YES Problem 1: (VAR v_NonEmpty:S n:S x:S y:S) (RULES app(add(n:S,x:S),y:S) -> add(n:S,app(x:S,y:S)) app(nil,y:S) -> y:S reverse(add(n:S,x:S)) -> app(reverse(x:S),add(n:S,nil)) reverse(nil) -> nil shuffle(add(n:S,x:S)) -> add(n:S,shuffle(reverse(x:S))) shuffle(nil) -> nil ) Problem 1: Innermost Equivalent Processor: -> Rules: app(add(n:S,x:S),y:S) -> add(n:S,app(x:S,y:S)) app(nil,y:S) -> y:S reverse(add(n:S,x:S)) -> app(reverse(x:S),add(n:S,nil)) reverse(nil) -> nil shuffle(add(n:S,x:S)) -> add(n:S,shuffle(reverse(x:S))) shuffle(nil) -> nil -> The term rewriting system is non-overlaping or locally confluent overlay system. Therefore, innermost termination implies termination. Problem 1: Dependency Pairs Processor: -> Pairs: APP(add(n:S,x:S),y:S) -> APP(x:S,y:S) REVERSE(add(n:S,x:S)) -> APP(reverse(x:S),add(n:S,nil)) REVERSE(add(n:S,x:S)) -> REVERSE(x:S) SHUFFLE(add(n:S,x:S)) -> REVERSE(x:S) SHUFFLE(add(n:S,x:S)) -> SHUFFLE(reverse(x:S)) -> Rules: app(add(n:S,x:S),y:S) -> add(n:S,app(x:S,y:S)) app(nil,y:S) -> y:S reverse(add(n:S,x:S)) -> app(reverse(x:S),add(n:S,nil)) reverse(nil) -> nil shuffle(add(n:S,x:S)) -> add(n:S,shuffle(reverse(x:S))) shuffle(nil) -> nil Problem 1: SCC Processor: -> Pairs: APP(add(n:S,x:S),y:S) -> APP(x:S,y:S) REVERSE(add(n:S,x:S)) -> APP(reverse(x:S),add(n:S,nil)) REVERSE(add(n:S,x:S)) -> REVERSE(x:S) SHUFFLE(add(n:S,x:S)) -> REVERSE(x:S) SHUFFLE(add(n:S,x:S)) -> SHUFFLE(reverse(x:S)) -> Rules: app(add(n:S,x:S),y:S) -> add(n:S,app(x:S,y:S)) app(nil,y:S) -> y:S reverse(add(n:S,x:S)) -> app(reverse(x:S),add(n:S,nil)) reverse(nil) -> nil shuffle(add(n:S,x:S)) -> add(n:S,shuffle(reverse(x:S))) shuffle(nil) -> nil ->Strongly Connected Components: ->->Cycle: ->->-> Pairs: APP(add(n:S,x:S),y:S) -> APP(x:S,y:S) ->->-> Rules: app(add(n:S,x:S),y:S) -> add(n:S,app(x:S,y:S)) app(nil,y:S) -> y:S reverse(add(n:S,x:S)) -> app(reverse(x:S),add(n:S,nil)) reverse(nil) -> nil shuffle(add(n:S,x:S)) -> add(n:S,shuffle(reverse(x:S))) shuffle(nil) -> nil ->->Cycle: ->->-> Pairs: REVERSE(add(n:S,x:S)) -> REVERSE(x:S) ->->-> Rules: app(add(n:S,x:S),y:S) -> add(n:S,app(x:S,y:S)) app(nil,y:S) -> y:S reverse(add(n:S,x:S)) -> app(reverse(x:S),add(n:S,nil)) reverse(nil) -> nil shuffle(add(n:S,x:S)) -> add(n:S,shuffle(reverse(x:S))) shuffle(nil) -> nil ->->Cycle: ->->-> Pairs: SHUFFLE(add(n:S,x:S)) -> SHUFFLE(reverse(x:S)) ->->-> Rules: app(add(n:S,x:S),y:S) -> add(n:S,app(x:S,y:S)) app(nil,y:S) -> y:S reverse(add(n:S,x:S)) -> app(reverse(x:S),add(n:S,nil)) reverse(nil) -> nil shuffle(add(n:S,x:S)) -> add(n:S,shuffle(reverse(x:S))) shuffle(nil) -> nil