/export/starexec/sandbox/solver/bin/starexec_run_standard /export/starexec/sandbox/benchmark/theBenchmark.hs /export/starexec/sandbox/output/output_files -------------------------------------------------------------------------------- YES proof of /export/starexec/sandbox/benchmark/theBenchmark.hs # AProVE Commit ID: 794c25de1cacf0d048858bcd21c9a779e1221865 marcel 20200619 unpublished dirty H-Termination with start terms of the given HASKELL could be proven: (0) HASKELL (1) BR [EQUIVALENT, 0 ms] (2) HASKELL (3) COR [EQUIVALENT, 0 ms] (4) HASKELL (5) NumRed [SOUND, 0 ms] (6) HASKELL (7) Narrow [EQUIVALENT, 6 ms] (8) YES ---------------------------------------- (0) Obligation: mainModule Main module Main where { import qualified Prelude; } ---------------------------------------- (1) BR (EQUIVALENT) Replaced joker patterns by fresh variables and removed binding patterns. ---------------------------------------- (2) Obligation: mainModule Main module Main where { import qualified Prelude; } ---------------------------------------- (3) COR (EQUIVALENT) Cond Reductions: The following Function with conditions "undefined |Falseundefined; " is transformed to "undefined = undefined1; " "undefined0 True = undefined; " "undefined1 = undefined0 False; " ---------------------------------------- (4) Obligation: mainModule Main module Main where { import qualified Prelude; } ---------------------------------------- (5) NumRed (SOUND) Num Reduction:All numbers are transformed to their corresponding representation with Succ, Pred and Zero. ---------------------------------------- (6) Obligation: mainModule Main module Main where { import qualified Prelude; } ---------------------------------------- (7) Narrow (EQUIVALENT) Haskell To QDPs digraph dp_graph { node [outthreshold=100, inthreshold=100];1[label="fromRational",fontsize=16,color="grey",shape="box"];1 -> 3[label="",style="dashed", color="grey", weight=3]; 3[label="fromRational vx3",fontsize=16,color="blue",shape="box"];32[label="fromRational :: (Ratio Integer) -> Ratio a",fontsize=10,color="white",style="solid",shape="box"];3 -> 32[label="",style="solid", color="blue", weight=9]; 32 -> 4[label="",style="solid", color="blue", weight=3]; 33[label="fromRational :: (Ratio Integer) -> Double",fontsize=10,color="white",style="solid",shape="box"];3 -> 33[label="",style="solid", color="blue", weight=9]; 33 -> 5[label="",style="solid", color="blue", weight=3]; 34[label="fromRational :: (Ratio Integer) -> Float",fontsize=10,color="white",style="solid",shape="box"];3 -> 34[label="",style="solid", color="blue", weight=9]; 34 -> 6[label="",style="solid", color="blue", weight=3]; 4[label="fromRational vx3",fontsize=16,color="burlywood",shape="box"];35[label="vx3/vx30 :% vx31",fontsize=10,color="white",style="solid",shape="box"];4 -> 35[label="",style="solid", color="burlywood", weight=9]; 35 -> 7[label="",style="solid", color="burlywood", weight=3]; 5[label="fromRational vx3",fontsize=16,color="black",shape="box"];5 -> 8[label="",style="solid", color="black", weight=3]; 6[label="fromRational vx3",fontsize=16,color="black",shape="box"];6 -> 9[label="",style="solid", color="black", weight=3]; 7[label="fromRational (vx30 :% vx31)",fontsize=16,color="black",shape="box"];7 -> 10[label="",style="solid", color="black", weight=3]; 8[label="primRationalToDouble vx3",fontsize=16,color="black",shape="box"];8 -> 11[label="",style="solid", color="black", weight=3]; 9[label="primRationalToFloat vx3",fontsize=16,color="black",shape="box"];9 -> 12[label="",style="solid", color="black", weight=3]; 10[label="fromInteger vx30 :% fromInteger vx31",fontsize=16,color="green",shape="box"];10 -> 13[label="",style="dashed", color="green", weight=3]; 10 -> 14[label="",style="dashed", color="green", weight=3]; 11[label="rationalToDouble vx3",fontsize=16,color="burlywood",shape="box"];36[label="vx3/vx30 :% vx31",fontsize=10,color="white",style="solid",shape="box"];11 -> 36[label="",style="solid", color="burlywood", weight=9]; 36 -> 15[label="",style="solid", color="burlywood", weight=3]; 12[label="rationalToFloat vx3",fontsize=16,color="burlywood",shape="box"];37[label="vx3/vx30 :% vx31",fontsize=10,color="white",style="solid",shape="box"];12 -> 37[label="",style="solid", color="burlywood", weight=9]; 37 -> 16[label="",style="solid", color="burlywood", weight=3]; 13[label="fromInteger vx30",fontsize=16,color="blue",shape="box"];38[label="fromInteger :: Integer -> Int",fontsize=10,color="white",style="solid",shape="box"];13 -> 38[label="",style="solid", color="blue", weight=9]; 38 -> 17[label="",style="solid", color="blue", weight=3]; 39[label="fromInteger :: Integer -> Integer",fontsize=10,color="white",style="solid",shape="box"];13 -> 39[label="",style="solid", color="blue", weight=9]; 39 -> 18[label="",style="solid", color="blue", weight=3]; 14[label="fromInteger vx31",fontsize=16,color="blue",shape="box"];40[label="fromInteger :: Integer -> Int",fontsize=10,color="white",style="solid",shape="box"];14 -> 40[label="",style="solid", color="blue", weight=9]; 40 -> 19[label="",style="solid", color="blue", weight=3]; 41[label="fromInteger :: Integer -> Integer",fontsize=10,color="white",style="solid",shape="box"];14 -> 41[label="",style="solid", color="blue", weight=9]; 41 -> 20[label="",style="solid", color="blue", weight=3]; 15[label="rationalToDouble (vx30 :% vx31)",fontsize=16,color="burlywood",shape="box"];42[label="vx30/Integer vx300",fontsize=10,color="white",style="solid",shape="box"];15 -> 42[label="",style="solid", color="burlywood", weight=9]; 42 -> 21[label="",style="solid", color="burlywood", weight=3]; 16[label="rationalToFloat (vx30 :% vx31)",fontsize=16,color="burlywood",shape="box"];43[label="vx30/Integer vx300",fontsize=10,color="white",style="solid",shape="box"];16 -> 43[label="",style="solid", color="burlywood", weight=9]; 43 -> 22[label="",style="solid", color="burlywood", weight=3]; 17[label="fromInteger vx30",fontsize=16,color="burlywood",shape="triangle"];44[label="vx30/Integer vx300",fontsize=10,color="white",style="solid",shape="box"];17 -> 44[label="",style="solid", color="burlywood", weight=9]; 44 -> 23[label="",style="solid", color="burlywood", weight=3]; 18[label="fromInteger vx30",fontsize=16,color="black",shape="triangle"];18 -> 24[label="",style="solid", color="black", weight=3]; 19 -> 17[label="",style="dashed", color="red", weight=0]; 19[label="fromInteger vx31",fontsize=16,color="magenta"];19 -> 25[label="",style="dashed", color="magenta", weight=3]; 20 -> 18[label="",style="dashed", color="red", weight=0]; 20[label="fromInteger vx31",fontsize=16,color="magenta"];20 -> 26[label="",style="dashed", color="magenta", weight=3]; 21[label="rationalToDouble (Integer vx300 :% vx31)",fontsize=16,color="burlywood",shape="box"];45[label="vx31/Integer vx310",fontsize=10,color="white",style="solid",shape="box"];21 -> 45[label="",style="solid", color="burlywood", weight=9]; 45 -> 27[label="",style="solid", color="burlywood", weight=3]; 22[label="rationalToFloat (Integer vx300 :% vx31)",fontsize=16,color="burlywood",shape="box"];46[label="vx31/Integer vx310",fontsize=10,color="white",style="solid",shape="box"];22 -> 46[label="",style="solid", color="burlywood", weight=9]; 46 -> 28[label="",style="solid", color="burlywood", weight=3]; 23[label="fromInteger (Integer vx300)",fontsize=16,color="black",shape="box"];23 -> 29[label="",style="solid", color="black", weight=3]; 24[label="vx30",fontsize=16,color="green",shape="box"];25[label="vx31",fontsize=16,color="green",shape="box"];26[label="vx31",fontsize=16,color="green",shape="box"];27[label="rationalToDouble (Integer vx300 :% Integer vx310)",fontsize=16,color="black",shape="box"];27 -> 30[label="",style="solid", color="black", weight=3]; 28[label="rationalToFloat (Integer vx300 :% Integer vx310)",fontsize=16,color="black",shape="box"];28 -> 31[label="",style="solid", color="black", weight=3]; 29[label="vx300",fontsize=16,color="green",shape="box"];30[label="Double vx300 vx310",fontsize=16,color="green",shape="box"];31[label="Float vx300 vx310",fontsize=16,color="green",shape="box"];} ---------------------------------------- (8) YES