPlusNat Main.Zero (Main.Succ y) = Main.Succ y; 11.11/4.50 primPlusNat (Main.Succ x) Main.Zero = Main.Succ x; 11.11/4.50 primPlusNat (Main.Succ x) (Main.Succ y) = Main.Succ (Main.Succ (primPlusNat x y)); 11.11/4.50 11.11/4.50 psFloat :: Float -> Float -> Float; 11.11/4.50 psFloat = primPlusFloat; 11.11/4.50 11.11/4.50 psMyInt :: MyInt -> MyInt -> MyInt; 11.11/4.50 psMyInt = primPlusInt; 11.11/4.50 11.11/4.50 seq :: a -> b -> b; 11.11/4.50 seq x y = Main.enforceWHNF (Main.WHNF x) y; 11.11/4.50 11.11/4.50 srMyInt :: MyInt -> MyInt -> MyInt; 11.11/4.50 srMyInt = primMulInt; 11.11/4.50 11.11/4.50 } 11.11/4.50 11.11/4.50 ---------------------------------------- 11.11/4.50 11.11/4.50 (5) Narrow (SOUND) 11.11/4.50 Haskell To QDPs 11.11/4.50 11.11/4.50 digraph dp_graph { 11.11/4.50 node [outthreshold=100, inthreshold=100];1[label="enumFromFloat",fontsize=16,color="grey",shape="box"];1 -> 3[label="",style="dashed", color="grey", weight=3]; 11.11/4.50 3[label="enumFromFloat vx3",fontsize=16,color="black",shape="triangle"];3 -> 4[label="",style="solid", color="black", weight=3]; 11.11/4.50 4[label="numericEnumFrom vx3",fontsize=16,color="black",shape="triangle"];4 -> 5[label="",style="solid", color="black", weight=3]; 11.11/4.50 5[label="Cons vx3 (dsEm numericEnumFrom (psFloat vx3 (fromIntFloat (Pos (Succ Zero)))))",fontsize=16,color="green",shape="box"];5 -> 6[label="",style="dashed", color="green", weight=3]; 11.11/4.50 6[label="dsEm numericEnumFrom (psFloat vx3 (fromIntFloat (Pos (Succ Zero))))",fontsize=16,color="black",shape="box"];6 -> 7[label="",style="solid", color="black", weight=3]; 11.11/4.50 7 -> 8[label="",style="dashed", color="red", weight=0]; 11.11/4.50 7[label="seq (psFloat vx3 (fromIntFloat (Pos (Succ Zero)))) (numericEnumFrom (psFloat vx3 (fromIntFloat (Pos (Succ Zero)))))",fontsize=16,color="magenta"];7 -> 9[label="",style="dashed", color="magenta", weight=3]; 11.11/4.50 9 -> 4[label="",style="dashed", color="red", weight=0]; 11.11/4.50 9[label="numericEnumFrom (psFloat vx3 (fromIntFloat (Pos (Succ Zero))))",fontsize=16,color="magenta"];9 -> 10[label="",style="dashed", color="magenta", weight=3]; 11.11/4.50 8[label="seq (psFloat vx3 (fromIntFloat (Pos (Succ Zero)))) vx4",fontsize=16,color="black",shape="triangle"];8 -> 11[label="",style="solid", color="black", weight=3]; 11.11/4.50 10[label="psFloat vx3 (fromIntFloat (Pos (Succ Zero)))",fontsize=16,color="black",shape="triangle"];10 -> 12[label="",style="solid", color="black", weight=3]; 11.11/4.50 11 -> 13[label="",style="dashed", color="red", weight=0]; 11.11/4.50 11[label="enforceWHNF (WHNF (psFloat vx3 (fromIntFloat (Pos (Succ Zero))))) vx4",fontsize=16,color="magenta"];11 -> 14[label="",style="dashed", color="magenta", weight=3]; 11.11/4.50 12[label="primPlusFloat vx3 (fromIntFloat (Pos (Succ Zero)))",fontsize=16,color="burlywood",shape="box"];59[label="vx3/Float vx30 vx31",fontsize=10,color="white",style="solid",shape="box"];12 -> 59[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 59 -> 15[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 14 -> 10[label="",style="dashed", color="red", weight=0]; 11.11/4.50 14[label="psFloat vx3 (fromIntFloat (Pos (Succ Zero)))",fontsize=16,color="magenta"];13[label="enforceWHNF (WHNF vx5) vx4",fontsize=16,color="black",shape="triangle"];13 -> 16[label="",style="solid", color="black", weight=3]; 11.11/4.50 15[label="primPlusFloat (Float vx30 vx31) (fromIntFloat (Pos (Succ Zero)))",fontsize=16,color="black",shape="box"];15 -> 17[label="",style="solid", color="black", weight=3]; 11.11/4.50 16[label="vx4",fontsize=16,color="green",shape="box"];17[label="primPlusFloat (Float vx30 vx31) (primIntToFloat (Pos (Succ Zero)))",fontsize=16,color="black",shape="box"];17 -> 18[label="",style="solid", color="black", weight=3]; 11.11/4.50 18[label="primPlusFloat (Float vx30 vx31) (Float (Pos (Succ Zero)) (Pos (Succ Zero)))",fontsize=16,color="black",shape="box"];18 -> 19[label="",style="solid", color="black", weight=3]; 11.11/4.50 19[label="Float (psMyInt vx30 (Pos (Succ Zero))) (srMyInt vx31 (Pos (Succ Zero)))",fontsize=16,color="green",shape="box"];19 -> 20[label="",style="dashed", color="green", weight=3]; 11.11/4.50 19 -> 21[label="",style="dashed", color="green", weight=3]; 11.11/4.50 20[label="psMyInt vx30 (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];20 -> 22[label="",style="solid", color="black", weight=3]; 11.11/4.50 21[label="srMyInt vx31 (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];21 -> 23[label="",style="solid", color="black", weight=3]; 11.11/4.50 22[label="primPlusInt vx30 (Pos (Succ Zero))",fontsize=16,color="burlywood",shape="box"];60[label="vx30/Pos vx300",fontsize=10,color="white",style="solid",shape="box"];22 -> 60[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 60 -> 24[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 61[label="vx30/Neg vx300",fontsize=10,color="white",style="solid",shape="box"];22 -> 61[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 61 -> 25[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 23[label="primMulInt vx31 (Pos (Succ Zero))",fontsize=16,color="burlywood",shape="box"];62[label="vx31/Pos vx310",fontsize=10,color="white",style="solid",shape="box"];23 -> 62[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 62 -> 26[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 63[label="vx31/Neg vx310",fontsize=10,color="white",style="solid",shape="box"];23 -> 63[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 63 -> 27[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 24[label="primPlusInt (Pos vx300) (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];24 -> 28[label="",style="solid", color="black", weight=3]; 11.11/4.50 25[label="primPlusInt (Neg vx300) (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];25 -> 29[label="",style="solid", color="black", weight=3]; 11.11/4.50 26[label="primMulInt (Pos vx310) (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];26 -> 30[label="",style="solid", color="black", weight=3]; 11.11/4.50 27[label="primMulInt (Neg vx310) (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];27 -> 31[label="",style="solid", color="black", weight=3]; 11.11/4.50 28[label="Pos (primPlusNat vx300 (Succ Zero))",fontsize=16,color="green",shape="box"];28 -> 32[label="",style="dashed", color="green", weight=3]; 11.11/4.50 29[label="primMinusNat (Succ Zero) vx300",fontsize=16,color="burlywood",shape="box"];64[label="vx300/Succ vx3000",fontsize=10,color="white",style="solid",shape="box"];29 -> 64[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 64 -> 33[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 65[label="vx300/Zero",fontsize=10,color="white",style="solid",shape="box"];29 -> 65[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 65 -> 34[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 30[label="Pos (primMulNat vx310 (Succ Zero))",fontsize=16,color="green",shape="box"];30 -> 35[label="",style="dashed", color="green", weight=3]; 11.11/4.50 31[label="Neg (primMulNat vx310 (Succ Zero))",fontsize=16,color="green",shape="box"];31 -> 36[label="",style="dashed", color="green", weight=3]; 11.11/4.50 32[label="primPlusNat vx300 (Succ Zero)",fontsize=16,color="burlywood",shape="triangle"];66[label="vx300/Succ vx3000",fontsize=10,color="white",style="solid",shape="box"];32 -> 66[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 66 -> 37[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 67[label="vx300/Zero",fontsize=10,color="white",style="solid",shape="box"];32 -> 67[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 67 -> 38[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 33[label="primMinusNat (Succ Zero) (Succ vx3000)",fontsize=16,color="black",shape="box"];33 -> 39[label="",style="solid", color="black", weight=3]; 11.11/4.50 34[label="primMinusNat (Succ Zero) Zero",fontsize=16,color="black",shape="box"];34 -> 40[label="",style="solid", color="black", weight=3]; 11.11/4.50 35[label="primMulNat vx310 (Succ Zero)",fontsize=16,color="burlywood",shape="triangle"];68[label="vx310/Succ vx3100",fontsize=10,color="white",style="solid",shape="box"];35 -> 68[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 68 -> 41[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 69[label="vx310/Zero",fontsize=10,color="white",style="solid",shape="box"];35 -> 69[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 69 -> 42[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 36 -> 35[label="",style="dashed", color="red", weight=0]; 11.11/4.50 36[label="primMulNat vx310 (Succ Zero)",fontsize=16,color="magenta"];36 -> 43[label="",style="dashed", color="magenta", weight=3]; 11.11/4.50 37[label="primPlusNat (Succ vx3000) (Succ Zero)",fontsize=16,color="black",shape="box"];37 -> 44[label="",style="solid", color="black", weight=3]; 11.11/4.50 38[label="primPlusNat Zero (Succ Zero)",fontsize=16,color="black",shape="box"];38 -> 45[label="",style="solid", color="black", weight=3]; 11.11/4.50 39[label="primMinusNat Zero vx3000",fontsize=16,color="burlywood",shape="box"];70[label="vx3000/Succ vx30000",fontsize=10,color="white",style="solid",shape="box"];39 -> 70[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 70 -> 46[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 71[label="vx3000/Zero",fontsize=10,color="white",style="solid",shape="box"];39 -> 71[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 71 -> 47[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 40[label="Pos (Succ Zero)",fontsize=16,color="green",shape="box"];41[label="primMulNat (Succ vx3100) (Succ Zero)",fontsize=16,color="black",shape="box"];41 -> 48[label="",style="solid", color="black", weight=3]; 11.11/4.50 42[label="primMulNat Zero (Succ Zero)",fontsize=16,color="black",shape="box"];42 -> 49[label="",style="solid", color="black", weight=3]; 11.11/4.50 43[label="vx310",fontsize=16,color="green",shape="box"];44[label="Succ (Succ (primPlusNat vx3000 Zero))",fontsize=16,color="green",shape="box"];44 -> 50[label="",style="dashed", color="green", weight=3]; 11.11/4.50 45[label="Succ Zero",fontsize=16,color="green",shape="box"];46[label="primMinusNat Zero (Succ vx30000)",fontsize=16,color="black",shape="box"];46 -> 51[label="",style="solid", color="black", weight=3]; 11.11/4.50 47[label="primMinusNat Zero Zero",fontsize=16,color="black",shape="box"];47 -> 52[label="",style="solid", color="black", weight=3]; 11.11/4.50 48 -> 32[label="",style="dashed", color="red", weight=0]; 11.11/4.50 48[label="primPlusNat (primMulNat vx3100 (Succ Zero)) (Succ Zero)",fontsize=16,color="magenta"];48 -> 53[label="",style="dashed", color="magenta", weight=3]; 11.11/4.50 49[label="Zero",fontsize=16,color="green",shape="box"];50[label="primPlusNat vx3000 Zero",fontsize=16,color="burlywood",shape="box"];72[label="vx3000/Succ vx30000",fontsize=10,color="white",style="solid",shape="box"];50 -> 72[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 72 -> 54[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 73[label="vx3000/Zero",fontsize=10,color="white",style="solid",shape="box"];50 -> 73[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 73 -> 55[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 51[label="Neg (Succ vx30000)",fontsize=16,color="green",shape="box"];52[label="Pos Zero",fontsize=16,color="green",shape="box"];53 -> 35[label="",style="dashed", color="red", weight=0]; 11.11/4.50 53[label="primMulNat vx3100 (Succ Zero)",fontsize=16,color="magenta"];53 -> 56[label="",style="dashed", color="magenta", weight=3]; 11.11/4.50 54[label="primPlusNat (Succ vx30000) Zero",fontsize=16,color="black",shape="box"];54 -> 57[label="",style="solid", color="black", weight=3]; 11.11/4.50 55[label="primPlusNat Zero Zero",fontsize=16,color="black",shape="box"];55 -> 58[label="",style="solid", color="black", weight=3]; 11.11/4.50 56[label="vx3100",fontsize=16,color="green",shape="box"];57[label="Succ vx30000",fontsize=16,color="green",shape="box"];58[label="Zero",fontsize=16,color="green",shape="box"];} 11.11/4.50 11.11/4.50 ---------------------------------------- 11.11/4.50 11.11/4.50 (6) 11.11/4.50 Complex Obligation (AND) 11.11/4.50 11.11/4.50 ---------------------------------------- 11.11/4.50 11.11/4.50 (7) 11.11/4.50 Obligation: 11.11/4.50 Q DP problem: 11.11/4.50 The TRS P consists of the following rules: 11.11/4.50 11.11/4.50 new_numericEnumFrom(vx3) -> new_numericEnumFrom(new_psFloat(vx3)) 11.11/4.50 11.11/4.50 The TRS R consists of the following rules: 11.11/4.50 11.11/4.50 new_primPlusInt(Main.Neg(Main.Succ(Main.Zero))) -> Main.Pos(Main.Zero) 11.11/4.50 new_primPlusInt(Main.Neg(Main.Zero)) -> Main.Pos(Main.Succ(Main.Zero)) 11.11/4.50 new_primMulInt(Main.Pos(vx310)) -> Main.Pos(new_primMulNat0(vx310)) 11.11/4.50 new_primPlusNat(Main.Zero) -> Main.Succ(Main.Zero) 11.11/4.50 new_primPlusNat(Main.Succ(vx3000)) -> Main.Succ(Main.Succ(new_primPlusNat0(vx3000))) 11.11/4.50 new_psFloat(Float(vx30, vx31)) -> Float(new_primPlusInt(vx30), new_primMulInt(vx31)) 11.11/4.50 new_primPlusInt(Main.Pos(vx300)) -> Main.Pos(new_primPlusNat(vx300)) 11.11/4.50 new_primPlusInt(Main.Neg(Main.Succ(Main.Succ(vx30000)))) -> Main.Neg(Main.Succ(vx30000)) 11.11/4.50 new_primMulInt(Main.Neg(vx310)) -> Main.Neg(new_primMulNat0(vx310)) 11.11/4.50 new_primMulNat0(Main.Zero) -> Main.Zero 11.11/4.50 new_primPlusNat0(Main.Succ(vx30000)) -> Main.Succ(vx30000) 11.11/4.50 new_primMulNat0(Main.Succ(vx3100)) -> new_primPlusNat(new_primMulNat0(vx3100)) 11.11/4.50 new_primPlusNat0(Main.Zero) -> Main.Zero 11.11/4.50 11.11/4.50 The set Q consists of the following terms: 11.11/4.50 11.11/4.50 new_primPlusNat0(Main.Zero) 11.11/4.50 new_primPlusNat0(Main.Succ(x0)) 11.11/4.50 new_primMulNat0(Main.Succ(x0)) 11.11/4.50 new_primPlusInt(Main.Pos(x0)) 11.11/4.50 new_primPlusNat(Main.Succ(x0)) 11.11/4.50 new_psFloat(Float(x0, x1)) 11.11/4.50 new_primPlusNat(Main.Zero) 11.11/4.50 new_primPlusInt(Main.Neg(Main.Zero)) 11.11/4.50 new_primPlusInt(Main.Neg(Main.Succ(Main.Zero))) 11.11/4.50 new_primMulNat0(Main.Zero) 11.11/4.50 new_primPlusInt(Main.Neg(Main.Succ(Main.Succ(x0)))) 11.11/4.50 new_primMulInt(Main.Neg(x0)) 11.11/4.50 new_primMulInt(Main.Pos(x0)) 11.11/4.50 11.11/4.50 We have to consider all minimal (P,Q,R)-chains. 11.11/4.50 ---------------------------------------- 11.11/4.50 11.11/4.50 (8) MRRProof (EQUIVALENT) 11.11/4.50 By using the rule removal processor [LPAR04] with the following ordering, at least one Dependency Pair or term rewrite system rule of this QDP problem can be strictly oriented. 11.11/4.50 11.11/4.50 11.11/4.50 Strictly oriented rules of the TRS R: 11.11/4.50 11.11/4.50 new_primPlusInt(Main.Neg(Main.Succ(Main.Zero))) -> Main.Pos(Main.Zero) 11.11/4.50 new_primPlusInt(Main.Neg(Main.Zero)) -> Main.Pos(Main.Succ(Main.Zero)) 11.11/4.50 11.11/4.50 Used ordering: Polynomial interpretation [POLO]: 11.11/4.50 11.11/4.50 POL(Float(x_1, x_2)) = 1 + x_1 + x_2 11.11/4.50 POL(Main.Neg(x_1)) = 2*x_1 11.11/4.50 POL(Main.Pos(x_1)) = x_1 11.11/4.50 POL(Main.Succ(x_1)) = x_1 11.11/4.50 POL(Main.Zero) = 2 11.11/4.50 POL(new_numericEnumFrom(x_1)) = x_1 11.11/4.50 POL(new_primMulInt(x_1)) = x_1 11.11/4.50 POL(new_primMulNat0(x_1)) = x_1 11.11/4.50 POL(new_primPlusInt(x_1)) = x_1 11.11/4.50 POL(new_primPlusNat(x_1)) = x_1 11.11/4.50 POL(new_primPlusNat0(x_1)) = x_1 11.11/4.50 POL(new_psFloat(x_1)) = x_1 11.11/4.50 11.11/4.50 11.11/4.50 ---------------------------------------- 11.11/4.50 