YES Problem: a(x1) -> x1 a(b(x1)) -> b(a(c(x1))) b(x1) -> x1 c(c(x1)) -> b(b(a(x1))) Proof: String Reversal Processor: a(x1) -> x1 b(a(x1)) -> c(a(b(x1))) b(x1) -> x1 c(c(x1)) -> a(b(b(x1))) DP Processor: DPs: b#(a(x1)) -> b#(x1) b#(a(x1)) -> a#(b(x1)) b#(a(x1)) -> c#(a(b(x1))) c#(c(x1)) -> b#(x1) c#(c(x1)) -> b#(b(x1)) c#(c(x1)) -> a#(b(b(x1))) TRS: a(x1) -> x1 b(a(x1)) -> c(a(b(x1))) b(x1) -> x1 c(c(x1)) -> a(b(b(x1))) TDG Processor: DPs: b#(a(x1)) -> b#(x1) b#(a(x1)) -> a#(b(x1)) b#(a(x1)) -> c#(a(b(x1))) c#(c(x1)) -> b#(x1) c#(c(x1)) -> b#(b(x1)) c#(c(x1)) -> a#(b(b(x1))) TRS: a(x1) -> x1 b(a(x1)) -> c(a(b(x1))) b(x1) -> x1 c(c(x1)) -> a(b(b(x1))) graph: c#(c(x1)) -> b#(b(x1)) -> b#(a(x1)) -> c#(a(b(x1))) c#(c(x1)) -> b#(b(x1)) -> b#(a(x1)) -> a#(b(x1)) c#(c(x1)) -> b#(b(x1)) -> b#(a(x1)) -> b#(x1) c#(c(x1)) -> b#(x1) -> b#(a(x1)) -> c#(a(b(x1))) c#(c(x1)) -> b#(x1) -> b#(a(x1)) -> a#(b(x1)) c#(c(x1)) -> b#(x1) -> b#(a(x1)) -> b#(x1) b#(a(x1)) -> c#(a(b(x1))) -> c#(c(x1)) -> a#(b(b(x1))) b#(a(x1)) -> c#(a(b(x1))) -> c#(c(x1)) -> b#(b(x1)) b#(a(x1)) -> c#(a(b(x1))) -> c#(c(x1)) -> b#(x1) b#(a(x1)) -> b#(x1) -> b#(a(x1)) -> c#(a(b(x1))) b#(a(x1)) -> b#(x1) -> b#(a(x1)) -> a#(b(x1)) b#(a(x1)) -> b#(x1) -> b#(a(x1)) -> b#(x1) SCC Processor: #sccs: 1 #rules: 4 #arcs: 12/36 DPs: c#(c(x1)) -> b#(b(x1)) b#(a(x1)) -> b#(x1) b#(a(x1)) -> c#(a(b(x1))) c#(c(x1)) -> b#(x1) TRS: a(x1) -> x1 b(a(x1)) -> c(a(b(x1))) b(x1) -> x1 c(c(x1)) -> a(b(b(x1))) Arctic Interpretation Processor: dimension: 2 usable rules: a(x1) -> x1 b(a(x1)) -> c(a(b(x1))) b(x1) -> x1 c(c(x1)) -> a(b(b(x1))) interpretation: [b#](x0) = [0 0]x0 + [0], [0 -&] [0] [b](x0) = [2 0 ]x0 + [1], [c#](x0) = [0 0]x0 + [0], [2 0] [3] [a](x0) = [0 0]x0 + [3], [0 0] [3 ] [c](x0) = [2 2]x0 + [-&] orientation: c#(c(x1)) = [2 2]x1 + [3] >= [2 0]x1 + [1] = b#(b(x1)) b#(a(x1)) = [2 0]x1 + [3] >= [0 0]x1 + [0] = b#(x1) b#(a(x1)) = [2 0]x1 + [3] >= [2 0]x1 + [3] = c#(a(b(x1))) c#(c(x1)) = [2 2]x1 + [3] >= [0 0]x1 + [0] = b#(x1) [2 0] [3] a(x1) = [0 0]x1 + [3] >= x1 = x1 [2 0] [3] [2 