The problem is decomposed in 3 subproblems. Problem 1.1: Subterm Processor: -> Pairs: APP(add(n:S,x:S),y:S) -> APP(x:S,y:S) -> Rules: app(add(n:S,x:S),y:S) -> add(n:S,app(x:S,y:S)) app(nil,y:S) -> y:S reverse(add(n:S,x:S)) -> app(reverse(x:S),add(n:S,nil)) reverse(nil) -> nil shuffle(add(n:S,x:S)) -> add(n:S,shuffle(reverse(x:S))) shuffle(nil) -> nil ->Projection: pi(APP) = 1 Problem 1.1: SCC Processor: -> Pairs: Empty -> Rules: app(add(n:S,x:S),y:S) -> add(n:S,app(x:S,y:S)) app(nil,y:S) -> y:S reverse(add(n:S,x:S)) -> app(reverse(x:S),add(n:S,nil)) reverse(nil) -> nil shuffle(add(n:S,x:S)) -> add(n:S,shuffle(reverse(x:S))) shuffle(nil) -> nil ->Strongly Connected Components: There is no strongly connected component The problem is finite. Problem 1.2: Subterm Processor: -> Pairs: REVERSE(add(n:S,x:S)) -> REVERSE(x:S) -> Rules: app(add(n:S,x:S),y:S) -> add(n:S,app(x:S,y:S)) app(nil,y:S) -> y:S reverse(add(n:S,x:S)) -> app(reverse(x:S),add(n:S,nil)) reverse(nil) -> nil shuffle(add(n:S,x:S)) -> add(n:S,shuffle(reverse(x:S))) shuffle(nil) -> nil ->Projection: pi(REVERSE) = 1 Problem 1.2: SCC Processor: -> Pairs: Empty -> Rules: app(add(n:S,x:S),y:S) -> add(n:S,app(x:S,y:S)) app(nil,y:S) -> y:S reverse(add(n:S,x:S)) -> app(reverse(x:S),add(n:S,nil)) reverse(nil) -> nil shuffle(add(n:S,x:S)) -> add(n:S,shuffle(reverse(x:S))) shuffle(nil) -> nil ->Strongly Connected Components: There is no strongly connected component The problem is finite. Problem 1.3: Reduction Pairs Processor: -> Pairs: SHUFFLE(add(n:S,x:S)) -> SHUFFLE(reverse(x:S)) -> Rules: app(add(n:S,x:S),y:S) -> add(n:S,app(x:S,y:S)) app(nil,y:S) -> y:S reverse(add(n:S,x:S)) -> app(reverse(x:S),add(n:S,nil)) reverse(nil) -> nil shuffle(add(n:S,x:S)) -> add(n:S,shuffle(reverse(x:S))) shuffle(nil) -> nil -> Usable rules: app(add(n:S,x:S),y:S) -> add(n:S,app(x:S,y:S)) app(nil,y:S) -> y:S reverse(add(n:S,x:S)) -> app(reverse(x:S),add(n:S,nil)) reverse(nil) -> nil ->Interpretation type: Linear ->Coefficients: Natural Numbers ->Dimension: 1 ->Bound: 2 ->Interpretation: [app](X1,X2) = X1 + X2 [reverse](X) = X + 1 [shuffle](X) = 0 [add](X1,X2) = X1 + X2 + 2 [fSNonEmpty] = 0 [nil] = 0 [APP](X1,X2) = 0 [REVERSE](X) = 0 [SHUFFLE](X) = 2.X Problem 1.3: SCC Processor: -> Pairs: Empty -> Rules: app(add(n:S,x:S),y:S) -> add(n:S,app(x:S,y:S)) app(nil,y:S) -> y:S reverse(add(n:S,x:S)) -> app(reverse(x:S),add(n:S,nil)) reverse(nil) -> nil shuffle(add(n:S,x:S)) -> add(n:S,shuffle(reverse(x:S))) shuffle(nil) -> nil ->Strongly Connected Components: There is no strongly connected component The problem is finite.