11.11/4.50 (9) 11.11/4.50 Obligation: 11.11/4.50 Q DP problem: 11.11/4.50 The TRS P consists of the following rules: 11.11/4.50 11.11/4.50 new_numericEnumFrom(vx3) -> new_numericEnumFrom(new_psFloat(vx3)) 11.11/4.50 11.11/4.50 The TRS R consists of the following rules: 11.11/4.50 11.11/4.50 new_primMulInt(Main.Pos(vx310)) -> Main.Pos(new_primMulNat0(vx310)) 11.11/4.50 new_primPlusNat(Main.Zero) -> Main.Succ(Main.Zero) 11.11/4.50 new_primPlusNat(Main.Succ(vx3000)) -> Main.Succ(Main.Succ(new_primPlusNat0(vx3000))) 11.11/4.50 new_psFloat(Float(vx30, vx31)) -> Float(new_primPlusInt(vx30), new_primMulInt(vx31)) 11.11/4.50 new_primPlusInt(Main.Pos(vx300)) -> Main.Pos(new_primPlusNat(vx300)) 11.11/4.50 new_primPlusInt(Main.Neg(Main.Succ(Main.Succ(vx30000)))) -> Main.Neg(Main.Succ(vx30000)) 11.11/4.50 new_primMulInt(Main.Neg(vx310)) -> Main.Neg(new_primMulNat0(vx310)) 11.11/4.50 new_primMulNat0(Main.Zero) -> Main.Zero 11.11/4.50 new_primPlusNat0(Main.Succ(vx30000)) -> Main.Succ(vx30000) 11.11/4.50 new_primMulNat0(Main.Succ(vx3100)) -> new_primPlusNat(new_primMulNat0(vx3100)) 11.11/4.50 new_primPlusNat0(Main.Zero) -> Main.Zero 11.11/4.50 11.11/4.50 The set Q consists of the following terms: 11.11/4.50 11.11/4.50 new_primPlusNat0(Main.Zero) 11.11/4.50 new_primPlusNat0(Main.Succ(x0)) 11.11/4.50 new_primMulNat0(Main.Succ(x0)) 11.11/4.50 new_primPlusInt(Main.Pos(x0)) 11.11/4.50 new_primPlusNat(Main.Succ(x0)) 11.11/4.50 new_psFloat(Float(x0, x1)) 11.11/4.50 new_primPlusNat(Main.Zero) 11.11/4.50 new_primPlusInt(Main.Neg(Main.Zero)) 11.11/4.50 new_primPlusInt(Main.Neg(Main.Succ(Main.Zero))) 11.11/4.50 new_primMulNat0(Main.Zero) 11.11/4.50 new_primPlusInt(Main.Neg(Main.Succ(Main.Succ(x0)))) 11.11/4.50 new_primMulInt(Main.Neg(x0)) 11.11/4.50 new_primMulInt(Main.Pos(x0)) 11.11/4.50 11.11/4.50 We have to consider all minimal (P,Q,R)-chains. 11.11/4.50 ---------------------------------------- 11.11/4.50 11.11/4.50 (10) NonTerminationLoopProof (COMPLETE) 11.11/4.50 We used the non-termination processor [FROCOS05] to show that the DP problem is infinite. 11.11/4.50 Found a loop by semiunifying a rule from P directly. 11.11/4.50 11.11/4.50 s = new_numericEnumFrom(vx3) evaluates to t =new_numericEnumFrom(new_psFloat(vx3)) 11.11/4.50 11.11/4.50 Thus s starts an infinite chain as s semiunifies with t with the following substitutions: 11.11/4.50 * Matcher: [vx3 / new_psFloat(vx3)] 11.11/4.50 * Semiunifier: [ ] 11.11/4.50 11.11/4.50 -------------------------------------------------------------------------------- 11.11/4.50 Rewriting sequence 11.11/4.50 11.11/4.50 The DP semiunifies directly so there is only one rewrite step from new_numericEnumFrom(vx3) to new_numericEnumFrom(new_psFloat(vx3)). 11.11/4.50 11.11/4.50 11.11/4.50 11.11/4.50 11.11/4.50 ---------------------------------------- 11.11/4.50 11.11/4.50 (11) 11.11/4.50 NO 11.11/4.50 11.11/4.50 ---------------------------------------- 11.11/4.50 11.11/4.50 (12) 11.11/4.50 Obligation: 11.11/4.50 Q DP problem: 11.11/4.50 The TRS P consists of the following rules: 11.11/4.50 11.11/4.50 new_primMulNat(Main.Succ(vx3100)) -> new_primMulNat(vx3100) 11.11/4.50 11.11/4.50 R is empty. 11.11/4.50 Q is empty. 11.11/4.50 We have to consider all minimal (P,Q,R)-chains. 11.11/4.50 ---------------------------------------- 11.11/4.50 11.11/4.50 (13) QDPSizeChangeProof (EQUIVALENT) 11.11/4.50 By using the subterm criterion [SUBTERM_CRITERION] together with the size-change analysis [AAECC05] we have proven that there are no infinite chains for this DP problem. 