YES Problem: a(b(c(x1))) -> b(x1) c(b(b(x1))) -> a(x1) c(x1) -> b(x1) a(a(x1)) -> c(b(a(c(x1)))) Proof: String Reversal Processor: c(b(a(x1))) -> b(x1) b(b(c(x1))) -> a(x1) c(x1) -> b(x1) a(a(x1)) -> c(a(b(c(x1)))) Matrix Interpretation Processor: dim=1 interpretation: [b](x0) = x0 + 3, [c](x0) = x0 + 3, [a](x0) = x0 + 9 orientation: c(b(a(x1))) = x1 + 15 >= x1 + 3 = b(x1) b(b(c(x1))) = x1 + 9 >= x1 + 9 = a(x1) c(x1) = x1 + 3 >= x1 + 3 = b(x1) a(a(x1)) = x1 + 18 >= x1 + 18 = c(a(b(c(x1)))) problem: b(b(c(x1))) -> a(x1) c(x1) -> b(x1) a(a(x1)) -> c(a(b(c(x1)))) String Reversal Processor: c(b(b(x1))) -> a(x1) c(x1) -> b(x1) a(a(x1)) -> c(b(a(c(x1)))) DP Processor: DPs: c#(b(b(x1))) -> a#(x1) a#(a(x1)) -> c#(x1) a#(a(x1)) -> a#(c(x1)) a#(a(x1)) -> c#(b(a(c(x1)))) TRS: c(b(b(x1))) -> a(x1) c(x1) -> b(x1) a(a(x1)) -> c(b(a(c(x1)))) TDG Processor: DPs: c#(b(b(x1))) -> a#(x1) a#(a(x1)) -> c#(x1) a#(a(x1)) -> a#(c(x1)) a#(a(x1)) -> c#(b(a(c(x1)))) TRS: c(b(b(x1))) -> a(x1) c(x1) -> b(x1) a(a(x1)) -> c(b(a(c(x1)))) graph: a#(a(x1)) -> a#(c(x1)) -> a#(a(x1)) -> c#(b(a(c(x1)))) a#(a(x1)) -> a#(c(x1)) -> a#(a(x1)) -> a#(c(x1)) a#(a(x1)) -> a#(c(x1)) -> a#(a(x1)) -> c#(x1) a#(a(x1)) -> c#(b(a(c(x1)))) -> c#(b(b(x1))) -> a#(x1) a#(a(x1)) -> c#(x1) -> c#(b(b(x1))) -> a#(x1) c#(b(b(x1))) -> a#(x1) -> a#(a(x1)) -> c#(b(a(c(x1)))) c#(b(b(x1))) -> a#(x1) -> a#(a(x1)) -> a#(c(x1)) c#(b(b(x1))) -> a#(x1) -> a#(a(x1)) -> c#(x1) Arctic Interpretation Processor: dimension: 1 usable rules: c(b(b(x1))) -> a(x1) c(x1) -> b(x1) a(a(x1)) -> c(b(a(c(x1)))) interpretation: [a#](x0) = 2x0, [b](x0) = 1x0, [c#](x0) = x0, [c](x0) = 1x0, [a](x0) = 3x0 orientation: c#(b(b(x1))) = 2x1 >= 2x1 = a#(x1) a#(a(x1)) = 5x1 >= x1 = c#(x1) a#(a(x1)) = 5x1 >= 3x1 = a#(c(x1)) a#(a(x1)) = 5x1 >= 5x1 = c#(b(a(c(x1)))) c(b(b(x1))) = 3x1 >= 3x1 = a(x1) c(x1) = 1x1 >= 1x1 = b(x1) a(a(x1)) = 6x1 >= 6x1 = c(b(a(c(x1)))) problem: DPs: c#(b(b(x1))) -> a#(x1) a#(a(x1)) -> c#(b(a(c(x1)))) TRS: c(b(b(x1))) -> a(x1) c(x1) -> b(x1) a(a(x1)) -> c(b(a(c(x1)))) Restore Modifier: DPs: c#(b(b(x1))) -> a#(x1) a#(a(x1)) -> c#(b(a(c(x1)))) TRS: c(b(b(x1))) -> a(x1) c(x1) -> b(x1) a(a(x1)) -> c(b(a(c(x1)))) EDG Processor: DPs: c#(b(b(x1))) -> a#(x1) a#(a(x1)) -> c#(b(a(c(x1)))) TRS: c(b(b(x1))) -> a(x1) c(x1) -> b(x1) a(a(x1)) -> c(b(a(c(x1)))) graph: a#(a(x1)) -> c#(b(a(c(x1)))) -> c#(b(b(x1))) -> a#(x1) c#(b(b(x1))) -> a#(x1) -> a#(a(x1)) -> c#(b(a(c(x1)))) Matrix Interpretation Processor: dim=4 interpretation: [a#](x0) = [0 0 0 1]x0, [0 0 0 0] [0 0 1 0] [b](x0) = [0 0 0 1]x0 [0 0 0 0] , [c#](x0) = [0 1 0 0]x0, [0 1 0 0] [0] [0 1 1 0] [0] [c](x0) = [0 0 0 1]x0 + [0] [0 0 0 0] [1], [0 0 0 1] [0] [0 0 0 1] [0] [a](x0) = [0 0 0 0]x0 + [0] [0 0 0 0] [1] orientation: c#(b(b(x1))) = [0 0 0 1]x1 >= [0 0 0 1]x1 = a#(x1) a#(a(x1)) = [1] >= [0] = c#(b(a(c(x1)))) [0 0 0 1] [0] [0 0 0 1] [0] [0 0 0 1] [0] [0 0 0 1] [0] c(b(b(x1))) = [0 0 0 0]x1 + [0] >= [0 0 0 0]x1 + [0] = a(x1) [0 0 0 0] [1] [0 0 0 0] [1] [0 1 0 0] [0] [0 0 0 0] [0 1 1 0] [0] [0 0 1 0] c(x1) = [0 0 0 1]x1 + [0] >= [0 0 0 1]x1 = b(x1) [0 0 0 0] [1] [0 0 0 0] [1] [0] [1] [1] a(a(x1)) = [0] >= [0] = c(b(a(c(x1)))) [1] [1] problem: DPs: c#(b(b(x1))) -> a#(x1) TRS: c(b(b(x1))) -> a(x1) c(x1) -> b(x1) a(a(x1)) -> c(b(a(c(x1)))) Restore Modifier: DPs: c#(b(b(x1))) -> a#(x1) TRS: c(b(b(x1))) -> a(x1) c(x1) -> b(x1) a(a(x1)) -> c(b(a(c(x1)))) EDG Processor: DPs: c#(b(b(x1))) -> a#(x1) TRS: c(b(b(x1))) -> a(x1) c(x1) -> b(x1) a(a(x1)) -> c(b(a(c(x1)))) graph: SCC Processor: #sccs: 0 #rules: 0 #arcs: 0/1