0] [3] b(a(x1)) = [4 2]x1 + [5] >= [4 2]x1 + [5] = c(a(b(x1))) [0 -&] [0] b(x1) = [2 0 ]x1 + [1] >= x1 = x1 [2 2] [3] [2 0] [3] c(c(x1)) = [4 4]x1 + [5] >= [2 0]x1 + [3] = a(b(b(x1))) problem: DPs: c#(c(x1)) -> b#(b(x1)) b#(a(x1)) -> b#(x1) b#(a(x1)) -> c#(a(b(x1))) TRS: a(x1) -> x1 b(a(x1)) -> c(a(b(x1))) b(x1) -> x1 c(c(x1)) -> a(b(b(x1))) Restore Modifier: DPs: c#(c(x1)) -> b#(b(x1)) b#(a(x1)) -> b#(x1) b#(a(x1)) -> c#(a(b(x1))) TRS: a(x1) -> x1 b(a(x1)) -> c(a(b(x1))) b(x1) -> x1 c(c(x1)) -> a(b(b(x1))) EDG Processor: DPs: c#(c(x1)) -> b#(b(x1)) b#(a(x1)) -> b#(x1) b#(a(x1)) -> c#(a(b(x1))) TRS: a(x1) -> x1 b(a(x1)) -> c(a(b(x1))) b(x1) -> x1 c(c(x1)) -> a(b(b(x1))) graph: c#(c(x1)) -> b#(b(x1)) -> b#(a(x1)) -> b#(x1) c#(c(x1)) -> b#(b(x1)) -> b#(a(x1)) -> c#(a(b(x1))) b#(a(x1)) -> c#(a(b(x1))) -> c#(c(x1)) -> b#(b(x1)) b#(a(x1)) -> b#(x1) -> b#(a(x1)) -> b#(x1) b#(a(x1)) -> b#(x1) -> b#(a(x1)) -> c#(a(b(x1))) Arctic Interpretation Processor: dimension: 2 usable rules: a(x1) -> x1 b(a(x1)) -> c(a(b(x1))) b(x1) -> x1 c(c(x1)) -> a(b(b(x1))) interpretation: [b#](x0) = [3 2]x0 + [0], [0 0] [0] [b](x0) = [0 0]x0 + [0], [c#](x0) = [0 3]x0 + [0], [1 1] [1] [a](x0) = [0 0]x0 + [0], [0 1] [-&] [c](x0) = [0 0]x0 + [1 ] orientation: c#(c(x1)) = [3 3]x1 + [4] >= [3 3]x1 + [3] = b#(b(x1)) b#(a(x1)) = [4 4]x1 + [4] >= [3 2]x1 + [0] = b#(x1) b#(a(x1)) = [4 4]x1 + [4] >= [3 3]x1 + [3] = c#(a(b(x1))) [1 1] [1] a(x1) = [0 0]x1 + [0] >= x1 = x1 [1 1] [1] [1 1] [1] b(a(x1)) = [1 1]x1 + [1] >= [1 1]x1 + [1] = c(a(b(x1))) [0 0] [0] b(x1) = [0 0]x1 + [0] >= x1 = x1 [1 1] [2] [1 1] [1] c(c(x1)) = [0 1]x1 + [1] >= [0 0]x1 + [0] = a(b(b(x1))) problem: DPs: c#(c(x1)) -> b#(b(x1)) TRS: a(x1) -> x1 b(a(x1)) -> c(a(b(x1))) b(x1) -> x1 c(c(x1)) -> a(b(b(x1))) Restore Modifier: DPs: c#(c(x1)) -> b#(b(x1)) TRS: a(x1) -> x1 b(a(x1)) -> c(a(b(x1))) b(x1) -> x1 c(c(x1)) -> a(b(b(x1))) EDG Processor: DPs: c#(c(x1)) -> b#(b(x1)) TRS: a(x1) -> x1 b(a(x1)) -> c(a(b(x1))) b(x1) -> x1 c(c(x1)) -> a(b(b(x1))) graph: SCC Processor: #sccs: 0 #rules: 0 #arcs: 0/1