/export/starexec/sandbox2/solver/bin/starexec_run_tc20-rel.sh /export/starexec/sandbox2/benchmark/theBenchmark.xml /export/starexec/sandbox2/output/output_files -------------------------------------------------------------------------------- YES ************************************************** summary ************************************************** SRS with 6 strict rules and 2 weak rules on 6 letters weights SRS with 4 strict rules and 2 weak rules on 6 letters remove some, by Config { method = Overlap,width = 2,unlabel = True} SRS with 0 strict rules and 2 weak rules on 3 letters no strict rules ************************************************** proof ************************************************** property Termination has value Just True for SRS [o, l] -> [r] {- Input 0 -} [n, l, o] -> [r, o] {- Input 1 -} [L, l, o] -> [L, r, o] {- Input 2 -} [r, o] -> [l] {- Input 3 -} [o, r, n] -> [o, l] {- Input 4 -} [o, r, R] -> [o, l, R] {- Input 5 -} [L] ->= [L, n] {- Input 6 -} [R] ->= [n, R] {- Input 7 -} reason (o, 2/1) property Termination has value Just True for SRS [n, l, o] -> [r, o] {- Input 1 -} [L, l, o] -> [L, r, o] {- Input 2 -} [o, r, n] -> [o, l] {- Input 4 -} [o, r, R] -> [o, l, R] {- Input 5 -} [L] ->= [L, n] {- Input 6 -} [R] ->= [n, R] {- Input 7 -} reason Tiling { method = Overlap, width = 2, state_type = Bit64, map_type = Enum, unlabel = True, print_completion_steps = False, print_tiles = False, verbose = False, tracing = True} steps 2 using 18 tiles remove some unmatched rules steps: 2 property Termination has value Just True for SRS [L] ->= [L, n] {- Input 6 -} [R] ->= [n, R] {- Input 7 -} reason no strict rules ************************************************** skeleton: (6/2,6)\Weight(4/2,6)\TileRemoveROC{2}(0/2,3)[] ************************************************** let {} in let {done = Worker No_Strict_Rules;mo = Pre (Or_Else Count (IfSizeLeq 100000 GLPK Fail));wop = Or_Else (Worker (Weight {modus = mo})) Pass;weighted = \ m -> And_Then m wop;when_small = \ m -> And_Then (Worker (SizeAtmost 100)) m;when_medium = \ m -> And_Then (Worker (SizeAtmost 10000)) m;tiling = \ m w -> weighted (And_Then (Worker (Tiling {method = m,width = w,tracing = True})) (Worker Remap));matrix = \ mo dom dim bits -> when_small (weighted (Worker (Matrix {monotone = mo,domain = dom,dim = dim,bits = bits,shape = Corner})));kbo = \ b -> when_medium (weighted (Worker (KBO {bits = b,solver = Minisatapi})));yeah = Apply wop (Tree_Search_Preemptive 0 done ([ ] <> ([ kbo 1, And_Then (Worker Mirror) (kbo 1)] <> ((for [ 3, 4] (\ d -> matrix Strict Natural d 3)) <> (for [ 2, 3, 5] (\ w -> tiling Overlap w))))));noh = [ Timeout 5 (Worker (Enumerate {closure = Forward})), Timeout 5 (Worker (Enumerate {closure = Backward}))]} in Apply (Worker Remap) (First_Of ([ yeah] <> noh))