/export/starexec/sandbox2/solver/bin/starexec_run_tc20-std.sh /export/starexec/sandbox2/benchmark/theBenchmark.xml /export/starexec/sandbox2/output/output_files -------------------------------------------------------------------------------- NO ************************************************** summary ************************************************** SRS with 1 rules on 2 letters looping SRS derivation Closure source : abaaaaaaaaaaaaaaaaaaaaaaaaa target : aaaaaaabababaaaaaaaaaaaaaaaaaaaaaaaaababababaababababaababababaababababaaababababaababababaababababaababababaaababababaababababaababababaababababaaababababaababababaababababaababababaaaababababaababababaababababaababababaaababababaababababaababababaababababaaababababaababababaababababaababababaaababababaababababaababababaababababaaaababababaababababaababababaababababaaababababaababababaababababaababababaaababababaababababaababababaababababaaababababaababababaababababaababababaaaababababaababababaababababaababababaaababababaababababaababababaababababaaababababaababababaababababaababababaaababababaababababaababababaabababab steps : 86 strict : True last_rule_app_source : 0 last_rule_app_target : 30 ************************************************** proof ************************************************** property Termination has value Just False for SRS [a, b, a, a, a, a, a] -> [ a , a , a , a , a , a , a , b , a , b , a , b , a , b ] {- Input 0 -} reason Nontermination looping SRS derivation Closure source : abaaaaaaaaaaaaaaaaaaaaaaaaa target : aaaaaaabababaaaaaaaaaaaaaaaaaaaaaaaaababababaababababaababababaababababaaababababaababababaababababaababababaaababababaababababaababababaababababaaababababaababababaababababaababababaaaababababaababababaababababaababababaaababababaababababaababababaababababaaababababaababababaababababaababababaaababababaababababaababababaababababaaaababababaababababaababababaababababaaababababaababababaababababaababababaaababababaababababaababababaababababaaababababaababababaababababaababababaaaababababaababababaababababaababababaaababababaababababaababababaababababaaababababaababababaababababaababababaaababababaababababaababababaabababab steps : 86 strict : True last_rule_app_source : 0 last_rule_app_target : 30 reason : Overlap (Inside 30) Overlap (Inside 32) Overlap (Inside 34) Overlap (Inside 36) Overlap (Inside 39) Overlap (Inside 41) Overlap (Inside 43) Overlap (Inside 45) Overlap (Inside 48) Overlap (Inside 50) Overlap (Inside 52) Overlap (Inside 54) Overlap (Inside 57) Overlap (Inside 59) Overlap (Inside 61) Overlap (Inside 63) Overlap (Inside 67) Overlap (Inside 69) Overlap (Inside 71) Overlap (Inside 73) Overlap (Inside 76) Overlap (Inside 78) Overlap (Inside 80) Overlap (Inside 82) Overlap (Inside 85) Overlap (Inside 87) Overlap (Inside 89) Overlap (Inside 91) Overlap (Inside 94) Overlap (Inside 96) Overlap (Inside 98) Overlap (Inside 100) Overlap (Inside 104) Overlap (Inside 106) Overlap (Inside 108) Overlap (Inside 110) Overlap (Inside 113) Overlap (Inside 115) Overlap (Inside 117) Overlap (Inside 119) Overlap (Inside 122) Overlap (Inside 124) Overlap (Inside 126) Overlap (Inside 128) Overlap (Inside 131) Overlap (Inside 133) Overlap (Inside 135) Overlap (Inside 137) Overlap (Inside 141) Overlap (Inside 143) Overlap (Inside 145) Overlap (Inside 147) Overlap (Inside 150) Overlap (Inside 152) Overlap (Inside 154) Overlap (Inside 156) Overlap (Inside 159) Overlap (Inside 161) Overlap (Inside 163) Overlap (Inside 165) Overlap (Inside 168) Overlap (Inside 170) Overlap (Inside 172) Overlap (Right 2) Overlap (Inside 24) Overlap (Inside 26) Overlap (Inside 28) Overlap (Inside 30) Overlap (Inside 33) Overlap (Inside 35) Overlap (Inside 37) Overlap (Inside 39) Overlap (Inside 42) Overlap (Inside 44) Overlap (Inside 46) Overlap (Inside 48) Overlap (Inside 51) Overlap (Inside 53) Overlap (Inside 55) Overlap (Right 2) Overlap (Inside 18) Overlap (Inside 20) Overlap (Inside 22) Overlap (Right 2) Overlap (Right 2) Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 Rule 0 ************************************************** skeleton: (1,2)\Loop{}[] ************************************************** let {} in let {trac = False;done = Worker No_Strict_Rules;mo = Pre (Or_Else Count (IfSizeLeq 10000 GLPK Fail));wop = Or_Else (Worker (Weight {modus = mo})) Pass;weighted = \ m -> And_Then m wop;tiling = \ m w -> weighted (And_Then (Worker (Tiling {method = m,width = w,unlabel = False})) (Worker Remap));when_small = \ m -> And_Then (Worker (SizeAtmost 1000)) m;when_medium = \ m -> And_Then (Worker (SizeAtmost 10000)) m;solver = Minisatapi;qpi = \ dim bits -> weighted (when_small (Worker (QPI {tracing = trac,dim = dim,bits = bits,solver = solver})));matrix = \ dom dim bits -> weighted (when_small (Worker (Matrix {monotone = Weak,domain = dom,dim = dim,bits = bits,tracing = trac,solver = solver})));kbo = \ b -> weighted (when_small (Worker (KBO {bits = b,solver = solver})));mb = Worker (Matchbound {method = RFC,max_size = 100000});remove = First_Of ([ Worker (Weight {modus = mo})] <> ([ Seq [ qpi 2 4, qpi 3 4, qpi 4 4], Seq [ qpi 5 4, qpi 6 3, qpi 7 3]] <> ([ Seq [ matrix Arctic 2 5, matrix Arctic 3 4, matrix Arctic 4 3], Seq [ matrix Natural 2 5, matrix Natural 3 4, matrix Natural 4 3]] <> [ kbo 1, And_Then (Worker Mirror) (And_Then (kbo 1) (Worker Mirror))])));dp = As_Transformer (Apply (And_Then (Worker (DP {tracing = True})) (Worker Remap)) (Apply wop (Branch (Worker (EDG {tracing = True})) remove)));noh = [ Worker (Enumerate {closure = Forward}), Worker (Enumerate {closure = Backward})];yeah = Tree_Search_Preemptive 0 done ([ Worker (Weight {modus = mo}), mb, And_Then (Worker Mirror) mb, dp, And_Then (Worker Mirror) dp, tiling Forward 2, And_Then (Worker Mirror) (tiling Forward 2)] <> [ Worker (Unlabel {verbose = True})])} in Apply (Worker Remap) (Seq [ Worker KKST01, First_Of ([ yeah] <> noh)])