YES Problem: a(a(x1)) -> x1 a(b(x1)) -> c(c(x1)) c(b(x1)) -> b(b(a(x1))) Proof: String Reversal Processor: a(a(x1)) -> x1 b(a(x1)) -> c(c(x1)) b(c(x1)) -> a(b(b(x1))) DP Processor: DPs: b#(c(x1)) -> b#(x1) b#(c(x1)) -> b#(b(x1)) b#(c(x1)) -> a#(b(b(x1))) TRS: a(a(x1)) -> x1 b(a(x1)) -> c(c(x1)) b(c(x1)) -> a(b(b(x1))) TDG Processor: DPs: b#(c(x1)) -> b#(x1) b#(c(x1)) -> b#(b(x1)) b#(c(x1)) -> a#(b(b(x1))) TRS: a(a(x1)) -> x1 b(a(x1)) -> c(c(x1)) b(c(x1)) -> a(b(b(x1))) graph: b#(c(x1)) -> b#(b(x1)) -> b#(c(x1)) -> a#(b(b(x1))) b#(c(x1)) -> b#(b(x1)) -> b#(c(x1)) -> b#(b(x1)) b#(c(x1)) -> b#(b(x1)) -> b#(c(x1)) -> b#(x1) b#(c(x1)) -> b#(x1) -> b#(c(x1)) -> a#(b(b(x1))) b#(c(x1)) -> b#(x1) -> b#(c(x1)) -> b#(b(x1)) b#(c(x1)) -> b#(x1) -> b#(c(x1)) -> b#(x1) SCC Processor: #sccs: 1 #rules: 2 #arcs: 6/9 DPs: b#(c(x1)) -> b#(b(x1)) b#(c(x1)) -> b#(x1) TRS: a(a(x1)) -> x1 b(a(x1)) -> c(c(x1)) b(c(x1)) -> a(b(b(x1))) Arctic Interpretation Processor: dimension: 2 usable rules: a(a(x1)) -> x1 b(a(x1)) -> c(c(x1)) b(c(x1)) -> a(b(b(x1))) interpretation: [b#](x0) = [0 1]x0 + [0], [-& 0 ] [0 ] [b](x0) = [0 -&]x0 + [-&], [1 0 ] [1 ] [a](x0) = [0 -&]x0 + [-&], [0 -&] [0] [c](x0) = [1 0 ]x0 + [1] orientation: b#(c(x1)) = [2 1]x1 + [2] >= [1 0]x1 + [0] = b#(b(x1)) b#(c(x1)) = [2 1]x1 + [2] >= [0 1]x1 + [0] = b#(x1) [2 1] [2] a(a(x1)) = [1 0]x1 + [1] >= x1 = x1 [0 -&] [0] [0 -&] [0] b(a(x1)) = [1 0 ]x1 + [1] >= [1 0 ]x1 + [1] = c(c(x1)) [1 0 ] [1] [1 0 ] [1] b(c(x1)) = [0 -&]x1 + [0] >= [0 -&]x1 + [0] = a(b(b(x1))) problem: DPs: b#(c(x1)) -> b#(x1) TRS: a(a(x1)) -> x1 b(a(x1)) -> c(c(x1)) b(c(x1)) -> a(b(b(x1))) Restore Modifier: DPs: b#(c(x1)) -> b#(x1) TRS: a(a(x1)) -> x1 b(a(x1)) -> c(c(x1)) b(c(x1)) -> a(b(b(x1))) EDG Processor: DPs: b#(c(x1)) -> b#(x1) TRS: a(a(x1)) -> x1 b(a(x1)) -> c(c(x1)) b(c(x1)) -> a(b(b(x1))) graph: b#(c(x1)) -> b#(x1) -> b#(c(x1)) -> b#(x1) Usable Rule Processor: DPs: b#(c(x1)) -> b#(x1) TRS: Arctic Interpretation Processor: dimension: 4 usable rules: interpretation: [b#](x0) = [0 -& -& -&]x0, [1 0 0 0] [0] [0 0 0 0] [0] [c](x0) = [1 0 0 0]x0 + [0] [0 0 0 0] [0] orientation: b#(c(x1)) = [1 0 0 0]x1 + [0] >= [0 -& -& -&]x1 = b#(x1) problem: DPs: TRS: Qed