11.11/4.50 11.11/4.50 From the DPs we obtained the following set of size-change graphs: 11.11/4.50 *new_primMulNat(Main.Succ(vx3100)) -> new_primMulNat(vx3100) 11.11/4.50 The graph contains the following edges 1 > 1 11.11/4.50 11.11/4.50 11.11/4.50 ---------------------------------------- 11.11/4.50 11.11/4.50 (14) 11.11/4.50 YES 11.11/4.50 11.11/4.50 ---------------------------------------- 11.11/4.50 11.11/4.50 (15) Narrow (COMPLETE) 11.11/4.50 Haskell To QDPs 11.11/4.50 11.11/4.50 digraph dp_graph { 11.11/4.50 node [outthreshold=100, inthreshold=100];1[label="enumFromFloat",fontsize=16,color="grey",shape="box"];1 -> 3[label="",style="dashed", color="grey", weight=3]; 11.11/4.50 3[label="enumFromFloat vx3",fontsize=16,color="black",shape="triangle"];3 -> 4[label="",style="solid", color="black", weight=3]; 11.11/4.50 4[label="numericEnumFrom vx3",fontsize=16,color="black",shape="triangle"];4 -> 5[label="",style="solid", color="black", weight=3]; 11.11/4.50 5[label="Cons vx3 (dsEm numericEnumFrom (psFloat vx3 (fromIntFloat (Pos (Succ Zero)))))",fontsize=16,color="green",shape="box"];5 -> 6[label="",style="dashed", color="green", weight=3]; 11.11/4.50 6[label="dsEm numericEnumFrom (psFloat vx3 (fromIntFloat (Pos (Succ Zero))))",fontsize=16,color="black",shape="box"];6 -> 7[label="",style="solid", color="black", weight=3]; 11.11/4.50 7 -> 8[label="",style="dashed", color="red", weight=0]; 11.11/4.50 7[label="seq (psFloat vx3 (fromIntFloat (Pos (Succ Zero)))) (numericEnumFrom (psFloat vx3 (fromIntFloat (Pos (Succ Zero)))))",fontsize=16,color="magenta"];7 -> 9[label="",style="dashed", color="magenta", weight=3]; 11.11/4.50 9 -> 4[label="",style="dashed", color="red", weight=0]; 11.11/4.50 9[label="numericEnumFrom (psFloat vx3 (fromIntFloat (Pos (Succ Zero))))",fontsize=16,color="magenta"];9 -> 10[label="",style="dashed", color="magenta", weight=3]; 11.11/4.50 8[label="seq (psFloat vx3 (fromIntFloat (Pos (Succ Zero)))) vx4",fontsize=16,color="black",shape="triangle"];8 -> 11[label="",style="solid", color="black", weight=3]; 11.11/4.50 10[label="psFloat vx3 (fromIntFloat (Pos (Succ Zero)))",fontsize=16,color="black",shape="triangle"];10 -> 12[label="",style="solid", color="black", weight=3]; 11.11/4.50 11 -> 13[label="",style="dashed", color="red", weight=0]; 11.11/4.50 11[label="enforceWHNF (WHNF (psFloat vx3 (fromIntFloat (Pos (Succ Zero))))) vx4",fontsize=16,color="magenta"];11 -> 14[label="",style="dashed", color="magenta", weight=3]; 11.11/4.50 12[label="primPlusFloat vx3 (fromIntFloat (Pos (Succ Zero)))",fontsize=16,color="burlywood",shape="box"];59[label="vx3/Float vx30 vx31",fontsize=10,color="white",style="solid",shape="box"];12 -> 59[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 59 -> 15[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 14 -> 10[label="",style="dashed", color="red", weight=0]; 11.11/4.50 14[label="psFloat vx3 (fromIntFloat (Pos (Succ Zero)))",fontsize=16,color="magenta"];13[label="enforceWHNF (WHNF vx5) vx4",fontsize=16,color="black",shape="triangle"];13 -> 16[label="",style="solid", color="black", weight=3]; 11.11/4.50 15[label="primPlusFloat (Float vx30 vx31) (fromIntFloat (Pos (Succ Zero)))",fontsize=16,color="black",shape="box"];15 -> 17[label="",style="solid", color="black", weight=3]; 11.11/4.50 16[label="vx4",fontsize=16,color="green",shape="box"];17[label="primPlusFloat (Float vx30 vx31) (primIntToFloat (Pos (Succ Zero)))",fontsize=16,color="black",shape="box"];17 -> 18[label="",style="solid", color="black", weight=3]; 11.11/4.50 18[label="primPlusFloat (Float vx30 vx31) (Float (Pos (Succ Zero)) (Pos (Succ Zero)))",fontsize=16,color="black",shape="box"];18 -> 19[label="",style="solid", color="black", weight=3]; 11.11/4.50 19[label="Float (psMyInt vx30 (Pos (Succ Zero))) (srMyInt vx31 (Pos (Succ Zero)))",fontsize=16,color="green",shape="box"];19 -> 20[label="",style="dashed", color="green", weight=3]; 11.11/4.50 19 -> 21[label="",style="dashed", color="green", weight=3]; 11.11/4.50 20[label="psMyInt vx30 (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];20 -> 22[label="",style="solid", color="black", weight=3]; 11.11/4.50 21[label="srMyInt vx31 (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];21 -> 23[label="",style="solid", color="black", weight=3]; 11.11/4.50 22[label="primPlusInt vx30 (Pos (Succ Zero))",fontsize=16,color="burlywood",shape="box"];60[label="vx30/Pos vx300",fontsize=10,color="white",style="solid",shape="box"];22 -> 60[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 60 -> 24[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 61[label="vx30/Neg vx300",fontsize=10,color="white",style="solid",shape="box"];22 -> 61[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 61 -> 25[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 23[label="primMulInt vx31 (Pos (Succ Zero))",fontsize=16,color="burlywood",shape="box"];62[label="vx31/Pos vx310",fontsize=10,color="white",style="solid",shape="box"];23 -> 62[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 62 -> 26[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 63[label="vx31/Neg vx310",fontsize=10,color="white",style="solid",shape="box"];23 -> 63[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 63 -> 27[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 24[label="primPlusInt (Pos vx300) (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];24 -> 28[label="",style="solid", color="black", weight=3]; 11.11/4.50 25[label="primPlusInt (Neg vx300) (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];25 -> 29[label="",style="solid", color="black", weight=3]; 11.11/4.50 26[label="primMulInt (Pos vx310) (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];26 -> 30[label="",style="solid", color="black", weight=3]; 11.11/4.50 27[label="primMulInt (Neg vx310) (Pos (Succ Zero))",fontsize=16,color="black",shape="box"];27 -> 31[label="",style="solid", color="black", weight=3]; 11.11/4.50 28[label="Pos (primPlusNat vx300 (Succ Zero))",fontsize=16,color="green",shape="box"];28 -> 32[label="",style="dashed", color="green", weight=3]; 11.11/4.50 29[label="primMinusNat (Succ Zero) vx300",fontsize=16,color="burlywood",shape="box"];64[label="vx300/Succ vx3000",fontsize=10,color="white",style="solid",shape="box"];29 -> 64[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 64 -> 33[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 65[label="vx300/Zero",fontsize=10,color="white",style="solid",shape="box"];29 -> 65[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 65 -> 34[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 30[label="Pos (primMulNat vx310 (Succ Zero))",fontsize=16,color="green",shape="box"];30 -> 35[label="",style="dashed", color="green", weight=3]; 11.11/4.50 31[label="Neg (primMulNat vx310 (Succ Zero))",fontsize=16,color="green",shape="box"];31 -> 36[label="",style="dashed", color="green", weight=3]; 11.11/4.50 32[label="primPlusNat vx300 (Succ Zero)",fontsize=16,color="burlywood",shape="triangle"];66[label="vx300/Succ vx3000",fontsize=10,color="white",style="solid",shape="box"];32 -> 66[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 66 -> 37[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 67[label="vx300/Zero",fontsize=10,color="white",style="solid",shape="box"];32 -> 67[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 67 -> 38[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 33[label="primMinusNat (Succ Zero) (Succ vx3000)",fontsize=16,color="black",shape="box"];33 -> 39[label="",style="solid", color="black", weight=3]; 11.11/4.50 34[label="primMinusNat (Succ Zero) Zero",fontsize=16,color="black",shape="box"];34 -> 40[label="",style="solid", color="black", weight=3]; 11.11/4.50 35[label="primMulNat vx310 (Succ Zero)",fontsize=16,color="burlywood",shape="triangle"];68[label="vx310/Succ vx3100",fontsize=10,color="white",style="solid",shape="box"];35 -> 68[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 68 -> 41[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 69[label="vx310/Zero",fontsize=10,color="white",style="solid",shape="box"];35 -> 69[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 69 -> 42[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 36 -> 35[label="",style="dashed", color="red", weight=0]; 11.11/4.50 36[label="primMulNat vx310 (Succ Zero)",fontsize=16,color="magenta"];36 -> 43[label="",style="dashed", color="magenta", weight=3]; 11.11/4.50 37[label="primPlusNat (Succ vx3000) (Succ Zero)",fontsize=16,color="black",shape="box"];37 -> 44[label="",style="solid", color="black", weight=3]; 11.11/4.50 38[label="primPlusNat Zero (Succ Zero)",fontsize=16,color="black",shape="box"];38 -> 45[label="",style="solid", color="black", weight=3]; 11.11/4.50 39[label="primMinusNat Zero vx3000",fontsize=16,color="burlywood",shape="box"];70[label="vx3000/Succ vx30000",fontsize=10,color="white",style="solid",shape="box"];39 -> 70[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 70 -> 46[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 71[label="vx3000/Zero",fontsize=10,color="white",style="solid",shape="box"];39 -> 71[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 71 -> 47[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 40[label="Pos (Succ Zero)",fontsize=16,color="green",shape="box"];41[label="primMulNat (Succ vx3100) (Succ Zero)",fontsize=16,color="black",shape="box"];41 -> 48[label="",style="solid", color="black", weight=3]; 11.11/4.50 42[label="primMulNat Zero (Succ Zero)",fontsize=16,color="black",shape="box"];42 -> 49[label="",style="solid", color="black", weight=3]; 11.11/4.50 43[label="vx310",fontsize=16,color="green",shape="box"];44[label="Succ (Succ (primPlusNat vx3000 Zero))",fontsize=16,color="green",shape="box"];44 -> 50[label="",style="dashed", color="green", weight=3]; 11.11/4.50 45[label="Succ Zero",fontsize=16,color="green",shape="box"];46[label="primMinusNat Zero (Succ vx30000)",fontsize=16,color="black",shape="box"];46 -> 51[label="",style="solid", color="black", weight=3]; 11.11/4.50 47[label="primMinusNat Zero Zero",fontsize=16,color="black",shape="box"];47 -> 52[label="",style="solid", color="black", weight=3]; 11.11/4.50 48 -> 32[label="",style="dashed", color="red", weight=0]; 11.11/4.50 48[label="primPlusNat (primMulNat vx3100 (Succ Zero)) (Succ Zero)",fontsize=16,color="magenta"];48 -> 53[label="",style="dashed", color="magenta", weight=3]; 11.11/4.50 49[label="Zero",fontsize=16,color="green",shape="box"];50[label="primPlusNat vx3000 Zero",fontsize=16,color="burlywood",shape="box"];72[label="vx3000/Succ vx30000",fontsize=10,color="white",style="solid",shape="box"];50 -> 72[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 72 -> 54[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 73[label="vx3000/Zero",fontsize=10,color="white",style="solid",shape="box"];50 -> 73[label="",style="solid", color="burlywood", weight=9]; 11.11/4.50 73 -> 55[label="",style="solid", color="burlywood", weight=3]; 11.11/4.50 51[label="Neg (Succ vx30000)",fontsize=16,color="green",shape="box"];52[label="Pos Zero",fontsize=16,color="green",shape="box"];53 -> 35[label="",style="dashed", color="red", weight=0]; 11.11/4.50 53[label="primMulNat vx3100 (Succ Zero)",fontsize=16,color="magenta"];53 -> 56[label="",style="dashed", color="magenta", weight=3]; 11.11/4.50 54[label="primPlusNat (Succ vx30000) Zero",fontsize=16,color="black",shape="box"];54 -> 57[label="",style="solid", color="black", weight=3]; 11.11/4.50 55[label="primPlusNat Zero Zero",fontsize=16,color="black",shape="box"];55 -> 58[label="",style="solid", color="black", weight=3]; 11.11/4.50 56[label="vx3100",fontsize=16,color="green",shape="box"];57[label="Succ vx30000",fontsize=16,color="green",shape="box"];58[label="Zero",fontsize=16,color="green",shape="box"];} 11.11/4.50 11.11/4.50 ---------------------------------------- 11.11/4.50 11.11/4.50 (16) 11.11/4.50 TRUE 11.24/4.53 EOF